Star Maze

Last updated
Star Maze
Star Maze cover.jpg
Developer(s) Eastman Computing [1]
Publisher(s) Sir-Tech
Designer(s) Robert Woodhead [2]
Programmer(s) Gordon Eastman [2]
Platform(s) Apple II, Atari 8-bit, Commodore 64
Release1982: Apple
1983: Atari, C64
Genre(s) Multidirectional shooter
Mode(s) Single-player

Star Maze is a space-themed shooter taking place in a multidirectional scrolling maze published by Sir-Tech in 1982. It was written by Canadian programmer Gordon Eastman for the Apple II, based on a design by Robert Woodhead. [3] Versions for the Atari 8-bit computers [1] and Commodore 64 [4] followed in 1983.

Contents

Gameplay

The object of Star Maze is to collect the nine jewels in a large, randomly generated, maze-like structure. [5]

The player flies through the maze in a spaceship that looks and controls like the ship from Atari, Inc.'s Asteroids arcade game. One button applies thrust, the other button shoots in the direction the ship is pointing. The joystick orients the ship. A hyperspace key drops the ship in a random location in the maze, and a finite number of antimatter bombs destroy all visible enemies. [5] Unlike Asteroids, the ship has limited fuel, and the hyperspace option uses a significant amount of it. A jewel can only be collected it the ship's speed is below a certain threshold, then the jewel can be flown to the mothership in exchange for additional fuel. [6]

Completing a maze gives a bonus based on how much time it took. [6] There are 16 levels.

Development

According to a 1983 article in TODAY magazine, Star Maze took ten months of weekends to create. [7]

Reception

Russell Sipe reviewed the game for Computer Gaming World , and stated that "Star Maze is a well-designed game that should provide you with many hours of enjoyable game playing." [8] Apple magazine Peelings II gave an "A" grade, but noted that the mazes all feel similar and sometimes a new ship is destroyed by an enemy or rock immediately after starting out. [6]

Electronic Games was impressed with the visuals and called Star Maze, "a totally fascinating space epic worthy of every Apple-gamer's attention." [5] Arcade Express pointed out the difficulty of the control scheme, but called it "so fascinating and varied in its play-action that it overcomes any such learning difficulties with ease," giving a 10/10 score. [9] Computer and Video Games scored Star Maze a 10 for playability, with the reviewer writing, "Once I mastered the controls the game became more and more fascinating and I can confidently recommend it as one of the best games now on sale for the Apple." [10]

The reviewer for Creative Computing found the controls difficult to manage:

In keyboard mode, ten keys are in use, although only six are used regularly. That's too many for my uncoordinated fingers. Regular joystick mode is somewhat easier, although you still need the keyboard to detonate antimatter bombs or enter hyperspace. But perhaps I am just being petulant because I was never able even to come close to mastering the game. [11]

See also

Related Research Articles

<i>Asteroids</i> (video game) 1979 video game

Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

<i>Battlezone</i> (1980 video game) 1980 video game

Battlezone is a first-person shooter tank combat game released for arcades in November 1980 by Atari, Inc. The player controls a tank which is attacked by other tanks and missiles. Using a small radar scanner along with the terrain window, the player can locate enemies and obstacles around them in the barren landscape. Its innovative use of 3D graphics made it a huge hit, with approximately 15,000 cabinets sold.

<i>Defender</i> (1981 video game) 1981 video game

Defender is a horizontally scrolling shooter developed by Williams Electronics in 1980 and released as an arcade video game in 1981. The game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.

<i>Star Castle</i> 1980 video game

Star Castle is a vector graphics multidirectional shooter released in arcades by Cinematronics in 1980. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The display is black and white with the colors of the rings and screen provided by a transparent plastic screen overlay.

<i>Robotron: 2084</i> 1982 video game

Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.

<i>Gravitar</i> 1982 video game

Gravitar is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as Asteroids and Space Duel, the game was known for its high level of difficulty. It was the first of over twenty games Mike Hally designed and produced for Atari. The main programmer was Rich Adam and the cabinet art was designed by Brad Chaboya. Over 5,427 cabinets were produced. An Atari 2600 version by Dan Hitchens was published by Atari in 1983.

Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo's Donkey Kong defined the platform game genre, while Konami's Scramble established scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.

1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.

<i>Mine Storm</i> 1982 video game

Mine Storm is a multidirectional shooter similar to Atari, Inc.'s 1979 Asteroids arcade game. Designed and programmed by John Hall, it was published in 1982 by General Consumer Electronics as the built-in game for the Vectrex system. Although not provided on a physical cartridge, a Mine Storm screen overlay and manual were included with each system to support the built-in game.

<i>Asteroids Deluxe</i> 1981 video game

Asteroids Deluxe is a multidirectional shooter arcade video game with monochrome vector graphics released in April 1981 by Atari, Inc. It is the sequel to Asteroids and was designed to combat the saucer-hunting strategy of the original allowing experts to play for extended periods. These modifications made it significantly more difficult and less accessible to players. Ports of Asteroids Deluxe were released for the BBC Micro in 1984 and the Atari ST in 1987.

<i>Vanguard</i> (video game) 1981 video game

Vanguard is a scrolling shooter arcade video game developed by TOSE. It was released by SNK in Japan and Europe 1981, and licensed to Centuri for manufacture in North America in October and to Zaccaria in Italy the same year. Cinematronics converted the game to cocktail arcade cabinets in North America.

<i>Blasteroids</i> 1987 video game

Blasteroids is the third official sequel to the 1979 multidirectional shooter video game, Asteroids. It was developed by Atari Games and released in arcades in 1987. Unlike the previous games, Blasteroids uses raster graphics instead of vector graphics, and has power-ups and a boss.

<i>Crossfire</i> (1981 video game) 1981 video game

Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. Using keyboard-based twin-stick shooter controls, the player maneuvers a ship in a grid-like maze. Versions with joystick-control use the stick for movement and switch to firing mode when the button is held down.

<i>Astro Chase</i> 1982 video game

Astro Chase is a multidirectional shooter written by Fernando Herrera for Atari 8-bit computers. It was published by First Star Software in 1982 as the company's first game. Parker Brothers licensed it, releasing cartridge versions for the Atari 8-bit family and Atari 5200 console in 1983 and a Commodore 64 version in 1984. Exidy licensed it for arcade use with its Max-A-Flex cabinet.

<i>Space Lords</i> 1992 arcade video game by Atari Games

Space Lords is a video game released in arcades by Atari Games in 1992. It is a first-person perspective space combat video game.

<span class="mw-page-title-main">First-person (video games)</span> Graphical perspective in video games

In video games, first-person is any graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being third-person, the graphical perspective from outside of any character ; some games such as interactive fiction do not belong to either format.

<i>Space Hawk</i> 1981 shooter video game

Space Hawk is a multidirectional shooter released by Mattel for its Intellivision console in 1982. The game is a re-worked version of a previously planned clone of Asteroids in which the player, in a rocket-powered space suit, is drifting in space and shooting down or avoiding targets, including the titular hawks.

<i>Survivor</i> (1982 video game) 1982 video game

Survivor is a multidirectional scrolling shooter written by Richard Carr for Atari 8-bit computers and published in 1982 by Synapse Software. A Commodore 64 port by Peter Adams was released in 1983.

<i>Apple-Oids</i> Video game clone of Asteroids made for the Apple II computer in 1980

Apple-Oids is a clone of Atari, Inc.'s Asteroids arcade video game. It was written by Tom Luhrs for the Apple II and published by California Pacific Computer Company in 1980. The asteroids in Apple-oids are in the shape of apples.

<i>Threshold</i> (video game) 1981 video game

Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.

References

  1. 1 2 "Star Maze". Atari Mania.
  2. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  3. Salmons, Jim (August 1982). "Exec Sir-Tech: Wizzing to the Top". SoftTalk. Vol. 2, no. 12. p. 36.
  4. Star Maze at Lemon 64
  5. 1 2 3 Davidson, Steve (March 1983). "Computer Gaming: Star Maze". Electronic Games. Vol. 1, no. 13. pp. 68–70.
  6. 1 2 3 Lee, Monty (1983). "Star Maze". Peelings II. Vol. 4, no. 8. pp. 26–27.
  7. Hohmann, Kaye (January 1983). "Software Creators and Crooks Play Hardball". TODAY. Vol. 2, no. 3. p. 10.
  8. Sipe, Russell (Nov–Dec 1982). "Star Maze: Sir-tech's New Hi-Res Space Arcade Game". Computer Gaming World. Vol. 1, no. 7. pp. 26, 44.
  9. "The Hotseat: Star Maze". Arcade Express. Vol. 1, no. 8. November 21, 1982. p. 7.
  10. "Software Reviews: Star Maze". Computer and Video Games. No. 20. June 1983. p. 105.
  11. "An Avalanche of Apple Games". Creative Computing. 9 (1): 68. January 1983.