The Art of Computer Game Design

Last updated
The Art of Computer Game Design
The Art of Computer Game Design.jpg
First edition
Author Chris Crawford
IllustratorChris Crawford
CountryUnited States
LanguageEnglish
Subject Computer and video game design
Publisher McGraw-Hill/Osborne Media
Publication date
1984
Pages113
ISBN 0-88134-117-7
OCLC 10277416
794.8/2 19
LC Class GV1469.2 .C72 1984
Followed by Chris Crawford on Game Design  

The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition became available as a free download from a site maintained by Washington State University, Pullman in 1997. In 2011 the free download was removed and the text is currently available as a Kindle e-book.

Contents

Background

Crawford in 1981 and 1982 coauthored a series of technical articles in BYTE on developing games for the Atari 8-bit computers. The articles were collected into De Re Atari . [2] In December 1982 he published an article in BYTE on abstract aspects of game design, using Legionnaire as example. [3]

Reception

Calling the author "a master of computer game design", PC Magazine complimented Crawford using his own games as examples of success and failure, and recommended the book to both game designers and players. [4] Orson Scott Card was less favorable, writing in Ahoy! that "when one of the best computer game designers in the business writes a book about computer game design, you expect it to be wonderful ... And when [The Art of Computer Game Design] turned out to be merely fascinating but often shallow and sometimes just plain wrong-headed, I was disappointed". [5]

See also

Related Research Articles

<i>Asteroids</i> (video game) 1979 video game

Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

<span class="mw-page-title-main">IBM Personal Computer</span> Personal computer model released in 1981

The IBM Personal Computer is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team of engineers and designers at International Business Machines (IBM), directed by William C. Lowe and Philip Don Estridge in Boca Raton, Florida.

<i>Archon: The Light and the Dark</i> 1983 video game

Archon: The Light and the Dark is a 1983 video game developed by Free Fall Associates and one of the first five games published by Electronic Arts. It is superficially similar to chess, in that it takes place on a board with alternating black and white squares, but instead of fixed rules when landing on another player's piece, an arcade-style fight takes place to determine the victor, and each piece has different combat abilities. The health of the player's piece is enhanced when landing on a square of one's own color.

<i>Pinball Construction Set</i> 1982 video game

Pinball Construction Set is a video game by Bill Budge written for the Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the Atari 8-bit computers and Commodore 64.

<i>M.U.L.E.</i> 1983 video game

M.U.L.E. is a multiplayer video game written for Atari 8-bit computers by Ozark Softscape. Designer Danielle Bunten Berry takes advantage of the four joystick ports of the Atari 400 and 800 to allow four-player simultaneous play. Published in 1983, M.U.L.E. was one of the first five games from new company Electronic Arts, alongside Axis Assassin, Archon: The Light and the Dark, Worms?, and Hard Hat Mack. It is primarily a turn-based strategy game, but incorporates real-time elements where players compete directly as well as aspects that simulate economics.

<i>Balance of Power</i> (video game) 1985 video game

Balance of Power is a strategy video game of geopolitics during the Cold War, created by Chris Crawford and published in 1985 on the Macintosh by Mindscape, followed by ports to a variety of platforms over the next two years.

<span class="mw-page-title-main">Chris Crawford (game designer)</span> Computer game designer

Christopher Crawford is an American video game designer and writer. Hired by Alan Kay to work at Atari, Inc., he wrote the computer wargame Eastern Front (1941) for Atari 8-bit computers which was sold through the Atari Program Exchange and later Atari's official product line. After leaving Atari, he wrote a string of games beginning with Balance of Power for Macintosh. Writing about the process of developing games, he became known among other creators in the nascent home computer game industry for his passionate advocacy of game design as an art form. He self-published The Journal of Computer Game Design and founded the Computer Game Developers Conference.

<i>Pitfall!</i> 1982 video game

Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.

<span class="mw-page-title-main">Video game genre</span> Classification assigned to video games based on their gameplay

A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once.

<i>Lode Runner</i> 1983 video game

Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.

<i>Tempest</i> (video game) 1981 video game

Tempest is a 1981 arcade video game by Atari, Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned, and can fire blaster shots to destroy enemies and obstacles by pressing a button.

<i>Temple of Apshai</i> 1979 video game

Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.

<i>Compute!</i> Defunct American home computer magazine

Compute!, often stylized as COMPUTE!, was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's PET Gazette, one of the first magazines for the Commodore PET computer. In its 1980s heyday, Compute! Covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was Compute!'s Gazette, which catered to VIC-20 and Commodore 64 computer users.

<i>Tanktics: Computer Game of Armored Combat on the Eastern Front</i> 1976 video game

Tanktics: Computer Game of Armored Combat on the Eastern Front is a 1976 two-player tank battle computer wargame by Chris Crawford. It was Crawford's first video game. He initially self-published it as Wargy I. It was published by Avalon Hill in 1981 as Tanktics.

<i>Eastern Front (1941)</i> 1981 video game

Eastern Front (1941) is a computer wargame for Atari 8-bit computers created by Chris Crawford and published through the Atari Program Exchange (APX) in 1981. A scenario editor and assembly language source code for the game were also sold by APX as separate products.

Tod R. Frye is an American computer programmer once employed by Atari, Inc., and is most notable for developing the home adaptation of Pac-Man for the Atari 2600 video computer system. Following the collapse of Atari he worked at video game and computer game companies such as 3DO and Pronto Games.

<i>Crossfire</i> (1981 video game) 1981 video game

Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. Using keyboard-based twin-stick shooter controls, the player maneuvers a ship in a grid-like maze. Versions with joystick-control use the stick for movement and switch to firing mode when the button is held down.

<i>Omega Race</i> 1981 video game

Omega Race is a shoot 'em up arcade video game designed by Ron Haliburton and released in 1981 by Midway. It is the only arcade game with vector graphics that Midway created.

<i>Legionnaire</i> (video game) 1982 video game

Legionnaire is a computer wargame for Atari 8-bit computers created by Chris Crawford released through Avalon Hill in 1982. Recreating Julius Caesar's campaigns in a semi-historical setting, the player takes command of the Roman legions in real-time battles against the barbarians.

<i>Balance of Power: The 1990 Edition</i> 1990 computer strategy game

Balance of Power: The 1990 Edition is a sequel to the computer strategy game Balance of Power.

References

  1. Wolf, Mark; Perron, Bernard (August 19, 2003). The Video Game Theory Reader. Routledge. ISBN   978-0415965781. page 4
  2. Crawford, Chris (September 1981). "The Atari Tutorial / Part 1: The Display List". BYTE. p. 284.
  3. Crawford, Chris (December 1982). "Design Techniques and Ideas for Computer Games". BYTE. p. 96. Retrieved 19 October 2013.
  4. Wiswell, Phil; Earle, A. Scott (1984-08-21). "A Dynamic Duo". PC Magazine. p. 279. Retrieved 25 October 2013.
  5. Card, Orson Scott (February 1985). "How do Games Play?". Ahoy!. p. 33. Retrieved 15 October 2013.