List of fictional computers

Last updated

A fictional computer from the Tardis in the Doctor Who television series. 010413-021 CPS (8643966018).jpg
A fictional computer from the Tardis in the Doctor Who television series.

Computers have often been used as fictional objects in literature, movies and in other forms of media. Fictional computers may be depicted as considerably more sophisticated than anything yet devised in the real world. Fictional computers may be referred to with a made-up manufacturer's brand name and model number or a nickname.

Contents

This is a list of computers that have appeared in notable works of fiction. The work may be about the computer, or the computer may be an important element of the story. Only static computers are included. Robots and other fictional computers that are described as existing in a mobile or humanlike form are discussed in a separate list of fictional robots and androids.

Literature

Before 1950

1950s

1960s

1970s

1980s

1990s

2000s

2010s

Film

1950s

1960s

1970s

1980s

1990s

2000s

2010s

Radio

1970s

1980s

2000s

Television

1950s

1960s

1970s

1980s

1990s

2000s

2010s

2020s

Comics/graphic novels

Before 1980

1980s

1990s

2000s

Computer and video games

1980s

1990s

2000s

2010s

2020s

Board games and role-playing games

Unsorted works

See also

Further reading

Related Research Articles

<i>Ringworld</i> 1970 science fiction novel by Larry Niven

Ringworld is a 1970 science fiction novel by Larry Niven, set in his Known Space universe and considered a classic of science fiction literature. Ringworld tells the story of Louis Wu and his companions on a mission to the Ringworld, an enormous rotating ring, an alien construct in space 186 million miles in diameter. Niven later wrote three sequel novels and then cowrote, with Edward M. Lerner, four prequels and a final sequel; the five latter novels constitute the Fleet of Worlds series. All the novels in the Ringworld series tie into numerous other books set in Known Space. Ringworld won the Nebula Award in 1970, as well as both the Hugo Award and Locus Award in 1971.

<i>Marathon Trilogy</i> Video game series

The Marathon Trilogy is a science fiction first-person shooter video game series from Bungie, originally released for the Classic Mac OS. The name of the series is derived from the giant interstellar colony ship that provides the main setting for the first game; the ship is constructed out of the Martian moon Deimos. The series is often regarded as a spiritual predecessor of Bungie's Halo series.

The Culture is a fictional interstellar post-scarcity civilisation or society created by the Scottish writer Iain Banks and features in a number of his space opera novels and works of short fiction, collectively called the Culture series.

A sleeper ship is a hypothetical type of crewed spacecraft, or starship in which most or all of the crew spend the journey in some form of hibernation or suspended animation. The only known technology that allows long-term suspended animation of humans is the freezing of early-stage human embryos through embryo cryopreservation, which is behind the concept of embryo space colonization.

<i>Berserker</i> (novel series) Series of science fiction novels by Fred Saberhagen

The Berserker series is a series of space opera science fiction short stories and novels by Fred Saberhagen, in which robotic self-replicating machines strive to destroy all life.

The concept of self-replicating spacecraft, as envisioned by mathematician John von Neumann, has been described by futurists and has been discussed across a wide breadth of hard science fiction novels and stories. Self-replicating probes are sometimes referred to as von Neumann probes. Self-replicating spacecraft would in some ways either mimic or echo the features of living organisms or viruses.

<span class="mw-page-title-main">343 Guilty Spark</span> Fictional character from the Halo video game series

343 Guilty Spark, also known as just Spark, is a character in the military science fiction Halo franchise. 343 Guilty Spark plays a major role in the storyline of the original Halo video game trilogy: the character appears in Halo: Combat Evolved, Halo 2, and Halo 3, as well as the remakes of the first two games, Halo: Combat Evolved Anniversary, and Halo 2: Anniversary. 343 Guilty Spark is voiced by actor Tim Dadabo in all media.

<i>Halo: The Flood</i> 2003 novel by William C. Dietz

Halo: The Flood is a military science fiction novel by William C. Dietz, based on the Halo series of video games and based specifically on the 2001 video game Halo: Combat Evolved, the first game in the series. The book was released in April 2003 and is the second Halo novel. Closely depicting the events of the game, The Flood begins with the escape of a human ship Pillar of Autumn from enemy aliens known as the Covenant. When the Pillar of Autumn unexpectedly discovers a massive artifact known as "Halo", the humans must square off against the Covenant and a second terrifying force in a desperate attempt to uncover Halo's secrets and stay alive. Though the book roughly follows the same events of the Xbox game, featuring identical dialogue, Dietz also describes events not seen by the game's protagonist, the super-soldier Master Chief.

<i>Halo: First Strike</i> 2003 novel by Eric Nylund

Halo: First Strike is a military science fiction novel by Eric Nylund, based on the Halo series of video games. The book was released in December 2003 and is the third Halo novel; Nylund's second contribution to the series. The novel serves as a bridge between the events of the games Halo: Combat Evolved and its 2004 sequel Halo 2. First Strike was also released as an audiobook, narrated by Todd McLaren.

<span class="mw-page-title-main">Megastructure</span> Very large artificial object

A megastructure is a very large artificial object, although the limits of precisely how large vary considerably. Some apply the term to any especially large or tall building. Some sources define a megastructure as an enormous self-supporting artificial construct. The products of megascale engineering or astroengineering are megastructures.

Cortana (<i>Halo</i>) Fictional video game character

Cortana is a fictional artificially intelligent character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2, Halo 3, Halo 4, Halo 5: Guardians and Halo Infinite. She also briefly appears in the prequel Halo: Reach, as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy.

The use of nanotechnology in fiction has attracted scholarly attention. The first use of the distinguishing concepts of nanotechnology was "There's Plenty of Room at the Bottom", a talk given by physicist Richard Feynman in 1959. K. Eric Drexler's 1986 book Engines of Creation introduced the general public to the concept of nanotechnology. Since then, nanotechnology has been used frequently in a diverse range of fiction, often as a justification for unusual or far-fetched occurrences featured in speculative fiction.

The following outline is provided as an overview of and topical guide to artificial intelligence:

<span class="mw-page-title-main">Isolated brain</span> Brain kept alive in vitro outside of a body

An isolated brain is a brain kept alive in vitro, either by perfusion or by a blood substitute, often an oxygenated solution of various salts, or by submerging the brain in oxygenated artificial cerebrospinal fluid (CSF). It is the biological counterpart of brain in a vat. A related concept, attaching the brain or head to the circulatory system of another organism, is called a head transplant. An isolated brain, however, is more typically attached to an artificial perfusion device rather than a biological body.

<span class="mw-page-title-main">AI takeover in popular culture</span>

AI takeover—the idea that some kind of artificial intelligence may supplant humankind as the dominant intelligent species on the planet—is a common theme in science fiction. Famous cultural touchstones include Terminator and The Matrix.

<i>Forerunner Saga</i> Trilogy of science fiction books

The Forerunner Saga is a trilogy of science fiction novels by Greg Bear, based on the Halo series of video games. The books in the series are Halo: Cryptum (2011), Primordium (2012), and Silentium (2013). The books were released in hardcover, e-book, paperback, and audiobook. Bear was given little restriction on the story of the novel; the Halo universe had not yet been explored in that time period.

References

  1. Weiss, Eric A. (1985). "Jonathan Swift's Computing Invention". IEEE . Vol. 7, no. 2. pp. 164–165. doi:10.1109/MAHC.1985.10017 . Retrieved 26 January 2010. In 1726 Jonathan Swift published a description of a wonderful machine, made of equal parts of ...
  2. Strieber, Whitley; Kunetka, James (1984). Warday. p. 430.
  3. Adams, Douglas (1987). Dirk Gently's Holistic Detective Agency. New York: Simon and Schuster. p. 85. ISBN   978-1-4767-8299-7.
  4. Carbone, Marco (10 December 2004). "Book Review: Birth of a System: The Baroque Cycle, by Neal Stephenson". The Harvard Law Record. Retrieved 21 February 2017.
  5. "Mind War; The Singularity". www.mindwarthesingularity.com. Archived from the original on 14 July 2011. Retrieved 12 May 2021.
  6. "Smashwords – Darkmatter – a book by Scott James Thomas". www.smashwords.com. Retrieved 12 May 2021.
  7. "Deep Thought - The Hitchhiker's Guide to the Galaxy". sites.google.com. Retrieved 16 December 2019.
  8. "Earth - The Hitchhiker's Guide to the Galaxy". sites.google.com. Retrieved 16 December 2019.
  9. On Wikiquote
  10. Bond, Jeff. ""Requiem for Methuselah" Remastered Review + Video & Screenshots". TrekMovie.com. Retrieved 12 September 2020.
  11. Templer, Chapman (20 December 2012). "5 Ways 'Inspector Gadget' Totally Predicted the Future". Cracked.
  12. "Famous Pacers in Television Shows". panhorst.net. Retrieved 17 November 2010.
  13. "l5-series.com". l5-series.com. Retrieved 16 August 2014.
  14. "Move over, Hell!". Penny Arcade. Retrieved 16 August 2014.
  15. Amend, Bill (2000). Assorted FoxTrot (pp. 228). Kansas City: Andrews McMeel Publishing. ISBN   0-7407-0532-6.
  16. "Niantic Project" . Retrieved 27 January 2013.
  17. "CADIE: Cognitive Autoheuristic Distributed-Intelligence Entity". 31 March 2009. Retrieved 16 August 2014.