Wayfinding (urban or indoor)

Last updated
College library blueprints College wayfinding.jpg
College library blueprints

Wayfinding has been used in the context of architecture to refer to the user experience of orientation and navigating within the built environment.

Contents

History

Kevin A. Lynch used the term (originally "way-finding") for his 1960 book The Image of the City , where he defined way-finding as "a consistent use and organization of definite sensory cues from the external environment." [1]

In 1984 environmental psychologist Romedi Passini published the full-length "Wayfinding in Architecture" and expanded the concept to include the use of signage and other graphic communication, visual clues in the built environment, audible communication, tactile elements, including provisions for special-needs users. [2]

The wayfinding concept was further expanded in a further book by renowned Canadian graphic designer Paul Arthur, and Romedi Passini, published in 1992, "Wayfinding: People, Signs and Architecture." The book serves as a veritable wayfinding bible of descriptions, illustrations, and lists, all set into a practical context of how people use both signs and other wayfinding cues to find their way in complex environments. There is an extensive bibliography, including information on exiting information and how effective it has been during emergencies such as fires in public places. [3]

Wayfinding also refers to the set of architectural or design elements that aid orientation. Today, the term wayshowing, coined by Danish designer Per Mollerup, is used to cover the act of assisting way finding. [4] He describes the difference between wayshowing and way finding, and codifies the nine wayfinding strategies we all use when navigating in unknown territories. However, there is some debate over the importance of using the term wayshowing, some argue that it merely adds confusion to a discipline that is already highly misunderstood.[ citation needed ]

In 2010 American Hospital Association published "Wayfinding for Health Care: Best Practices for Today's Facilities", written by Randy R. Cooper. The book takes a comprehensive view of Wayfinding specifically for those in search of medical care.

Whilst wayfinding applies to cross disciplinary practices including architecture, art and design, signage design, psychology, environmental studies, one of the most recent definitions by Paul Symonds et al. [5] defines wayfinding as "The cognitive, social and corporeal process and experience of locating, following or discovering a route through and to a given space". Wayfinding is an embodied and sociocultural activity in addition to being a cognitive process in that wayfinding takes place almost exclusively in social environments with, around and past other people and influenced by stakeholders who manage and control the routes through which we try to find our way. The route is often one we might take for pleasure, such as to see a scenic highway, or one we take as a physical challenge such as trying to find the way through a series of caves showing our behavioural biases. Wayfinding is a complex practice that very often involves several techniques such as people-asking (asking people for directions) and crowd following and is thus a practice that combines psychological and sociocultural processes.

In addition to the built environment, the concept of wayfinding has also recently been applied to the concept of career development and an individual's attempt to create meaning within the context of career identity. This was addressed in late August, 2017 in the NPR podcast You 2.0: How Silicon Valley Can Help You Get Unstuck. [6] The wayfinding concept is also similar to information architecture, as both use information-seeking behaviour in information environments. [7]

Theory

In Lynch's The Image of the City, [1] he created a model of cities as a framework on which to build wayfinding systems. The 5 elements are what he found people use to orient themselves with a mental map. They are:

Expanding on Mollerup's nine wayfinding strategies mentioned above, they are:

Going further with the cognitive process, understanding it helps to build a better wayfinding system as designers learn how people navigate their way around and how to use those elements.

Chris Girling uses a cyclical model to explain how our decisions and actions change as we move. "Our brains are constantly sensing information, co-ordinating movement, remembering the environment and planning next steps". [8] The model shows how our perception can influence what information we seek out, such as some signage being too small to read or even too high up. Once we find the information we want, we make a decision which will depend on previous experiences. Finally we move, during which we look for more information to confirm that we made the right decision for our journey. The cognitive load of this will vary from person to person, as some will know the journey well while it is new to others. This understanding helps designers develop empathy for the user, as they research and test various wayfinding systems adapted to each context.

Examples

Modern wayfinding has begun to incorporate research on why people get lost, how they react to signage and how these systems can be improved.

Urban planning

An example of an urban wayfinding scheme is the Legible London Wayfinding system.

A study published in Nature showed that growing up in a grid-planned city hampers future spatial navigation skills. [9]

In 2011, Nashville, Tennessee introduced a wayfinding sign and traffic guidance program to help tourists navigate the city center. [10]

Indoor wayfinding

Passengers walk past signs at Newark Liberty International Airport. Large facilities with high tourist volumes may invest significantly in wayfinding and signage programs. Wayfinding system design by Mijksenaar. Newark Airport Wayfinding Signage.jpg
Passengers walk past signs at Newark Liberty International Airport. Large facilities with high tourist volumes may invest significantly in wayfinding and signage programs. Wayfinding system design by Mijksenaar.

Indoor wayfinding in public buildings such as hospitals is commonly aided by kiosks, indoor maps, and building directories. [11] Indoor wayfinding is equally important in office buildings. [12]

Such spaces that involve areas outside the normal vocabulary of visitors show the need for a common set of language-independent symbols. [13]

Offering indoor maps for handheld mobile devices is becoming common, as are digital information kiosk systems. [14]

Other frequent wayfinding aids are the use of color coding [15] and signage clustering—used to order the information into a hierarchy and prevent the issue of information overload. [16] A number of recent airport terminals include ceiling designs and flooring patterns that encourage passengers to move along the required directional flow. [17]

The Americans with Disabilities Act of 1990 (ADA) represented a milestone in helping to make spaces universally accessible and improving wayfinding for users. [18]

Signage

Signage is the most visual part of wayfinding. A good wayfinding system needs well designed signage, but it also has to be well placed and to match the user's language.

There are four types of signs most commonly used which help navigate users and give them appropriate information. [19] They are:

See also

Related Research Articles

<span class="mw-page-title-main">Navigation</span> Process of monitoring and controlling the movement of a craft or vehicle from one place to another

Navigation is a field of study that focuses on the process of monitoring and controlling the movement of a craft or vehicle from one place to another. The field of navigation includes four general categories: land navigation, marine navigation, aeronautic navigation, and space navigation.

Information architecture (IA) is the structural design of shared information environments; the art and science of organizing and labelling websites, intranets, online communities and software to support usability and findability; and an emerging community of practice focused on bringing principles of design, architecture and information science to the digital landscape. Typically, it involves a model or concept of information that is used and applied to activities which require explicit details of complex information systems. These activities include library systems and database development.

<span class="mw-page-title-main">Information design</span> Communication and graphic design

Information design is the practice of presenting information in a way that fosters an efficient and effective understanding of the information. The term has come to be used for a specific area of graphic design related to displaying information effectively, rather than just attractively or for artistic expression. Information design is closely related to the field of data visualization and is often taught as part of graphic design courses. The broad applications of information design along with its close connections to other fields of design and communication practices have created some overlap in the definitions of communication design, data visualization, and information architecture.

<span class="mw-page-title-main">Usability</span> Capacity of a system for its users to perform tasks

Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.

<span class="mw-page-title-main">Jan Lorenc</span> Polish-American designer and author (born 1954)

Jan Lorenc is a Polish-American designer and author. Born in Jaśliska, Poland in 1954, he immigrated to the United States at the age of 8. He formed Lorenc Design in 1978 in Chicago, and later moved it to Atlanta in 1981.

<span class="mw-page-title-main">Retirement home</span> Housing facility for the elderly persons

A retirement home – sometimes called an old people's home,old folks' home, or old age home, although old people's home can also refer to a nursing home – is a multi-residence housing facility intended for the elderly. Typically, each person or couple in the home has an apartment-style room or suite of rooms with an en-suite bathroom. Additional facilities are provided within the building. This can include facilities for meals, gatherings, recreation activities, and some form of health or hospital care. A place in a retirement home can be paid for on a rental basis, like an apartment, or can be bought in perpetuity on the same basis as a condominium.

<span class="mw-page-title-main">Wayfinding</span> Ways in which people navigate from place to place

Wayfinding encompasses all of the ways in which people orient themselves in physical space and navigate from place to place. Wayfinding software is a self-service computer program that helps users to find a location, usually used indoors and installed on interactive kiosks or smartphones.

<span class="mw-page-title-main">Digital signage</span> Sub-segment of electronic signage

Digital signage is a segment of electronic signage. Digital displays use technologies such as LCD, LED, projection and e-paper to display digital images, video, web pages, weather data, restaurant menus, or text. They can be found in public spaces, transportation systems, museums, stadiums, retail stores, hotels, restaurants and corporate buildings etc., to provide wayfinding, exhibitions, marketing and outdoor advertising. They are used as a network of electronic displays that are centrally managed and individually addressable for the display of text, animated or video messages for advertising, information, entertainment and merchandising to targeted audiences.

<span class="mw-page-title-main">Signage</span> Design or use of signs and symbols to communicate a message

Signage is the design or use of signs and symbols to communicate a message. Signage also means signs collectively or being considered as a group. The term signage is documented to have been popularized in 1975 to 1980.

Legible London is a citywide wayfinding system for London, operated by Transport for London (TfL). The system is designed to provide a consistent visual language and wayfinding system across the city, allowing visitors and local residents to easily gain local geographic knowledge regardless of the area they are in. It is the world's largest municipal wayfinding system.

<span class="mw-page-title-main">Ronald Shakespear</span> Argentine graphic designer

Ronald Shakespear is an Argentine graphic designer, mostly known for the Buenos Aires Visual Plan, designed along Guillermo González Ruiz in 1971–72. and other visual identity systems for several companies.

Spatial contextual awareness consociates contextual information such as an individual's or sensor's location, activity, the time of day, and proximity to other people or objects and devices. It is also defined as the relationship between and synthesis of information garnered from the spatial environment, a cognitive agent, and a cartographic map. The spatial environment is the physical space in which the orientation or wayfinding task is to be conducted; the cognitive agent is the person or entity charged with completing a task; and the map is the representation of the environment which is used as a tool to complete the task.

CVEDesign, formally Calori & Vanden-Eynden is a New York City-based firm specializing in environmental graphic design (EGD): signage, wayfinding, placemaking, and user navigation systems within the built environment.

Acoustic wayfinding is the practice of using the auditory system to orient oneself and navigate physical space. It is commonly used by the visually impaired, allowing them to retain their mobility without relying on visual cues from their environment.

Spatial cognition is the acquisition, organization, utilization, and revision of knowledge about spatial environments. It is most about how animals including humans behave within space and the knowledge they built around it, rather than space itself. These capabilities enable individuals to manage basic and high-level cognitive tasks in everyday life. Numerous disciplines work together to understand spatial cognition in different species, especially in humans. Thereby, spatial cognition studies also have helped to link cognitive psychology and neuroscience. Scientists in both fields work together to figure out what role spatial cognition plays in the brain as well as to determine the surrounding neurobiological infrastructure.

<span class="mw-page-title-main">Deborah Sussman</span> American environmental graphic designer

Deborah Sussman was an American designer and a pioneer in the field of environmental graphic design. Her work incorporated graphic design into architectural and public spaces.

Jane Davis Doggett was an American graphic artist and pioneer designer of wayfinding and graphics systems for airports.

Carbone Smolan Agency is an independent branding agency founded in 1976 in New York City.

Interactive architecture refers to the branch of architecture which deals with buildings, structures, surfaces and spaces that are designed to change, adapt and reconfigure in real-time response to people, as well as the wider environment. This is usually achieved by embedding sensors, processors and effectors as a core part of a building's nature and functioning in such a way that the form, structure, mood or program of a space can be altered in real-time. Interactive architecture encompasses building automation but goes beyond it by including forms of interaction engagements and responses that may lie in pure communication purposes as well as in the emotive and artistic realm, thus entering the field of interactive art. It is also closely related to the field of Responsive architecture and the terms are sometimes used interchangeably, but the distinction is important for some.

Michael Gericke is an American graphic designer.

References

  1. 1 2 Lynch, Kevin (1960). The Image of the City. Cambridge, Massachusetts: The M.I.T. Press. ISBN   0-262-62001-4.
  2. Yanling, Wang (2005-01-01). "Creating positive wayfinding experience". Iowa State University Digital Repository. Retrieved January 25, 2021.
  3. Originally published 1992, McGraw Hill, reissued in a limited commemorative edition in 2002 by SEGD. ISBN   978-0075510161
  4. Borosky, Michael (June 7, 2016). "'Wayknowing' Is the Smart Future of Wayfinding". Ad Age . Retrieved January 25, 2021.
  5. Symonds, Paul; Brown, David H. K.; Lo Iacono, Valeria (2017). "Wayfinding as an Embodied Sociocultural Experience" (PDF). Sociological Research Online. 22 (1): 5. doi:10.5153/sro.4185. hdl: 10369/8378 . S2CID   54942487.
  6. "You 2.0: How Silicon Valley Can Help You Get Unstuck". NPR. August 28, 2017. Retrieved January 25, 2021.
  7. Clark-Madison, Mike (January 31, 2020). "The World of Wayfinding in Austin". The Austin Chronicle . Retrieved January 25, 2021.
  8. Girling, Chris (2016-11-07). "Science & Psychology of Wayfinding". CCD Design. Retrieved 2019-11-16.
  9. Coutrot, Antoine; et al. (2022-03-21). "Entropy of city street networks linked to future spatial navigation ability". Nature. 604 (7904): 104–110. Bibcode:2022Natur.604..104C. doi:10.1038/s41586-022-04486-7. PMID   35355009. S2CID   247842479 . Retrieved 2022-04-05.
  10. "Nashville Unveils Innovative Wayfinding Program" (PDF). nashville.gov (Press release). August 2, 2011. Retrieved January 25, 2021.
  11. Raven, A.; Laberge, J.; Ganton, J.; Johnson, M. (2014). "Wayfinding in a Hospital: Electronic Kiosks Point the Way". User Experience Magazine. 14 (3).
  12. Davies, Helen (October 7, 2020). "33 Cool Laser Cutting And Engraving Ideas To Spark Inspiration". frontsigns.com. Retrieved January 25, 2021.
  13. Goodwin, Kim (2011). Designing for the Digital Age: How to Create Human-Centered Products and Services. John Wiley & Sons. p. 582. ISBN   978-1-118-07988-1.
  14. Wright, Bianca (February 25, 2016). "Best apps for navigating inside buildings". Tech Advisor . Retrieved January 25, 2021.
  15. Symonds, Paul (2017-04-24). "Using Colours in Wayfinding and Navigation". travelwayfinding.com.
  16. "Clustering and Signage in Wayfinding". travelwayfinding.com. 2018-04-27.
  17. Hubregtse, Menno (2020). Wayfinding, Consumption, and Air Terminal Design. Routledge. p. 1906. ISBN   978-1-000-02968-0 via Google Books.
  18. Sisson, Patrick (July 23, 2015). "The ADA at 25". Curbed . Retrieved January 25, 2021.
  19. Peate, Stephen (8 June 2018). "The Wonders of Wayfinding Design". Fabrik Brands. Retrieved 16 November 2019.

Further reading