Lords of Chaos (video game)

Last updated
Lords of Chaos
Lords of Chaos Coverart.png
Developer(s) Mythos Games
Publisher(s) Blade Software
Designer(s) Julian Gollop, Nick Gollop, Martin Beadle
Composer(s) Matt Furniss
Platform(s) Amstrad CPC, Atari ST, Commodore 64, Amiga, ZX Spectrum
Release8-bit: April 1990
16-bit: August 1991
Genre(s) Turn-based tactics, tactical role-playing game
Mode(s) 1 to 4 players, turn based, depends on scenario

Lords of Chaos is a turn-based tactics tactical role-playing game published by Blade Software in 1990. It is the sequel to Chaos and an ancestor of the popular X-COM series of games, also written by Julian Gollop. In Lords of Chaos each player controls a wizard who can cast various magic spells. The spells have various effects, for example summoning other creatures (which the player also controls), or damaging opposing creatures and wizards. The game can be played against a computer-controlled opponent or by up to four human players.

Contents

Gameplay

Before embarking on the game's levels, the player is asked to design a wizard. This is done by splitting experience points amongst mana, action points, stamina, constitution, combat, defense and magic resistance. Remaining experience points are spent on spells. Spells may be offensive in nature (Magic Bolt, Curse), potions (Speed Potion, Healing Potion), utility (Teleport, Magic Eye) or summoning (Goblin, Unicorn, etc.). These spells continue the theme from Chaos and include some of that game's more unusual elements (Gooey Blob, for example). After completing each scenario, the player may spend accumulated experience points to further improve their wizard.

The aim of each level of the game is for a player's wizard to reach a portal which appears after a preset number of turns. To do this, the player's wizard and creatures move around a map composed of square tiles, each of which represents one of various terrain types (for example, forest or the wall of a building). During a player's turn, only the parts of the map which that player's wizard or creatures have previously seen are shown, thus leading to other human players having to look away from the screen during each turn to avoid learning information they "shouldn't" know. Points are awarded for a player's wizard reaching the portal, for holding items of treasure (for example, valuable gems) when the wizard reaches the portal, or for enemy creatures killed during the level. Each level ends when all wizards have reached the portal or been killed, or when the portal disappears after a fixed number of turns (in which case all the remaining wizards lose). During each turn, each creature has a fixed number of action points which it can use to accomplish actions, for example moving, fighting hand-to-hand or shooting ranged weapons. When a creature's action points are used up for the turn, it can take no further actions until all the players have had a turn.

The game came shipped with three scenarios: "The Many Coloured Land" provided both indoor and outdoor environments; "Slayer's Dungeon" was a traditional monster-inhabited dungeon containing a powerful sword; and "Ragaril's Domain" was single-player only, set in a trap-filled palace. An expansion pack was also available if purchased directly from Mythos Games which contained two further scenarios: "Islands of Iris" and "Tombs of the Undead", the latter being single-player only.

A demonstration scenario called "Escape From Zol" was released on the covers of Your Sinclair and Zero magazines. It was single-player only and very similar in style to "Ragaril's Domain" where the player had to escape from a trap-filled building. However, even if the player won, their wizard's experience could not be used in the other five scenarios.

Release

Lords of Chaos was released on both 8-bit and 16-bit platforms. The 8-bit versions (for the ZX Spectrum, Commodore 64 and Amstrad CPC) were released in April 1990, with the 16-bit versions (Atari ST and Commodore Amiga) following in August 1991. The prices were £9.95 for the Spectrum/Commodore 64/Amstrad CPC tape, £19.95 for the Atari ST disk and £24.95 for the Commodore Amiga disk. An IBM PC version was scheduled for release but never emerged.

Reception

The Spectrum version of Lords of Chaos was reviewed in 1990 by Your Sinclair , awarding 90%, [1] and by CRASH , awarding 80%. [2] Both reviews highlighted the game's detailed, colourful graphics and the complexity and depth of the strategic gameplay.

The game won the award for best adventure game of the year, as voted by the readers of Crash. [3] It was also voted number 21 in the Your Sinclair Readers' Top 100 Games of All Time. [4]

Related Research Articles

<i>Bloodwych</i> 1989 RPG video game

Bloodwych is a dungeon role-playing video game, a dungeon crawler, developed for the Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, and ZX Spectrum. Its box featured artwork by Chris Achilleos. The plotline identifies the player as a champion of Trazere who, after recruiting up to three fellow champions, travels through dungeons and mazes fighting creatures along the way to find and destroy the evil Zendick, and banish the Lord of Entropy.

<i>Rick Dangerous</i> 1989 video game

Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.

<i>Gauntlet II</i> 1986 arcade video game

Gauntlet II is a 1986 arcade game produced by Atari Games that serves as the immediate sequel to the original Gauntlet, which was released the previous year. Like its predecessor, Gauntlet II is a fantasy-themed top down dungeon crawler game and was released as a dedicated cabinet, as well as a conversion kit, both available in 2-player and 4-player versions.

<i>Mercenary</i> (video game) 3D action-adventure game

Mercenary is a 3D action-adventure game written for the Atari 8-bit computers and published by Novagen Software in 1985. It was converted to the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and Commodore 16/116/Plus/4. The game uses vector graphics renderings of vast, sparse environments and has open-ended gameplay. It was also released as Mercenary: Escape from Targ and Mercenary: A Flight Simulator Adventure.

<i>Stunt Car Racer</i> 1989 video game

Stunt Car Racer is a racing video game developed by Geoff Crammond. It was published in 1989 by MicroProse, under their MicroStyle and MicroPlay labels in the United Kingdom and in the United States, respectively. The game pits two racers on an elevated track on which they race in a head-to-head competition, with ramps they must correctly drive off as the main obstacle.

<i>Barbarian: The Ultimate Warrior</i> 1987 video game

Barbarian: The Ultimate Warrior is a 1987 video game developed and published by Palace Software for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game was ported to many other systems and was licensed to Epyx who published it as Death Sword in the United States.

<i>Chaos: The Battle of Wizards</i> 1985 video game

Chaos: The Battle of Wizards is a turn-based tactics video game released for the ZX Spectrum in 1985. It was written by Julian Gollop and originally published by Games Workshop. Based on Gollop's 1982 design for a board game / card game hybrid, Chaos received a positive reception and went on to influence various games, including Darwinia and King's Bounty, and spawned a sequel, Lords of Chaos, in 1990.

<i>Laser Squad</i> 1988 video game

Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their earlier Rebelstar series. Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios.

<i>Head over Heels</i> (video game) 1987 video game

Head Over Heels is an action-adventure game published by Ocean Software in 1987 for several home computers. It uses an isometric engine similar to the Filmation technique first developed by Ultimate Play the Game. Head Over Heels is the second isometric game by Jon Ritman and Bernie Drummond, after their earlier Batman computer game was released in 1986. The game received favourable reviews and was described by Zzap!64 as an "all time classic".

<i>Jinxter</i> 1987 video game

Jinxter is an interactive fiction video game developed by Magnetic Scrolls and published by Rainbird in 1987 for 8-bit and 16-bit home computers of the time. Jinxter tells the story of a man on a mission to save the fictional land of Aquitania from the looming threat of evil witches. The game was well received by critics upon its release.

<i>Archon II: Adept</i> 1984 video game

Archon II: Adept is a strategy/action video game developed by Free Fall Associates: Jon Freeman, Paul Reiche III, and Anne Westfall. It was published in 1984 by Electronic Arts for the Atari 8-bit computers and Commodore 64. Ports followed for the Apple II, Amstrad CPC,ZX Spectrum, and Amiga.

<i>Nebulus</i> (video game) 1987 video game

Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.

<i>Magicland Dizzy</i> 1990 video game

Magicland Dizzy is a platform adventure game published in Europe in 1990 by Codemasters for the ZX Spectrum, Commodore 64 and Amiga platforms. By 1992 there were also MS-DOS, Atari ST and Amstrad CPC versions available. It is the sixth game in the Dizzy series, and the fourth adventure-based Dizzy title. The story, set in a fantasy world called Magicland, follows on from the events of Fantasy World Dizzy, the previous adventure title. In Magicland Dizzy the player controls Dizzy, an egg-shaped character, who is trying to save six of his friends who have been placed under spells by the Evil Wizard Zaks.

<i>Slightly Magic</i> 1991 video game

Slightly Magic is an action-adventure game published in 1991 by Codemasters for the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum. It was written by Colin Jones, author of Rock Star Ate My Hamster.

<i>Cybernoid</i> 1988 video game

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1988 by Hewson Consultants for the ZX Spectrum. It was ported to the Amstrad CPC, Atari ST, Commodore 64, Amiga, and Nintendo Entertainment System. It was programmed by Raffaele Cecco. The ZX Spectrum, Amstrad, and Atari ST versions have a main theme by Dave Rogers, while the Commodore C64 version has a different theme by Jeroen Tel.

<i>Yogis Great Escape</i> (video game) 1990 video game

Yogi's Great Escape is a platform game based on the 1987 movie of the same name. It was developed by British studio PAL Developments and published in 1990 by Hi-Tec Software as a budget game. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, Atari 8-bit computers, and ZX Spectrum.

<i>Batman</i> (1989 video game) 1989 video game

Batman is an action video game developed and published by Ocean Software based on the 1989 film of the same name. It was released on 11 September 1989 for the Commodore 64 and ZX Spectrum with Amiga, Amstrad CPC, Atari ST, MS-DOS and MSX versions following soon after.

<i>Ace</i> (video game) 1985 video game

Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.

<i>Judge Dredd</i> (1991 video game) 1991 video game

Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.

<i>Pink Panther</i> (video game) 1988 video game

Pink Panther is a 1988 video game based on the character of the same name. It was developed by German company Magic Bytes and published by Gremlin Graphics. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. Pink Panther was criticized for its control and difficulty, although the Amiga and Atari ST versions received praise for their graphics.

References

  1. Wilson, David (June 1990). "Lords of Chaos review". Your Sinclair (54). Retrieved 2007-09-01. A whopper of a game - perhaps not the kind of fodder to keep die-hard arcadesters happy, but D&D fans, sword and sorcery nuts and strategy enthusiasts will absolutely lap it up. If you fall even vaguely into any of these categories then you'll certainly want to check out Lords Of Chaos.
  2. "Lords of Chaos review". CRASH (76). May 1990. Retrieved 2007-09-01. I liked Laser Squad, and budding and hard core strategists should love this. It has the same sort of feel as Laser Squad, and indeed the same type of graphical detail. Reviews rarely do justice to games as complex as this. Just take my word: it's worth looking out for.
  3. "CRASH 87 - Readers' Awards".
  4. "Readers' Top 100 Games of All Time". Your Sinclair. September 1993.