Hierarchical control system

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A hierarchical control system (HCS) is a form of control system in which a set of devices and governing software is arranged in a hierarchical tree. When the links in the tree are implemented by a computer network, then that hierarchical control system is also a form of networked control system.

Contents

Overview

A human-built system with complex behavior is often organized as a hierarchy. For example, a command hierarchy has among its notable features the organizational chart of superiors, subordinates, and lines of organizational communication. Hierarchical control systems are organized similarly to divide the decision making responsibility.

Each element of the hierarchy is a linked node in the tree. Commands, tasks and goals to be achieved flow down the tree from superior nodes to subordinate nodes, whereas sensations and command results flow up the tree from subordinate to superior nodes. Nodes may also exchange messages with their siblings. The two distinguishing features of a hierarchical control system are related to its layers. [1]

Besides artificial systems, an animal's control systems are proposed to be organized as a hierarchy. In perceptual control theory, which postulates that an organism's behavior is a means of controlling its perceptions, the organism's control systems are suggested to be organized in a hierarchical pattern as their perceptions are constructed so.

Control system structure

Functional levels of a manufacturing control operation. Functional levels of a Distributed Control System.svg
Functional levels of a manufacturing control operation.

The accompanying diagram is a general hierarchical model which shows functional manufacturing levels using computerised control of an industrial control system.

Referring to the diagram;

Applications

Manufacturing, robotics and vehicles

Among the robotic paradigms is the hierarchical paradigm in which a robot operates in a top-down fashion, heavy on planning, especially motion planning. Computer-aided production engineering has been a research focus at NIST since the 1980s. Its Automated Manufacturing Research Facility was used to develop a five layer production control model. In the early 1990s DARPA sponsored research to develop distributed (i.e. networked) intelligent control systems for applications such as military command and control systems. NIST built on earlier research to develop its Real-Time Control System (RCS) and Real-time Control System Software which is a generic hierarchical control system that has been used to operate a manufacturing cell, a robot crane, and an automated vehicle.

In November 2007, DARPA held the Urban Challenge. The winning entry, Tartan Racing [2] employed a hierarchical control system, with layered mission planning, motion planning, behavior generation, perception, world modelling, and mechatronics. [3]

Artificial intelligence

Subsumption architecture is a methodology for developing artificial intelligence that is heavily associated with behavior based robotics. This architecture is a way of decomposing complicated intelligent behavior into many "simple" behavior modules, which are in turn organized into layers. Each layer implements a particular goal of the software agent (i.e. system as a whole), and higher layers are increasingly more abstract. Each layer's goal subsumes that of the underlying layers, e.g. the decision to move forward by the eat-food layer takes into account the decision of the lowest obstacle-avoidance layer. Behavior need not be planned by a superior layer, rather behaviors may be triggered by sensory inputs and so are only active under circumstances where they might be appropriate. [4]

Reinforcement learning has been used to acquire behavior in a hierarchical control system in which each node can learn to improve its behavior with experience. [5]

Constituents in a node from James Albus's Reference Model Architecture Albus-node.jpg
Constituents in a node from James Albus's Reference Model Architecture

James Albus, while at NIST, developed a theory for intelligent system design named the Reference Model Architecture (RMA), [6] which is a hierarchical control system inspired by RCS. Albus defines each node to contain these components.

At its lowest levels, the RMA can be implemented as a subsumption architecture, in which the world model is mapped directly to the controlled process or real world, avoiding the need for a mathematical abstraction, and in which time-constrained reactive planning can be implemented as a finite state machine. Higher levels of the RMA however, may have sophisticated mathematical world models and behavior implemented by automated planning and scheduling. Planning is required when certain behaviors cannot be triggered by current sensations, but rather by predicted or anticipated sensations, especially those that come about as result of the node's actions. [7]

See also

Related Research Articles

Subsumption architecture is a reactive robotic architecture heavily associated with behavior-based robotics which was very popular in the 1980s and 90s. The term was introduced by Rodney Brooks and colleagues in 1986. Subsumption has been widely influential in autonomous robotics and elsewhere in real-time AI.

James S. Albus

James Sacra Albus was an American engineer, Senior NIST Fellow and founder and former chief of the Intelligent Systems Division of the Manufacturing Engineering Laboratory at the National Institute of Standards and Technology (NIST).

Cougaar is a Java agent architecture.

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IDEF0

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Hybrid intelligent system denotes a software system which employs, in parallel, a combination of methods and techniques from artificial intelligence subfields, such as:

A hierarchy is an arrangement of units into related levels of different weights or ranks, meaning that levels are considered "higher" or "lower" than one another. The term, which originally meant rule by priests, is now generalised and describes systems with a linear concept of subordinates and superiors and where each level has only 1 direct parent level. Hierarchies are typically depicted as a tree structures.

Action selection is a way of characterizing the most basic problem of intelligent systems: what to do next. In artificial intelligence and computational cognitive science, "the action selection problem" is typically associated with intelligent agents and animats—artificial systems that exhibit complex behaviour in an agent environment. The term is also sometimes used in ethology or animal behavior.

In artificial intelligence, a procedural reasoning system (PRS) is a framework for constructing real-time reasoning systems that can perform complex tasks in dynamic environments. It is based on the notion of a rational agent or intelligent agent using the belief–desire–intention software model.

Real-time Control System Software

The Real-time Control System (RCS) is a software system developed by NIST based on the Real-time Control System Reference Model Architecture, that implements a generic Hierarchical control system. The RCS Software Library is an archive of free C++, Java and Ada code, scripts, tools, makefiles, and documentation developed to aid programmers of software to be used in real-time control systems.

Psi-theory, developed by Dietrich Dörner at the University of Bamberg, is a systemic psychological theory covering human action regulation, intention selection and emotion. It models the human mind as an information processing agent, controlled by a set of basic physiological, social and cognitive drives. Perceptual and cognitive processing are directed and modulated by these drives, which allow the autonomous establishment and pursuit of goals in an open environment.

NIST Enterprise Architecture Model Reference model of enterprise architecture

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Behavior tree

Behavior trees are a formal, graphical modelling language used primarily in systems and software engineering. Behavior trees employ a well-defined notation to unambiguously represent the hundreds or even thousands of natural language requirements that are typically used to express the stakeholder needs for a large-scale software-integrated system.

MIBE architecture is a behavior-based robot architecture developed at Artificial Intelligence and Robotics Lab of Politecnico di Milano by Fabio La Daga and Andrea Bonarini in 1998. MIBE architecture is based on the idea of animat and derived from subsumption architecture, formerly developed by Rodney Brooks and colleagues at MIT in 1986.

4D-RCS Reference Model Architecture

The 4D/RCS Reference Model Architecture is a reference model for military unmanned vehicles on how their software components should be identified and organized.

Real-time Control System

Real-time Control System (RCS) is a reference model architecture, suitable for many software-intensive, real-time computing control problem domains. It defines the types of functions needed in a real-time intelligent control system, and how these functions relate to each other.

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Behavior tree (artificial intelligence, robotics and control)

A behavior tree is a mathematical model of plan execution used in computer science, robotics, control systems and video games. They describe switchings between a finite set of tasks in a modular fashion. Their strength comes from their ability to create very complex tasks composed of simple tasks, without worrying how the simple tasks are implemented. Behavior trees present some similarities to hierarchical state machines with the key difference that the main building block of a behavior is a task rather than a state. Its ease of human understanding make behavior trees less error prone and very popular in the game developer community. Behavior trees have been shown to generalize several other control architectures. Mathematically, they are directed acyclic graphs.

This glossary of artificial intelligence is a list of definitions of terms and concepts relevant to the study of artificial intelligence, its sub-disciplines, and related fields. Related glossaries include Glossary of computer science, Glossary of robotics, and Glossary of machine vision.

References

  1. Findeisen, page 9
  2. Archived 2008-01-19 at the Wayback Machine Tartan Racing team description
  3. Urmson, C. et al., Tartan Racing: A Multi-Modal Approach to the DARPA Urban Challenge Archived 2013-05-20 at the Wayback Machine 2007, page 4
  4. Brooks, R. A. "Planning is just a way of avoiding figuring out what to do next" Archived 2007-03-11 at the Wayback Machine , Technical report, MIT Artificial Intelligence Laboratory, 1987
  5. Takahashi, Y., and Asada, M., Behavior Acquisition by Multi-Layered Reinforcement Learning. In Proceedings of the 1999 IEEE International Conference on Systems, Man, and Cybernetics, pages 716-721
  6. Albus, J. S. A Reference Model Architecture for Intelligent Systems Design. Archived 2008-09-16 at the Wayback Machine In Antsaklis, P.J., Passino, K.M. (Eds.) (1993) An Introduction to Intelligent and Autonomous Control. Kluwer Academic Publishers, 1993, Chapter 2, pp27-56. ISBN   0-7923-9267-1
  7. Meystel, A. M., Albus, J.S., Intelligent Systems, John Wiley and Sons, New York, 2002, pp 30-31

Further reading