Pixel Dungeon

Last updated
Pixel Dungeon
Developer(s) Watabou
Initial releaselate 2012
Stable release
1.9.2 / 1 December 2015
Repository github.com/watabou/pixel-dungeon
Written inJava
Platform Android, iOS, Windows, Mac, Linux
Available inEnglish
Type Roguelike
License GPLv3
Website pixeldungeon.watabou.ru OOjs UI icon edit-ltr-progressive.svg

Pixel Dungeon is a 2012 roguelike indie game created by Oleg Dolya. Through turn-based gameplay, the player must descend and battle through dungeon floors to obtain the Amulet of Yendor. Initially developed for Android, it expanded to other platforms. Dolya stopped updating the game in 2015. Since it is open source, the game's small community have created mods and games based on Pixel Dungeon's code, the most notable of which is Shattered Pixel Dungeon.

Contents

Gameplay

Pixel Dungeon is a simple roguelike video game with pixel art graphics. [1] [2] Players are tasked with obtaining the immortality-giving Amulet of Yendor by descending down the floors of a dangerous dungeon filled with monsters. Like other roguelikes, death is permanent and requires the player to start from the very beginning with a new game. [3]

Before every game, the player must choose a character class to play as: the melee Warrior; the wand-wielding Mage; the evasive Rogue; and the ranged, unlockable Huntress. [3] Gameplay is turn-based and tile-based. Every time the player character moves or uses an item counts as at least one turn; in-game time progresses and enemies move every turn. [1]

The player descends through maze-like floors such as sewers, abandoned prisons and buried Dwarven cities. [1] New floor layouts are procedurally generated every game. [3] There are 25 levels, with shops and a boss fight every five levels. NPCs can appear and give players quests in exchange for items. [1] [4]

A screenshot of the game Pixel Dungeon Screenshot of Pixel Dungeon.png
A screenshot of the game Pixel Dungeon

The player can attack enemies with an equipped melee weapon, or use wands/ranged weapons from their inventory. Armor can be equipped which provides absorption against melee attacks. Rings can be equipped which provide bonuses to the player. Equipment can be upgraded, which enhances their stats. Weapons and armor can also be enchanted, giving them an extra effect. It is important to note that a player must become familiar with a piece of equipment to know its upgrade level. Some pieces of equipment may even be cursed, making them harm the player instead of helping them. The player has a range of items at their disposal. The player can find and use potions and scrolls, but they start off unknown to the player. For example, a player may not know the effect of an "orange potion" until they identify it.

The player levels up by gaining experience points from killing enemies. This increases their max health and effectiveness in combat. Enemies often sometimes drop equipment or money. The money can be used in shops that are on the floor below every boss level. Another mechanic is hunger. The player must find and eat food, or they will starve and take damage every turn.

Background

Pixel Dungeon was created by independent developer Oleg "Watabou" Dolya, who was inspired by another roguelike titled Brogue (2009). [1] By July 2014, it had over one million downloads on Google Play. [2] Dolya released the game for iOS in July 2015, but shortly after stopped working on the game, considering it complete. [1] [5]

Reception

Pixel Dungeon was highly praised by players upon release. In a 4.5-star review, TouchArcade 's Andrew Koziara thought that it struck a good balance between approachability and the unforgiving difficulty of roguelikes by streamlining their mechanics, but found that the purpose of many items remained unclear. [1] Koziara and John Walker of Rock Paper Shotgun enjoyed exploring the dungeon and learning the details over time. [1] [4] The few critics who reviewed the game found it addictive despite the difficulty, [1] [2] [4] [6] and GamesRadar+ included it on their list of the best Android games in 2022. [6]

Fan creations

Pixel Dungeon attracted a small community of fans who started a subreddit and Wikia for the game, which Koziara recommended for confused players. [1] [2] In 2014, Dolya made Pixel Dungeon open-source. The community has since developed mods for Pixel Dungeon and their own games based on its code. [5]

Evan Debenham, a novice Canadian developer known as Shattered Pixel, started working on Shattered Pixel Dungeon shortly after Pixel Dungeon went open-source and he released it for Android. Debenham intended to work on balancing items in Pixel Dungeon for several months, but it took seven years of continuous updates for Version 1.0 to come out in August 2021, coinciding with the iOS release. It is currently Debenham's primary project and main source of income. [5] [7]

TouchArcade's John Nelson praised the full release of Shattered Pixel Dungeon as "a finely honed version of [Pixel Dungeon] with even more content and a much more approachable feel". [5] In a four-star review, 148Apps' Campbell Bird praised the game's varietythere are 50 enemies and hundreds of itemsbut found that, depending on the procedurally generated elements, it can feel like either one of the most satisfying or most demoralizing dungeon crawlers. Sometimes, Bird could intuit whether he could successfully continue the run based on the items he had at that point. [8] Den of Geek 's Margaret David conceded "it's not the swankiest Roguelike", but is a great game to pass the time and can run on almost every platform, [9] while the Indonesian website Tech in Asia found it was enjoyable but did not meaningfully expand on Pixel Dungeon's core. [10] Shattered Pixel Dungeon has since become considered one of the best open-source video games of all time. [11]

Other popular variants include Skillful Pixel Dungeon, Yet Another Pixel Dungeon, and Remixed Dungeon: Pixel Rogue. These games all have the same base mechanics, [12] something Bo Thompson tried to avoid when developing Pixel Odyssey. [3]

Related Research Articles

<i>NetHack</i> Classical roguelike ASCII graphics computer game released in 1987

NetHack is an open source single-player roguelike video game, first released in 1987 and maintained by the NetHack DevTeam. The game is a fork of the 1982 game Hack, itself inspired by the 1980 game Rogue. The player takes the role of one of several pre-defined character classes to descend through multiple dungeon floors, fighting monsters and collecting treasure, to recover the "Amulet of Yendor" at the lowest floor and then escape.

<span class="mw-page-title-main">Roguelike</span> Subgenre of role-playing video games

Roguelike is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role-playing games such as Dungeons & Dragons.

<i>Rogue</i> (video game) 1980 video game

Rogue is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable. It was later included in the Berkeley Software Distribution 4.2 operating system (4.2BSD). Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I. Design and financially supported by the Epyx software publishers. Additional ports to modern systems have been made since by other parties using the game's now-open source code.

<i>Mystery Dungeon: Shiren the Wanderer</i> 1995 video game

Mystery Dungeon: Shiren the Wanderer, originally released in Japan as Fushigi no Dungeon 2: Fūrai no Shiren, is a roguelike video game developed and published by Chunsoft. It is the second entry in the Mystery Dungeon series, following 1993's Torneko no Daibōken. It was originally released for the Super Famicom in 1995 in Japan. Sega published a Nintendo DS remake in 2006 in Japan and in 2008 internationally. The remake was later ported to iOS and Android and published by Spike Chunsoft in 2019.

<i>Dungeons of Dredmor</i> 2011 video game

Dungeons of Dredmor is a roguelike indie video game released on July 13, 2011, by Gaslamp Games. A downloadable content (DLC) pack, "Realm of the Diggle Gods", was released later that year. A second DLC, "You Have To Name The Expansion Pack", was released on June 5, 2012, and a third, "Conquest of the Wizardlands", was released on August 1, 2012. The game has extensive support for user-created modifications.

Hoplite is an iOS and Android video game developed by Australian indie developer Douglas Cowley and released on December 20, 2013. Its artwork includes old-school pixel art done by Shroomarts.

<i>Wayward Souls</i> 2014 video game

Wayward Souls is an 2014 action-adventure game developed by Rocketcat Games. It is a follow-up and spiritual successor to their Mage Gauntlet and was released for iOS and Android. A Windows version was later released in 2019. The gameplay resembles that of The Legend of Zelda: A Link to the Past crossed with the randomly generated dungeons of a roguelike and the escalating challenge of the Dark Souls series. Rocketcat has continued to update the game since its launch, adding new playable characters and increasing the base price of the game. Currently, the game has six playable characters.

<i>Dream of Pixels</i> 2012 video game

Dream of Pixels is a mobile game developed by Slovenian studio Dawn of Play and released on November 15, 2012. Its available for iOS and Android.

<i>Legend of Dungeon</i> 2013 roguelike video game

Legend of Dungeon is an indie roguelike action role-playing video game by Robot Loves Kitty for Microsoft Windows, OS X and Linux. The goal of the game is for players to fight through 26 monster filled levels, grab the treasure, then make it back through all 26 levels without dying. Legend of Dungeon also features a unique artstyle and atmosphere by blending pixelated characters in a 3D world as well as having both a dynamic shadow and music system.

<i>Dungeon of the Endless</i> 2014 video game

Dungeon of the Endless is a roguelike tower defense game developed and published by Amplitude Studios. It is the third game of their loosely connected Endless series, which includes Endless Space and Endless Legend. It was released in October 2014 for Microsoft Windows and OS X, August 2015 for iOS, and for Xbox One in March 2016. The PlayStation 4 and Nintendo Switch ports were released in May 2020. A revamped version for iOS and Android devices, called Dungeon of the Endless: Apogee, was released in March 2021 by Playdigious.

<i>Steven Universe: Attack the Light</i> Tactical role-playing video game

Steven Universe: Attack the Light is a role-playing video game developed by Grumpyface Studios and published by Cartoon Network Games. The game, based on the animated TV series Steven Universe and featuring a story written by series creator Rebecca Sugar, was released for iOS and Android mobile devices on April 2, 2015. An Apple TV/tvOS version was later developed, which added "Diamond Mode", a higher-difficulty version of the game with added bonuses.

<i>Quest of Dungeons</i> 2014 video game

Quest of Dungeons is a roguelike video game released on March 25, 2014 by Portuguese developer Upfall Studios. The game has graphics resembling 16-bit game consoles. It was initially released for Windows, Mac, and iOS, then for Xbox One via ID@Xbox on September 7, 2015. In February 2016, it was announced that the game was being developed for Wii U and Nintendo 3DS and was released on September 29, 2016. It was later released for PlayStation 4 on January 17, 2017. On August 2, 2017, it was announced that it would be coming to the Nintendo Switch.

<i>Runestone Keeper</i> 2015 video game

Runestone Keeper is a roguelike video game developed and published by Blackfire Games, with the iOS version developed by Cimu. It was released on March 23, 2015 for Windows and Mac OS X, October 31, 2015 for iOS, and August 11, 2017 for Android.

<i>Dicey Dungeons</i> 2019 video game

Dicey Dungeons is a roguelike deck-building game developed by Irish game designer Terry Cavanagh. It was released for Microsoft Windows, macOS, and Linux in August 2019, for Nintendo Switch in December 2020, for Xbox One and Xbox Series X/S in November 2021, and for PlayStation 4 and PlayStation 5 in February 2023. Ports for iOS and Android were released in July 2022.

A roguelike deck-building game is a hybrid genre of video games that combines the nature of deck-building card games with procedural-generated randomness from roguelike games.

<i>Shovel Knight Pocket Dungeon</i> 2021 video game

Shovel Knight Pocket Dungeon is a roguelike puzzle game co-developed by Vine and Yacht Club Games, and published by Yacht Club Games. A spin-off of the platform game Shovel Knight, the player takes control of the namesake adventurer as he becomes trapped within a magical artifact, the Pocket Dungeon, and is forced to fight his way out while battling other knights who befell the same fate.

<i>Delver</i> 2018 video game

Delver is a 2018 first-person roguelike action dungeon crawler video game developed by Priority Interrupt. It was released for Microsoft Windows, macOS, and Linux on February 2, 2018.

<i>Caveblazers</i> 2017 video game

Caveblazers is a 2017 video game developed by Deadpan Games and published by Yogscast Games. Described as an "action-focused roguelike platformer", players in Caveblazers defeat enemies across runs of procedurally-generated dungeons to accumulate items, weapons, and potions with random effects. The developers described the design of the game as aiming to "move away from the simplistic combat systems" of other roguelike games to focus on "fast-paced combat". Upon release, the game received generally favorable reviews, with praise directed to the game's roguelike mechanics, customisation and challenging difficulty, and criticism for its lack of variety of environments and enemies. A port of the game for the Nintendo Switch was released the developer under the name Deadpan Games in 2019.

References

  1. 1 2 3 4 5 6 7 8 9 10 Koziara, Andrew (July 3, 2015). "'Pixel Dungeon' Review – Simple Name, Legendary Game". TouchArcade . Retrieved June 5, 2023.
  2. 1 2 3 4 Brown, Mark (July 31, 2014). "Pixel Dungeon is a completely free and completely addictive roguelike adventure for Android". Pocket Gamer . Retrieved March 26, 2024.
  3. 1 2 3 4 Thompson, Bo (July 14, 2015). "Hobbying Around: Pixel Odyssey". Game Developer . Retrieved March 26, 2024.
  4. 1 2 3 Walker, John (1 June 2015). "Wot I Think: Pixel Dungeon". Rock Paper Shotgun . Retrieved 10 June 2023.
  5. 1 2 3 4 Nelson, Jared (August 20, 2021). "TouchArcade Game of the Week: 'Shattered Pixel Dungeon'". TouchArcade . Retrieved March 26, 2024.
  6. 1 2 Horti, Samuel; Mercante, Alyssa (1 July 2022). "70 best Android games". GamesRadar+ . Archived from the original on July 3, 2022.
  7. Debenham, Evan (December 30, 2020). "Even Debenham: Paver of Real Life Fantasy". The Oracle: Online Inquirer . No. 8. pp. 2–5.
  8. Bird, Campbell (August 31, 2021). "Shattered Pixel Dungeon review". 148Apps. Retrieved March 26, 2024.
  9. Davis, Margaret (January 9, 2024). "The Best Traditional Roguelike Games". Den of Geek . Retrieved March 26, 2024.
  10. oleh Rizqi Maulana, Ditulis (27 September 2014). "Review Shattered Pixel Dungeon – Perombakan Kecil Dari Pixel Dungeon Untuk Membuatmu Mati Berulang-Ulang Minggu Ini" [Shattered Pixel Dungeon Review – A Small Overhaul Of Pixel Dungeon To Keep You Dying Over and Over This Week]. Tech in Asia (in Indonesian). Retrieved March 26, 2024.
  11. Nachwalter, Jack (March 12, 2024). "10 Best Open-Source Video Games". TheGamer. Retrieved March 26, 2024.
  12. Hindy, Joe (May 7, 2023). "10 best roguelike dungeon crawlers for Android". Android Authority. Retrieved March 26, 2024.