Project Unreality

Last updated
Project Unreality
Developer(s) BlackBag
Initial releaseFebruary 27, 1998;25 years ago (1998-02-27)
Final release
0.4a -1 / May 25, 1998;25 years ago (1998-05-25)
Written in C, C++
Operating system Windows
Available inEnglish
Type Video game console emulator
License Freeware

Project Unreality was a video game console emulator for the Nintendo 64. [1] It was notable for being one of the earliest attempts at Nintendo 64 emulation (predating UltraHLE by nearly a year), and the first Nintendo 64 emulator to successfully boot a commercial game. [2] [3]

Contents

History

Development on Project Unreality started in late 1997, just over a year after the launch of the Nintendo 64. [4] In its earliest days, Project Unreality had few contemporaries; at the time, emulators for current-generation consoles were often hoaxes [5] or "shells" with extremely limited emulation capabilities. [6]

By early 1998, Project Unreality could emulate homebrew games to some extent. [7] The emulator's initial release saw its ability to boot commercial games, a first for any Nintendo 64 emulator. [8]

Discontinuation

In May 1998, lead programmer Michael Tedder announced that Project Unreality would be "put on the back burner for now", though no future updates were ever released. [4] Slashdot later reported that one of Project Unreality's developers was hired to a game studio, leaving the emulator's development in limbo. [9] This news coincided with Tedder's hiring to Z-Axis, where he continued to work until early 2000. [10] [11]

Though Tedder repeatedly claimed that Nintendo hadn't contacted him regarding Project Unreality, [4] [6] the rumor that Nintendo halted the emulator's development spread throughout the emulation scene; it has been suggested that UltraHLE's development was carried out in secret directly as a result of this rumor. [12]

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References

  1. Castro, Radford (2004). Let Me Play: Stories of Gaming and Emulation. Hats Office Books. p. 179. ISBN   1587363496 . Retrieved 2017-05-30.
  2. Booker, Charlie (April 1998). "Wave of Emulation Part Two: Consoles and Arcade Games". PC Zone . Retrieved January 26, 2018 via Internet Archive.
  3. "The Making of Project UnReality" . Retrieved 2017-05-30.
  4. 1 2 3 Tedder, Mike. "Project UnReality" . Retrieved 2017-05-30.
  5. ":: Email Wars #8 ::" . Retrieved 2017-05-30.
  6. 1 2 "Project UnReality Interviewed". emuviews.com. 1998-05-16. Retrieved 2017-05-30.
  7. ":: Email Wars #9 ::" . Retrieved 2017-05-30.
  8. "Project Unreality". Zophar's Domain. Retrieved 2017-05-30.
  9. "Project Unreality in limbo". Slashdot. 1998-07-12. Retrieved 2017-05-30.
  10. "Michael Tedder". LinkedIn . Retrieved 2017-05-31.
  11. "About the Author". deltaplayer.com. Archived from the original on 2003-12-03. Retrieved 2015-05-31.
  12. "Emulation: Right or Wrong? aka "The EmuFAQ"". World of Spectrum. 2000-03-10. Retrieved 2017-05-30.