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Video games in Turkey is a massive industry with many branches of it and also covers pastime in Turkey that includes the production, sale, import/export, and playing of video games. [1] [2]
In 2021, the market statistics in total reached 1.2B$, around 600M$ coming from mobile games. [3] Turkey’s market statistics were $464 million in 2015, while in 2016 it was $755 million and most of the revenue in 2016 was $332.5 million in mobile games, the rest was obtained from the computer and console genre. [1] Turkey grew 7.2% compared with the previous year, in online game revenue during 2016, Turkey ranked 16th in the world in both the mobile PC and console area. [1] Today in general & with all genres, Turkey stands at 18th globally. The global rank within all genres has not seen a change. [4] [5]
Many big Turkish developer companies exist, such as Peak in the mobile games genre, Tale Worlds in the PC genre for many years. (e.g Mount & Blade.) [6]
Turkey has a presence in the professional e-sports market, especially in League of Legends and other games created by Riot Games. [2] [7]
E-Sport team found that the market for more than ten professionals from more than four thousand in Turkey are also licensed e-athletes. [2] Beşiktaş and traditional sports clubs also stepped in, [8] and other sports clubs, especially Galatasaray and Fenerbahçe, joined the e-Sports market. [9] [10]
The Türkiye Digital Games Federation was established in 2011 and later superseded [11] by the e-Sports Federation of Turkey on April 24, 2018. [12] [13]
In Turkey, the most widely used video game content rating system PEGI (Pan European Gaming Information), does not have a legal basis that supports it officially but it was semi-officially introduced to the country in 2014-2015 and is used in both foreign and Turkish published video games all around the country, and in almost all cases, [14] [15] though Turkey is not officially represented in the PEGI council. Other labels can be seen as well such as the German USK specially on second-hand items. [16] [17]
In 2006, the Intellectual Property Registration and Registration Department made arrangements about a regulation "Computer Games", a new regulation for using & regarding marking content ratings system that was and has been implemented for film, television and video games in the Turkish market that are sold. [18] -Although the criteria used for marking are still officially and legally somewhat uncertain, but for video games is dominated by PEGI, this method is mostly applied to products sold physically, there is no control mechanism for video games acquired through digital distribution etc. [19]
With the Regulation on Internet Bulk Use Providers, which came into force in 2009, made the play of video games (or the screening of films) that include drug or stimulant habit, suicidal orientation, sexual abuse, obscenity, prostitution, violence, gambling etc. like-elements prohibited at public workplaces, though not applying to certain private workplaces.
Although the PEGI rating system is still not official and not legally supported, based on the government regulations and laws, games can be banned by the Ministry of the Interior. [20] So far no games have been banned, even if banned, did not have an effect at all and their bans were either forgotten, or lifted (unbanned). Though certain games were investigated as to whether they should be banned, or reported, there were no outcomes in those cases and the games were left untouched and playable.
Games that cause adverse effects can be banned entirely if reported and investigated, but again none have been banned so far either. [21] Games can still be unavailable to be played due to the choice of the publishers specifically not making them available or playable in the Turkey region, but they are all still available physically and still playable if accessed physically. (Except online web-based game sites) See video-game bans (Turkey) for more information.
The Turkish Radio and Television Corporation is the national public broadcaster of Türkiye, founded in 1964. TRT was for many years the only television and radio provider in Turkey. Before the introduction of commercial radio in 1990, and subsequently commercial television in 1992, it held a monopoly on broadcasting. More recent deregulation of the Turkish television broadcasting market produced analogue cable television. Today, TRT broadcasts around the world, including in Europe, Middle East, Africa, Asia, the United States, and Australia.
PEGI, short for Pan-European Game Information, is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003, replacing many national age rating systems with a single European system. The PEGI system is now used in 41 countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and nine content descriptors that advise the suitability of a game for a certain age range based on the game's content. The age rating is not intended to indicate the difficulty of the game or the skill required to play it.
Sony Interactive Entertainment LLC (SIE) is an American multinational video game and digital entertainment company of Sony. Jointly established by two subsidiaries in 2016, it primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments.
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Radikal was a daily liberal Turkish language newspaper, published in Istanbul. From 1996 it was published by Aydın Doğan's Doğan Media Group. Although Radikal did not endorse a particular political alignment, it was generally considered by the public as a social liberal newspaper. Despite only having a circulation of around 25,000, it was considered one of the most influential Turkish newspapers.
Bandai Namco Entertainment Inc. is a Japanese multinational video game publisher owned by Bandai Namco Holdings. It was founded in 2006 as Namco Bandai Games Inc., following the 2005 merger of Namco and Bandai. Namco acquired Bandai's video game business division through a corporate split. In 2009, Bandai Namco Games absorbed Bandai Networks. It is headquartered in Minato, Tokyo.
Kongregate is an American web gaming portal and video game publisher. Its website features over 124,000 online games and 30+ mobile games available to the public. The company also publishes games for PC, mobile, and home consoles. It was purchased by GameStop Corporation in 2010 before being acquired by Modern Times Group MT AB in 2017.
A video game content rating system is a system used for the classification of video games based on suitability for target audiences. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games, and as such, calls have been made to "fix" the existing rating systems. Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors, such as in Australia. Rating checking and approval is part of the game localization when they are being prepared for their distribution in other countries or locales. These rating systems have also been used to voluntarily restrict sales of certain video games by stores, such as the German retailer Galeria Kaufhof's removal of all video games rated 18+ by the USK following the Winnenden school shooting.
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The Turkish Women's Football Super League, also known as the Turkcell Women's Football Super League for sponsorship reasons, is the top level women's football league of Turkey. In the 2023–24 season, 16 teams play a double round robin to decide a champion club, which qualifies for a spot in the UEFA Women's Champions League.
Video game development is a developing industry in the Ireland, with some government attempts made to encourage investment via tax breaks. Of the approximately €206 million spent by Irish people on video games in 2015, Irish game developers "[saw] little of this spend".
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Video games are a rapidly growing industry in Thailand, with an average growth rate of 15% per year since 2017. In 2021, the Thai games market generated over a billion dollars, making it one of the highest-profile games markets in Southeast Asia. The number of gamers in Thailand has reached 32 million according to a report by Newzoo, an international games and esports analytics and market research group. And in 2022, Thailand was ranked among the top Southeast Asian video-game markets, with a revenue of US$1.24 billion that is forecasted to reach $1.4 billion in the same year.
A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game that emulates collectible card games (CCG) and is typically played online or occasionally as a standalone video game. Many DCCGs are types of digital tabletop games and follow traditional card game-style rules, while some DCCGs use alternatives for cards and gameboards, such as icons, dice and avatars. Originally, DCCGs started out as replications of a CCG's physical counterpart, but many DCCGs have foregone a physical version and exclusively release as a video game, such as with Hearthstone.
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Mevlüt Dinç, better known as Mev Dinc, is a Turkish-British video game designer. Born and raised in Turkey, he moved to England in 1979 while finishing his studies, intending to pursue a master's degree there. Unable to pay the high tuition fees for international students, Dinc worked in a cable factory in Southampton, where a colleague introduced him to video games and got him a ZX Spectrum when it was released in 1982. Dinc taught himself to program via magazines and began working in the video game industry in 1983, starting with assisting on the Commodore 64 conversion of Ant Attack, released in 1984. After his first original game, Gerry the Germ Goes Body Poppin', in 1985, he worked with Electric Dreams Software on another original game, Prodigy, the Amstrad CPC port of Enduro Racer, and various tie-ins with films and TV series.