List of years in video games

Last updated

This is a chronological list of years in video games that indexes the years in video games pages. Years are annotated with significant events in the history of video games.

Contents

1970s

1980s

1990s

2000s

2010s

2020s

See also

Related Research Articles

<span class="mw-page-title-main">Platformer</span> Video game genre

A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.

<span class="mw-page-title-main">History of video games</span>

The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.

<span class="mw-page-title-main">Shigeru Miyamoto</span> Japanese video game designer (born 1952)

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.

<span class="mw-page-title-main">Gunpei Yokoi</span> Japanese video game designer (1941–1997)

Gunpei Yokoi, sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises such as Metroid and Kid Icarus.

The year 2002 in video games saw the release of many sequels and prequels in video games, such as Madden NFL 2003, NBA Live 2003, NBA 2K3, Tony Hawk's Pro Skater 4, WWE SmackDown! Shut Your Mouth, Final Fantasy XI, Grand Theft Auto: Vice City, Jet Set Radio Future, Metroid Prime, Onimusha 2, Pokémon Ruby and Sapphire, Pro Evolution Soccer 2, Resident Evil and Zero, Super Mario Sunshine,The Elder Scrolls III: Morrowind, and The Legend of Zelda: The Wind Waker, along with new titles and franchises such as Battlefield, Dungeon Siege, Kingdom Hearts, Mafia, Ratchet & Clank, Sly Cooper, SOCOM, and Splinter Cell. The year's best-selling video game was Grand Theft Auto: Vice City for the PlayStation 2, while the year's most critically acclaimed titles were Metroid Prime and The Legend of Zelda: The Wind Waker for the GameCube.

This is a list of all video game lists, sorted by varying classifications.

A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually takes place using a handheld device connected to the console, called a controller. The controller generally contains several buttons and directional controls such as analogue joysticks, each of which has been assigned a purpose for interacting with and controlling the images on the screen. The display, speakers, console, and controls of a console can also be incorporated into one small object known as a handheld game.

In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine. Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive and the Super Nintendo. Cartridge-based handheld game consoles became prominent during this time, such as the Nintendo Game Boy, Atari Lynx, Sega Game Gear and TurboExpress.

The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.

In the history of video games, the sixth generation era is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, the GameCube on September 14, 2001 and the Xbox on November 15, 2001, respectively. On March 31, 2001, the Dreamcast was among the first to be discontinued. Xbox in 2006, GameCube in 2007 and PlayStation 2 was the last, in January 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360.

<span class="mw-page-title-main">Third generation of video game consoles</span> Gaming devices from 1983 to 1990

In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo and the Milton Bradley Microvision that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation.

The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles.

2001 saw many sequels and prequels in video games, such as Madden NFL 2002, NBA Live 2002, NBA 2K2, WWF Smackdown! Just Bring It, Capcom vs. SNK 2,Dead or Alive 3, Final Fantasy X, Gran Turismo 3: A-Spec, Grand Theft Auto III, Metal Gear Solid 2: Sons of Liberty, Myst III: Exile, Crazy Taxi 2, SSX Tricky, Super Smash Bros. Melee, Sonic Adventure 2, Tony Hawk's Pro Skater 3, and Virtua Fighter 4. New intellectual properties include Ace Attorney, Advance Wars,Animal Crossing, Burnout, Gothic, Black & White, Devil May Cry, Fatal Frame, Ghost Recon,Halo, Jak and Daxter, Max Payne, Oni, Onimusha: Warlords, Operation Flashpoint, Pikmin, Pro Evolution Soccer, Red Faction, Serious Sam, and Tropico.

<span class="mw-page-title-main">Analog stick</span> Input device for a video game controller

An analog stick, also known as control stick, joystick or thumbstick, is an input device for a controller that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement, analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games.

<span class="mw-page-title-main">History of Nintendo</span>

The history of Nintendo is from 1889 to the present, starting as a playing-card company to eventually becoming a multinational video game conglomerate. It has always remained headquartered in Kyoto, Japan.

The 2000s was the fourth decade of the video game industry. It was a decade that was primarily dominated by Sony, Nintendo, newcomer Microsoft, and their respective systems. Sega, being Nintendo's main rival in the 1980s and 1990s, left the console market in 2002 in favor of returning to third-party development, as they once were. Overall the decade saw the last of the low resolution three-dimensional polygons of the 1990s with the emergence of high definition games, and often focused on developing immersive and interactive environments, implementing realistic physics, and improving artificial intelligence. The sixth and seventh generation of video game consoles went on sale, including the Dreamcast, PlayStation 2, Xbox, GameCube, Xbox 360, PlayStation 3, Wii, Game Boy Advance, Nintendo DS and PlayStation Portable. Notable games released in the 2000s included Half-Life 2, Wii Sports, Grand Theft Auto III, BioShock, The Sims, Metroid Prime, Burnout 3: Takedown,Tony Hawk's Pro Skater 2, Resident Evil 4, The Legend of Zelda: The Wind Waker, Shadow of the Colossus,Grand Theft Auto: Vice City, Star Wars: Knights of the Old Republic, LittleBigPlanet, The Elder Scrolls III: Morrowind,World of Warcraft, Final Fantasy X, Perfect Dark, God of War, Left 4 Dead, Batman: Arkham Asylum, Counter-Strike, Prince of Persia: The Sands of Time,Diablo II, Pokémon Ruby and Sapphire, The Elder Scrolls IV: Oblivion,Super Smash Bros. Melee, Grand Theft Auto: San Andreas, Gears of War, Max Payne, Pokémon Diamond and Pearl,Super Mario Galaxy, Halo: Combat Evolved, Tony Hawk´s Pro Skater 3, Guitar Hero, Devil May Cry, Jak and Daxter: The Precursor Legacy, Ratchet & Clank, Sly Cooper and the Thievius Raccoonus,Hitman: Blood Money, Grand Theft Auto IV, Halo 2, The Legend of Zelda: Twilight Princess, Metal Gear Solid 2: Sons of Liberty, Fallout 3, Super Mario Sunshine, Rock Band, Beyond Good & Evil,Portal, Ico, Jet Set Radio, Silent Hill 2, Psychonauts, Uncharted 2: Among Thieves,Halo 3, and Call of Duty 4: Modern Warfare.

<span class="mw-page-title-main">Nintendo video game consoles</span> Overview of the various video game consoles released by Nintendo

The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.

The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade business with giants like Atari still dominating the American market since the late-1970s. Another, the rising influence of the home computer, and a lack of quality in the games themselves led to an implosion of the video game market that nearly destroyed the industry in North America. It took home consoles years to recover from the crash, but Nintendo filled in the void with its Nintendo Entertainment System, reviving interest in consoles. Up until this point, most investors believed video games to be a fad that has since passed. In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with the more advanced graphics of the PC, and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two-decades. Other consoles releases in the decade included the Intellivision, TurboGrafx-16 and Sega Genesis. Notable games of the 1980s included Super Mario Bros, Duck Hunt, Metroid, Elite, SimCity, Galaga,Pitfall!, Frogger, Mike Tyson's Punch-Out!!, Defender, Mega Man 2, The Legend of Zelda, Castlevania, Ghosts 'n Goblins, Super Mario Bros. 2, Bubble Bobble, Double Dragon,Final Fight, Ninja Gaiden,Tetris, Adventure, Joust, Robotron: 2084, Pac-Man, Dig Dug, Arkanoid,Populous, R-Type, Contra, Donkey Kong, Centipede, Super Mario Bros. 3, Prince of Persia, Sid Meier's Pirates!, Where in the World Is Carmen Sandiego?,Gauntlet, Dragon's Lair, Golden Axe, Ms. Pac-Man, Out Run, Dungeon Master,Final Fantasy, Altered Beast, Shinobi, Lode Runner, Battlezone,Dragon Quest, Ultima IV: Quest of the Avatar, and Marble Madness.

<span class="mw-page-title-main">Video games in Japan</span> Overview of video games in Japan

Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Taito, Bandai Namco Entertainment, Capcom, Square Enix, Konami, NEC, SNK, and formerly Sony Computer Entertainment. Japan is currently the third largest video game market in the world after China and the United States.

In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.

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