2010s in video games

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The 2010s was the fifth decade in the industry's history. The decade was notable for producing the first truly "3D" games and consoles,[ clarification needed ] introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles. The industry remained heavily dominated by the actions of Nintendo, Sony, and Microsoft. [1] The eighth generation of video game consoles was released, including the Wii U, PlayStation 4, Xbox One, Nintendo Switch, Nintendo 3DS, and PlayStation Vita. Notable games released in the decade included Minecraft , Fortnite , PUBG: Battlegrounds, Grand Theft Auto V , The Elder Scrolls V: Skyrim , The Last of Us , The Legend of Zelda: Breath of the Wild , The Witcher 3: Wild Hunt , Uncharted 4: A Thief's End , Red Dead Redemption, Marvel's Spider-Man, Dark Souls , Super Smash Bros. Ultimate , Batman: Arkham City , BioShock Infinite , Dishonored, Halo: Reach, Mass Effect 2 , Disco Elysium , Undertale , Overwatch, Super Mario Odyssey , Red Dead Redemption 2 , L.A. Noire, Bloodborne , Sekiro: Shadows Die Twice , Far Cry 3 , Destiny, StarCraft II: Wings of Liberty, The Walking Dead, Persona 5, Dragon Age: Inquisition, Portal 2, Diablo III, Horizon Zero Dawn, Journey, Shovel Knight, Metal Gear Solid V: The Phantom Pain, XCOM: Enemy Unknown, Super Mario Galaxy 2, Wolfenstein: The New Order, Death Stranding, Titanfall 2, Xenoblade Chronicles, Cuphead, Alien: Isolation, Fallout 4, and God of War .

Contents

Consoles of the 2010s

Seventh generation consoles (2005-2012)

Nintendo's Wii (2010) was the best selling console of the seventh generation, selling 924.00 million units. Wii-Console.png
Nintendo's Wii (2010) was the best selling console of the seventh generation, selling 924.00 million units.

The seventh generation of video game consoles entered the market in the mid-2000s with the release of the Xbox 360, PlayStation 3, and Wii. These three consoles dominated the video game scene throughout much of the early-2010s as well. Each console brought with them a new breakthrough in technology. The Xbox 360 offered games rendered natively at HD resolutions. In addition to HD games, Sony's PlayStation 3 featured a built in Blu-ray player. Nintendo, having opted out of the HD race, focused more on mobility and interaction. All three major consoles expanded their overall use by doubling as media centers, featuring Wi-Fi internet connectivity, and allowing the use of apps.

Regarding the handheld market, Nintendo's evolving DS series of handhelds and Sony's PlayStation Portable dominated the market throughout much of the late-2000s. The Nintendo DS introduced a dual screen, as well as touchscreen gaming. The PSP was Sony's first attempt at competing in the handheld market and featured multiple ports to other devices, improved graphics, and is known for being the first handheld video game device to use an optical disc format.

Eighth generation consoles (2012–present)

Nintendo Switch Nintendo-Switch-wJoyCons-BlRd-Standing-FL.jpg
Nintendo Switch

The seventh generation of video game consoles followed a longer than usual console cycle. [3] Nintendo was the first of the big three companies to announce their next generation console, doing so at E3 2011 with the unveiling of the Wii U, the successor to the Wii. [4] The Wii U was released in North America, Europe, Australia and New Zealand in November 2012 and in Japan the following month. [5] Reception to the console was mixed, with many reviewers criticising the limited choice of launch games available. [6]

Both Microsoft and Sony announced their offerings in the eighth generation in 2013. On May 21, just weeks before E3 2013, Microsoft revealed its "all-in-one entertainment device," the Xbox One. [7] Reaction among the press and gamers was mixed, with many gamers criticizing DRM-related restrictions and persistent internet requirements. [8] E3 in June saw Microsoft reveal a November launch date for the Xbox One [9] and Sony unveil its eighth generation console, the PlayStation 4. The PlayStation 4 received an enthusiastic response from the attendees after it was revealed it would lack DRM restrictions and online requirements and have a cheaper launch price than the Xbox One, [10] leading some commentators to declare Sony the winner of E3. [11] In the week following E3, Microsoft announced a reversal of its online and used games restrictions after substantial negative feedback. [12]

The eight generation was further elongated with the release of the PS4 Pro and the Xbox One X, both more-powerful variations of their predecessors capable of displaying video games in 4K resolution, as well as the Nintendo Switch, a hybrid portable-home video game console meant to replace the Wii U. The Wii U was discontinued following the release of the Switch in March 2017.

Handheld gaming in the eighth generation was dominated primarily by the Nintendo 3DS and the PlayStation Vita. The Nintendo 3DS is the first video game device to feature 3D gaming without the need for stereoscopic glasses. [13] Sony's Vita is the successor to the PSP. Both systems are backward compatible. Nvidia also announced its intention to market a handheld video game device. [14]

The eighth generation consoles were expected to face stiff competition from tablet and smartphone video game markets, [15] online services and dedicated consoles [16] based on cheap technology [17] and free-to-play games or low cost downloadable content [18] away from big budget blockbusters, [19] as well as an increased interest in independent games promoted by popular social networking sites. [20] [21]

History

Impact of the Great Recession on the video game industry

The financial crisis that struck in the late-2000s affected the video game industry. [22] [23] Many electronic gadgets, not just video games, were perceived to be a luxury item. [24] Also, market shifts towards mobile and casual gaming led to a dip in overall sales as well. [25]

New Dimensions

Following the release of James Cameron's long-awaited film, Avatar in 2009, utilizing stereoscopic 3D technology became a staple in the early 2010s in the production and services of television, as well as video games. [26] Nintendo released the first video game device to feature stereoscopic 3D visuals without the need for special glasses with the 3DS handheld.

In a related trend, Sony unveiled "dual-view" at E3 2011. Dual view technology provides the capability of playing multiplayer games on the same screen without splitting it by overlaying the two images on top of each other. [27]

Cloud-based and subscription gaming

Cloud gaming, or sometimes known as gaming on demand, is a technology in which the actual game and saved data is stored on a company's server, and users play the game over a stable internet connection. One major advantage to cloud gaming is the absence of a compact disc or cartridge required for use. [28] [29] In 2010, the OnLive gaming console debuted becoming the first console to exclusively feature cloud-based gaming. As the decade progressed, even some of the major players began to look into utilizing cloud gaming on their systems. [30] [31] In early 2012, it was the fastest-growing segment of the video game market. [32]

In 2013, Julie Uhrman began a Kickstarter campaign to raise funding for her cloud-based video game console, the Ouya. [33] The Ouya outdid their goal by raising over US$8.5 million, becoming that site's second-highest-earning project at the time. It operates with technology from Android, and features customization to the device's cover. [34]

During a press conference at the 2014 Consumer Electronics Show, Sony unveiled PlayStation Now, [35] a subscription-based streaming service that allows the PlayStation 4 to play previous console titles over the internet. As of February 2014, Now was in closed beta, but was planned to be released to the public later in the year. [36] Sony had recommended users to have at least a 5  Mbit/s internet connection speed for what they termed "good performance." [37]

Cloud gaming is expected, by many video game experts, to challenge the dominance of the major video game corporations, and may eventually lead to the decline of console gaming entirely. [38] [39] [40]

Tablet-based, smartphone, and social networking gaming

As transformative as the iPad was to the tablet PC industry, it also had a lasting effect on the video game world as well. Apple's high-resolution displays and mobile graphics processors set a high bar on graphical capabilities that rivaled some of the major handheld video game devices. [41] As of 2014, nearly half of the Top-25 paid applications on the iPad App Store were games. [42] Despite not having a controller, mobile devices and games continued to become a staple of the "casual gaming" market. [43]

Mobility

A video game is used during a physical therapy session at the Naval Health Clinic in Charleston. US Navy 090702-N-1783P-003 Hospital Corpsman 1st Class Guy Duke, left, and Electronics Technician 3rd Class Joshua Benedict demonstrate how the Physical therapy Department at Naval Health Clinic, Charleston use the Wii Fit's yoga.jpg
A video game is used during a physical therapy session at the Naval Health Clinic in Charleston.

Ever since Nintendo released the original Wii in 2006, mobility and interaction became a major focus to the video game world. It encouraged activity with gaming beyond the traditional controller, and expanded the market to include the elderly and those interested in physical therapy. [44] [45] [46] [47] Microsoft and Sony did not respond to Nintendo's motion sensor technology until 2010 when they released Kinect and PlayStation Move, respectively. The Kinect took further advantage of motion control by not requiring a controller at all. [48] [49] [50]

In September 2012, Yosh Engineering unveiled a new immersive motion capture, virtual reality program. [51] The YEI 3-Space Sensor product line featured allows for highly accurate body and head tracking giving the wearer full freedom of mobility in a realistic virtual environment. [52] Yosh Engineering showed that the technology was both adaptable to contemporary graphic requirements [53] and that the wearer has a freedom to move about through 3D space.

In 2013, a Houston-based upstart named Virtuix began a Kickstarter campaign to develop the Omni, an omnidirectional treadmill that has potential applications for video games. Such a device, if ever released to the public, would allow a player to walk naturally in the virtual environment of a game. [54]

Growing Popularity of Let's Play videos

The decade also saw the growing popularity of Let's Play videos on YouTube and Twitch, where viewers could watch streamers play through games. The YouTube channels of notable streamers such as PewDiePie, who became the first person to reach 10 billion views in 2015, [55] were among the most-subscribed of the decade.

Violence debate is revived

In the aftermath of several mass shootings, namely the Aurora, Colorado theater shooting and the Sandy Hook Elementary School shooting, debate on whether or not there is a connection between violent video games and real-life violent acts re-emerged. [56] [57] [58] Former United States President Barack Obama assigned his former Vice President, Joe Biden, to head a discussion with representatives for the gun and video game lobbies in early-2013. [59] [60] Several days later, Obama announced stricter legislation on guns and also proposed a $10 million study, to be headed by the CDC, on whether or not violent video games were encouraging violent behavior. [61]

Sexism, racism and inclusion

Issues of sexism, racism and inclusion in video games came to the fore, as the demographic of gamers and public image of gaming shifted away from the traditional view of a largely male, heterosexual, young and white/Asian audience. The Gamergate harassment campaign was a response to criticism of sexism in gaming by Anita Sarkeesian and others. [62] [63] [64] [65]

Demographics

According to the Entertainment Software Association, the average age of a person who played video games in 2010 was 30. [66]

Notable video games of the decade

Notable franchises established in the 2010s

Notes:

Highest-grossing games

The following table lists the top ten highest-grossing video games of the decade, in terms of worldwide revenue (including buy-to-play, free-to-play, pay-to-play, digital purchases, microtransactions and subscriptions) across all platforms (including mobile, PC and console platforms). Among the top ten highest-grossing games of the decade, eight of them are free-to-play titles, five of which are published or owned by Chinese conglomerate Tencent.

Highest-grossing video games of the 2010s (as of December 2019)
No.TitleGross revenueInitial release datePlatform(s)Genre(s)Publisher(s)Business modelRef
1 Dungeon Fighter Online (DFO)$12,000,000,000August 2005 [lower-alpha 1] PC Beat 'em up, action RPG Nexon / Tencent Free-to-play [lower-alpha 2]
2 Crossfire $11,068,000,000May 3, 2007 [lower-alpha 1] PC / Mobile FPS, tactical shooter Smilegate / Tencent Free-to-play [lower-alpha 3]
3 League of Legends $10,601,000,000October 27, 2009 [lower-alpha 1] PC MOBA Riot Games / Tencent Free-to-play [lower-alpha 4]
4 Fortnite $9,186,000,000July 25, 2017 Multi-platform Battle royale, survival Epic Games (Tencent) Free-to-play [83]
5 Monster Strike $8,252,000,000August 8, 2013 Mobile Physics, RPG Mixi Free-to-play [lower-alpha 5]
6 Honor of Kings / Arena of Valor $8,120,000,000November 26, 2015 Mobile / Switch MOBA Tencent Games (Tencent) Free-to-play [lower-alpha 6]
7 Puzzle & Dragons $7,703,000,000February 20, 2012 Mobile Puzzle GungHo Online Entertainment (SoftBank Group) Free-to-play [lower-alpha 7]
8 World of Warcraft $6,849,000,000November 23, 2004 [lower-alpha 1] PC MMORPG Blizzard Entertainment (Activision Blizzard) Subscription / pay-to-play [lower-alpha 8]
9 Clash of Clans $6,634,200,000August 2, 2012 Mobile Strategy Supercell (SoftBank Group / Tencent) Free-to-play [lower-alpha 9]
10 Grand Theft Auto V / Online $6,595,000,000September 17, 2013 Multi-platform Action-adventure Rockstar Games (Take-Two Interactive) Buy-to-play [lower-alpha 10]

Best-selling games

The following table lists video games of the 2010s that have sold at least 10 million copies. The list only includes buy-to-play titles, and does not include free-to-play or subscription titles. The company that published the most number of games with over 10 million sales during the decade was Nintendo, with fifteen titles on the list.

Best-selling video games of the 2010s (as of December 2019)
No.TitleUnits soldInitial release datePlatform(s)Genre(s)Developer(s)Publisher(s)Ref
1 Minecraft 180,000,000 [lower-alpha 11] November 18, 2011Multi-platform Sandbox, survival Mojang Xbox Game Studios [99]
2 Grand Theft Auto V 115,000,000September 17, 2013Multi-platform Action-adventure Rockstar North Rockstar Games [100]
3 PlayerUnknown's Battlegrounds (PUBG)60,000,000December 20, 2017Multi-platform Battle royale PUBG Corporation, Bluehole PUBG Corporation, Bluehole [101]
4 Mario Kart 8 / Deluxe 31,400,000May 29, 2014Multi-platform Kart racing Nintendo EAD Nintendo [lower-alpha 12]
5 The Elder Scrolls V: Skyrim 30,000,000November 11, 2011Multi-platform Action role-playing Bethesda Game Studios Bethesda Softworks [104]
6 Diablo III and Reaper of Souls 30,000,000May 15, 2012Multi-platform Action role-playing, hack and slash, dungeon crawl Blizzard Entertainment Blizzard Entertainment [105]
7 Terraria 27,000,000 [lower-alpha 11] May 16, 2011Multi-platform Action-adventure, sandbox Re-Logic Re-Logic, 505 Games [106]
8 Call of Duty: Modern Warfare 3 26,500,000November 8, 2011Multi-platform First-person shooter Infinity Ward, Sledgehammer Games Activision [107]
Red Dead Redemption 2 26,500,000October 26, 2018Multi-platform Action-adventure Rockstar Studios Rockstar Games [100]
10 Call of Duty: Black Ops 26,200,000November 9, 2010Multi-platform First-person shooter Treyarch Activision [107]
11 Call of Duty: Black Ops II 24,200,000November 13, 2012Multi-platform First-person shooter Treyarch Activision [107]
12 Kinect Adventures! 24,000,000November 4, 2010 Xbox 360 Adventure, sports Good Science Studio Microsoft Game Studios [108]
FIFA 18 24,000,000September 29, 2017Multi-platform Sports EA Canada EA Sports [109]
14 Borderlands 2 22,000,000September 18, 2012Multi-platform Action-role playing, first-person shooter Gearbox Software 2K Games [110]
15 The Witcher 3: Wild Hunt 20,000,000May 19, 2015Multi-platform Action role-playing CD Projekt Red CD Projekt [111]
16 Call of Duty: Ghosts 19,000,000November 5, 2013Multi-platform First-person shooter Infinity Ward Activision [112]
17 Mario Kart 7 18,470,000December 1, 2011 Nintendo 3DS Kart racing Nintendo EAD, Retro Studios Nintendo [113]
18 The Last of Us 17,000,000June 14, 2013Multi-platform Action-adventure, survival horror Naughty Dog Sony Computer Entertainment [114]
19 Pokémon X and Y 16,420,000October 12, 2013 Nintendo 3DS Role-playing Game Freak The Pokémon Company, Nintendo [113]
20 Pokémon Sun and Moon 16,170,000November 18, 2016 Nintendo 3DS Role-playing Game Freak The Pokémon Company, Nintendo [113]
21 The Legend of Zelda: Breath of the Wild 16,040,000March 3, 2017Multi-platform Action-adventure Nintendo EPD Nintendo [lower-alpha 13]
22 Uncharted 4: A Thief's End 16,000,000May 10, 2016 PlayStation 4 Action-adventure, third-person shooter, platformer Naughty Dog Sony Computer Entertainment [116]
23 Super Smash Bros. Ultimate 15,710,000December 7, 2018 Nintendo Switch Fighting Bandai Namco Studios, Sora Ltd. Nintendo [103]
24 Pokémon Black and White 15,640,000September 18, 2010 Nintendo 3DS Role-playing Game Freak The Pokémon Company, Nintendo [117]
25 Super Mario Odyssey 15,380,000October 27, 2017 Nintendo Switch Platformer Nintendo EPD Nintendo [103]
26 Monster Hunter: World 15,000,000January 26, 2018Multi-platform Action role-playing Capcom Capcom [118]
27 Super Smash Bros. for Nintendo 3DS and Wii U 14,910,000September 13, 2014Multi-platform Fighting Bandai Namco Studios, Sora Ltd. Nintendo [lower-alpha 14]
28 FIFA 13 14,500,000September 25, 2012Multi-platform Sports EA Canada EA Sports [119]
29 Pokémon Omega Ruby and Alpha Sapphire 14,230,000November 21, 2014 Nintendo 3DS Role-playing Game Freak The Pokémon Company, Nintendo [113]
30 New Super Mario Bros. 2 13,270,000July 28, 2012 Nintendo 3DS Platformer Nintendo EAD (Group No. 4) Nintendo [113]
31 Marvel's Spider-Man 13,200,000September 7, 2018 PlayStation 4 Action-adventure Insomniac Games Sony Interactive Entertainment [120]
32 Super Mario 3D Land 12,600,000November 3, 2011 Nintendo 3DS Platformer Nintendo EAD Tokyo Nintendo [113]
33 Animal Crossing: New Leaf 12,360,000November 8, 2012 Nintendo 3DS Social simulation Nintendo EAD Nintendo [113]
34 Fallout 4 12,000,000November 10, 2015Multi-platform Action role-playing Bethesda Game Studios Bethesda Softworks [121]
35 Gran Turismo 5 11,940,000November 24, 2010 PlayStation 3 Sim racing Polyphony Digital Sony Computer Entertainment [122]
36 Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! 11,280,000November 16, 2018 Nintendo Switch Role-playing Game Freak The Pokémon Company, Nintendo [103]
37 New Super Mario Bros. U / Deluxe 10,380,000November 18, 2012Multi-platform Platformer Nintendo EAD Nintendo [lower-alpha 15]
38 Horizon Zero Dawn 10,000,000February 28, 2017 PlayStation 4 Action role-playing Guerrilla Games Sony Interactive Entertainment [123]
God of War 10,000,000April 20, 2018 PlayStation 4 Action-adventure, hack and slash Santa Monica Studio Sony Interactive Entertainment [124]

Most-played games

Top ten most-played video games of the decade (as of December 2019)
No.GamePlayer countInitial release datePlatform(s)GenrePublisher(s)Business modelRef
1 Pac-Man Doodle 1,000,000,000May 21, 2010 Browser Maze Namco / Bandai Namco Entertainment / Google Free-to-play [125]
Subway Surfers 1,000,000,000May 24, 2012 Mobile Endless runner SYBO Games Free-to-play [126]
Pokémon Go 1,000,000,000July 6, 2016 Mobile Augmented reality Niantic / The Pokémon Company / Nintendo Free-to-play [127]
4 Despicable Me: Minion Rush 900,000,000June 10, 2013 Mobile Endless runner Gameloft / Vivendi Free-to-play [128]
5 PUBG Mobile 600,000,000December 20, 2017 Mobile Battle royale PUBG Corporation / Bluehole / Tencent Games Free-to-play [129]
6 Fruit Ninja 500,000,000April 21, 2010 Mobile Arcade Halfbrick Studios Free-to-play [130]
Temple Run 500,000,000August 4, 2011 Mobile Endless runner Imangi Studios Free-to-play [131]
Jetpack Joyride 500,000,000September 1, 2011 Mobile Endless runner Halfbrick Studios Free-to-play [132]
Candy Crush Saga 500,000,000April 12, 2012 Multi-platform Puzzle King / Activision Blizzard Free-to-play [133]
10 Minecraft 480,000,000November 18, 2011 Multi-platform Sandbox Mojang / Microsoft Game Studios Buy-to-play / free-to-play [134]

Most acclaimed games

The following table lists the top ten video games of the decade based on their rankings on various publications' lists of the best video games of the decade. This list was determined by Metacritic, which used a points system based on how frequently certain games appeared on these lists and their rankings within the lists. [135]

No.Title1st place2nd placeOther rankingsPoints
1 The Legend of Zelda: Breath of the Wild 1741574
2 The Last of Us 391340
3 The Witcher 3: Wild Hunt 222131
4 The Elder Scrolls V: Skyrim 1123.528.5
5 Dark Souls 112126
6 Grand Theft Auto V 1019.522.5
7 God of War 0119.521.5
8 Minecraft 131221
9 Mass Effect 2 021721
10 Red Dead Redemption 2 121118

The following table lists the top ten video games of decade based on Metacritic's aggregate review scores. [135]

No.TitleAverage score
1 Super Mario Galaxy 2 97
2 The Legend of Zelda: Breath of the Wild 97
3 Red Dead Redemption 2 97
4 Grand Theft Auto V 97
5 Super Mario Odyssey 97
6 Mass Effect 2 96
7 The Elder Scrolls V: Skyrim 96
8 The Last of Us 95
9 The Last of Us Remastered 95
10 Red Dead Redemption 95

Most influential games

The following is a partial list of games considered to be the most influential of the 2010s.

Hardware timeline

The following gallery highlights hardware used to predominantly play games throughout the 2010s.

Notes

  1. 1 2 3 4 This list does not include revenue before 2010.
  2. Dungeon Fighter Online (DFO)
    • 2012–2016 – $6.8 billion+
    • 2017–2018 – $3.6 billion [69]
    • 2019 – $1.6 billion [70]
  3. Crossfire:
    • 2011 – $1 billion [71]
    • 2012 – $1 billion [72]
    • 2013 – $1 billion [73]
    • 2014 – $1.4 billion [74]
    • 2015 – $1.11 billion [75]
    • 2016 – $1.1 billion [76]
    • 2017 – $1.605 billion
      • PC – $1.4 billion [77]
      • Crossfire Mobile$205 million [78]
    • 2018 – $1.453 billion [69]
    • 2019 – $1.4 billion [70]
  4. League of Legends:
    • 2012 – $200 million [79]
    • 2013 – $624 million [80]
    • 2014 – $946 million [81]
    • 2015 – $1.628 billion [75]
    • 2016 – $1.7 billion [82]
    • 2017–2018 – $4 billion [69]
    • 2019 – $1.5 billion [70]
  5. Monster Strike:
    • As of October 2018$7.2 billion [84]
    • November 2018 – $52 million+ [85]
    • December 2018 – $68 million+ [86]
    • 2019 – $932 million [87]
  6. Honor of Kings / Arena of Valor
    • 2016 – $1.61 billion+ [88]
    • 2017–2018 – $4.91 billion [69]
    • 2019 – $1.6 billion [70]
  7. Puzzle & Dragons:
    • As of October 2018$7 billion [89]
    • 2019 (Japan) – ¥77.6 billion [90] ($712 million)
  8. World of Warcraft:
    • 2010 – $1.23 billion [91]
    • 2011 – $1 billion [92]
    • 2012 – $986 million [93]
    • 2013 – $1.041 billion [94]
    • 2014 – $728 million [81]
    • 2015 – $814 million [75]
    • 2017–2018 – $1.05 billion [69]
  9. Clash of Clans:
    • Up until March 2019 – $6.4 billion [95]
    • June 2019 – $76 million [96]
    • December 2019 – $158.2 million [97]
  10. Grand Theft Auto V and Online:
    • 2013–2018 – $6 billion [98]
    • 2019 – $595 million [70]
  11. 1 2 Sales figure includes paid mobile downloads
  12. Mario Kart 8 sold 8.44 million units. [102] Mario Kart 8 Deluxe sold 22.96 million units. [103]
  13. The Legend of Zelda: Breath of the Wild sold 14.54 million units on Nintendo Switch [103] and 1.5 million units on Wii U [115]
  14. Super Smash Bros. for Nintendo 3DS sold 9.54 million units [113] and Super Smash Bros. for Wii U sold 5.37 million units [102]
  15. New Super Mario Bros. U sold 5.79 million units [102] and New Super Mario Bros. U Deluxe sold 4.59 million units [103]

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<span class="mw-page-title-main">Video games in Japan</span> Overview of video games in Japan

Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Taito, Bandai Namco Entertainment, Capcom, Square Enix, Konami, NEC, SNK, and formerly Sony Computer Entertainment. Japan is currently the third largest video game market in the world after China and the United States.

<span class="mw-page-title-main">Wii U</span> Home video game console by Nintendo

The Wii U is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.

<span class="mw-page-title-main">Video games in the United States</span> Overview of the video game system in America

Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.

The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.

<span class="mw-page-title-main">Xbox</span> Video gaming brand owned by Microsoft

Xbox is a video gaming brand that consists of five home video game consoles, as well as applications (games), streaming service Xbox Cloud Gaming, and online services such as the Xbox network and Xbox Game Pass. The brand is produced by Microsoft Gaming, a division of Microsoft.

<span class="mw-page-title-main">Cross-platform play</span> Ability of players using different video game systems to play with each other simultaneously

In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save, where the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform.

<i>Harry Potter</i> video games Licensed video games based on the Harry Potter novels

The Harry Potter video games are a series of video games based on the Wizarding World franchise originally created by J. K. Rowling. Many of the Harry Potter-inspired video games are tie-ins to the film adaptations of the same name. The main series features a video game for every film. There are multiple distinct versions for individual games.

<span class="mw-page-title-main">Home video game console generations</span> Video game consoles released during the same period

In the video game industry, the market for home video game consoles has frequently been segmented into generations, grouping consoles that are considered to have shared in a competitive marketspace. Since the first home consoles in 1972, there have been nine defined home console generations.

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Further reading