Mortal Kombat 3

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Mortal Kombat 3
Mortal Kombat 3 cover.JPG
Cover artwork for the home versions
Developer(s)
Publisher(s)
Designer(s) Ed Boon
John Tobias
Programmer(s) Ed Boon
Artist(s) John Tobias
Steve Beran
Tony Goskie
Composer(s) Dan Forden
Series Mortal Kombat
Platform(s)
Release
April 1995
  • Arcade
    • NA: April 1995
    Mega Drive/Genesis
    • NA: October 13, 1995 [1]
    • EU: October 20, 1995 [2]
    PC
    • NA: October 13, 1995 [1]
    PlayStation
    Super NES
    • NA: October 13, 1995 [1]
    • EU: October 20, 1995 [2]
    Game Boy
    Game Gear
    Master System
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Arcade system Midway Wolf Unit hardware

Mortal Kombat 3 is a 1995 arcade fighting game developed by Midway Games. It is the third main installment in the Mortal Kombat franchise and a sequel to 1993's Mortal Kombat II . As in the previous games, it has a cast of characters that players choose from and guide through a series of battles against other opponents. The game avoids the tournament storyline of its predecessors, as various warriors instead fight against the returning Shao Kahn, who has resurrected his bride Sindel and started an invasion of Earthrealm.

Contents

The third installment of Mortal Kombat retains the blood and gory attacks that defined the series. It introduces new types of Fatality finishing moves, including Animalities. Other features new to the series were combos, predefined sequences used to perform a series of consecutive attacks. The new "Run" button allows players to briefly dash toward the opponent, and the new "Kombat Kodes" system allows players to enter various symbols before two-player matches to unlock certain additional features of the game.

Mortal Kombat 3 was a commercial success and received generally positive reviews, but drew criticism for omitting several popular characters from previous games. It is the only main installment to not feature franchise mascot Scorpion. Characters omitted from this game were included in the two titles produced to update it, Ultimate Mortal Kombat 3 (1995) and Mortal Kombat Trilogy (1996).

Gameplay

Liu Kang vs. Shang Tsung in MK3 Mortal Kombat 3 gameplay.png
Liu Kang vs. Shang Tsung in MK3

Mortal Kombat 3 builds further on the gameplay of the previous game. A "Run" button, accompanied by a corresponding meter, was introduced. This was primarily to address concern from fans who thought that the previous games gave too much of an advantage to the defending player. The Run meter is drained both by running (the character cannot run backward, only forwards) and by performing combos.

"Chain combos", also known as pre-programmed combos (labeled "dial-a-combos") were also introduced. Chain combos are button sequences that cannot be interrupted once one hit connects; some chain combos end with an uppercut or another move that knocks the opponent into the air so that more damage can be dealt via a traditional juggle combo. To please players of various skill levels, a "Choose Your Destiny" screen appears in the single-player mode to allow player-selectable difficulty.

For the first time, certain levels were interactive by allowing characters to uppercut each other through the ceiling where both characters would continue the battle in a different stage. This could alter the game's level cycle. Both normal uppercuts and uppercuts that are part of a ground combo would result in a level change. Kung Lao's "Whirl Wind Spin" move would also have the same effect. However, if the character is defeated by an uppercut, there is no level change.

All of the different styles of finishing moves featured in Mortal Kombat II (Fatalities, including the non-lethal Babality and Friendship moves) return in MK3. Additionally, the rumored Animality, where the character transforms into an animal in order to kill their opponent, is featured for the first time. To perform an Animality, the player must first perform a Mercy, another new feature where the character can restore a tiny amount of their opponent's health bar after winning two rounds. If the opponent is defeated again, an Animality can be performed. Finally, three new Stage Fatalities can be performed in the Subway, the Bell Tower and the Pit 3.

Another concept introduced in this game is the "Kombat Kode", a six-symbol code entered at the VS screen in a two-player game to modify gameplay, fight hidden characters or display certain messages. Also introduced in this game was the "Ultimate Kombat Kode", a 10-character code using symbols, that could be entered on the game over screen after the continue screen disappears in single player mode. It was used to unlock a robotic version of the character Smoke; it can be done by either the player or the arcade operator. The arcade owner could reset this code by accessing the game's diagnostic menu and resetting the game to the factory settings within the MK3 cabinet (except in version 2.1, which can only be done by accessing the EJB menu). The codes were revealed through gaming magazines, promotional material, and other Mortal Kombat media; two pinball machines released around this time by Williams/Bally/Midway, Jack-Bot and No Fear: Dangerous Sports , also provided codes, and some of the text messages in this game were intended to lead players to the hidden codes in those games.

Plot

Weary of continuous losses in tournament battle, Shao Kahn, who lost to Liu Kang in the Outworld tournament in the previous game, enacts a 10,000-year-old plan. He would have his Shadow Priests, led by Shang Tsung, revive his former Queen Sindel, who unexpectedly died at a young age. However, she would not be revived in the Outworld, but in Earthrealm. This would allow Shao Kahn to cross the boundary lines and reclaim his queen. When Sindel is reincarnated in Earthrealm, Shao Kahn reaches across the dimensions to reclaim her and, as a result, Earthrealm gradually becomes a part of Outworld, stripping billions of their souls. Only a few are spared, protected by Raiden. He tells them that Shao Kahn must be stopped, but he cannot interfere; due to his status, he has no power in Outworld, and Earthrealm is partially merged with Outworld. Shao Kahn has unleashed extermination squads to kill any Earthrealm survivors. Also, Raiden's protection only extends to the soul, not to the body, so his chosen warriors have to fight the extermination squads and repel Shao Kahn. With his final defeat, every human on Earthrealm is restored.

The game also contains several subplots:

Characters

John Parrish (Jax) with Lia Montelongo (Sindel), Kerri Hoskins (Sonya Blade) and Phillip Ahn (Shang Tsung in MKII), reuniting in 2017 John Parrish (36371631072).jpg
John Parrish (Jax) with Lia Montelongo (Sindel), Kerri Hoskins (Sonya Blade) and Phillip Ahn (Shang Tsung in MKII ), reuniting in 2017

The game includes 14 playable characters, with one additional secret character.

New characters:

Returning characters:

Boss characters:

Noob Saibot (Richard Divizio) also returns as a hidden opponent.

Development

The development team considered making Mortal Kombat 3 using 3D graphics, but opted to stick with the sprite graphics of the previous games. [6]

The game has a different tone overall than its predecessors and uses a noticeably more muted color palette. Characters were heavily digitized, as opposed to the hybrid digitized/hand-drawn style of MKII. Many of the game's backgrounds were created using pre-rendered 3D graphics for the first time. Its overall style was also differentiated from the previous Mortal Kombat games; instead of the heavy ancient East Asian influences the first two games had, the imagery of MK3 is more Western and contemporary: the game's stages are set in modern locations such as urban highways, bank buildings, and rooftops; three of the characters are cyborgs; and traditional martial art clothing designs, such as Sub-Zero's garb, have been replaced by modern clothing. This change is also reflected in the soundtrack, in which all Asian motifs have been dropped in favor of electronic music instrumentation.

Some of the characters from previous Mortal Kombat games who returned in Mortal Kombat 3 were portrayed by new actors since their original portrayers left Midway due to royalty disputes over the use of their likenesses in console versions. Ho Sung Pak (Liu Kang in the first two games, as well as Shang Tsung in the first Mortal Kombat), Phillip Ahn (Shang Tsung in Mortal Kombat II), Elizabeth Malecki (Sonya Blade), Katalin Zamiar (Kitana/Mileena/Jade) and Daniel Pesina (Johnny Cage and Scorpion/Sub-Zero/Reptile/Smoke/Noob Saibot) were not involved in the production of MK3. [7] Prior to the release of Mortal Kombat 3, Daniel appeared in an advertisement for another fighting game, BloodStorm , which resulted in a false rumor that it got him fired by Midway. All this led to the use of new actors for Liu Kang (Eddie Wong), Sonya Blade (Kerri Hoskins), and Shang Tsung and Sub-Zero (both played by John Turk) in MK3. Richard Divizio (Kano) also took over the role of Noob Saibot (as the character was a recolored Kano in this version). Carlos Pesina, who played Raiden in the first two games, did not appear in MK3 as a penalty for his involvement in the rival game BloodStorm, but was still employed by Midway and his character would return in Mortal Kombat Trilogy, although through the use of recycled sprites from MKII and new sprites performed by Sal Divita.

Release

Q: The abandonment of icons like Scorpion and Kitana ultimately provoked revisions to the MK3 game. What was the impetus for leaving them out, and did you feel it was the right move to add them back in?
A: Actually, leaving them out had nothing to do with provoking UMK3 . UMK3 was done to appease arcade operators and make up for the sooner than usual release of MK3's home version by keeping the arcade version fresh.

John Tobias for Mortal Kombat Online [8]

Accompanied by a massive promotional campaign (given the world record for the "largest promotional campaign for a video game" in the 2011 Guinness World Records Gamer's Edition), Mortal Kombat 3 was originally released to the North American arcades in April 1995. [9] The game was soon ported to three home consoles, namely the Genesis, Super NES, and PlayStation. The PlayStation version was described as identical to the arcade original by Ed Boon. [10] As part of a deal with Midway, Sony Computer Entertainment gained exclusive worldwide rights for the 32-bit version of the game up through the end of the first quarter of 1996 (hence why the Sega Saturn, 3DO Interactive Multiplayer, and Atari Jaguar versions were all slated for release in the second quarter of 1996). [11] According to a Sega spokesperson, Sony paid Midway $12 million for these timed exclusive rights. [12] Continuing a tradition of simultaneous home version releases from the first two games in the series, it was announced that the Genesis, Super NES, Game Boy, and Game Gear versions would all be released on "Mortal Friday", October 13, 1995. [13] However, not all of the versions made the planned date, and the Game Gear version was never released in North America at all. The publishing for the 16-bit console ports and portable versions in North America was handled by Williams Entertainment, rather than Acclaim Entertainment (who handled the console ports of the previous titles), although Acclaim still handled the publishing for Mortal Kombat 3 in Europe.

On the Game Boy, only nine of the original 15 fighters (Kano, Sonya, Sub-Zero, Cyrax, Sektor, Sheeva, Sindel, Kabal, and Smoke) are available, only five stages exist, there are no button-link combos, and no finishers outside of Fatalities and Babalities. Shao Kahn uses his moves from Mortal Kombat II, and Motaro is not included. The sole Game Boy game to be rated M by the ESRB, this version does not include much of the overt gore and violence seen in its parent systems but kept some of the "burning" Fatalities (immolating a defeated opponent down to a burnt skeleton).

A scaled-down Game Gear version of Mortal Kombat 3 was released only in Europe. It is very similar to the Game Boy version, although it is in color and features Noob Saibot as a hidden character. It is the only Game Gear Mortal Kombat game to not have blood and gore. There is also a port for the Master System, which is nearly identical to the Game Gear version with the addition of blood and a wider view of the stage and fighters, although it was only released in Brazil by Tectoy, distributor of Sega's products in that country.

There are two different versions of Mortal Kombat 3 for IBM PC compatibles. The first is an MS-DOS version, which does not closely resemble any of the other ports. This version contains a hidden redbook audio track (Track 47) with a narration of a story in reverse. The second is a port of the PlayStation version to Microsoft Windows.

Mortal Kombat 3 was originally slated to be released for the Atari Jaguar in the second quarter of 1996, according to a joint press release issued by Atari and Williams Entertainment on March 13, 1995, [14] but was never released. [15] [16] A port for the 3DO Interactive Multiplayer was also announced for an early 1996 release, touted on magazine covers, and reportedly complete, but was also never released. [17] A port for the Sega Saturn was also announced for early 1996, [18] but was canceled in favor of a port of Ultimate Mortal Kombat 3.

Mortal Kombat 3 is also included in Midway Arcade Treasures 2 for the GameCube, PlayStation 2 and Xbox; Midway Arcade Treasures Deluxe Edition for the Windows (this title includes a 'making of' documentary about the game); and Midway Arcade Treasures: Extended Play for the PlayStation Portable.

In 2021, Mortal Kombat 3 was re-released by Arcade1Up along with Mortal Kombat, Mortal Kombat II, and Ultimate Mortal Kombat 3 on one of their Countercades. [19]

To celebrate the 30th anniversary of the first Mortal Kombat game, Arcade1Up released in 2022 an arcade machine with Mortal Kombat 3 along with Mortal Kombat, Mortal Kombat II, Ultimate Mortal Kombat 3, Toobin', Rampage, Joust, Tapper, Wizard of Wor, Gauntlet, Defender, Bubbles, Paperboy and Klax. [20]

Reception

Commercial

In the United States, RePlay reported Mortal Kombat 3 to be the most-popular arcade game in May 1995. [21] Mortal Kombat 3 was one of three 1995 recipients of the American Amusement Machine Association's Diamond Awards (which are based strictly on sales achievements), along with Sega's Daytona USA and SNK's Neo Geo MVS. [22] It was the highest-grossing arcade conversion kit of 1995 in the United States. [23] [24]

Williams Entertainment, which published the Super NES and Genesis versions, reported combined sales of 250,000 copies in the first weekend they were available, placing them among the best-selling games of 1995. [25] The Super NES version had sold more than one million copies by November 23, 1995. [26] It went on to be the best-selling home video game of 1995 in the United States. [27] Mortal Kombat 3 was nominated for the Video Software Dealers Association's "Video Game of the Year" for 1995, [28] losing to Donkey Kong Country 2 . [29]

Critical

Although Mortal Kombat 3 was commercially successful, many disliked the inclusion of arguably less-appealing new characters (especially Stryker) in place of established stalwarts such as Scorpion and Kitana. [8] [37] [42] The new combo system was also often criticized, as were, to a lesser degree, the run mechanics and some finishing moves. [43] [44] [38] According to PC Gamer in 1998, "While Mortal Kombat 2 managed to improve upon the fast-paced, gore-galore formula of the original, the third incarnation didn't fare nearly as well. MK3 suffered from monkeywrenched gameplay, needlessly stupid finishing moves like 'Animalities,' and unbearably campy character designs." [45] Next Generation reviewed the arcade version of the game, and stated that "in an industry which depends on innovation to keep it fresh and interesting, MK III just doesn't deliver." [39] A Retro Gamer article on the history of the series stated in 2007: "Although many hardcore fans will decree Midway's third Mortal Kombat game to be the best in the series, just as many felt it was beginning of the end for the still massively popular franchise ... While Midway had been constantly adding subtle gameplay tweaks to its franchise since the release of Mortal Kombat, its once exciting series was suddenly looking rather tired." [46]

Nevertheless, the game received largely positive reviews at the time. Electronic Gaming Monthly (EGM) gave the PlayStation version their "Game of the Month" award. [34] EGM and IGN both criticized the heavy lag during Shang Tsung's morphing while assessing the conversion overall as a near-perfect replication of the graphics, content, and controls of the arcade original. However, IGN gave it a negative assessment based on the shortcomings of Mortal Kombat 3 itself, recommending Street Fighter 2D fighting games over it unless one is a "die-hard MK fan". [36] According to a later IGN retrospective, "Despite the evolutions in gameplay, Mortal Kombat 3 was simply not met with same kind of enthusiasm as its predecessor. While the new 'cyber-ninja' characters were popular, the loss of so many favorites from the roster left many players feeling left out. A new Mortal Kombat was impossible to ignore, but the response wasn't quite what Midway had hoped for." [47]

Reviewing the Genesis version, a Next Generation critic remarked that the game actually looks better on a last-generation console, where it finds company with other 2D games and is better-looking than most of them, than it did in the arcade, where it seemed outdated against the increasingly prevalent polygon-based games. He complimented the game for delivering on the elements most important to the Mortal Kombat fanbase, but added as a final note that "as a whole, the MK series is getting stale and in dire need of some major reworking." [38] In their review, GamePro similarly said that Mortal Kombat 3 is "just not original enough (like Tekken ) or deep enough (like SF [Street Fighter]) to warrant space on the casual Genesis gamer's shelf." They also criticized the Genesis version as being a weak approximation of the arcade version, particularly the character sprites and sound effects. [48] They assessed the PlayStation version as a much more accurate conversion aside from the lag during Shang Tsung's morphing, but concluded it to be "An awesome home version of a game that wasn't so great to begin with." [49] Next Generation similarly felt the arcade-perfect quality of the PlayStation version was overshadowed by the game's lack of innovation: "There is little, outside of a few new, conspicuously uninspired characters, a run feature, and a new combo system, which simply mirrors its competition, to differentiate MK3 from its predecessors." [40] Maximum praised the PlayStation version's wealth of customization options and "eerie combat music tracks", but remarked that the game was outdated with Ultimate Mortal Kombat 3 already out in arcades and slated for release on the Saturn. They also took strong issue with the lack of PAL optimization, saying that as a result "The characters move very slowly as if wading through treacle, and this detracts from the overall feel of the game as well as changing the timing for the special moves and combos." [41]

Reviewing the SNES version, the four reviewers of Electronic Gaming Monthly concurred it to be by far the best "16-bit version" of the game. They especially praised the challenging enemy AI, accurate graphics, and high number of special options. [35] While they listed some problems with the AI and sound, GamePro had a similar reaction, concluding that "Converting a mammoth arcade game like MK 3 to the 16-bit Super NES is no easy task, and Williams has done a respectable job of keeping all the key elements intact." [50] PC Gamer itself, despite the later negative opinion, gave the PC version of MK3 a review score of 89% upon the release, calling it "yet another excellent arcade experience from the king of fighting games." [51] Next Generation at the time called it "one of the best fighting games ever released for the PC" and "a title you must own" for the fans of the genre, awarding it four out of five stars. [37] GamePro panned the Game Boy version in a brief review, venturing that "even portable power players will find the soft controls and eye-straining graphics unbearable." [52] In 1996, GamesMaster ranked the Mega Drive version as the best game for the system. [53] In the same issue, GamesMaster rated the SNES version 5th in its "The GamesMaster SNES Top 10." [54]

Legacy

Ultimate Mortal Kombat 3 was released to arcades in 1995. It is an update of Mortal Kombat 3, featuring altered gameplay, additional characters, and new arenas. Various home versions of the game were released soon afterward, although none of these were completely identical to the arcade version. Several more home versions followed between 2002 and 2010, including Mortal Kombat Advance for the Game Boy Advance and Ultimate Mortal Kombat for the Nintendo DS. The DS version features the "Puzzle Kombat" minigame originally from Mortal Kombat: Deception .

Ultimate Mortal Kombat 3 itself was updated to include content from previous games in the series and serve as the basis for the console-exclusive title Mortal Kombat Trilogy in 1996. It was also remastered to be released as part of the Mortal Kombat Arcade Kollection in 2011.

Plot elements from the game were used in the 1997 film Mortal Kombat Annihilation , the sequel to the first Mortal Kombat film adaptation.

Related Research Articles

<i>Mortal Kombat Annihilation</i> 1997 martial arts fantasy film

Mortal Kombat Annihilation is a 1997 American martial arts fantasy film directed by John R. Leonetti in his directorial debut. Based on the Mortal Kombat video game franchise, it is the second installment in the Mortal Kombat film series and a sequel to the original 1995 film, on which Leonetti served as cinematographer. Largely adapted from the 1995 video game Mortal Kombat 3, Annihilation follows Liu Kang and his allies as they attempt to prevent the malevolent Shao Kahn from conquering Earthrealm. It stars Robin Shou as Liu Kang, Talisa Soto as Kitana, James Remar as Raiden, Sandra Hess as Sonya Blade, Lynn “Red” Williams as Jax and Brian Thompson as Shao Kahn. Only Shou and Soto reprised their roles, with the other characters from the previous film being recast.

<i>Mortal Kombat: Deadly Alliance</i> 2002 video game

Mortal Kombat: Deadly Alliance is a 2002 fighting game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. It is the fifth main installment in the Mortal Kombat franchise and a sequel to 1997's Mortal Kombat 4. Its story focuses on the eponymous alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. The game is the only main installment not to feature series protagonist Liu Kang as a playable character. It is also the first game in the canon series to not have the involvement of co-creator John Tobias, as he left Midway in 1999 to pursue other interests.

<span class="mw-page-title-main">Johnny Cage</span> Mortal Kombat character

Johnny Cage is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Introduced in the original 1992 game, he is an action movie star with an extensive martial arts background. The series depicts Cage as one of the primary heroes defending Earthrealm from various threats, as well as the comic foil. In the rebooted timeline, Cage is also the love interest to Special Forces officer Sonya Blade and the father of their daughter Cassie. He is inspired by martial arts star Jean-Claude Van Damme, particularly Van Damme's character, Frank Dux, in the 1988 film Bloodsport. A staple of the franchise, Cage has appeared in various media outside of the games.

<span class="mw-page-title-main">Shao Kahn</span> Mortal Kombat character

Shao Kahn is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Depicted as emperor of the fictional realm Outworld, he is one of the franchise's primary villains. Feared for his immense strength, which he complements with a large hammer, and knowledge of black magic, Shao Kahn seeks conquest of all the realms, including Earth. He serves as the main antagonist final boss of Mortal Kombat II (1993), Mortal Kombat 3 (1995) and its updates, and the 2011 reboot, as well as the action-adventure spin-off Mortal Kombat: Shaolin Monks (2005). An amalgam of Shao Kahn and DC Comics villain Darkseid also appears as the main antagonist and final boss of Mortal Kombat vs. DC Universe (2008) under the name Dark Kahn. A younger persona known as General Shao appears in Mortal Kombat 1 (2023).

<span class="mw-page-title-main">Shang Tsung</span> Mortal Kombat character

Shang Tsung is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. He debuted as the final boss in the original 1992 game and has remained one of the franchise's primary villains. A powerful sorcerer, he is principally defined by his abilities to shapeshift into other characters and to absorb the souls of defeated warriors. Shang Tsung is usually portrayed as the right-hand man of Outworld emperor Shao Kahn and the archenemy of Shaolin monk Liu Kang. He also appeared as the main villain of Mortal Kombat: Deadly Alliance (2002), alongside Quan Chi as the eponymous Deadly Alliance, as well as in Mortal Kombat 11: Aftermath (2020) and Mortal Kombat 1 (2023).

Ermac Mortal Kombat character

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Characters of the <i>Mortal Kombat</i> series

This is a list of playable and boss characters from the Mortal Kombat fighting game franchise and the games in which they appear. Created by Ed Boon and John Tobias, the series depicts conflicts between various realms. Most characters fight on behalf of their realm, with the primary heroes defending Earthrealm against conquering villains from Outworld and the Netherrealm. Early installments feature the characters participating in the eponymous Mortal Kombat tournament to decide their realm's fate. In later installments, Earthrealm is often invaded by force.

Jax (<i>Mortal Kombat</i>) Mortal Kombat character

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<span class="mw-page-title-main">Kitana</span> Mortal Kombat character

Kitana is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Debuting in Mortal Kombat II (1993), she is a royal from the fictional realm of Edenia. She uses steel fans as her primary weapon.

Kung Lao is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. He debuted in Mortal Kombat II (1993) as a Shaolin monk and close friend of series protagonist Liu Kang, and his trademark characteristic is his wide razor-brimmed hat that he uses as a weapon. Kung Lao is depicted as one of the series' primary heroes, including a main role in the action-adventure spin-off Mortal Kombat: Shaolin Monks (2005).

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Mortal Kombat Trilogy is a fighting game released by Midway in 1996 as the second and final update to Mortal Kombat 3 for the PlayStation, Nintendo 64, Sega Saturn and PCs. Further versions were also released for the Game.com and R-Zone. It features a similar basic gameplay system and the same story as Ultimate Mortal Kombat 3, but adds characters and stages restored from Mortal Kombat and Mortal Kombat II. New additions to the game included the "Aggressor" bar. The Brutality mechanic was introduced with this installment. The game was met with positive to mixed reviews upon release.

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Reptile (<i>Mortal Kombat</i>) Mortal Kombat character

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<span class="mw-page-title-main">Sonya Blade</span> Mortal Kombat character

Sonya Blade is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. She debuted in the original 1992 game as the roster's sole female fighter, a military officer with the Special Forces. In the storyline of the games, Sonya becomes involved with the eponymous Mortal Kombat tournament through pursuit of her archenemy, the criminal leader Kano. She subsequently joins the warriors defending Earthrealm and establishes a government agency dedicated to battling otherworldly threats. The series' rebooted timeline also depicts her as the love interest to martial arts actor Johnny Cage and the mother of their daughter Cassie. A mainstay of the franchise, Sonya has also appeared in various media outside of the games. Reception to the character has been generally positive, with respect to her role as one of Mortal Kombat's primary female fighters. Though, some of her outfits in the games have received criticism.

<i>Ultimate Mortal Kombat 3</i> Fighting video game

Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series, developed and released by Midway to arcades in 1995. It is a standalone update of 1995's earlier Mortal Kombat 3 with an altered gameplay system, additional characters like the returning favorites Reptile, Kitana, Jade and Scorpion who were missing from Mortal Kombat 3, and some new features.

<i>Mortal Kombat: Shaolin Monks</i> 2005 video game

Mortal Kombat: Shaolin Monks is a 2005 action-adventure beat 'em up video game developed and published by Midway for the PlayStation 2 and Xbox. A spin-off of the Mortal Kombat franchise, it is a retelling of the events of Mortal Kombat II (1993). Players control the eponymous Shaolin monks Liu Kang and Kung Lao in either single player or cooperative play as they protect Earthrealm from the forces of Outworld.

<i>Mortal Kombat: Live Tour</i>

Mortal Kombat: Live Tour was a martial art theatrical stage show featuring Mortal Kombat characters, sound, and laser light effects on stage. The plot was based on three fighters rescuing their friends and retrieving a magic amulet from the evil master of Outworld, Shao Kahn, in order to save the Earth.

<i>Mortal Kombat</i> (2011 video game) 2011 fighting video game

Mortal Kombat is a 2011 fighting game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the ninth main installment in the Mortal Kombat series and a soft reboot of the series. The game was released for the PlayStation 3 and Xbox 360 systems in April 2011, and a PlayStation Vita port was released in May 2012. An expanded version of the game, titled Mortal Kombat: Komplete Edition, was released for Xbox 360 and PlayStation 3 in February 2012 and for Microsoft Windows in July 2013.

<i>Mortal Kombat</i> (1992 video game) 1992 fighting game

Mortal Kombat is a 1992 fighting game developed and published by Midway. It is the first entry in the Mortal Kombat series and was subsequently released by Acclaim Entertainment for nearly every home platform at that time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.

Raiden (<i>Mortal Kombat</i>) Mortal Kombat character

Raiden is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Based on the Japanese deity Raijin, he is depicted as the god of thunder who possesses control over lightning. He debuted in the original 1992 game and has appeared as a playable character in every main installment except Mortal Kombat 3 (1995) and its first update. In the storyline of the games, Raiden is the protector of Earthrealm. He fulfills his duty by selecting and training the warriors who defend Earthrealm from various threats, while also participating directly in the realm's defense. Raiden generally serves as a mentor figure to the franchise's heroes, although he sometimes assumes a darker role in the story, which sees him become more ruthless in his protection of the realm. One of the franchise's central characters, Raiden has appeared in various related media outside of the Mortal Kombat games, including guest appearances in NBA Jam Tournament Edition (1995), NFL Blitz (1997), Unreal Championship 2 (2005), and Injustice 2 (2017). He has generally received a positive reception and is among the series' most popular characters for his design and special abilities.

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