This article needs additional citations for verification .(January 2009) |
Puyo Pop Fever | |
---|---|
Developer(s) | Sonic Team [lower-alpha 1] |
Publisher(s) | Sega [lower-alpha 2] |
Director(s) | Takashi Yuda |
Producer(s) | Yuji Naka |
Artist(s) | Yuji Uekawa |
Composer(s) | Hideki Abe |
Series | Puyo Puyo |
Engine | RenderWare (PS2, GC, Xbox) |
Platform(s) | PlayStation 2, Dreamcast, GameCube, Xbox, Xbox 360, Game Boy Advance, Windows, Mac OS X, Pocket PC, Palm OS, PlayStation Portable, Nintendo DS, Arcade, Android |
Release | November 2003 |
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Arcade system | NAOMI |
Puyo Pop Fever [lower-alpha 3] is a 2003 puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop (which was released just after the series' original developer, Compile, went bankrupt). This was the start of what can be considered a reboot of the Puyo Puyo franchise, with this entry's plot revolving around Professor Accord losing her flying cane.
Sega, which acquired the series' character rights from Compile in 1998, and eventually the full rights in 2001, published all the Japanese releases of the game, and also published the arcade and GameCube versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas.
The GameCube and Nintendo DS versions were released in North America, with Atlus handling publishing duties for the latter. Europe received both versions plus the PlayStation 2, Xbox, Game Boy Advance, and PlayStation Portable versions. The Dreamcast version, the last first-party release for the console, was exclusively released in Japan on February 24, 2004, nearly three years after the system was discontinued.
The GameCube, Xbox, and PS2 versions used 3D models for the Puyos instead of the sprites used in all other versions.
The basic game mechanics are mainly similar to those of Puyo Puyo : the player has a 6x12 board, and must decide where to place incoming groups of variously colored blobs, or puyo. After placing each set of puyo, any groups of four or more of the same colored adjacent puyo will pop. Any above will fall down and can form more groups for a chain reaction.
Each time groups of puyo pop, the player will score points and send "trash" (aka "garbage" and "nuisance") to their opponent. Garbage temporarily gets stored in a bar above the playfield, represented by symbols and warning the player of an incoming amount of garbage. These trash puyo are colorless and will only pop when puyo next to them do so, rather than in groups as normal. These will only fall if the player fails to make a chain, and trash falls in groups of 30 (one rock) at a time. When a player's board fills up, either if they cannot make groups or if they are sent a large amount of trash (usually the latter), they lose and the other player will win.
A new addition to the game mechanics is Fever mode, which occurs when a bar in the middle of the screen is filled up. To fill the bar, one must offset (or counterattack) the trash being sent to the field by the opponent. Every chain, which is a single popping of puyo, will fill one space in the fever meter until it is full, which is when fever activates. In Fever mode, a pre-designed chain will fall onto an empty field. In a limited amount of time, one must find a trigger point in the puzzle, which will cause a large chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to their original field.
The Nintendo DS version supports 2 to 8 players, as opposed to the others which only support 2 or 4. In this mode, one can play as any available character.
There is also an Endless mode, where one can practice fever mode, complete small tasks as they are given, or play the original game, but the grid and all clear rules remain the same as they do in Fever, so it is not exactly classic.
Ms. Accord, a teacher at the Primp Magic School, has lost her Flying Cane, the equivalent of a magic wand, and claims to have a reward for the student who can find it. The player plays the role of either Amitie or Raffine, students at the school, as they venture across the Puyo Pop Fever world to find the cane, while meeting many wacky characters along the way and battling them. Raffine's course contains more difficult gameplay and alters the characters the player meets, as well as which character actually finds the wand. When playing as Raffine near to the end of the game, it is revealed that Accord never actually lost her flying cane. Raffine then plans on revealing her and Popoi's secret, but fails in her ending, as she is knocked unconscious by Ms. Accord, losing all memories of the flying cane incident. She regains consciousness near her school where Amitie and her friends congratulate her.
PuyoPuyo Fever 1&2 Sound Trackぷよぷよフィーバー1&2サウンドトラック (Puyo Puyo Fībā Saundotorakku) for both games Puyo Pop Fever and Puyo Puyo Fever 2 was released on July 26, 2007. The track has a total of 45 tracks.
On February 1, 2009, Sega released a remake of Puyo Puyo Fever in Japan for iOS and Android, titled Puyo Puyo Fever Touch (ぷよぷよフィーバー Touch, Puyo Puyo Fībā Touch). [6] [7] [8] In 2012 the game was released for the Sony NWZ-E470 Walkman music player as a preloaded game. [9]
Aggregator | Score |
---|---|
GameRankings | NGC: 73% [10] DS: 74% [11] PSP: 67% [12] |
Metacritic | NGC: 72/100 [13] DS: 76/100 [14] PSP: 68/100 [15] |
Edge ranked the game #64 on its list of "The 100 Best Games To Play Today", stating that "behind sugary visuals lies a game that revels in bringing about the ultimate chain reaction, the play area riddled with hidden score opportunities until the entire screen collapses into implosions of multipliers". [16]
A sequel, titled Puyo Puyo Fever 2, was released in November 2005 for PlayStation 2 and PlayStation Portable, and for Nintendo DS in December. The game was not released outside of Japan. [17] It features the same style and gameplay, as well as a third protagonist named Sig. Each protagonist has their own story and three sets of difficulties each, as well as items that can be used in story mode. Another new mode is called "Chu Panic", which is similar to endless mode but with a bar that increases every turn; when the bar is full, pink nuisance Puyo queue up. Another mode added was one where the player fights one character after another, with each character being more difficult than the last. The former mode was not included in future Puyo Puyo titles, while the latter has. Hardcore Gaming 101 writer Will M criticized the title for being too similar to its predecessor, arguing that the new content was not enough to differentiate it. [18]
In Sega Superstars , there is a game based on Puyo Pop Fever, though the gameplay differs from the original game. Players must position their bodies to get the Puyos into a pot of the same color. Bombs will also fall, and if they get into a pot, points are lost.
In Sega Superstars Tennis , a minigame based on Puyo Pop Fever is featured. Players have to clear Puyos by hitting the ball at them. If the ball hits a Puyo touching another Puyo of the same color, all of them disappear and extra points are awarded. Occasionally, some Puyos become garbage Puyos that do not disappear when the ball hits them, but they can be cleared if one of the colored Puyos attached to them are hit. This minigame is played on the stage based on Nights into Dreams .
Puyo Puyo (ぷよぷよ) is a puzzle video game released in 1991 by Compile for the MSX2. Since its creation, it uses characters from Madō Monogatari. It was created by Masamitsu "Moo" Niitani, the founder of Compile, who was inspired by certain elements from the Tetris and Dr. Mario series of games.
Puyo Puyo~n, also known as Puyo Puyo 4 and Puyo Puyo~n Party, is a 1999 puzzle video game and the fourth installment of the Puyo Puyo series, created by Compile for the Dreamcast, PlayStation, Nintendo 64 and Game Boy Color. Like many of the Puyo Puyo games, it was never officially released outside Japan. The title of Puyo Puyo~n comes from the Japanese word yon, signifying the fourth game in the series.
Dr. Robotnik's Mean Bean Machine is a falling block puzzle game developed by Compile and published by Sega. It was released for the Sega Genesis / Mega Drive in North America and Europe in November 1993, and ported to the Game Gear in 1993 and Master System in 1994.
Sonic Riders is a racing video game developed by Sonic Team and Now Production and published by Sega for the GameCube, PlayStation 2, and Xbox. In the game, the player controls characters from the Sonic the Hedgehog series on hoverboards and competes against opponents—either controlled by computers or other players—in races and battles. The game was released in February 2006 in Japan and North America, with a European release following the next month and a Windows version at the end of the year. A Game Boy Advance version developed by Backbone Entertainment was canceled.
Compile Corporation was a Japanese video game developer, most notable for having developed the Puyo Puyo series, a franchise derived from the Madō Monogatari series. On 6 November 2003, the company shut down amid bankruptcy. As a result, key staff moved to Compile Heart, the company's spiritual successor, whereas shoot-'em-up staff moved to MileStone Inc.
Puyo Puyo 2 is a 1994 puzzle video game developed and published by Compile. It is the second installment in the Puyo Puyo series and the sequel to Puyo Puyo (1992).
Puyo Puyo Sun is the third installment of the Puyo Puyo games series, and the sequel to Puyo Puyo 2, made in 1996 by Compile. After the highly acclaimed success of its predecessor, Compile took a slightly more retro approach, so players had a more original feel to the game over that of 2.
Puyo Puyo! 15th Anniversary is a puzzle video game of the Puyo Puyo series, developed by Sonic Team and published by Sega for the Nintendo DS in 2006, as well as PlayStation 2, PlayStation Portable, and Wii in 2007. It has not been released outside of Japan for any consoles. This is the first Puyo Puyo game to be released on the Wii console.
Puyo Puyo 7 is the seventh installment in the Puyo Puyo series, released in Japan for the Nintendo DS on July 30, 2009, and for the PlayStation Portable and Wii on November 26.
Puyo Puyo Box is a 2000 puzzle video game compilation developed by Compile for the PlayStation. It is Compile's last Puyo Puyo game before Sega, previously only owning the character rights, fully obtained the rights to the series. Puyo Puyo Box, being a compilation, primarily consists of earlier Puyo Puyo games, but also contains original content.
Puyo Pop, known as Minna de Puyo Puyo in Japan, is the first of the Puyo Puyo games made for the Game Boy Advance, and the first produced by Sonic Team. It is the last game to solely use the original Madō Monogatari cast, as later games would introduce many new characters to go alongside them.
Puyo Puyo (ぷよぷよ), previously known as Puyo Pop outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. Puyo Puyo was created as a spin-off franchise to Madō Monogatari, a series of first-person dungeon crawler role-playing games by Compile from which the Puyo Puyo characters originated. The series has sold over 10 million copies, including the Madō Monogatari games.
Puyo Puyo!! 20th Anniversary is a puzzle game developed by Sonic Team and published by Sega. The game honored the twentieth year of the Puyo Puyo series, and was first released for the Nintendo DS in July 2011, and later for Wii, Nintendo 3DS, and PlayStation Portable in December.
Love Magic Fever is the 10th single from the Japanese idol group Idoling!!! and was released under the sub-unit name "Puyo Puyo Idoling!!!" (ぷよぷよアイドリング!!!). It reached number 10 on the Oricon weekly chart and sold 8,444 copies in the first week.
Puyo Puyo Tetris is a 2014 puzzle video game developed by Sonic Team and published by Sega. The game is a crossover between the Puyo Puyo series and the Tetris franchise, and features various gameplay modes incorporating both aspects. The game includes characters modeled and named after the seven Tetrominos, which are different puzzle pieces each made of four blocks.
Hatsune Miku: Project Mirai 2 is a rhythm game created by Sega and Crypton Future Media for the Nintendo 3DS and the sequel to Hatsune Miku and Future Stars: Project Mirai. The game is also a spin-off of the Hatsune Miku: Project DIVA series of Vocaloid rhythm games and was first released only in Japan on November 28, 2013. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. It is also the second game to include a Vocaloid made by Internet Co., Ltd., Gumi. An updated version of the game was released in 2015, first in Japan as Hatsune Miku: Project Mirai Deluxe, then in North America and Europe under the title of Hatsune Miku: Project Mirai DX.
Puyopuyo!! Quest (ぷよぷよ!!クエスト) and Puyopuyo!! Quest Arcade, are two free-to-play puzzle role-playing video games developed and published by Sega for the iOS, Android, Kindle Fire and Arcade, released in Japan.
Puyo Puyo Chronicle is a 2016 puzzle video game developed and published by Sega for the Nintendo 3DS. It was released in Japan to celebrate the 25th anniversary of the Puyo Puyo series.
Puyo Puyo Champions, is a 2018 puzzle video game developed and published by Sega for the Nintendo Switch, Xbox One, PlayStation 4, and in 2019 for Microsoft Windows.
Puyo Puyo Tetris 2 is a puzzle video game developed and published by Sega. It is an installment in the Puyo Puyo series and a direct sequel to Puyo Puyo Tetris. The game was released for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on December 8, 2020 with a Windows version released on March 21, 2021. The game was released to generally positive reviews.