Marvel vs. Capcom: Clash of Super Heroes

Last updated

Marvel vs. Capcom:
Clash of Super Heroes
MvC Cover Art.png
Japanese Dreamcast cover art
Developer(s) Capcom
Publisher(s) Capcom
PlayStation and Dreamcast
Producer(s) Kenji Kataoka
Designer(s)
  • Atsushi Tomita
  • Nakano Tau Masahiro
  • Yuji Matsumoto
Artist(s) CRMK
Composer(s)
  • Masato Kouda
  • Yuko Takehara
Series Marvel vs. Capcom
Platform(s)
Release
January 23, 1998
  • Arcade
    • JP: January 23, 1998 [1] [2]
    • NA: January 23, 1998
    Dreamcast
    • JP: March 25, 1999 [3]
    • NA: October 7, 1999 [4]
    • EU: November 24, 1999
    PlayStation
    • JP: November 11, 1999
    • NA: January 27, 2000
    • EU: January 31, 2000
    Origins Collection
    PlayStation Network
    • NA: September 25, 2012
    • EU: October 10, 2012
    Xbox Live Arcade
    • WW: September 26, 2012
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Arcade system CP System II [5]

Marvel vs. Capcom: Clash of Super Heroes [lower-alpha 1] is a crossover fighting game developed and published by Capcom. It is the third installment in the Marvel vs. Capcom series, which features characters from Capcom's video game franchises and characters from Marvel Comics. The game debuted in Japanese and North American arcades in 1998. It was ported to the Dreamcast in 1999 and the PlayStation in 2000. The game was re-released in 2012 for the PlayStation 3 and Xbox 360 as part of the Marvel vs. Capcom Origins collection.

Contents

Players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. Unlike the series' previous entry, Marvel Super Heroes vs. Street Fighter , the game features characters from numerous Capcom video game franchises, rather than strictly Street Fighter characters. While the gameplay is largely identical to its predecessor, Clash of Super Heroes features two distinct changes: the removal of the traditional character assist system and the introduction of the "Variable Cross" attack.

The Dreamcast version of the game was praised for its visuals, gameplay, and translation of the original arcade experience. For the PlayStation version, Capcom removed tag team battles due to the console's limited RAM capacity in an attempt to preserve the main game's speed and graphical integrity. Consequently, the PlayStation port received slightly less positive reviews than the Dreamcast version. A sequel, Marvel vs. Capcom 2: New Age of Heroes , was released in 2000.

Gameplay

Capcom's Mega Man attacks Marvel Comics' Captain America. The remaining number of times each player can summon their guest character is displayed below each team's life gauge. Marvel vs. Capcom gameplay.png
Capcom's Mega Man attacks Marvel Comics' Captain America. The remaining number of times each player can summon their guest character is displayed below each team's life gauge.

Marvel vs. Capcom: Clash of Super Heroes is the third entry in the Marvel vs. Capcom series of 2D fighting games. [6] The game utilizes similar tag team-based game mechanics to its predecessor, Marvel Super Heroes vs. Street Fighter . [7] [8] Before starting each match, the player selects a team of two fighters to compete in one-on-one combat. [7] The player is free to swap between their characters at any point during battle. [7] While one character fights, their teammate resting off-screen slowly regenerates their life gauge. [7] The first team to exhaust their opponent's vitality wins the match; however, if the timer runs out before either team is knocked out, the player with the most remaining health is declared the winner. [9]

Clash of Super Heroes features two significant gameplay changes from Marvel Super Heroes vs. Street Fighter. [6] The game removes the "Variable Assist" feature used in the previous installment, which allows the player to summon their offscreen teammate to perform a special attack, in favor of the "Guest Character/Special Partner" system. [6] [9] While similar in function, guest characters are randomly allocated to each player at the beginning of a match. [10] They are also limited to a few uses per round. [11] Clash of Super Heroes introduces a new technique called the "Variable Cross", also known as a "Duo Team Attack". [6] [11] When executing a Variable Cross, the player can attack their opponent with both characters simultaneously for a limited time. [6] In addition, the player is given unlimited use of the "Hyper Combo Gauge", a colored meter towards the bottom of the screen which allows the player to perform several special techniques, allowing them to pull off multiple Hyper Combo moves, which deliver heavy damage to the opponent, in quick succession. [7] [9]

Modes

The Dreamcast version of Marvel vs. Capcom: Clash of Super Heroes includes five game modes: Arcade, Versus, Training, Survival, and Cross Fever. [12] In Arcade Mode, the player must defeat several artificial intelligence-controlled teams to reach the final boss character, Onslaught, a character from the X-Men comic book series. [9] [13] Upon completion, the player views a cinematic ending unique to each playable fighter. [12] In Versus Mode, two players can choose their characters, handicap level, and stages before competing against each other in battle locally. [9] [12] The player can practice moves and combos in Training Mode, where they can also adjust certain settings, such as AI difficulty, and the number of bars available in the Hyper Combo Gauge. [9] [12] In Survival Mode, the player fights through waves of enemies with a time limit; in addition, the player's life gauge is carried over through each round. [10] [12] Cross Fever Mode allows four players to simultaneously compete in a two-on-two match. [10] [12] In place of Cross Fever, the PlayStation version features an exclusive mode called Cross Over. [14] Cross Over is the only mode in the PlayStation port that permits tag team gameplay, which was removed due to the console's limited RAM capacity. [15]

Playable characters

Marvel vs. Capcom: Clash of Super Heroes features a roster of 15 playable fighters. [8] [16] Unlike Marvel Super Heroes vs. Street Fighter , which limited itself to characters from the Street Fighter series, Clash of Super Heroes uses characters from other Capcom video game franchises, such as Darkstalkers , Mega Man , and Strider . [7] The game features 20 unplayable guest characters, drawn from the Marvel and Capcom universes, which are used for support during battle. [7] [12]

Guest characters from Marvel Comics include Colossus, Cyclops, Iceman, Jubilee, Juggernaut, Magneto, Psylocke, Rogue, Sentinel, Storm, Thor, and U.S. Agent, while the Capcom side includes Arthur from Ghosts 'n Goblins , Anita from Darkstalkers , Charlie as Shadow from Street Fighter , Devilotte from Cyberbots: Full Metal Madness , Lou from Three Wonders , Michelle Heart from Legendary Wings , Pure & Fur from Adventure Quiz: Capcom World 2, Ton Pooh from Strider , the Unknown Soldier from Forgotten Worlds , and Saki Omokane from Quiz Nanairo Dreams . [7] The roster also contains six secret characters, which are accessed by inputting codes on the character select screen. [17] [18] Most of the secret characters are palette swaps of existing fighters with different moveset properties, such as Shadow Lady, a modified version of Chun-Li. [19] [20] The sole exception to this trend is Roll from the Mega Man series, who has unique sprites, but mostly shares the same moves as Mega Man. [18]

Marvel characters

Capcom characters

Development and release

Marvel vs. Capcom: Clash of Super Heroes was originally developed for the CP System II arcade system board. [13] It was exhibited at the February 1998 AOU Show, [21] and debuted in Japanese and North American arcades later that year.

A direct Dreamcast port was revealed by the Computer Entertainment Software Association at the 1999 Tokyo Game Show. [12] [22] The Dreamcast version added the game mode Cross Fever, which permits four-player gameplay. [10] The port was released on March 25, 1999 in Japan, on October 7 in North America, [10] and on June 23, 2000 in Europe, where it was published by Capcom's usual European publisher, Virgin Interactive Entertainment. [10] [23]

The game also received a PlayStation port. [24] The PlayStation's RAM limitations required the developer to remove certain features, most notably the game's tag team element; thus, most game modes were restricted to two-character battles, instead of four. [25] This reduced the player's secondary character to an assist role, similar to guest characters. [14] A new gameplay mode called Cross Over allows tag team play by forcing the players to fight with identical teams. [14] [15] For example, if Player 1 chooses Spider-Man and Player 2 chooses Ryu, then Ryu and Spider-Man would automatically be selected as Player 1 and Player 2's secondary characters, respectively. [26] The game also added an art gallery, where players can view game art and ending animations. [27] Many frames of animation were also omitted as a result of insufficient RAM, particularly in larger character sprites. [25] The PlayStation port was released on November 11, 1999 in Japan, where it was renamed Marvel vs. Capcom: Clash of Super Heroes EX Edition, [27] [28] and in January 2000 in North America and Europe. [15] [29]

A high-definition version of the game was released, alongside Marvel Super Heroes , as part of the Marvel vs. Capcom Origins collection. [30] Built using the arcade ROM, the compilation sought to maintain the original's gameplay experience, while adding new features such as online multiplayer, challenges, and replay saving. [31] It was released through the PlayStation Network on September 25 in North America and October 10, 2012 in Europe. [32] [33] The Xbox Live Arcade version was released worldwide on September 26. [32] Following the apparent expiration of Capcom's licensing contracts with Marvel Comics in 2013, Marvel vs. Capcom Origins was removed from online stores in December 2014. [34] [35]

In June 2020, Clash of Super Heroes was re-released as a home arcade cabinet by Arcade1Up, which also included Marvel Super Heroes vs. Street Fighter, X-Men vs. Street Fighter , and Marvel Super Heroes in War of the Gems. [36]

Marketing

Toy Biz produced a line of action figures to help promote the game, which consisted of four two-packs, each of which featured one Marvel character and one Capcom character. The two-packs consisted of Captain America and Morrigan, War Machine and Mega Man, Spider-Man and Strider Hiryu and Venom and Captain Commando. [37]

Reception

In Japan, Game Machine listed Marvel vs. Capcom: Clash of Super Heroes on their April 1, 1998 issue as being the second most-successful arcade game of the month. [53] In the United States, the game sold an estimated 3,000 arcade units, reportedly outperforming Street Fighter III (1997) to become Capcom's most successful arcade game in the US during that period. [54] Marvel vs. Capcom: Clash of Super Heroes received "favorable" reviews on both Dreamcast and PlayStation according to the review aggregation website GameRankings. [38] [39]

Upon its release on the Dreamcast, Marvel vs. Capcom: Clash of Super Heroes received positive reviews for its animation quality and fast gameplay. [47] Game Informer lauded the game for its "seamless animation, in-your-face effects, and lightning-quick gameplay". [47] In addition, the magazine praised the Dreamcast version for being a "flawless" translation of the original arcade version. Jeff Gerstmann of GameSpot also praised the visuals and combat, stating that it was "everything you'd expect from an over-the-top, ultra-flashy fighter". [7] Game Revolution, on the other hand, felt that Clash of Super Heroes lacked depth. [19] The site criticized the Dreamcast port for not adding any significantly new features from the arcade version. [19] In Japan, Famitsu gave it a score of 33 out of 40. [46]

The PlayStation port received a bit more mixed reviews than its Dreamcast counterpart. Gerstmann heavily faulted the game for its removal of tag team battles. [25] He claimed that while it had "the same moves as the original game...the shell surrounding those moves [was] completely different". [25] Douglass C. Perry of IGN labeled the PlayStation version as "an average game", praising its gameplay and lasting appeal, while criticizing its selection of fighting styles and soundtrack. [15] GamePro praised the developer for making the decision to remove features in order to keep the speed and graphical integrity of the game without overloading the system; however, they still recommended the Dreamcast version over it. [27]

Sequel

A sequel to Marvel vs. Capcom: Clash of Super Heroes was announced by Capcom on December 1, 1999. [55] [56] The game, titled Marvel vs. Capcom 2: New Age of Heroes, was initially developed for the Sega NAOMI arcade board, marking Capcom's first attempt at a fighting game outside of the CP System II and III hardware systems. [57] [58] It features several significant gameplay changes from Clash of Super Heroes, such as three-on-three tag team battles, a new character assist system, and a more simplified control scheme. [56] [59] [60] Marvel vs. Capcom 2 also includes a roster of 56 playable fighters, drawing numerous character sprites from Capcom's previous Marvel-licensed fighting games. [11] [61] Following its release in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the course of twelve years.

Related Research Articles

Akuma (<i>Street Fighter</i>) Street Fighter character

Akuma, known in Japan as Gouki, is a fictional character from the Street Fighter series of fighting games created by Capcom. Akuma made his debut in Super Street Fighter II Turbo as a secret character and an alternative boss to the villain M. Bison. In the storyline of the Street Fighter video games, he is the younger brother of Gouken, Ryu's and Ken's master. After defeating his brother, Akuma gains interest in several fighters, most notably Ryu as he senses that the protagonist has a similar power to him known as the Satsui no Hadou. In some games, he also has an alternate version named Shin Akuma or Shin Gouki in Japanese and Oni Akuma in Super Street Fighter IV: Arcade Edition.

SNK vs. Capcom, or alternately Capcom vs. SNK, is a series of crossover video games by either Capcom or SNK featuring characters that appear in games created by either company. Most of these are fighting games, and take on a similar format to Capcom's own Marvel vs. Capcom series, in which the players create teams of fighters and have them fight each other. Games in this series either contain SNK vs. Capcom or Capcom vs. SNK in their titles, with the first company named denoting the company behind the game's development.

<i>Marvel vs. Capcom</i> Series of crossover fighting games

Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their own video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games, though later releases would be specifically developed for home consoles, handhelds, and personal computers.

<i>X-Men vs. Street Fighter</i> 1996 video game

X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and is the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998.

<i>Marvel Super Heroes vs. Street Fighter</i> 1997 video game

Marvel Super Heroes vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is the sequel to X-Men vs. Street Fighter and the second installment in the Marvel vs. Capcom series. The game was first released as an arcade game in 1997. It then received ports to the Sega Saturn in 1998 and the PlayStation in 1999.

<i>Street Fighter Alpha 3</i> 1998 arcade video game

Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".

<i>X-Men: Children of the Atom</i> (video game) 1994 video game

X-Men: Children of the Atom is an arcade game that was produced by Capcom and released on the CP System II arcade hardware in 1994 in Japan and in 1995 in North America and Europe.

<i>Marvel Super Heroes</i> (video game) 1995 video game

Marvel Super Heroes is a fighting video game developed by Capcom. Originally released in the arcade in 1995 on the CPS-2 arcade system, it was ported to the Sega Saturn and PlayStation in late 1997. The game, alongside Marvel vs. Capcom: Clash of Super Heroes, was also included in the Marvel vs. Capcom Origins collection, released digitally for the PlayStation 3 and Xbox 360 in September 2012.

<i>Marvel vs. Capcom 2: New Age of Heroes</i> 2000 video game

Marvel vs. Capcom 2: New Age of Heroes is a crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the span of twelve years.

<i>Street Fighter III: 2nd Impact</i> 1997 video game

Street Fighter III: 2nd Impact - Giant Attack is a competitive fighting game produced by Capcom that was released as a coin-operated arcade game in 1997. It is an update of Street Fighter III: New Generation. Like its predecessor, it runs on the CP System III hardware. 2nd Impact introduced new gameplay mechanics, new characters, and new special moves. The game also brings back bonus rounds, not seen in the series since Super Street Fighter II. It is also the only CPS3 title to have a widescreen feature.

<i>Street Fighter III: 3rd Strike</i> 1999 video game

Street Fighter III: 3rd Strike - Fight for the Future is a 2D fighting game developed and published by Capcom, originally released in 1999 for the arcades and in 2000 for the Dreamcast. In 2004 it was released on the PlayStation 2 and Xbox. A downloadable online version titled Street Fighter III: 3rd Strike Online Edition was released on PlayStation Network and Xbox Live Arcade in 2011.

<i>Capcom vs. SNK: Millennium Fight 2000</i> 2000 video game

Capcom vs. SNK: Millennium Fight 2000, also known as simply Capcom vs. SNK in international releases, is a 2000 head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game for Sega's NAOMI hardware and later ported to the Dreamcast. It is the second game in the SNK vs. Capcom series and the first game in the series to be released for the arcade.

<i>JoJos Bizarre Adventure</i> (video game) 1998 fighting video game

JoJo's Bizarre Adventure is a fighting video game developed by Capcom based on Hirohiko Araki's manga of the same title. The game was developed by the same team who was responsible for the Street Fighter III series.

<i>Street Fighter</i> Japanese media franchise

Street Fighter is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.

<i>Marvel vs. Capcom 3: Fate of Two Worlds</i> Crossover fighting video game

Marvel vs. Capcom 3: Fate of Two Worlds is a crossover fighting video game developed by Capcom in collaboration with Eighting. The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. It was released for the PlayStation 3 and Xbox 360 consoles in February 2011. It is the sequel to 2000's Marvel vs. Capcom 2: New Age of Heroes, the fifth installment of the Marvel vs. Capcom franchise, and the first to use three-dimensional character models instead of two-dimensional sprites.

<i>Ultimate Marvel vs. Capcom 3</i> Crossover fighting video game

Ultimate Marvel vs. Capcom 3 is a crossover fighting game developed by Capcom in collaboration with Eighting. It is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds. The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. The game was released in November 2011 for the PlayStation 3 and Xbox 360, and was featured as a launch title for the PlayStation Vita in 2012. The game was later ported to PlayStation 4 in December 2016, and Windows and Xbox One in March 2017.

<i>Marvel vs. Capcom Origins</i> 2012 video game

Marvel vs. Capcom Origins is a crossover fighting video game developed by Iron Galaxy Studios and published by Capcom. It is a compilation of Marvel Super Heroes (1995) and Marvel vs. Capcom: Clash of Super Heroes (1998). The dual pack was released through the PlayStation Network and Xbox Live Arcade in September and October 2012, respectively.

<i>Marvel vs. Capcom: Infinite</i> 2017 fighting video game

Marvel vs. Capcom: Infinite is a fighting video game developed and published by Capcom. It is the sixth main entry in the Marvel vs. Capcom series of crossover games. Like previous installments, players control characters from both the Marvel Comics and Capcom universes to compete in tag team battles. Infinite features two-on-two fights, as opposed to the three-on-three format used in its preceding titles. The series' character-assist moves have been removed; instead, the game incorporates a tag-based combo system, which allows players to instantly switch between their two characters to form continuous combos. It also introduces a new gameplay mechanic in the form of the Infinity Stones, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected.

References

Notes
  1. Japanese: マーヴル VS. カプコン クラッシュ オブ スーパー ヒーローズ, Hepburn: Māvuru bāsasu Kapukon: Kurasshu obu Sūpā Hīrōzu
Footnotes
  1. "Marvel vs. Capcom%3A Clash of Super Heroesとは - Weblio辞書".
  2. "X-MEN系のセガハード(SEGA SATURN, Dreamcast)への移植". 23 February 2016.
  3. "『カプコン Vs.シリーズ』は今でもめちゃくちゃ面白いプレステ格ゲーの衝撃!│Caito Game Inception".
  4. I. G. N. Staff (1999-10-07). "Marvel vs Capcom Ships". IGN. Retrieved 2023-11-12.
  5. "Marvel Vs. Capcom". Killer List of Videogames . Retrieved June 27, 2015.
  6. 1 2 3 4 5 Edwards, Matt (February 15, 2009). "Retrospective: Street Fighter (Page 4)". Eurogamer . Retrieved June 27, 2015.
  7. 1 2 3 4 5 6 7 8 9 10 Gerstmann, Jeff (April 2, 1999). "Marvel vs. Capcom [Clash of Super Heroes] Review (DC)". GameSpot . Retrieved June 27, 2015.
  8. 1 2 "Marvel vs. Capcom: Clash of Superheroes: The Latest in Cloning Technology". Electronic Gaming Monthly . No. 104. Ziff Davis. March 1998. p. 70.
  9. 1 2 3 4 5 6 Marvel vs. Capcom: Clash of Super Heroes - Sega Dreamcast (Manual) (PDF). Capcom . Retrieved June 27, 2015.
  10. 1 2 3 4 5 6 7 Dunham, Jeremy (October 7, 1999). "Marvel vs. Capcom: Clash of Super Heroes Review (DC)". IGN. Retrieved July 1, 2015.
  11. 1 2 3 Elston, Brett (February 12, 2011). "Marvel vs Capcom: a history of the Vs fighting series (Page 2)". GamesRadar . Retrieved July 2, 2015.
  12. 1 2 3 4 5 6 7 8 Dunham, Jeremy (July 28, 1999). "Marvel vs. Capcom (Preview)". IGN. Retrieved July 1, 2015.
  13. 1 2 Mielke, James (March 22, 1999). "Hands On: Marvel vs. Capcom [date mislabeled as "February 1, 2012"]". GameSpot. Retrieved July 2, 2015.
  14. 1 2 3 IGN staff (December 8, 1999). "Marvel vs. Capcom (Preview 2)". IGN. Retrieved July 2, 2015.
  15. 1 2 3 4 5 Perry, Douglass C. (February 10, 2000). "Marvel vs. Capcom [Clash of Super Heroes] (PS)". IGN. Retrieved July 2, 2015.
  16. Perry, Douglass C. (February 1, 2000). "First Impressions of Marvel vs. Capcom". IGN. Retrieved July 2, 2015.
  17. Dias, Rick (October 1, 2012). "Marvel vs. Capcom Origins – Arcade History With Contemporary Upgrades". Shoryuken. Retrieved July 2, 2015.
  18. 1 2 Araujo, Yuri (September 21, 2012). "MvC Origins: Roll and Devilotte". Capcom-Unity. Retrieved July 2, 2015.
  19. 1 2 3 4 Colin (October 1999). "Marvel vs. Capcom [Clash of Super Heroes] Review (DC)". Game Revolution . Retrieved July 4, 2015.
  20. Araujo, Yuri (September 18, 2012). "MvC Origins - Chun Li, Shadow Lady and Arthur". Capcom-Unity. Retrieved July 2, 2015.
  21. Webb, Marcus (May 1998). "Sequel Mania at London and Tokyo Expos". Next Generation . No. 41. Imagine Media. p. 33.
  22. IGN staff (February 22, 1999). "Tokyo Game Show Details". IGN. Retrieved July 2, 2015.
  23. Langan, Matthew (September 8, 1999). "ECTS: Virgin Interactive". IGN . Retrieved July 3, 2015.
  24. IGN staff (December 1, 1999). "Capcom Shows Off Some Wares". IGN. Retrieved July 2, 2015.
  25. 1 2 3 4 5 Gerstmann, Jeff (February 14, 2000). "Marvel vs. Capcom [Clash of Super Heroes] Review (DC)". GameSpot. Retrieved July 2, 2015.
  26. "Marvel vs. Capcom (Preview)". Official U.S. PlayStation Magazine . January 1999. p. 48. Retrieved July 23, 2015.
  27. 1 2 3 4 Uncle Dust (January 28, 2000). "Marvel vs. Capcom: EX Edition [sic] Review for PlayStation on GamePro.com". GamePro . Archived from the original on December 6, 2005. Retrieved July 4, 2015.
  28. "Marvel vs. Capcom: Clash of Super Heroes: EX Edition". Play-Asia . Retrieved July 7, 2015.
  29. IGN staff (December 15, 1999). "Capcom's Exciting 2000 Lineup". IGN. Retrieved July 3, 2015.
  30. Yin-Poole, Wesley (July 5, 2012). "Marvel vs. Capcom Origins announced with debut trailer, screens". Eurogamer. Retrieved July 3, 2015.
  31. Reilly, Jim (July 5, 2012). "Marvel vs. Capcom Origins Announced". Game Informer . Retrieved July 4, 2015.
  32. 1 2 Wallace, Kimberley (August 30, 2012). "Marvel Vs. Capcom Origins Gets A Release Date". Game Informer. Retrieved July 4, 2015.
  33. Neal, Derek (October 9, 2012). "Marvel Origins [sic] is out TOMORROW in Europe!". Capcom-Unity. Retrieved July 23, 2015.
  34. Karmali, Luke (January 2, 2014). "Marvel Titles no Longer Available Digitally". IGN. Retrieved July 4, 2015.
  35. Hillier, Brenna (December 19, 2014). "Marvel vs Capcom: Origins to be pulled from PSN, Xbox Live next week". VG247 . Retrieved July 4, 2015.
  36. "IGN Summer of Gaming: Arcade1Up Announces X-Men, Ms. Pac-Man and More New Cabinets - IGN". 10 June 2020.
  37. "Dark Knight Rises (McFarlane) Action Figure Checklist".
  38. 1 2 "Marvel vs. Capcom: Clash of Super Heroes for Dreamcast". GameRankings . Archived from the original on March 3, 2009. Retrieved January 22, 2017.
  39. 1 2 "Marvel vs. Capcom: Clash of Super Heroes for PlayStation". GameRankings . Archived from the original on March 22, 2009. Retrieved January 22, 2017.
  40. Sutyak, Jonathan. "Marvel vs. Capcom: Clash of Super Heroes (DC) - Review". AllGame. Archived from the original on November 16, 2014. Retrieved December 24, 2016.
  41. Miller, Skyler. "Marvel vs. Capcom: Clash of Super Heroes (PS) - Review". AllGame. Archived from the original on November 15, 2014. Retrieved December 24, 2016.
  42. Edge staff (June 1999). "Marvel vs. Capcom [Clash of Super Heroes] (DC)". Edge . No. 72.
  43. "Marvel vs. Capcom: Clash of Super Heroes (DC)". Electronic Gaming Monthly . 1999.
  44. "Review Crew: Marvel vs. Capcom". Electronic Gaming Monthly . No. 128. Ziff Davis. March 2000. p. 146.
  45. Male, Peter "Pete" (May 8, 2000). "Marvel Vs. Capcom [Clash of Super Heroes] (DC)". Eurogamer. Archived from the original on January 7, 2001. Retrieved December 24, 2016.
  46. 1 2 "ドリームキャスト - MARVEL VS. CAPCOM CLASH OF SUPER HEROES". Famitsu . Vol. 915. June 30, 2006. p. 35.
  47. 1 2 3 McNamara, Andy; Anderson, Paul; Reiner, Andrew (October 1999). "Marvel Vs. Capcom [Clash of Super Heroes] - Dreamcast". Game Informer. No. 78. Archived from the original on December 3, 2000. Retrieved July 4, 2015.
  48. Chau, Anthony (March 24, 1999). "REVIEW for Marvel vs. Capcom [Clash of Super Heroes] (DC)". GameFan . Archived from the original on June 9, 2000. Retrieved December 24, 2016.
  49. Chau, Anthony (February 15, 2000). "REVIEW for Marvel Vs. Capcom: Clash of the Super Heroes EX [sic]". GameFan. Archived from the original on June 17, 2000. Retrieved December 24, 2016.
  50. Uncle Dust (October 23, 1999). "Marvel vs. Capcom [Clash of Super Heroes] Review for Dreamcast on GamePro.com". GamePro. Archived from the original on February 14, 2005. Retrieved December 23, 2016.
  51. Kestrel (October 16, 1999). "Marvel vs. Capcom [Clash of Super Heroes]". PlanetDreamcast. Archived from the original on January 24, 2009. Retrieved December 24, 2016.
  52. "Marvel vs. Capcom: Clash of Super Heroes". Official U.S. PlayStation Magazine. March 2000.
  53. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 561. Amusement Press, Inc. 1 April 1998. p. 21.
  54. Leone, Matt (8 December 2020). "Street Fighter 3: An oral history". Polygon . Archived from the original on 18 December 2020. Retrieved 29 April 2021.
  55. Langan, Matthew (August 17, 1999). "Marvel Vs Capcom 2 On The Way?". IGN. Retrieved July 5, 2015.
  56. 1 2 Gantayat, Anoop (December 1, 1999). "Marvel vs Capcom 2 and Power Stone 2 Officially Announced". IGN. Retrieved July 5, 2015.
  57. Gantayat, Anoop (March 28, 2000). "Marvel VS Capcom 2: New Age of Heroes (Import)". IGN. Retrieved July 5, 2015.
  58. Gerstmann, Jeff (February 14, 2000). "Marvel vs. Capcom 2 Impressions [date mislabeled as "February 2, 2012"]". GameSpot. Retrieved July 5, 2015.
  59. Dunham, Jeremy (April 4, 2000). "Marvel vs. Capcom 2 Import Impressions". IGN. Retrieved July 5, 2015.
  60. Chiappini, Dan (September 22, 2009). "Marvel vs. Capcom 2 [New Age of Heroes] Review (PS3)". GameSpot. Retrieved July 5, 2015.
  61. Gilbert, Henry (May 5, 2009). "The 56 characters of Marvel vs. Capcom 2". GamesRadar. Retrieved July 5, 2015.