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A role-playing game theory is the ludology of role-playing games (RPGs); a study of the topic as a social or artistic phenomenon. RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the experience and produce more useful game products.
Role playing games are games in which players assume the role of characters in a fictional setting. [1] Role playing games come in various types and categories:
The first organized critical reflection on role-playing games and academic research on them from their inception in the mid-1970s through the 1980s focused on examining and refuting the early controversies surrounding the hobby at the time. Arguably, the first examination of the field in clinical terms came with the publication of Shared Fantasies: Role Playing Games as Social Worlds [3] by Gary Fine. Gary Gygax, a co-originator of the hobby with Dave Arneson, published two books on his philosophy of role-playing, Role Playing Mastery: Tips, Tactics and Strategies in 1989, and Master of the Game in 1990.
In 1994–95 Inter*Active (later renamed Interactive Fiction) published a magazine devoted to the study of RPGs. In the first issue Robin Laws called for the creation of a critical theory for role-playing games. [4] By the late 90s discussion on the nature of RPGs on rec.games.frp.advocacy had generated several theories of RPGs which spread to other sites and influenced theorists in France and Scandinavia. The Scandinavian RPG scene saw several opposing ideological camps about the nature and function of RPGs emerge, and began having regular conventions on live-action role-playing games where RPG theory was featured prominently, called the Knutepunkt. The first Knutepunkt was held in Oslo in 1997 and the annual convention is still being organized today.
In the 21st century, self-defined "Indie role-playing" communities such as the Forge [5] grew on the internet, studying role-playing and developing the GNS Theory of role-playing games. Knutepunkt has continued to grow and an annual collection of articles on role-playing has been published since 2003. Many games, especially those from indie writers, are now written with a conscious awareness and incorporation of RPG theory.
Some RPG theories include:
Alarums and Excursions (A&E) is an amateur press association (APA) started in June 1975 by Lee Gold; publication continues to the present day. It was one of the first publications to focus solely on role-playing games.
A gamemaster is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing".
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.
A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) and pervasive games. Examples of persistent worlds that exist in video games include Battle Dawn, EVE Online, and Realms of Trinity.
Ronald Edwards is a game designer involved in the indie role-playing game (RPG) community, and a game theorist. He created the Sorcerer role-playing game, the GNS theory of gameplay, and The Big Model. Edwards is also co-founder of The Forge, an online community to support indie RPG design and publication.
The threefold model or GDS theory of roleplaying games is an attempt to distinguish three different goals in roleplaying. In its original formation, these are: Drama, simulation, and game. It was the inspiration for subsequent theories, such as the GNS theory, which retained a three-way division but altered other aspects of the model.
The history of role-playing games begins with an earlier tradition of role-playing, which combined with the rulesets of fantasy wargames in the 1970s to give rise to the modern role-playing game. A role-playing game (RPG) is a type of game in which the participants assume the roles of characters and collaboratively create stories. Traditionally all the participants but one take on characters and determine the actions of their characters based on their characterization and the actions succeed or fail according to a system of rules and guidelines, and one of the participants takes on the role of game master who narrates the story, plays all the non-player characters and determine the challenge rating and the outcome of various actions. Within the rules, the participants may improvise freely; their choices shape the direction and outcome of the games.
Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them.
The Knutepunkt is an annual role-playing game conference held annually in the Nordic countries since 1997. It has been a vital institution in establishing a Nordic role-playing identity, and in establishing the concept of "Nordic larp" as a unique approach. Though the conference started out strictly as a Live action role-playing event, it has since embraced role-playing games in a more general fashion. Today the conference still has an emphasis on larp, but programs devoted to traditional tabletop role-playing as well as newer arrivals such as freeform are common.
GURPS Alpha Centauri is a sourcebook for GURPS Third Edition.
A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a classification for a role-playing game (RPG) in which the participants describe their characters' actions through speech, and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually containing Dice-Rolling. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
Uncle Roy All Around You (URAY) is a pervasive game made by Blast Theory. URAY was built in the Equator project on the EQUIP architecture. "The defining characteristic of this game is the way it mixes preprogrammed game content with live performance that takes place on the city streets." Players "on the street" set out on a journey to find a fictional character called Uncle Roy. Simultaneously players online journeyed through a parallel 3D world, all the while guiding or misleading street players. The game was staged in May/June 2003 in central London. Players on the street were given a mobile device to use to navigate through the city and keep contact with game operators and online players. In URAY, self-reported positioning was used instead of location tracking. Street players were presented with a map that they could pan around and subsequently mark their location upon. The mobile device allowed street players to record and send short audio clips to the online players. The notable end of the game is when the street players find Uncle Roy's office where it is possible for the online to meet the street players through webcam. The street players are asked if they are willing to "commit to help a stranger for the next year and if so, whether they are prepared to release their personal contact details". Later the street players are invited into a limousine, where they are asked the same question. Players are paired up to meet if they both committed to the agreement.
David Vincent Baker is a designer and theorist of tabletop role-playing games and the owner of indie role-playing games publisher Lumpley Games, which also hosts the archives of The Forge. He and his wife Meguey Baker designed Apocalypse World, the first game in the Powered by the Apocalypse system. Apocalypse World won Game of the Year, Best Support, and Most Innovative game at the 2010 Indie RPG Awards, and was 2011 RPG of the Year at both the Golden Geek Awards and Lucca Comics & Games. Baker also designed Dogs in the Vineyard, which won the 2004 Indie RPG Game of the Year and Innovation Award and was one of three games shortlisted for the 2004 Diana Jones Award.
Powered by the Apocalypse (PbtA) is a tabletop role playing game design framework developed by Meguey Baker and Vincent Baker for the 2010 game Apocalypse World and later adapted for hundreds of other RPGs.
Emily Care Boss is an indie roleplaying game designer, theorist and publisher. She was a foundational member of The Forge, an early leader in the indie role-playing game movement and is considered the creator of the American Freeform genre of roleplaying games, which combine indie RPG principles and mechanics with Nordic freeform and American chamber live action role-playing techniques. She has been referred to as the "Dean" of the North American school of structured freeform game design.
A transreality game, sometimes written as trans-reality game, describes a type of video game or a mode of gameplay that combines playing a game in a virtual environment with game-related, physical experiences in the real world and vice versa. In this approach a player evolves and moves seamlessly through various physical and virtual stages, brought together in one unified game space. Alongside the rising trend of gamification, the application of game mechanics to tasks that are not traditionally associated with play, a transreality approach to gaming incorporates mechanics that extend over time and space, effectively playing through a players day-to-day interactions.
Interactive Fantasy is a magazine was published in England by Hogshead Publishing that focused on role-playing games, especially game theory.
Jonaya Kemper is an American game design academic and game writer/designer. Kemper's work includes LARP, tabletop role-playing games, and computer games. Kemper coined the term and developed the theory of "emancipatory bleed."
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