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Designers | David A. Hargrave |
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Publishers |
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Publication | 1977–present |
Genres | Fantasy, Science fiction, Horror |
Systems | Custom |
Arduin is a fictional universe and fantasy role-playing system created in the mid-1970s by David A. Hargrave. It was the first published "cross-genre" fantasy RPG, with everything from interstellar wars to horror and historical drama, although it was based primarily in the medieval fantasy genre.
Arduin was one of the earliest challengers to TSR's Dungeons & Dragons . It began in the mid-1970s as a personal project Hargrave created to share with friends, but became so popular that he was inspired to publish the material. [1]
Hargrave was one of several early RPG players from the San Francisco Bay area to also become a game designer, having started by creating variant rules for his weekly Dungeons & Dragons campaign. The setting of Arduin was heavily house-ruled and included hundreds of players and was situated in a neutral ground between nations that were once at war with each other. [2] : 315–318 Greg Stafford of Chaosium played in the Arduin game run by Hargrave for a while around 1976, and he approached Hargrave to get the game system published as "The Arduin Grimoire". [2] : 318 Chaosium listed the resulting book on its publication schedule for February 1977 to be its first role-playing game product, but the company instead rejected the incomplete manuscript that Hargrave submitted. [2] : 318 Hargrave self-published The Arduin Grimoire in 1977 and two follow-up Grimoire books in 1978, and the three books became what was known as The Arduin Trilogy. [2] : 319–320 They are, in order, The Arduin Grimoire (1977), Welcome to Skull Tower (1978), and The Runes Of Doom (1978).
The Arduin books attempted to add many interesting and notable features to the fantasy role playing milieu. In addition to new rules, the Arduin Trilogy contained unique new spells and character classes, new monsters, new treasures, maps, storylines, extensive demonography, and all sorts of charts and lists which detailed the Arduin "multiverse", many of which were new to role-playing gamers of the time.
While the original series of Grimoire supplements were intended as supplements for original Dungeons & Dragons, mention of D&D was prohibited legally. Although the Arduin books did not explicitly claim to be a Dungeons & Dragons supplement, they were treated as such by most users. As follows, there was contention in the RPG world that the Arduin system lacked cohesion. It was only with the publication of the later book The Arduin Adventure (1981) that a true standalone system began to evolve, where other systems were not needed to adequately run a game. The Arduin Adventure was eventually written to replace use of the D&D core book. Material from all of these were subsequently used as the basis for The Compleat Arduin (1992), a standalone system.
The original Arduin suite of supplements, dungeon modules, and gaming aids were initially self-published (1977–78), but were then later produced by Grimoire Games. Dragon Tree Press produced four further Arduin supplements in the mid-1980s before the Arduin rights and properties were purchased by David Bukata and George De Rosa of Emperors Choice Games and Miniatures in 1998.
Grimoire Games was a publishing company run by Jim Mathis. Active from 1978 to mid 1981, Grimoire Games's primary focus was the early Arduin series of RPG supplements, written by Hargrave. The Arduin Trilogy is the most famous of the Hargrave supplements.
Hargrave sold Arduin in 1978 to one of his players, Jim Mathis, who started Grimoire Games out of a UC campus apartment in Berkely to publish Arduin material by Hargrave beginning with a series of four adventure modules and two boxed sets. [2] : 323–325 By the time The Arduin Adventure was published in 1981, the company was experiencing increasing financial challenges, and in 1984 its last publication for many years was 100 copies of the Arduin: A Primer booklet of revised rules; Mathis moved to San Diego and continued to sell products from the company for a few years. [2] : 326–327 Hargrave continued to publish Arduin material through Dragon Tree Press until he died in 1988, at which point the rights to Arduin returned to Mathis and Grimoire Games. [2] : 328
Mathis worked with Mark Schynert to complete the last unfinished Arduin manuscript by Hargrave, and Grimoire Games eventually published it as The Compleat Arduin in 1993 with financial assistance from a games distributor; however the large work was expensive and outdated and only sold less than half of its print run, and the distributor took a loss, and it became the last publication by Grimoire Games. [2] : 328–329
1977 | Vol. I |
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1978 | Vol. II, III |
1979 | Dungeon No. 1-3 |
1980 | Dungeon No. 4 |
1981 | Trilogy boxed set, Adventure |
1982 | |
1983 | |
1984 | Revised Primer, Vol. IV |
1985 | Vol. V |
1986 | Vol. VI |
1987 | Vol. VII |
1988 | Vol. VIII |
1989 | |
1990 | |
1991 | |
1992 | Compleat Book One, Two |
1993 | |
1994 | |
1995 | |
1996 | |
1997 | |
1998 | |
1999 | |
2000 | |
2001 | |
2002 | Vol. IX |
2003 | |
2004 | World Book of Khaas |
2005 | |
2006 | |
2007 | |
2008 | |
2009 | Eternal |
2010 | |
2011 | |
2012 | |
2013 | |
2014 | |
2015 | |
2016 | |
2017 | |
2018 | |
2019 | |
2020 | |
2021 | |
2022 | |
2023 | Arduin Artifact & Monster Card Set |
2024 | Arduin Map Index guidebook, 2024 Arduin Map 30.5” x 39.5” discovery map, 2024 Isle Country of Chorynth Map redone'map, Khaora the 3rd continent map, large version, Khaora the 3rd continent map, smaller poster sized version |
Hargrave's death in 1988 left many Arduin items press-ready but unpublished and/or incomplete. A few items he created on a whim for those he especially liked or was close to. Among these are the following:
Per Emperors Choice Games & Miniatures Corp.: Lancers Rest has been fully developed and written and art completed in 2023 and is to be released with the new Arduin Bloody Arduin rules system in 2025. [7]
In 2019, Goodreads carried a cumulative rating of 4.21 out of 5 for the first of the Arduin Trilogy publications, The Arduin Grimoire, Volume 1. [8] The second Arduin volume, Welcome to Skull Tower, carried a 2019 rating of 4.08 of 5, [9] and the final volume of the original Arduin trilogy, The Runes of Doom, a rating of 3.91. [10]
In the April–May 1979 edition of White Dwarf magazine (Issue 12), Don Turnbull gave the just-published Trilogy a below average rating of only 4 out of 10, finding it disorganized, hard to read, and "a mass of information, no doubt useless to some and useful to others." Turnbull concluded "I could not advise anyone to buy The Grimoire from which to learn the fantasy game hobby from scratch, but if you want what is in effect a D&D supplement, don't mind the price and are prepared to be selective in what you extract from it, there will no doubt be useful snippets you could find." [1]
In the Oct-Nov 1979 edition of Different Worlds (Issue 5), Mike Gunderloy admired the huge amount of supplementary information in the Arduin Trilogy that could be added to a D&D campaign. But he admitted the trilogy was not perfect, especially "the lack of organization. Rules relating to a single subject are often in different parts, even different volumes, of the trilogy. Worse, not only are there no cross-references to related sections, there is no index either." But Gunderloy concluded that any D&D gamemaster looking to improve their campaign world needed the trilogy: "No referee who has decided to expand his world should be without a copy of The Arduin Trilogy. Buy it, you'll be amply rewarded in the form of ideas and enjoyment." [11]
Lawrence Schick, in his 1991 book Heroic Worlds, described Arduin as a "Fantasy system, derivative of Original D&D. In fact, the first Arduin rulebooks were thinly-disguised supplement for D&D – only later did Arduin grow into a stand-alone system. Arduin rules and scenarios are frequently unencumbered by the restraints of conventional good taste." [12]
In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "with the Arduin zines, Hargrave plants the first seeds of transgression in RPGs. The zines seem calculated to shock, in the same way that some lurid heavy metal album covers sought to fluster squares with cartoon skulls, demons, and blood. That whiff of the forbidden would stick to RPGs for years, and it might be Arduin's greatest legacy." [13]
In 1977, TSR objected to certain contents of the first Arduin book. David Hargrave negotiated with TSR about two points. First, Hargrave's foreword made it appear as though he advocated people copying game books (such as D&D) without buying them. Hargrave removed that foreword from later editions. Second, a Prismatic Wall spell in Arduin appeared to be plagiarized directly from D&D; Hargrave changed some of the description, including some colors. Hargrave further distanced himself from controversy by using white-out and typing correction tape to mask all direct references to Dungeons and Dragons, and then the volumes were reprinted exactly that way. In some versions of the Arduin printings, these so-called "corrections" are clearly visible. [15]
Much criticism was made of Hargrave's combat mechanics, to the point where many Game Masters simply used either their own versions, or those of TSR.[ citation needed ]
While David Hargrave was considered one of the "best of the best" of game masters, he was also known for having a somewhat volatile personality. The original role-playing community at large was split between love and mere tolerance of Hargrave's passions, and his infamous falling-out with Greg Stafford, which resulted in Hargrave naming an Arduin spell after him as revenge, is one such example. [16] The spell was called Stafford's Star Bridge (The Arduin Grimoire, Volume 1, Page 41):
Stafford's Star Bridge is a 9th Level Mage (Magic-User) spell. It produces a rainbow-hued bridge of coruscating light that is 5 ft (1.5 m) wide and 20 ft (6.1 m) long per level of the caster over the level needed for use. The bridge will carry any weight, and it cannot be hit by non-magical things. The bridge can also be "keyed" to support any single type (or more), letting all others fall through selectively.
Hargrave felt that Stafford had betrayed him over a Chaosium publishing deal, thus "falling through selectively". According to Stafford, Hargrave was later very upset with himself for having created this spell and for his behavior in the situation.
Several notable illustrators worked on Arduin materials at various times over the years, including the following:
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