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The 360 Crescent kick is a martial arts kick that received its name from the motion of the kick itself. It is also sometimes called, 360 kick, or Jump spin kick. [1] [2] [3] The practitioner jumps into the air and executes a 360 degree turn while keeping his or her body perpendicular to the ground. [2] As soon as the kicker leaves the ground the kicking leg should be extended as straight and high as possible. The kicking leg is normally the same side as the direction that the practitioner is spinning. For example, it will be the right leg if the practitioner is spinning to the right or the left leg if the practitioner is spinning to the left.
The different variations depend solely on the position of the hips and the direction the toes of the kicking foot are pointing. The mechanics to all the variations are basically unchanged from what is described above.
A derivative of the 360 kick is the 720 kick. The mechanics to 720s are all but identical to 360s. The only real difference is that the amount of torque and height needed to execute a 720 is greater than that necessary for a 360. Although the name implies 720 degrees of rotation, the move is usually done with approximately 540 degrees of rotation. This happens cause the tricking terms often count the step in part of the move as actual rotation. The 720 also has some variants.
Yet another derivative of the 360 kick is the 1080 kick. It is the same principle as a 720 except that there are two and a half spins plus the step in, instead of one and a half, hence the name "1080". While theoretically all the variations of the original 360 kick are applicable to a 1080 kick, there are actually few variations of a 1080 that have actually be successfully executed. Some of them include the 1080 Double and the Cheat 1080. Some tricking practitioners as Gary Ip already broke the mark of the 1260 kick, which involves approximately three spins in the air executing a round/crescent kick before the non-kicking feet hits the ground. Because of the difficulty of this move, it is often performed only by those who already have years of kicking/Martial Arts training.
A kick is a physical strike using the leg, in unison usually with an area of the knee or lower using the foot, heel, tibia (shin), ball of the foot, blade of the foot, toes or knee. This type of attack is used frequently by hooved animals as well as humans in the context of stand-up fighting. Kicks play a significant role in many forms of martial arts, such as capoeira, kalaripayattu, karate, kickboxing, kung fu, MMA, Muay Thai, pankration, pradal serey, savate, sikaran, silat, taekwondo, vovinam, and Yaw-Yan. Kicks are a universal act of aggression among humans.
The kickflip is a skateboarding trick, in which the rider flips their skateboard 360° along the axis that extends from the nose to the tail of the deck. When the rider is regular footed the board spins counter-clockwise if viewed from the side.
Because ballet became formalized in France, a significant part of ballet terminology is in the French language.
A strike is a directed physical attack with either a part of the human body or with an inanimate object intended to cause blunt trauma or penetrating trauma upon an opponent.
Strikes can be offensive moves in professional wrestling, that can sometimes be used to set up an opponent for a hold or for a throw. There are a wide variety of strikes in pro wrestling, and many are known by several different names. Professional wrestlers frequently give their finishers new names. Occasionally, these names become popular and are used regardless of the wrestler performing the technique.
Trampolining terms are used to describe various positions and types of skill performed in the sport of trampolining.
The front kick in martial arts is a kick executed by lifting the knee straight forward, while keeping the foot and shin either hanging freely or pulled to the hip, and then straightening the leg in front of the practitioner and striking the target area. It is desirable to retract the leg immediately after delivering the kick, to avoid the opponent trying to grapple the leg and to return to stable fighting stance.
In martial arts and tricking, the 540 kick is a jump kick move. It involves a rotation of approximately 540 degrees.
A butterfly kick or horse kick is a jumping kick in martial arts such as modern wushu, taekwondo and capoeira. In certain changquan styles, this kick is known as Swallow Kick.
The tailwhip is a bike trick typically performed on a BMX, in which the frame of the bike performs a complete rotation around the front end, which remains stationary throughout the move. The same trick may also be performed on a kick scooter.
A roundhouse kick is a kick in which the practitioner lifts the knee while turning the supporting foot and body in a semicircular motion, extending the leg striking with the lower part of the shin and/or the instep. The ball of the foot can also be used to strike the target and is preferable when power breaking thick boards. This type of kick is utilized in many different martial arts and is popular in both non-contact and full-contact martial arts competitions. The kick has many variations based on stance, leg movement, striking surface, and the height of the kick.
A freestyle skateboarding trick is a trick performed with a skateboard while freestyle skateboarding. Some of these tricks are done in a stationary position, unlike many other skateboarding tricks. The keys to a good freestyle contest run are variety, difficulty, fluidity, and creativity. This is an incomplete list, which includes most notable tricks.
A flip trick is a type of skateboarding trick in which the skateboard rotates around its vertical axis, or its vertical axis and its horizontal axis simultaneously. The first flip trick, called a kickflip but originally known as a "magic flip", was invented by professional skateboarder Rodney Mullen.
Some poi tricks include: reels, weaves, fountains, crossovers and windmills.
The following is a glossary of figure skating terms, sorted alphabetically.
Mawashi geri (回し蹴り) can be translated as "spin kick", although it is also sometimes referred to as a roundhouse kick. It is a kick used in Japanese martial arts.
A shove-it is a skateboarding trick where the skateboarder makes the board spin 180 degrees without the tail of the board hitting the ground under their feet. There are many variations of the shove-it but they all follow the same principle: The skateboarder's lead foot remains in one spot, while the back foot performs the "shove". The pop shove-it was originally called a "Ty hop", named after Ty Page.
In dance and gymnastics, a turn is a rotation of the body about the vertical axis. It is usually a complete rotation of the body, although quarter (90°) and half (180°) turns are possible for some types of turns. Multiple, consecutive turns are typically named according to the number of 360° rotations.
Jump spin kick.
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