League of Legends in esports

Last updated

League of Legends in esports
2016 Summer NA LCS playoff stage.jpg
A League of Legends match at the 2016 Summer North American League Championship Series
Highest governing body Riot Games
First played2009
Characteristics
Type Esports
Equipment

League of Legends esports is the professional competition of the multiplayer online battle arena video game League of Legends . It is developed and published by Riot Games and was first released in 2009.

Contents

Professional tournaments began in 2011 with the Season 1 World Championship at DreamHack in Jönköping, Sweden. The latest major tournament was the 2024 Mid-Season Invitational.

Tournaments

League of Legends is one of the largest esports with various annual tournaments taking place worldwide. [1] In terms of esports professional gaming as of June 2016, League of Legends has had $29,203,916 USD in prize money, 4,083 Players, and 1,718 tournaments, compared to Dota 2's US$64,397,286 of prize money, 1,495 players, and 613 tournaments. [2]

World Championship

Seasons 1–3

The Season 1 World Championship was held at DreamHack in Sweden in June 2011 and had US$100,000 in prizes. The European team Fnatic defeated teams from Europe, the US, and Southeast Asia to win the tournament and received US$50,000 in prize money. [3] Over 1.6 million viewers watched the streamed broadcast of the event, with a peak of over 210,000 simultaneous viewers in one semi-final match. [4] After Season 1, Riot announced that US$5,000,000 would be paid out over Season 2. Of this amount, $2 million was to go to Riot's partners, including the IPL and other major esports associations. Another $2 million was to go to Riot's Season 2 qualifiers and championship. The final $1 million was to go to small organizers who apply to Riot to host League of Legends tournaments. [5]

After a series of network issues during the Season 2 World Playoffs that led to several matches being delayed, Riot revealed on October 13, 2012, that a special LAN-based client had been quickly developed, designed for use in tournament environments where the effects of lag and other network issues can be detrimental to the proper organization of an event. The LAN client was deployed for the first time during the first quarter-final and semi-final matches played following the rescheduled matches, and was in use during the finals. [6] On October 13, 2012, the Taipei Assassins (TPA) of Taiwan triumphed over Azubu Frost of South Korea in the Finals of Season 2 World Championship with a score of 3 to 1, and claimed the $1 million in prize money. [7]

SK Telecom T1 of South Korea won the World Championship in 2013. SK Telecom T1 at LoL World Championship 2013.jpg
SK Telecom T1 of South Korea won the World Championship in 2013.

In October 2013, Korean team SK Telecom T1 and Chinese team Royal Club competed at the Season 3 World Championship at the Staples Center in Los Angeles. SK Telecom T1 won the grand prize of $1 million, and Royal Club received $250,000. [8]

On July 11, 2013, Riot Games announced that the United States Citizenship and Immigration Services recognized League of Legends pro-players as professional athletes and that the P visa application process would be more simplified for them. [9] These changes allowed professional players to stay in the United States for up to five years. [10] Despite these reforms, there have still been a number of visa problems that have occurred for players in the LCS and other LoL tournaments entering the United States. [11] [12]

2014–2016

Silversmith Thomas Lyte was asked to craft the winner trophy for the 2014 games, having already created the Season Two World Championship Cup in 2012. Riot Games, which owns League of Legends, commissioned the Summoner's Cup and specified that it should weigh 70 pounds. However, the weight was later reduced as it was too heavy to be lifted in victory. [13]

The 2013 tournament had a grand prize of $1 million and attracted 32 million viewers online. [14] The 2014 and 2015 tournaments each gave out one of the largest total prize pools in esports history, at $2.3 million.[ citation needed ] The 2016 World Championship's total prize pool was over $5 million, with over $2 million going over to the winner of the tournament. In October 2015, SK Telecom T1 became the first-ever two-time World Champion when they defeated fellow Korean team KOO Tigers with a score of 3 to 1 in the best-of-five finals in Berlin, Germany. [15] [16] SK Telecom T1 repeated their feat in October 2016, defeating fellow Korean team Samsung Galaxy 3–2 in the 2016 World Championship. The 2016 tournament was also notable for introducing "Fan contributions" to the prize pool; a certain percentage of purchases from Riot's store over the preceding months of the tournament went to increasing the prizes for the 16 competing teams in the tournament. [17]

2017–2020

The 2017 tournament, hosted in China, also grew a considerable prize pool of roughly $5 million. Riot once again in 2017 decided to take profits from skin sales to increase the prize pool. [18] [19] The initial pool was $2 million and 250 thousand dollars, however, Championship Ashe, the new championship skin for 2017, sold well. 25% of Championship Ashe and ward sales allowed the prize pool to grow. 24 teams battled until only SK Telecom T1 and Samsung Galaxy were the last 2 teams standing. Samsung Galaxy won dominantly with a 3–0 against SK Telecom T1 in the Beijing National Stadium (Bird's Nest), allowing Samsung Galaxy to take home the 1st place prize pool of $1.8 million. [20] The 2018 tournament, hosted in South Korea, was the chance for Riot to continue to exceed expectations. Riot, as was tradition now, took 12.5% of Championship Kha'Zix and ward sales to increase the prize pool. [21] The other 12.5% was decided to be divided among all participating teams of the tournament. The prize pool rose compared from last year's $5 million to roughly $6.5 million. The finals were held in The Munhak Stadium in Incheon, where Fnatic faced off against Invictus Gaming Invictus Gaming would go on to 3–0 sweep Fnatic to take home the 1st place prize pool of $2.4 million. [22] This would be Invictus Gaming's first World Championship Win, and also the first time a Chinese Team would win a World Championship. The 2019 tournament, hosted in Europe, lead to another clean sweep match. FunPlus Phoenix, a team made in 2017 faced off and took a 3–0 victory from the well established European team, G2 Esports in AccorHotels Arena in Paris, France, winning roughly 800 thousand dollars from the prize pool. [23] [24]

The 2020 tournament began on September 25 in China, and the final was held in the Pudong Football Stadium on October 31. [25]

2021–present

The 2021 tournament was held from October 5 to November 6 in Reykjavík, Iceland, where all games were played offline without a live audience due to the impact of the COVID-19 pandemic. Originally the tournament was to be held again in China as a traditional Worlds. [26] The tournament was won by Edward Gaming, who defeated DWG KIA (Pronounced as Damwong KIA) in 5 games in the Final, denying DWG a second Worlds title in a row after they won in 2020. This was the last Worlds where teams from the CIS region, who qualified via the LCL, took part, as their 2022 season was suspended early on in the wake of the Russian invasion of Ukraine and didn't return, eventually merging into the LEC ecosystem as a regional league.

The 2022 tournament was held in the United States and Mexico, with the latter of whom hosting the play-in stage. [27] DRX, the LCK's 4 seed, would have a miraculous run through all stages of the tournament, easily topping their play-in group before winning Group C in a tiebreaker game with LEC side Rouge and proceeding to beat both defending champions Edward Gaming and Gen.G in the knockouts. The DRX team, led by Deft, would face a T1 side who was looking for their 4th title in the finals. DRX took T1 all the way to the fifth game in San Francisco and proceeded to win, making them the only team in the history of the World Championship to win the Summoner's Cup from the play-in stage. [28] In addition, this was the last Worlds where teams from the Oceania and Turkey regions, who qualified via the LCO and TCL respectively, took part; from 2023 on the top teams from the LCO would compete in the Pacific Championship Series playoffs with teams from Hong Kong/Taiwan/Macau/Southeast Asia (Excluding Vietnam) for spots in MSI and Worlds, while the TCL entered the LEC ecosystem as a regional league that qualified teams for EMEA Masters.

The 2023 tournament returned Worlds to South Korea and brought with it considerable changes to the format of the tournament. The play-in round became mostly a GSL-style double-elimination affair with two qualifying matches to decide who would make the main event, with one of the spots being decided by a Worlds Qualifying Series between the 4th seeds from the LCS and LEC, while the main event converted to a Swiss-system tournament similar to those found in the Counter-Strike Majors. As a result, all qualified teams from the LCK and LPL automatically made the Swiss stage, while only the LCS and LEC joined them in automatic spots with 3 apiece. [29] JD Gaming were heavy favorites to complete the elusive "Golden Road", which is when a team wins both the Spring and Summer splits of their league, plus MSI and Worlds, but were eliminated in the semi-finals. This time, T1 and Faker would get their fourth Summoner's Cup after sweeping Weibo Gaming in the finals 3 games to 0. [30] The finals would set the highest-ever single-game viewership record (Excluding Chinese viewers) with a peak of 6.4 million viewers. [31] Like with the LCO, this would be Japan and the LJL's last Worlds as a separate league, as they joined the PCS ecosystem in time for 2024, with the top LJL teams making the PCS playoffs.

Mid-Season Invitational

The Mid-Season Invitational (MSI) is an annual League of Legends tournament hosted by publisher Riot Games since 2015. It is the second most important international League of Legends tournament aside from the World Championship. [32] [33]

Regional leagues

On February 7, 2013, Riot Games created the League of Legends Championship Series (LCS), separate professional leagues for Europe and North America, where initially 8 teams would compete in a league structure similar to those found in other professional sports leagues (Particularly Liga MX and other Latin American association football leagues that have split seasons) with promotion and relegation with a second-tier Challengers Series; each LCS soon expanded to 10 teams to accommodate demand. In 2018, the NA LCS dropped promotion and relegation in favor of a franchising system similar to American professional sports leagues like the NFL; the European league followed suit in 2019. In late 2018, the European League of Legends Championship Series (EU LCS) was renamed to the League of Legends European Championship (LEC). The North American League of Legends Championship Series (NA LCS) also dropped "North American" from its name, [34] and was renamed to simply the League Championship Series ahead of the 2019 season.

Equivalent leagues, run by Riot and local publishers, also exist in other regions. This includes the Pro League (LPL) in China by Tencent, Champions Korea (LCK) in South Korea (Originally run by television channel Ongamenet (OGN) with its own group stage and knockout format before being run by Riot), the Pacific Championship Series (PCS) in Taiwan/Hong Kong/Macau/Southeast Asia and the Vietnam Championship Series (VCS) by Garena (With the Japan League (LJL) and the Circuit Oceania (LCO) by ESL Australia and Guinevere Capital as partnered leagues with the PCS that send their best teams to the PCS playoffs), the Campeonato Brasileiro (CBLOL) in Brazil and the Liga Latinoamérica (LLA) in Latin America. The Continental League (LCL) in the Commonwealth of Independent States and the Turkish Championship League (TCL) in Turkey were also separate leagues that qualified teams for major international events but have since become EMEA regional leagues within the LEC ecosystem, who qualify teams for EMEA Masters alongside other leagues from across Europe, the Middle East and Africa.

Related Research Articles

<span class="mw-page-title-main">T1 (esports)</span> South Korean esports team

T1 is a South Korean esports organization operated by T1 Entertainment & Sports, a joint venture between SK Telecom and Comcast Spectacor. The team that would become SKT T1 was originally founded in 2002 by StarCraft player Lim "BoxeR" Yo-hwan under the name Team Orion, which was later renamed to 4 Union in December 2003. In April 2004, South Korean wireless carrier SK Telecom began sponsoring the team, officially creating the team SK Telecom T1.

<i>League of Legends</i> World Championship Esports tournament

The League of Legends World Championship is the annual professional League of Legends world championship tournament hosted by Riot Games and is the culmination of each season. Teams compete for the champion title, the 44-pound (20-kilogram) Summoner's Cup, and a multi-million-dollar championship prize. In 2018, the final was watched by 99.6 million people, breaking 2017's final's viewer record. The tournament has been praised for its ceremonial performances, while receiving attention worldwide due to its dramatic and emotional nature.

xPeke Former professional player

Enrique Cedeño Martinez, better known by his in-game name xPeke, is a retired professional League of Legends player. He was the founder and owner of Origen, which competed in the LEC, the top level of professional League of Legends in Europe. Martinez is best known for his spell with Fnatic, with whom he has won three League of Legends Championship Series Europe titles and the Season 1 World Championship.

<i>League of Legends</i> Champions Korea Professional video game competition

League of Legends Champions Korea (LCK) is the primary competition for League of Legends esports in South Korea. Contested by ten teams, the league runs two seasons per year and serves as a direct route to qualification for the annual League of Legends World Championship. The LCK is administered in cooperation between Riot Games and KeSPA.

<i>League of Legends</i> EMEA Championship Professional League of Legends esports league

The League of Legends EMEA Championship (LEC) is the professional League of Legends esports league run by Riot Games in the EMEA region, in which ten teams compete. Each annual season of play is divided into three splits, winter, spring and summer, all consisting of three weeks of round-robin tournament play, which then conclude with play-off tournaments between the top six teams. At the end of the season, the top performing teams qualify for the annual League of Legends World Championship. The LEC represents the highest level of League of Legends play in the EMEA.

<span class="mw-page-title-main">Huni (gamer)</span> South Korean League of Legends player

Heo Seung-hoon, better known as Huni, is a South Korean former professional League of Legends player. He is currently an analyst for Riot Games in LCK.

2016 <i>League of Legends</i> World Championship Video game championship

The 2016 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends. It was the sixth iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. It was held from September 29 to October 29, 2016, in cities across the United States. Sixteen teams qualified for the tournament based on their placement in regional circuits such as those in North America, Europe, South Korea, and China. The tournament's group stage was held at the Bill Graham Civic Auditorium in San Francisco, the quarterfinals at The Chicago Theater in Chicago, and the semifinals at Madison Square Garden in New York City. The final was held in front of a crowd of nearly 20,000 fans at the Staples Center in Los Angeles. Russian-German DJ Zedd made an exclusive song for the tournament titled "Ignite" which became available for streaming viewing on the game's official YouTube channel.

<span class="mw-page-title-main">Mid-Season Invitational</span> Annual League of Legends tournament

The Mid-Season Invitational (MSI) is an annual League of Legends international tournament hosted by Riot Games in the middle of years, since 2015. It is the second most important international League of Legends tournament aside from the World Championship.

<span class="mw-page-title-main">Rekkles</span> Professional League of Legends player (born 1996)

Carl Martin Erik Larsson, better known as Rekkles, is a Swedish professional League of Legends player for T1 Esports Academy. He has played for Fnatic, Alliance, G2 Esports and Karmine Corp.

<span class="mw-page-title-main">Impact (gamer)</span> South Korean League of Legends player

Jeong Eon-yeong, better known as Impact, is a South Korean League of Legends player for Team Liquid of the League of Legends Championship Series (LCS). Impact won the Season 3 League of Legends World Championship as a member of SK Telecom T1 K. He played for both Team Impulse and NRG Esports in the LCS, before transferring to Cloud9 in May 2016. Impact left Cloud9 after the 2017 season and joined Team Liquid, where he won four LCS titles before departing the team for Evil Geniuses after the end of the 2020 season.

<span class="mw-page-title-main">Trick (gamer)</span>

Kim Gang-yun, better known by his in-game name Trick, is a South Korean retired professional League of Legends player. He won the 2016 Spring EU LCS and 2016 Summer EU LCS while on G2 Esports; in the latter he earned the split MVP award. He also competed with FC Schalke 04 Esports and SK Gaming of the League of Legends European Championship (LEC).

<span class="mw-page-title-main">Perkz</span> Croatian professional League of Legends player

Luka Perković, better known as Perkz, is a Croatian professional League of Legends player.

<span class="mw-page-title-main">Wunder (gamer)</span> Danish professional League of Legends player

Martin Nordahl Hansen, better known as Wunder, is a Danish professional League of Legends player. He began playing in the League of Legends European Championship (LEC) with Splyce in 2016. After two seasons with the team, he signed with G2 Esports. In his four years with the team, he won four consecutive LEC titles, was a five-time LEC All-Pro, won the 2019 Mid-Season Invitational, and was a finalist at the 2019 League of Legends World Championship. He was transferred to Fnatic prior to the start of the 2022 LEC season.

2017 <i>League of Legends</i> World Championship Esports tournament

The 2017 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends. It was the seventh iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. It was held from September 23 – November 4, 2017, in cities across China. Twenty four teams qualified for the tournament based on their placement in regional circuits such as those in North America, Europe, South Korea, and China, with twelve of those teams having to reach the group stage via a play-in round.

<span class="mw-page-title-main">Hans Sama</span> French League of Legends player

Steven Liv, better known as Hans Sama, is a French professional League of Legends player for G2 Esports. Liv has previously played for Team Liquid in the League of Legends Championship Series (LCS), as well as Rogue and Misfits in the League of Legends EMEA Championship (LEC).

2022 <i>League of Legends</i> World Championship 12th competition of the League of Legends World Championship

The 2022 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends. It was the twelfth iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. The tournament was held from September 29 to November 5 in Mexico and the United States. Twenty-four teams from 11 regions qualified for the tournament based on their placement in regional circuits such as those in China, Europe, North America, South Korea, Taiwan/Hong Kong/Macau/Southeast Asia and Vietnam, with twelve of those teams having to reach the main event via a play-in stage.

<span class="mw-page-title-main">2023 Mid-Season Invitational</span> League of Legends esports tournament

The 2023 Mid-Season Invitational was the eighth Mid-Season Invitational (MSI), a Riot Games-organised tournament for League of Legends, a multiplayer online battle arena video game. The tournament was the culmination of the 2023 Spring Split and the first interregional competition of Season 13.

The 2023 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends. It was the thirteenth iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. The tournament began in South Korea on October 10 until November 19. Twenty-two teams from nine regions qualified for the tournament based on their placement in regional circuits; defending champions DRX failed to do so after losing to Dplus KIA in the 2023 LCK Regional Finals. JD Gaming were in contention to become the first team to complete the "Golden Road", but lost to eventual champions T1 in the semifinals of the knockout stage.

2022 <i>League of Legends</i> World Championship final League of Legends esports series

The 2022 League of Legends World Championship Final was a League of Legends (LoL) esports series between T1 and DRX on 5 November 2022 at the Chase Center in San Francisco, California, United States. It marked the twelfth final of a LoL World Championship. Both T1 and DRX were two of four representatives from the League of Legends Champions Korea (LCK) at the tournament, the others being Gen.G and DWG KIA. It was T1's first appearance in the final since the 2017 edition and the first time a play-in team made a tournament run to the final, with DRX starting their tournament from the play-in stage as the LCK's fourth seed, barely qualifying through the regional qualifiers.

<span class="mw-page-title-main">2024 Mid-Season Invitational</span> League of Legends esports tournament

The 2024 Mid-Season Invitational was the ninth Mid-Season Invitational (MSI), a Riot Games-organised tournament for League of Legends, a multiplayer online battle arena video game. The tournament was hosted in Chengdu, China, from May 1 to 19, 2024. All stages of the tournament were played at the Chengdu Financial City Performing Arts Center.

References

  1. Segal, David (October 10, 2014). "Behind League of Legends, E-Sports's Main Attraction". New York Times .
  2. "How Videogames Became a Sport, and Why They're Here to Stay (Hint: Money!)". Techvibes.
  3. Fnatic hxd Harry Wiggett (June 20, 2011). "FnaticMSI.LoL are DHS Champions! Winning $50,000". FNATIC.com. Archived from the original on July 1, 2011. Retrieved December 7, 2011.
  4. John Funk (June 23, 2011). "The Escapist : News : League of Legends Championship Draws 1.69 Million Viewers". The Escapist . Retrieved December 7, 2011.
  5. "League of Legends Season 2". Archived from the original on January 15, 2012. Retrieved December 31, 2011.
  6. "Riot announces LAN client for Season 2 Finals". GameSpot. Retrieved October 13, 2012.
  7. "Taipei Assassins triumph in 'League of Legends' world finals" . Retrieved October 14, 2012.
  8. Farokhmanesh, Megan (October 5, 2013). "League of Legends 2013 World Championship winner crowned". Polygon. Retrieved February 2, 2014.
  9. "League of Legends". GameSpot. Retrieved January 4, 2015.
  10. "Forms". Uscis.gov. Retrieved January 4, 2015.
  11. "Marcel 'dexter1' Feldkamp's Visa cancelled, CLG left without a starting jungler". Archived from the original on 2015-05-02. Retrieved 2017-07-28.
  12. "theScore eSports". thescoreesports.com.
  13. "Behind League of Legends, E-Sports's Main Attraction". The New York Times. October 12, 2014 via New York Times.
  14. Makuch, Eddie. "32 million people watched League of Legends Season 3 World Championships". Gamespot. CBS Interactive. Retrieved July 21, 2014.
  15. "SKT rises above KOO Tigers 3-1 to become the 2015 World Champion". Riot Games. October 31, 2015. Archived from the original on November 9, 2015. Retrieved July 28, 2017.
  16. Philip Kollar. "SK Telecom T1 becomes first two-time League of Legends world championship team". Polygon.
  17. Riot Magus; Riot Bradmore (28 October 2016). "Update: Fan Contributions to Worlds Prize Pool". League of Legends. Retrieved 4 November 2016.
  18. Mickunas, Aaron (2017-05-15). "Fans have contributed a staggering $1.4 million to the MSI prize pool". Dot Esports. Retrieved 2022-05-06.
  19. Mickunas, Aaron (2017-09-18). "Riot will match 25 percent of Championship Ashe sales and donate it to charity". Dot Esports. Retrieved 2022-05-06.
  20. Goslin, Austen (2017-11-04). "Samsung Galaxy wins the 2017 League of Legends World Championships". The Rift Herald. Retrieved 2022-05-06.
  21. Goslin, Austen (2018-12-11). "The 2018 League of Legends World Finals had nearly 100 million viewers". The Rift Herald. Retrieved 2022-05-06.
  22. "iG sweeps Fnatic to win Worlds 2018". ESPN.com. 2018-11-03. Retrieved 2022-05-06.
  23. "FunPlus Phoenix sweep G2 Esports to win League of Legends world championship". ESPN.com. 2019-11-10. Retrieved 2022-05-06.
  24. "FunPlus Phoenix share picks for 2019 World Champion skins". WIN.gg. Retrieved 2022-05-06.
  25. Martinello, Eva (2020-10-10). "Worlds 2020 finals to welcome over 6,000 attendees in Pudong Stadium with free seats". Dot Esports. Retrieved 2022-05-06.
  26. "Worlds 2021 Location and Format Announcement". LoL Esports. Riot Games. 2022-09-09. Retrieved 2022-06-27.
  27. "League of Legends Worlds 2022 Dates and Seeding". lolesports.com. Retrieved July 22, 2022.
  28. Liao, Shannon (November 5, 2022). "DRX beats T1 to win 2022 League of Legends World Championship". Washington Post. Retrieved November 6, 2022.
  29. Tyler Esguerra (September 14, 2023). "LoL Worlds 2023: How does the Swiss-style format work?". Dot Esports. Retrieved October 23, 2023.
  30. "Korea's T1 win record fourth League of Legends world title". The Korea Times. November 19, 2023. Retrieved November 20, 2023.
  31. Tom Daniels (November 20, 2023). "League of Legends World Championship 2023 breaks esports viewership record". Esports Insider. Retrieved November 21, 2023.
  32. Erzberger, Tyler (May 2, 2016). "The Mid-Season Invitational Power Rankings". ESPN . ESPN Inc. Retrieved May 11, 2016.
  33. Lingle, Samuel (May 4, 2016). "League Midseason Invitational day one recap". The Daily Dot . Archived from the original on October 10, 2016. Retrieved May 11, 2016.
  34. Goslin, Austen (December 13, 2018). "The NA LCS is changing its name and returning on Jan. 26 2019". The Rift Herald. Retrieved December 14, 2018.