1980s in video games

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Pac-Man (1980) Prickatarpucken.svg
Pac-Man (1980)

The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade business with giants like Atari still dominating the American market since the late-1970s. Another, the rising influence of the home computer, and a lack of quality in the games themselves led to an implosion of the video game market that nearly destroyed the industry in North America. [1] It took home consoles years to recover from the crash, but Nintendo filled in the void with its Nintendo Entertainment System (NES, Famicom), reviving interest in consoles. [2] Up until this point, most investors believed video games to be a fad that has since passed. [3] In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with the more advanced graphics of the PC, [4] and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two-decades. [5] Other consoles releases in the decade included the Intellivision, TurboGrafx-16 (PC Engine) and Sega Genesis (Mega Drive). Notable games of the 1980s included Super Mario Bros. , Duck Hunt , Metroid , Elite , Tetris , SimCity, Galaga, Contra, Pitfall! , Frogger , Mike Tyson's Punch-Out!!, Defender, Mega Man 2, The Legend of Zelda, Castlevania, Ghosts 'n Goblins, Super Mario Bros. 2, Bubble Bobble, Double Dragon, Final Fight, Ninja Gaiden , Adventure, Joust, Robotron: 2084 , Pac-Man , Dig Dug , Arkanoid, Populous , Zelda II: The Adventure of Link, R-Type , Donkey Kong , Centipede, Super Mario Bros. 3 , Prince of Persia, Sid Meier's Pirates!, Where in the World Is Carmen Sandiego?, Gauntlet, Strider, Tron, Dragon's Lair, Golden Axe, Ms. Pac-Man, Out Run, Dungeon Master, Final Fantasy, Altered Beast, Shinobi, Tempest, Lode Runner, Super Mario Land, Battlezone, Dragon Quest, Ultima IV: Quest of the Avatar, Pole Position, and Marble Madness.

Contents

Consoles of the 1980s

Third generation consoles (1983–1993)

The Nintendo Entertainment System was released in the mid-1980s and became the best-selling gaming console of its time. NES-Console-Set.jpg
The Nintendo Entertainment System was released in the mid-1980s and became the best-selling gaming console of its time.

Starting in 1983 the third generation began with the Japanese release of the Family Computer (or "Famicom"; later known as the Nintendo Entertainment System in the rest of the world) by Nintendo. Although the previous generation of consoles had also used 8-bit processors, it was at the end of this generation that home consoles were first labeled by their "bits". This also came into fashion as 16-bit systems like Sega's Genesis were marketed to differentiate between the generations of consoles. In the United States, this generation in gaming was primarily dominated by the NES/Famicom. Other notable consoles included Sega's Mark III, also known as the Master System.

Early Fourth generation consoles (1987–1996)

The Sega Genesis was released in North America in 1989. Sega-Genesis-Mod1-Set.jpg
The Sega Genesis was released in North America in 1989.

Starting in 1987 with the PC Engine in Japan and ending in 1996, with the last console being the Neo-Geo in 1991, the fourth generation of video game consoles consisted primarily of games and systems programmed for the 16-bit era. During this generation, 2D graphics had improved over the previous generation and experimentation began to occur with 3D graphics, although 3D games were more prevalent on the PC at the time. The fourth generation also was the first time compact discs were considered a viable port for video game retail sales with the CD-i. Some of the most notable systems released during this generation were the Super Famicom/Super Nintendo Entertainment System (1990), the Sega Mega Drive/Genesis (1988), and the Neo Geo (1991). [6] Nintendo's Game Boy was also released during the fourth generation, which would later become the most popular series of handheld gaming systems during the 1990s. [7] A rivalry between Sega and Nintendo occurred during this generation, starting the first ever console war.

History

Golden age of arcade games

In the early-1980s, arcade games were a vibrant industry. The arcade video game industry in the US alone was generating $5 billion of revenue annually in 1981 [8] and the number of arcades doubled between 1980 and 1982. [9] The effect video games had on society expanded to other mediums as well such as major films and music. In 1982, " Pac-Man Fever " charted on the Billboard Hot 100 charts [10] and Tron became a cult classic. [11]

Third-party development and an oversaturated market

Following a dispute over recognition and royalties, several of Atari's key programmers split and founded their own company Activision in late 1979. [12] Activision was the first third-party developer for the Atari 2600. [13] Atari sued Activision for copyright infringement and theft of trade secrets in 1980, [14] but the two parties settled on fixed royalty rates and a legitimizing process for third parties to develop games on hardware. [15]

In the aftermath of the lawsuit, an oversaturated market resulted in companies that had never had an interest in video games before beginning to work on their own promotional games; brands like Purina Dog Food. [16] The market was also flooded with too many consoles and too many poor quality games, [17] elements that would contribute to the collapse of the entire video game industry in 1983.

American video game crash of 1983

By 1983, the video game bubble created during the golden age had burst and several major companies that produced computers and consoles had gone into bankruptcy. [18] Atari reported a $536 million loss in 1983. [19] Some entertainment experts and investors lost confidence in the medium and believed it was a passing fad. [20] A game often given poster child status to this era, E.T. the Extra-Terrestrial had such bad sale figures that the remaining unsold cartridges were buried in the deserts of New Mexico. [21] [22]

Rise of computer gaming

The brunt of the crash was felt mainly across the home console market. Home computer gaming continued to thrive in this time period, especially with lower-cost machines such as the Commodore 64 and ZX Spectrum. Some computer companies adopted aggressive advertising strategies to compete with gaming consoles and to promote their educational appeal to parents as well. [23] [24] Home computers also allowed motivated users to develop their own games, and many notable titles were created this way, such as Jordan Mechner's Karateka, which he wrote on an Apple II while in college. [25]

In the late 1980s, IBM PC compatibles became popular as gaming devices, with more memory and higher resolutions than consoles, but lacking in the custom hardware that allowed the slower console systems to create smooth visuals. [26]

Rejuvenation

By 1985, the home market console in North America had been dormant for nearly two years. Elsewhere, video games continued to be a staple of innovation and development. After seeing impressive numbers from its Famicom system in Japan, Nintendo decided to jump into the North American market by releasing the Nintendo Entertainment System, or NES for short. After release it took several years to build up momentum, but despite the pessimism of critics it became a success. Nintendo is credited with reviving the home console market. [2]

One innovation that led to Nintendo's success was its ability to tell stories on an inexpensive home console; something that was more common for home computer games, but had only been seen on consoles in a limited fashion. Nintendo also took measures to prevent another crash by requiring third-party developers to adhere to regulations and standards, something that has existed on major consoles since then. One requirement was a "lock and key" system to prevent reverse engineering. It also forced third parties to pay in full for their cartridges before release, so that in case of a flop, the liability will be on the developer and not the provider. [27]

Notable video-game franchises established in the 1980s

Arcades

Consoles and home computers

Notes:

Financial performance

Highest-grossing arcade games of the decade

The following titles were the highest-grossing arcade video games of each year in the 1980s, in terms of coin drop earnings.

Highest-grossing arcade games of the 1980s
YearMarketChart(s)TitleRevenueInflationDeveloperManufacturer(s)GenreRef
1980 Worldwide Pac-Man $6 billion$19 billion Namco Namco / Midway Maze [28] [29]
1981
1982
1983 Worldwide Pole Position Un­knownNamcoNamco / Atari Racing [30]
1984 UK Un­known Track & Field Un­known Konami Konami Olympic sports [31]
USA AMOA Pole Position Un­knownNamco Atari Racing [32]
RePlay Pole Position II Un­knownNamcoAtariRacing [33]
1985 UKUn­known Commando Un­known Capcom Capcom Run-and-gun [31]
USA Play Meter Hang-On Un­known Sega Sega Racing [34]
RePlay Karate Champ Un­known Technōs Data East Fighting [35]
1986 Japan Game Machine Hang-On Un­knownSegaSegaRacing [36] [37]
UKElectrocoin (London) Nemesis (Gradius) Un­known Konami Konami Scrolling shooter [38]
USAPlay Meter Gauntlet Un­known Atari Games Atari Games Hack-and-slash [39]
RePlay Hang-On Un­knownSegaSegaRacing [40]
1987 Japan Gamest / Game Machine Out Run Un­knownSegaSega Driving [41] [42]
USAPlay MeterSegaSegaDriving [43]
1988 JapanGamest / Game Machine After Burner Un­knownSegaSega Air combat [44] [45]
Hong Kong Bondeal RoboCop Un­knownData EastData East Action [46]
UKUn­known Operation Wolf Un­known Taito Taito Light gun shooter [47]
USAPlay Meter Double Dragon Un­knownTechnōsTaito Beat 'em up [48]
1989 Japan Dedicated cabinet Final Lap Un­knownNamco Namco Racing [49]
Conversion kit Tetris Un­knownSegaSega Puzzle [49] [50]
USAAMOA (dedicated) Double Dragon Un­knownTechnōsTaitoBeat 'em up [51]
AMOA (conversion kit) Capcom Bowling Un­known Strata Capcom Sports
RePlay (dedicated) Super Off Road Un­known Leland Leland Racing [52]
RePlay (conversion kit) Ninja Gaiden Un­known Tecmo Tecmo Beat 'em up

Best-selling home video games of the decade

The following table lists the top 20 best-selling home video games of the 1980s. Note that video game sales numbers were not as widely reported during the 1980s, with the exception of titles published by Nintendo and Atari, Inc.

Best-selling home video games of the 1980s (as of 2015)
No.TitleUnits soldInitial release datePlatform(s)GenreDeveloperPublisher(s)Ref
1 Super Mario Bros. 40.24 millionSeptember 13, 1985 NES Platformer Nintendo R&D4 Nintendo [53]
2 Tetris (Game Boy) 35 millionJune 14, 1989 Game Boy Puzzle Nintendo R&D1 Nintendo [54]
3 Duck Hunt 28.31 millionApril 29, 1984 NES Light gun shooter Nintendo R&D1 Nintendo [55]
4 Super Mario Land 18.14 millionApril 21, 1989 Game Boy Platformer Nintendo R&D1 Nintendo [56]
5 Super Mario Bros. 3 17.28 millionOctober 23, 1988 NES Platformer Nintendo EAD Nintendo [56]
6 Donkey Kong 15.05 millionJune 1982 G&W, Coleco, Atari, NES Platformer Nintendo R&D1 Coleco, Atari Corporation [lower-alpha 1]
7 Pac-Man 11.15 million1982 VCS, Coleco, NES, PC Maze Namco Atari, Coleco, Namco, Thunder Mountain [lower-alpha 2]
8 Tetris (NES) 8 millionNovember 1989 NES Puzzle Nintendo R&D1 Nintendo [67]
9 Super Mario Bros. 2 7.46 millionOctober 9, 1988 NES Platformer Nintendo EAD Nintendo [56]
10 The Legend of Zelda 6.51 millionFebruary 21, 1986 NES Action-adventure Nintendo EAD Nintendo [68]
11 Space Invaders 6.09 millionMarch 1980 Atari VCS Shoot 'em up Taito Atari, Inc. [62] [lower-alpha 3]
12 The Last Ninja 2 5.5 millionAugust 29, 1988 Computers Action-adventure System 3 Activision [69]
13 Pitfall! 5 millionApril 20, 1982 Multi-platform Platformer Activision Activision [70]
14 Zelda II: The Adventure of Link 4.38 millionJanuary 14, 1987 NES Action role-playing Nintendo EAD Nintendo [71]
15 Excitebike 4.16 millionNovember 30, 1984 NES Racing Nintendo R&D1 Nintendo [72]
16 Frogger 4.1 millionAugust 1982 Atari VCS, Computers Action Konami Parker Brothers, Sierra On-Line [lower-alpha 4]
17 Where in the World Is Carmen Sandiego? 4 millionJune 1, 1985Multi-platform Educational Broderbund Broderbund [75]
The Last Ninja 4 million1987 Commodore 64 Action-adventure System 3 Activision [69]
Teenage Mutant Ninja Turtles 4 millionMay 12, 1989 NES Action-platformer Konami Ultra Games [76]
Populous 4 millionJune 5, 1989Multi-platform God game Bullfrog Productions Electronic Arts [77]

Best-selling home systems of the decade

The following table lists the top 20 best-selling home systems in the 1980s, including home video game consoles, handheld game consoles, handheld electronic games, and personal computers.

Best-selling home systems in the 1980s
No.System(s)ManufacturerTypeGenerationReleaseHardware salesSoftware sales
Japan USA Europe Korea WorldwideAs ofUSAAs of
1 Nintendo Entertainment System Nintendo Console Third 1983 14,630,000 [78] 20,800,000+ [79] 1,000,000 [80] 20,000 [81] 36,450,000 1989 101,500,000 [82] 1989
2 Game & Watch Nintendo Handheld 1980 18,600,000+ [83] [84] 1982
3 Atari 2600 (Atari VCS) Atari Console Second 1977 18,450,000+ [85] [86] 1986 Un­knownUn­known
4 Commodore 64 (C64) Commodore Computer 8-bit 1982 13,700,000 [87] 1989
5 IBM Personal Computer (PC) IBM Computer 8/16-bit 1981 6,952,600+ [lower-alpha 5] 1989
6 ZX81 / ZX Spectrum Sinclair Computer8-bit19815,000,000 [91] 1985
7 Apple II Apple Inc. Computer8-bit19774,487,000 [87] 1989
8 NEC UltraLite / PC-88 / PC-98 NEC Computer8/16-bit19814,040,000 [lower-alpha 6] 211,000+ [90] Un­knownUn­known4,251,000+1989
9 Famicom Disk System NintendoConsole8-bit 1986 4,000,000 [92] 4,000,0001989
10 MSX ASCII Corp. Computer8-bit19834,000,000 [93] 1989
11 Sega SG-1000 / Master System Sega ConsoleThird 1985 1,440,000 [94] 1,665,000+ [95] [96] [97] 700,000 [80] 130,000 [81] 3,935,000+1989
12 Apple Macintosh Apple Inc.Computer 16-bit 19773,502,000 [87] 1989
13 Intellivision Mattel ConsoleSecond 1979 3,000,000+ [98] 1983
14 Coleco Mini-Arcade Coleco Dedicated 19823,000,000 [99] 3,000,0001982
15 PC Engine / TurboGrafx-16 NECConsole 8/16-bit 1987 2,350,000 [78] 300,000 [100] Un­knownUn­known2,650,000+1989Un­known
16 Game Boy Nintendo Handheld 8-bit 1989 1,480,000 [78] 1,000,000 [79] 2,500,000 [101] 1989
17 ColecoVision ColecoConsoleSecond19822,000,000 [102] Un­knownUn­known2,000,000+1984
18 Amstrad CPC Amstrad Computer8-bit 1984 Un­known2,000,000 [103] 2,000,000+1989
19 Atari 400 / Atari 800 AtariComputer8-bit19791,900,000 [87] 1989
20 Amiga CommodoreComputer16-bit19851,600,000 [87] 1989

Hardware timeline

The following gallery highlights hardware used to predominantly play games throughout the 1980s.

Notes

  1. Game & Watch version sold 8 million. [57] ColecoVision version sold 2 million. [58] Atari VCS version sold 4 million in 1982, [59] and 180,523 between 1987 and 1990. [60] Famicom version sold 840,000. [61] Atari 8-bit computer version sold 25,502. [60]
  2. Pac-Man:
  3. 1,318,655 in 1980. 2,964,137 in 1981. 1,373,033 in 1982. 435,353 in 1983.
  4. The Atari VCS version by Parker Brothers sold 4 million cartridges in 1982. [73] Sierra's home computer version sold more than 100,000 copies in the United States by 1985. [74]
  5. 3.575 million up until 1984. [87] 1.4 million in 1985. [88] 1.229 million in 1988. [89] 748,600+ in 1989. [90]
  6. See Market share of personal computer vendors § Japan.

Related Research Articles

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<span class="mw-page-title-main">Atari 7800</span> Home video game console

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<span class="mw-page-title-main">Coleco</span> American manufacturer of consumer electronics

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<span class="mw-page-title-main">ColecoVision</span> Second-generation home video game console

ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.

The video game crash of 1983 was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality. Waning interest in console games in favor of personal computers also played a role. Home video game revenue peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985. The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade video game market also weakened as the golden age of arcade video games came to an end.

<i>Zaxxon</i> 1982 video game

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<span class="mw-page-title-main">SG-1000</span> Home video game console

The SG-1000 is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan. It also had limited release in Australia and New Zealand.

1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.

In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo and the Milton Bradley Microvision that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation.

<i>Donkey Kong</i> (1981 video game) 1981 video game

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Tengen Inc. was an American video game publisher and developer that was created by the arcade game manufacturer Atari Games for publishing computer and console games. It had a Japanese subsidiary named Tengen Ltd..

1988 saw many sequels and prequels in video games, such as Dragon Quest III, Super Contra, Super Mario Bros. 2, Mega Man 2, Double Dragon II: The Revenge, and Super Mario Bros. 3, along with new titles such as Assault, Altered Beast, Capcom Bowling, Ninja Gaiden, RoboCop, Winning Run and Chase H.Q.

1986 saw many sequels and prequels in video games, such as Super Mario Bros. 2, along with new titles such as Arkanoid, Bubble Bobble, Castlevania, Dragon Quest, Ikari Warriors, The Legend of Zelda, Metroid, Out Run and R.B.I. Baseball. The year's highest-grossing arcade video games were Hang-On in Japan, Hang-On and Gauntlet in the United States, and Nemesis (Gradius) in London. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were Super Mario Bros. in the United States and Yie Ar Kung-Fu in the United Kingdom.

1985 saw many sequels and prequels in video games, such as Super Mario Bros. and Kung Fu, along with new titles such as Commando, Duck Hunt, Gauntlet, Ghosts 'n Goblins, Gradius, Hang-On, Space Harrier, Tetris and The Way of the Exploding Fist. The year's highest-grossing arcade video games were Hang-On and Karate Champ in the United States, and Commando in the United Kingdom. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's best‑selling home video game was Super Mario Bros.

1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.

<span class="mw-page-title-main">History of the Nintendo Entertainment System</span>

The history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global dominance based upon this platform throughout the late 1980s. The Family Computer or Famicom was developed in 1982 and launched in 1983 in Japan. Following the North American video game crash of 1983, the Famicom was adapted into the NES which was launched in North America in 1985. Transitioning the company from its arcade game history into this combined global 8-bit home video game console platform, the Famicom and NES continued to aggressively compete with next-generation 16-bit consoles, including the Sega Genesis. The platform was succeeded by the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, but its support and production continued until 1995. Interest in the NES has been renewed by collectors and emulators, including Nintendo's own Virtual Console platform.

<span class="mw-page-title-main">Nintendo Entertainment System</span> Home video game console

The Nintendo Entertainment System (NES) is an 8-bit home video game console produced by Nintendo. It was first released in Japan on 15 July 1983 as the Family Computer (Famicom). It was then released in American test markets on 18 October 1985 as the redesigned NES, and fully launched in the United States the following year. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third generation console, it mainly competed with Sega's Master System and the Atari 2600.

<span class="mw-page-title-main">Home video game console generations</span> Video game consoles released during the same period

In the video game industry, the market for home video game consoles has frequently been segmented into generations, grouping consoles that are considered to have shared in a competitive marketspace. Since the first home consoles in 1972, there have been nine defined home console generations.

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