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This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1988. For video games, see 1988 in video gaming.
A board game is a tabletop game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games. A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person. Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards he holds and not those held by anyone else. For this reason card games are often characterized as games of chance or “imperfect information”—as distinct from games of strategy or “perfect information,” where the current position is fully visible to all players throughout the game.
2300 AD is a hard science fiction tabletop role-playing game created by Game Designers' Workshop. Intended as a "harder" alternative to GDW's earlier Traveller science fiction game, the first edition was titled Traveller: 2300, but as the game used neither the rules system nor the setting of the original Traveller, the game was renamed in its second edition. Originally, the game was conceived as a replacement for Traveller, approaching the same space-adventure theme with more contemporary influences and more rigorous rules design. However, Traveller remained popular while 2300 AD was received coolly, leading to a major refit of the original game into Megatraveller while 2300 AD was kept on as only a secondary line.
Abalone is an award-winning two-player abstract strategy board game designed by Michel Lalet and Laurent Lévi in 1987. Players are represented by opposing black and white marbles on a hexagonal board with the objective of pushing six of the opponent's marbles off the edge of the board.
Barbarossa is a plasticine-shaping German-style board game for 3 to 6 players, designed by Klaus Teuber in and published in 1988 by Kosmos in German and by Rio Grande Games in English. Barbarossa won the 1988 Spiel des Jahres award.
Date | Name | Age | Notability |
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August 27 | Kerry Lloyd | 46 | RPG designer, founder of Gamelords |
August 29 | David A. Hargrave | 42 | RPG designer, inventor of Arduin |
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
Sir-Tech Software, Inc. was a United States and Canada-based video game developer and publisher.
Gold Box is a series of role-playing video games produced by SSI from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. These games shared a common engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.
Hack and slash or hack and slay refers to a type of gameplay that emphasizes combat.
Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh, it is the second game in the Age of Empires series. An expansion, The Conquerors, was released in 2000.
Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers.
Minotaur: The Labyrinths of Crete is a 1992 role-playing adventure video game for Macintosh by Bungie; produced by Jason Jones and Alex Seropian. The game distinguished itself from other games of its time by including a multiplayer mode that functioned over the AppleTalk protocol or Point-to-Point Protocol. A single-player exploration mode was also available, however this mode had no end goal and was useful to discover how the various items found in the maze operated. The game originated in 1988 as an Apple ][ game played over a modem between two opponents, but was never officially released on that platform.
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1980. For video games, see 1980 in video gaming.
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1986. For video games, see 1986 in video gaming.
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1998. For video games, see 1998 in video gaming.
Dungeon Hack is a role-playing video game developed by DreamForge Intertainment and published by Strategic Simulations for MS-DOS and NEC PC-9801 in 1993. The game is based in the Advanced Dungeons and Dragons world of Forgotten Realms.
Dark Sun: Shattered Lands is a turn-based role-playing video game that takes place in the Dungeons and Dragons' campaign setting of Dark Sun. It was released for MS-DOS in a somewhat unfinished state in 1993 by Strategic Simulations, and later patched to a more workable version. It was available on both floppy disk and CD-ROM, though the CD-ROM contained no additional content and was merely used to install the game to the computer's hard drive.
Eye of the Beholder II: The Legend of Darkmoon is a 1991 role-playing video game and the sequel to the first Eye of the Beholder. It used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more role-playing aspects to the game. A sequel, Eye of the Beholder III: Assault on Myth Drannor, was released in 1993.
2400 A.D. is a role-playing video game designed by Chuck Bueche and published by Origin Systems in 1987. It was developed for MS-DOS and the Apple II.
Shadow Sorcerer is a 1991 role-playing video game. The game was the sequel to Heroes of the Lance and Dragons of Flame. It is based on the third and fourth Dragonlance campaign modules, Dragons of Hope and Dragons of Desolation.
Ravenloft: Stone Prophet is a fantasy role-playing video game developed by DreamForge Intertainment for MS-DOS and published by Strategic Simulations in 1995. The game was re-released in 2015 with Windows support on GOG.com.
Pool of Radiance is a series of role-playing video games set in the Forgotten Realms campaign settings of Dungeons & Dragons; it was the first Dungeons & Dragons video game series to be based on the Advanced Dungeons & Dragons rules.
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, particularly virtual ones.
Sudden Strike 4 is a real-time tactics (RTT) video game set in the European theatre of World War II. It is the fifth game in the Sudden Strike series and the fourth standalone release. It is the first game developed by KITE Games, a collaboration of industry veteran game developers. Originally, it was scheduled to be released for PC and PlayStation 4 on June 27, 2017; but was delayed until August 11, 2017 and August 15, 2017 for PC and PlayStation 4, respectively.