Open-source architecture

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Open-source architecture is an emerging paradigm advocating new procedures in the imagination and formation of virtual and real spaces within a universal infrastructure. Drawing from references as diverse as open-source culture, modular design, avant-garde architectural, science fiction, language theory, and neuro-surgery, it adopts an inclusive approach as per spatial design towards a collaborative use of design and design tools by professionals and ordinary citizen users. The umbrella term citizen-centered design harnesses the notion of open-source architecture, which in itself involves the non-building architecture of computer networks, and goes beyond it to the movement that encompass the building design professions, as a whole.

Contents

History

Citizen-centered design emerged in 1999 through academic research conducted in leading universities such as the University of Texas (SUPA) [1] , as well as professional practice organizations like the Earthnomad Foundation [2] and ARK Tectonics. [3] This movement aimed to bridge the gap between design and public policy, positioning itself at their intersection. Over the ensuing decades, the movement expanded globally, encompassing various initiatives ranging from organizational efforts to community design centers sponsored by academic institutions. The principles of citizen-centered design, and by extension, open-source architecture, were founded on the accumulated body of knowledge from citizen participation research and practices dating back to the 1960s on citizen participation research and practices.

Around the turn of the century, citizen engagement research and practices were reformulated through the lens of more effective approaches and paradigms in the social and applied sciences, through the seminal work of Dr. Schaban-Maurer (2013), architect, urban planner and author of the deliberative design and phronetic engagement resource "Rise of the Citizen Practitioner" [4] Dr. Schaban-Maurer laid out the principles and precepts of his 'Life-Experience Narrative Exchange' methodology in the Mindful Policy Engagement field, which he founded in 2013, with the ground-breaking work 'The Roles of the Citizen Practitioner in Citizen Engagement for Architecture, Urban Design and Urban Planning Policy: A Phronesis-Based Approach" [5] The work provides rigorous theoretical basis for a body of best case studies and best practices of citizen-centered architecture, urban design and urban planning, as well as, urban and public policy. According to Dr. Schaban-Maurer, the (LENE) methodology leads to meaningful and effective design practices by integrating their processes with the principles of Phronetic Engagement and Mindful Policy into a new field of inquiry; 'Mindful Policy Engagement.' (Schaban-Maurer, 2013: 11) [5]

Since its inception, the citizen-centered design movement has expanded its influence beyond architecture, engaging practitioners and academics from various fields in interdisciplinary collaborations, publications, conferences, and international exhibitions. Over the last decade, open-source architecture, mindful policy engagement, and citizen-centered design have given rise to smaller subsets with different names, including 'social impact design', 'public interest design', and the 'open architecture network'. Practitioners in these fields integrate design practice with social service to address pressing community needs. These efforts, which began decades ago, are propelled forward by new sensibilities and a continued commitment from architects, urban designers, planners, policymakers, and other stakeholders. They aim to engage and harness the knowledge of ordinary citizens in the design, development, and implementation of urban policies and projects that directly impact the communities where we all live and work.

Cooking is often hailed as an early form of open source; vernacular architecture – producing recipes for everyday buildings – is another form of early lo-fi open-source culture, openly sharing and optimising technologies for building.

Funding

New economic models, exemplified by incremental microdonations and crowd-funding strategies like Sponsume and Kickstarter, offer new modes of project initiation and development, destabilising the traditionally feudal hierarchy of client/architect/occupant. Financing of private projects increasingly moves to the public domain, offering mass rather than singular ownership, whereas funding of public projects can be derived from more flexible, responsive frameworks than simple levies or taxation. Open-source architecture should have particular appeal for builders entirely outside the mainstream economy, such as squatters, refugees and the military.

Engagement

Open-source architecture relies upon amateurs as much as experienced professionals, the "genius of the mass" as much as that of the individual, [5] eroding the binary distinction between author and audience. Like social software, it recognises the core role of multiple users at every stage of the project – whether as clients or communities, designers or occupants; at its best, it harnesses powerful network effects to scale systems effectively. It is typically democratic, enshrining principles of open access and participation, though political variations range from stealth authoritarianism to communitarian consensualism.

Traditional developments require engagement programmes in which the 'community' is 'consulted' with respect to incoming developments, often with blunt tools such as focus groups, which often result in lack of representation and input, or at worst can result in NIMBYism. With crowd-funded models, forms of engagement are built into the process, enabling a kind of emergent urbanism, in which use of space is optimised on terms set by its users. This reclamation of people's power can be seen as a soft, spatial version of Hacktivism. Open-source architecture is likely to suffer some of the organizational drawbacks of open-source software, such as forking of projects, abandoned projects, the emergence of cliques and incompatibility with the installed base of buildings. Organized campaigns of fear, uncertainty and doubt are probable.

Standards

An important aspect of open-source architecture is the emergence of open standards of collaboration. The establishment of common, open, modular standards (such as the grid proposed by the OpenStructures project [6] addresses the problem of hardware compatibility and the interface between components, allowing collaborative efforts across networks in which everyone designs for everyone. The establishment of universal standards also encourages the growth of networks of non-monetary exchange (knowledge, parts, components, ideas) and remote collaboration.

Design

Mass customisation replaces standardisation as algorithms enable the generation of related but differentiated species of design objects. Parametric design tools like Grasshopper 3D, GenerativeComponents, Revit and Digital Project enable new user groups to interact with, navigate and modify the virtual designs, and to test and experience arrays of options at unprecedented low cost – recognizing laypeople as design decision making agents rather than just consumers. Open-source codes and scripts enable design communities to share and compare information and to collectively optimise production through modular components, accelerating the historical accumulation of shared knowledge. BIM (Building Information Modelling) and related collaboration tools and practices enable cross-disciplinary co-location of design information and integration of a range of platforms and timescales. Rapid prototyping and other 3D printing technologies enable instant production of physical artefacts, both representational and functional, even at an architectural scale, to an ever-wider audience.

There are severe criticisms of the use of currently popular design software, however, because of the impossibility of future residents and users to access them. P2P Urbanism promotes low-tech design solutions that collect traditionally-derived design knowledge and makes it available on an open-source web platform. This focus instead promotes traditional local materials and building techniques in vernacular architecture and is entirely distinct from that of the virtual design groups focusing upon the extremely expensive parametric design. The proponents of P2P Urbanism also philosophically oppose what they see as "fashionable" design approaches because of a link to unsustainable products, strong commercial interests, and total control by only a few participants—which is the opposite of opening up design to the whole population. In their view the point of open-source design should be to facilitate users designing and building their own dwellings, not to continue promoting a design elite that includes current starchitects.

Construction

The burgeoning open-source hardware movement enables sharing of and collaboration on the hardware involved in designing kinetic or smart environments that tightly integrate software, hardware, and mechanisms. Through these various tools, informed by sensor data, design becomes an ongoing, evolutionary process, as opposed to the one-off, disjointed fire-and-forget method of traditional design. This is an acknowledgement of the fact that design has always been an unending process, as well as a collaboration between users and designers. Operating systems for the design, construction and occupancy phases become possible, created as open platforms stimulating a rich ecosystem of 'apps'. Various practices jostle to become the Linux of architectural software, engaging in 'platform plays' at different scales rather than delivery of plans and sections. Embedded sensing and computing increasingly mesh all materials within the larger "Internet of things", evolving ever closer towards Bruce Sterling's vision of a world of Spimes. Materials communicate their position and state during fabrication and construction, aiding positioning, fixing and verification, and continue to communicate with distributed databases for the extent of their lifetime.

Occupancy

Today's OSArc enables inhabitants to control and shape their personal environment – “to Inhabit is to Design”, as John Habraken put it. This aspect is enhanced by today's fully sentient networked spaces, constantly communicating their various properties, states and attributes – often through decentralised and devolved systems. Crucial system feedback is supplied by a wide range of users and occupants, often either by miniature electronic devices or mobile phones – crowdsourcing (like crowd-funding) large volumes of small data feeds to provide accurate and expansive real-time information. Personalisation replaces standardisation as spaces 'intelligently' recognise and respond to individual occupants. Representations of spaces become as vital after construction as they are before; real-time monitoring, feedback and ambient display become integral elements to the ongoing life of spaces and objects. Maintenance and operations become extended inseparable phases of the construction process; a building is never "complete" in open-source architecture's world of growth and change.

If tomorrow's buildings and cities will be like "computers to live in" (see also: smart city) open-source architecture provides an open, collaborative framework for writing their operating software in real world conditions reflecting the principles of the citizen-centered architecture movement, as well as, the mindful policy engagement field, namely, unique designs for unique contexts, reflecting individual users' values through value rational planning and engagement-based praxis.

See also

Related Research Articles

Module, modular and modularity may refer to the concept of modularity. They may also refer to:

In software engineering, software configuration management is the task of tracking and controlling changes in the software, part of the larger cross-disciplinary field of configuration management. SCM practices include revision control and the establishment of baselines. If something goes wrong, SCM can determine the "what, when, why and who" of the change. If a configuration is working well, SCM can determine how to replicate it across many hosts.

<span class="mw-page-title-main">Unix philosophy</span> Software development philosophy

The Unix philosophy, originated by Ken Thompson, is a set of cultural norms and philosophical approaches to minimalist, modular software development. It is based on the experience of leading developers of the Unix operating system. Early Unix developers were important in bringing the concepts of modularity and reusability into software engineering practice, spawning a "software tools" movement. Over time, the leading developers of Unix established a set of cultural norms for developing software; these norms became as important and influential as the technology of Unix itself, and have been termed the "Unix philosophy."

<span class="mw-page-title-main">Decision support system</span> Information systems supporting business or organizational decision-making activities

A decision support system (DSS) is an information system that supports business or organizational decision-making activities. DSSs serve the management, operations and planning levels of an organization and help people make decisions about problems that may be rapidly changing and not easily specified in advance—i.e., unstructured and semi-structured decision problems. Decision support systems can be either fully computerized or human-powered, or a combination of both.

Openness is an overarching concept or philosophy that is characterized by an emphasis on transparency and collaboration. That is, openness refers to "accessibility of knowledge, technology and other resources; the transparency of action; the permeability of organisational structures; and the inclusiveness of participation". Openness can be said to be the opposite of closedness, central authority and secrecy.

Participatory design is an approach to design attempting to actively involve all stakeholders in the design process to help ensure the result meets their needs and is usable. Participatory design is an approach which is focused on processes and procedures of design and is not a design style. The term is used in a variety of fields e.g. software design, urban design, architecture, landscape architecture, product design, sustainability, graphic design, planning, and health services development as a way of creating environments that are more responsive and appropriate to their inhabitants' and users' cultural, emotional, spiritual and practical needs. It is also one approach to placemaking.

<span class="mw-page-title-main">Open-design movement</span> Movement for product development with publicly shared designs

The open-design movement involves the development of physical products, machines and systems through use of publicly shared design information. This includes the making of both free and open-source software (FOSS) as well as open-source hardware. The process is generally facilitated by the Internet and often performed without monetary compensation. The goals and philosophy of the movement are identical to that of the open-source movement, but are implemented for the development of physical products rather than software. Open design is a form of co-creation, where the final product is designed by the users, rather than an external stakeholder such as a private company.

<span class="mw-page-title-main">Open-source hardware</span> Hardware from the open-design movement

Open-source hardware consists of physical artifacts of technology designed and offered by the open-design movement. Both free and open-source software (FOSS) and open-source hardware are created by this open-source culture movement and apply a like concept to a variety of components. It is sometimes, thus, referred to as FOSH. The term usually means that information about the hardware is easily discerned so that others can make it – coupling it closely to the maker movement. Hardware design, in addition to the software that drives the hardware, are all released under free/libre terms. The original sharer gains feedback and potentially improvements on the design from the FOSH community. There is now significant evidence that such sharing can drive a high return on investment for the scientific community.

Social peer-to-peer processes are interactions among humans with a peer-to-peer dynamic. Peer-to-peer (P2P) is a term that originated from the popular concept of the P2P distributed computer application architecture which partitions tasks or workloads between peers. This application structure was popularized by file sharing systems like Napster, the first of its kind in the late 1990s.

Open-source governance is a political philosophy which advocates the application of the philosophies of the open-source and open-content movements to democratic principles to enable any interested citizen to add to the creation of policy, as with a wiki document. Legislation is democratically opened to the general citizenry, employing their collective wisdom to benefit the decision-making process and improve democracy.

Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.

<span class="mw-page-title-main">Archicad</span> Computer-aided design software for architecture

ArchiCAD is an architectural BIM CAD software for Mac and Windows developed by the Hungarian company Graphisoft. ArchiCAD offers computer aided solutions for common aspects of aesthetics and engineering during the design process of the built environment—buildings, interiors, urban areas, etc.

Model-driven engineering (MDE) is a software development methodology that focuses on creating and exploiting domain models, which are conceptual models of all the topics related to a specific problem. Hence, it highlights and aims at abstract representations of the knowledge and activities that govern a particular application domain, rather than the computing concepts.

Domain-driven design (DDD) is a major software design approach, focusing on modeling software to match a domain according to input from that domain's experts.

<span class="mw-page-title-main">Maker culture</span> Community interested in do-it-yourself technical pursuits

The maker culture is a contemporary subculture representing a technology-based extension of DIY culture that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones. The maker culture in general supports open-source hardware. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of computer numeric control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts.

Open manufacturing, also known as open production, maker mamanufacturing or material peer production and with the slogan "Design Global, Manufacture Local" is a new model of socioeconomic production in which physical objects are produced in an open, collaborative and distributed manner and based on open design and open source principles.

Inner source is the use of open source software development best practices and the establishment of an open source-like culture within organizations for the development of its non-open-source and/or proprietary software. The term was coined by Tim O'Reilly in 2000 in his column.

IPOP (IP-Over-P2P) is an open-source user-centric software virtual network allowing end users to define and create their own virtual private networks (VPNs). IPOP virtual networks provide end-to-end tunneling of IP or Ethernet over “TinCan” links setup and managed through a control API to create various software-defined VPN overlays.

<span class="mw-page-title-main">Open source</span> Practice of freely allowing access and modification of source code

Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized software development model that encourages open collaboration. A main principle of open-source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open-source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open-source appropriate technology, and open-source drug discovery.

References

  1. "School of Urban and Public Affairs (SUPA) < University of Texas Arlington". catalog.uta.edu.
  2. "Urban Science Institute-Mission". www.earthnomad.com.
  3. "ARK tectonics Architecture | Urban Design | Urban Planning". www.earthnomad.net.
  4. Rise of the Citizen Practitioner: A Phronesis-Based Approach to Citizen Engagement and Social Policy: Basil Schaban-Maurer: 9783639704525. ISBN   3639704525.
  5. 1 2 3 Schaban-Maurer, Basil (July 10, 2013). "The roles of the citizen practitioner in citizen engagement for architecture, urban design, and planning policy: A Phronesis-based approach" via digitool.library.mcgill.ca.{{cite journal}}: Cite journal requires |journal= (help)
  6. "OS - OpenStructures". openstructures.net.

Bibliography