Mad Bodies

Last updated
Mad Bodies
Mad Bodies cover art.jpg
Developer(s) FORCE Design
Publisher(s) FORCE Design
Programmer(s) Scott Walters
Artist(s) Terance Williams
Writer(s) Kim Love-Hall
Composer(s) Aki Nordman
Steve Scavone
Platform(s) Atari Jaguar
Release
  • WW: 2 May 2009
Genre(s) Breakout, vertically scrolling shooter
Mode(s) Single-player

Mad Bodies is a homebrew Breakout-style/shoot 'em up video game developed and published by FORCE Design exclusively for the Atari Jaguar on May 2, 2009. [1] It is the first and only title to be released for the platform as of date by FORCE Design.

Contents

In Mad Bodies, the player takes control of the "ETHunter" space crew in an attempt to stop an entity known as The Graphics Man, who fused reality with his mind to reign supreme, by entering the Dark Knight Games tournament co-hosted by Dave Vaporware. Originally intended for the Atari Jaguar CD add-on, the game was developed over the course of more than six years. It received positive reception for its presentation and originality, however, it was criticized for its high difficulty.

Gameplay

Gameplay screenshot, showcasing a fully powered-up paddle fighting against the first boss. JAG Mad Bodies.png
Gameplay screenshot, showcasing a fully powered-up paddle fighting against the first boss.

Mad Bodies is a Breakout -style vertically scrolling shooter game that heavily borrows elements from Gottlieb's Mad Planets , where the player controls the "ETHunter" space vessel as a paddle in order to either ricochet the planetoids (which act as balls) back and forth or destroy them by manually aiming the paddle's reticle to the target and shoot against them as the main objective across ten rounds, with each one increasing in difficulty as the player progress further on the game. [2] In addition with the planetoids, the player must also shoot against incoming enemies from the top of the screen, which come as a group of five ships, but there are occasions where they only come as a group of three instead and are capable of shooting at the player's paddle, while more enemy types are introduced in later rounds.

Managing to successfully destroy a group of enemies will increase the player's score five times than normal. [2] The paddle can only withstand five hits from enemy fire and it deteriorates as well if the player fails to rebound the planetoids or by crashing against enemy ships. However, if the paddle collides with a meteor, the player instantly loses a stock of their lives and once all lives are lost, the game is over, though the player has the option of continuing before the timer reaches zero and they will be mocked by the character at the continue screen depending on how long it takes to keep playing. The game will also rank the player at the high-score screen depending on how many continues were used during gameplay. After every 3000 points, an extra life is granted. [2]

When reaching the third round, stranded astronauts and satellites are introduced and the former must be picked up with the edge of the paddle's reticle to rescue them. [2] Gathering enough astronauts with the reticle and delivering them to the satellites will give the player a power-up item that is picked up by either with the paddle itself or by shooting at it, granting the ability to launch the paddle as a slingshot. However, if the player keeps gathering enough astronauts but does not deliver them to the satellites will increase the paddle's firepower and when powered up, it will grant the ability to shoot lasers. Powering up is also the only way to restore the paddle back to normal but if the player touches the astronauts with the paddle, however, they will be pushed off-screen. At the end of the fifth and tenth rounds, a boss is introduced and the player must rebound their orange projectiles two times in a row to turn them purple in order to deal damage at the boss, while their pattern becomes more erratic as they take more damage during the fight.

Development and release

Mad Bodies was conceived and developed by a small team at FORCE Design, an American company founded in 1998 by college graduate and freelance artist Terance Williams a year before Hasbro Interactive released the patents and rights to the Atari Jaguar into public domain in 1999 by declaring it as an open platform and opening the doors for homebrew development as a result, becoming one of the few independent developers committed to the Jaguar at the time. [3] [4] [5] [6] [7] However, Williams stated in an online interview that FORCE Design was formed earlier in 1995. [8] [9] [10] The game was jointly programmed by Scott Walters and Terance, who also created the hand-drawn graphics and worked as the project's sole level designer, in addition of creating the sound effects. [2] The music was composed by Aki Nordman, with assistance from both Terance and 3D Stooges Software Studios CEO Steven Scavone. [2] [11] The title was originally intended to be released for the Atari Jaguar CD add-on, but the plan was abandoned during development in 2004 and the game was instead published on the cartridge format. [12] [13] Development lasted between six and eight years. [14] [15] [16] [17]

Mad Bodies was first showcased across various events such as Midwest Gaming Classic in 2003. [18] It was later displayed and playable to the public at the JagFest booth during the Cleveland Classic Console and Arcade Gaming Show in 2004, albeit in an early state of completion. [19] [20] The game was officially released on May 2, 2009 as a limited run for US$79.99 and came packaged in a clamshell case, [1] although a one-of-a-kind packaging mimicking an officially licensed Jaguar release does exists in the hands of a video game collector. [21] Prior to its launch, it received a teaser trailer featuring extremely rough hand-drawn artwork. [11] [22] [23] The title received coverage from gaming news websites such as Kotaku and The Escapist for being on a console deemed as a commercial failure. [14] [15] [16] [17] After release, the game has been showcased at Jaguar-dedicated festivals such as E-JagFest. [24]

Reception

Mad Bodies received positive reception from the few video game-dedicated outlets that reviewed the game when it launched, due to being released long after the system was discontinued. [26] Classic Video Gamer Magazine's Mike Pittaro praised the presentation, visuals, music and originality, though he criticized the game's high difficulty but remarked that "MB is a frustrating experience that delivers, without a doubt, endless hours of gameplay". [25] Thumbpad also gave a positive review to the game in their May 29, 2009 podcast and gave it a two thumbs-up rating. [27] In contrast, Peter G. of Video Game Trader magazine commended the music but criticized its gameplay for being confusing. [12]

Legacy

Mad Bodies remains the only completed and shipped title by FORCE Design as of date and was part from one of the many projects in development by the group for the Jaguar platform and possibly for other systems, as the company has more titles planned to be released; CRAZE (a multidirectional shooter similar to Berzerk and its sequel), Legion Force Jidai: The Next Era! (a Metal Slug -inspired run and gun project), [9] [10] Gp Earth GOD's Troopers (a shoot 'em up in vein of Gorf ), [28] Battle Puzzler! (a tile-matching puzzle fighting game akin to Super Puzzle Fighter II Turbo ), a sports game called Black Jag: Hyper Power League and a Q*bert -esque action-puzzle game project titled MightyFrog, among others that remain in development hell. [29] [30] [31] Some of them have received updates in the form of image/video previews, [32] [33] [34] [35] [36] while others had a demo released or showcased to the public. [30] [37]

Related Research Articles

<i>Robotron: 2084</i> 1982 video game

Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.

<i>Tempest 2000</i> 1994 video game

Tempest 2000 is a tube shooter video game originally developed by Llamasoft and published by Atari Corporation for the Atari Jaguar in North America on 13 April, 1994. It was released in Europe on 27 June and in Japan on 15 December of the same year, with the Japanese release being published by Mumin Corporation. Part of Atari Corp.'s 2000 series, it is a remake by Jeff Minter of Dave Theurer's 1981 arcade game Tempest, which used Atari's QuadraScan vector color display technology.

<i>I-War</i> (1995 video game) 1995 video game

I-War is a shooter video game developed by Imagitec Design and published by Atari Corporation exclusively for the Atari Jaguar in North America and Europe on December 15, 1995. It was the last title developed by Imagitec for the Jaguar before the company ended their relationship with Atari Corp., who would discontinue the platform in April 1996.

<i>Alien vs Predator</i> (Atari Jaguar game) 1994 video game

Alien vs Predator is a 1994 first-person shooter developed by Rebellion Developments and published by Atari Corporation for the Atari Jaguar. It was also distributed in Japan by Mumin Corporation, where it became a pack-in game for the console. It is the first entry in the Alien vs. Predator franchise developed by Rebellion. Taking place in a simulation depicting the fall of the Golgotha training base camp, the game offers three playable scenarios: Alien, Predator, or a human of the Colonial Marines. The player is presented with a series of interconnected sublevels and ships to progress through. Each character has different objectives, abilities, weapons, and disadvantages.

<i>Mad Dog McCree</i> 1990 Western-themed arcade video game

Mad Dog McCree is the first live-action laserdisc video game released by American Laser Games. It originally appeared as an arcade game in 1990.

<i>Soulstar</i> 1994 video game

Soulstar is a hybrid rail shooter/third-person shooter video game developed and originally published by Core Design for the Sega CD in North America in September 1994, Europe in October by Core Design, and later in Japan by Victor Entertainment on December 22.

<i>Defender 2000</i> 1995 video game

Defender 2000 is a side-scrolling shoot 'em up video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar on December 1995. Part of Atari Corp.'s 2000 series, it is a remake by Jeff Minter of Eugene Jarvis and Larry DeMar's 1981 arcade game Defender, which drew inspiration from Space Invaders and Asteroids.

<i>Iron Soldier</i> 1994 video game

Iron Soldier is an open world first-person mecha simulation video game developed by Eclipse Software Design and published by Atari Corporation for the Atari Jaguar in North America and Europe on December 22, 1994, then in Europe in January 1995 and later in Japan on March 24 of the same year, where it was instead published by Mumin Corporation. The first installment in the eponymous franchise, the game is set in a dystopian future where industries and machinery has overrun most of the surface on Earth, as players assume the role of a resistance member taking control of the titular mech in an attempt to overthrow the dictatorship of Iron Fist Corporation, who have conquered the world through usage of military force.

<i>Battlemorph</i> 1995 video game

Battlemorph is a 1995 shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation for the Atari Jaguar CD. It is the sequel to Cybermorph (1993), a pack-in game for the Atari Jaguar. Taking place 30 years after the events of the original game, the player pilots the morphing infiltration fighter War Griffon in an extermination mission against the Pernitia empire, which plans to launch a full-scale invasion to eradicate humanity and take over the galaxy after being pushed back to their home planet. The player is tasked with various objectives, while fighting against enemies and bosses, across eight galaxy clusters in order to liberate them from control of the empire.

<i>Thea Realm Fighters</i> Video game

Thea Realm Fighters (TRF) is an unreleased fighting game that was in development by High Voltage Software and planned to be published by Atari Corporation on a scheduled October 1995 release date exclusively for both the Atari Jaguar and the Atari Jaguar CD add-on.

<i>Bubsy in Fractured Furry Tales</i> 1994 platform video game

Bubsy in: Fractured Furry Tales is a platform video game developed by Imagitec Design and published by Atari Corporation for the Atari Jaguar in North America on December 1994, and Europe in January 1995. The third entry in the Bubsy series, the plot follows the titular character, who ventures through a realm of fairy tales to restore order and protect children all over the world from creatures and antagonists of corrupted fairy tales, which appeared after Mother Goose was captured by Hansel and Gretel.

<i>BattleWheels</i> 1993 video game

BattleWheels is a 1993 first-person vehicular combat video game developed by Beyond Games and published by Atari Corporation in North America and Europe exclusively for the Atari Lynx. The first project to be created by Beyond Games, the game takes place in a dystopian future where civilization has been reduced to a Mad Max-inspired landscape and players take the wheel of heavily armed and armored cars called Hi-Tech in order to compete against either computer-controlled opponents or other human players using the Lynx's ComLynx system in matches set across multiple post-apocalyptic locations.

<i>AirCars</i> 1997 video game

AirCars is a 1997 shooter video game developed by MidNite Entertainment Group Inc., published in North America by ICD and in France by La Terre du Milieu for the Atari Jaguar. It was one of the last officially licensed releases for the platform. The game follows a government pilot controlling an aircar to stop the E.B.N.E.R.S. organization, which plans to dominate a post-apocalyptic world left by a nuclear holocaust. The player fights against enemies and bosses, while shooting down key targets across 32 missions set on various locations. Two players can also play the main campaign or up to eight players can participate in a deathmatch mode.

<i>Breakout 2000</i> 1996 video game

Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. Part of the 2000 series by Atari Corporation, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. It modifies the gameplay of the original game, introducing a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer.

<i>Blue Lightning</i> (1995 video game) 1995 video game

Blue Lightning is a 1995 combat flight simulator video game developed by Attention to Detail and published by Atari Corporation for the Atari Jaguar CD. It is a remake of Epyx's 1989 Atari Lynx title of the same name, and one of the pack-in games for the Jaguar CD. In the game, the player assume the role of a rookie fighter pilot from the Blue Lightning squadron, taking control of multiple military aircraft across various missions to stop general Drako, who betrayed the United Nations and gained power of military organizations through corruption to expand his organized crime empire all over the world.

<i>The Assassin</i> (cancelled video game) Video game

The Assassin is an unreleased action role-playing video game that was in development by American studio OMC Games and planned to be published under the company's Hellified Games label on a scheduled Q1 2000 release date for the Atari Jaguar CD. It was intended to be a prequel to Orb Of Bengazi, another title that was in development by OMC for the add-on.

<i>Zero 5</i> (Atari Jaguar game) 1997 video game

Zero 5 is a shooter video game developed by Caspian Software and published by Telegames exclusively for the Atari Jaguar on September 29, 1997. It is a remake of the 1994 Atari STe title of the same name and one of the last licensed releases to be published for the Jaguar after being discontinued in 1996 by Atari Corporation, who merged with JT Storage in a reverse takeover prior to its eventual launch.

<i>Zzyorxx II</i> Scrolling shooter video game

Zzyorxx II is an unreleased scrolling shooter video game that was in development and planned to be published by Virtual Xperience on a scheduled 1994 release date exclusively for the Atari Jaguar. It was one of the three projects Virtual Xperience had under development for the system that would never be finished and released to the public. In the game, players would have taken control of two distinct fighter crafts across five stages taking place on different time periods while fighting against an armada of enemies. Despite never receiving an official release to the public, a ROM image of an early build of Zzyorxx II was released online in 2018 at the AtariAge forum.

<i>Black Out!</i> 2012 video game

Black Out! is a 2012 puzzle homebrew video game developed and published by Stormworks Interactive for the Atari Jaguar and Atari Jaguar CD. It is the first and only title shipped currently by Stormworks Interactive. In the game, the player must turn off all the light bulbs in a 3x3 grid pattern with the lowest amount of moves possible across four stages comprising ten levels each. The player also has a pre-set move limit and a fixed time limit to solve the puzzle efficiently depending on the difficulty setting.

References

  1. 1 2 Smith, Jason. "Atari Jaguar Timeline". jaguarsector.com. Archived from the original on 2013-06-29. Retrieved 2020-01-06.
  2. 1 2 3 4 5 6 Mad Bodies game manual (Atari Jaguar, US)
  3. "The Atari Jaguar 64-Bit Multimedia Entertainment System". Atari Explorer. Archived from the original on 2017-12-24. Retrieved 2019-02-08.
  4. Henry, Dana (May 14, 1999). "Hasbro Interactive Releases Rights To The Atari Jaguar Hardware Platform". Atari Explorer. Archived from the original on 2004-08-18. Retrieved 2019-02-08.
  5. Goss, Patrick. "Redundant gadgets (Atari Jaguar entry)". Archived from the original on October 11, 2007. Retrieved 2019-02-08.
  6. Williams, Terance (22 May 2003). "Info". FORCE Design. Archived from the original on 27 April 2004. Retrieved 8 February 2019.
  7. Williams, Terance. "About me page". forcedesign. Archived from the original on 2018-09-02. Retrieved 2019-02-08.
  8. Anderson, Heath (1998). "Interview with Terance Williams (The Graphics Man)". thejagzone.com. Archived from the original on 2020-09-07. Retrieved 2019-03-22.
  9. 1 2 Donaldson, Chris (July 26, 2001). "Chewin' the fat with Force Design! - Use the Force Jagfan!". ataritimes.com. Archived from the original on 2018-03-20. Retrieved 2019-02-08.
  10. 1 2 Anderson, Heath (July 27, 2001). "FORCE Design's New Jag Games". thejagzone.com. Archived from the original on February 8, 2019. Retrieved February 8, 2019.
  11. 1 2 JagMod (May 2, 2009). "New Jaguar Game Released". Digital Press. Archived from the original on 2019-01-16. Retrieved 2019-02-08.
  12. 1 2 3 G., Peter (Winter 2009–2010). "Homebrew Reviews: Mad Bodies - For the Atari Jaguar". Video Game Trader Magazine. No. 14. Video Game Trader. p. 13.
  13. Williams, Terance (9 February 2004). "Mad Bodies - Coming Soon on Jaguar!". FORCE Design. Archived from the original on 5 April 2004. Retrieved 8 February 2019.
  14. 1 2 Caoili, Eric (May 5, 2009). "New Jaguar Game Announced: Mad Bodies". GameSetWatch . UBM plc. Archived from the original on 2019-01-15. Retrieved 2019-02-08.
  15. 1 2 Ashcraft, Brian (May 6, 2009). "Atari Jaguar Getting New Game This Year". Kotaku. Archived from the original on February 8, 2019. Retrieved February 8, 2019.
  16. 1 2 NG, Keane (May 6, 2009). "The Only Atari Jaguar Game of 2009". The Escapist. Archived from the original on 2018-12-08. Retrieved 2019-02-08.
  17. 1 2 Varias, Lambert (May 7, 2009). "Atari Jaguar Gets New Game: is It Still April 1st?". Technabob. Archived from the original on 2016-03-11. Retrieved 2019-02-08.
  18. Anderson, Heath (June 2, 2003). "Atari Jaguar/Lynx News - FORCE Design MAD BODIES at Midwest Classic". thejagzone.com. Archived from the original on January 24, 2017. Retrieved March 22, 2019.
  19. KevInBuffalo (August 26, 2013). Small Atari Jaguar JagFest at CCAG 2004 in Cleveland, Ohio. YouTube . Archived from the original on February 8, 2019.
  20. Digital_Dinos (2004). "CCAG Show Photos - 2004". ccagshow.com. Archived from the original on 2018-08-17. Retrieved 2019-02-08.
  21. "K3V - MVC 149S". videogamecollectors.com. March 22, 2005. Archived from the original on 2005-12-17. Retrieved 2019-03-03.
  22. KevInBuffalo (May 3, 2009). Atari Jaguar MAD BODIES crappy pre-release trailer. YouTube . Archived from the original on February 8, 2019.
  23. Crawley, Dan (April 25, 2013). "Consoles that won't die: The Atari Jaguar". VentureBeat. Archived from the original on 2017-07-01. Retrieved 2019-02-08.
  24. Baranski, Björn (April 3, 2015). "European Atari Jaguar Festival 2009". ejagfest.de. Archived from the original on February 8, 2019. Retrieved February 8, 2019.
  25. 1 2 Pittaro, Mike (September 2009). "Review - Mad Bodies" (PDF). Classic Video Gamer Magazine. No. 2. Neo-Media Publications. p. 30. Archived (PDF) from the original on 2016-03-05. Retrieved 2019-02-08.
  26. "Test: MadBodies". ReVival (in French). No. 40. ABCD Dire. Summer 2009.
  27. Rock, Oggie (21 May 2009). "Thumbpad Podcast Episode 4". thumbpad.com.au. Archived from the original on 24 October 2009. Retrieved 8 February 2019.
  28. "Left Overs - Hardcore Gaming Info We Couldn't Put Anywhere Else - The Jaguar Roars". GameGO!. Vol. 1, no. 1. Video Game Depot Corp. June 2001. p. 62.
  29. The Graphics Man (October 1, 2003). "FORCE Design Projects". AtariAge . Archived from the original on February 8, 2019. Retrieved February 8, 2019.
  30. 1 2 The Graphics Man (June 5, 2005). "New demo". AtariAge . Archived from the original on February 8, 2019. Retrieved February 8, 2019.
  31. "MightyFrog™ Official Homepage". forcedesign.us. Archived from the original on 2018-04-20. Retrieved 2019-02-08.
  32. "Front Page - Craze on its way!". Jaguar Front Page News. March 26, 2002. Archived from the original on May 17, 2007. Retrieved February 8, 2019.
  33. Dolce, Mike (May 19, 2002). "Preview - Gorf Pluz / Gorf 2K". Jaguar Front Page News. Archived from the original on April 9, 2007. Retrieved February 8, 2019.
  34. Terance Williams (March 11, 2018). E.G.T. (Earth God's Troopers) - Atari Jaguar. YouTube . Archived from the original on February 8, 2019. Retrieved February 8, 2019.
  35. Terance Williams (January 15, 2019). CRAZE -Atari Jaguar. YouTube . Archived from the original on February 8, 2019. Retrieved February 8, 2019.
  36. "Battle Puzzler - Atari Jaguar". jagmod.com. 2003. Archived from the original on 2016-01-14. Retrieved 2019-02-08.
  37. Baranski, Björn (March 25, 2015). "European Atari Jaguar Festival in 2001". ejagfest.de. Archived from the original on 2018-06-18. Retrieved 2019-02-08.