A Fistful of TOWs

Last updated
Cover of 3rd edition, 2011 Cover of FFT 3 wargame.png
Cover of 3rd edition, 2011

A Fistful of TOWs, often abbreviated FFT, is a series of modern warfare miniatures wargame rules first published in 2000. The first edition was self-published, subsequent editions were published by Fistful of Games.

Contents

Description

A Fistful of TOWs – TOW stands for "tube-launched, optically tracked, wireless-guided missiles" [1] — is a set of rules designed for wargames with 6 mm miniatures at a scale of either 1" = 100 metres or 1 cm = 100 metres. The rules for modern combat have specifically been designed to provide relatively fast play. [2]

Unlike boxed set wargames like Panzergruppe Guderian or War in Europe that include a map, counters and set of rules focussed on a particular conflict or series of conflicts, FFT is not designed for specific battles or conflicts. Instead the generic rules outline how combat and movement happen in any scenario — including airborne and amphibious assaults, airstrikes, and chemical weapons — and provide statistics on various army units, vehicles, tanks, and aircraft as well as army lists so that players can design their own scenarios for any modern conflict. [2]

The much-expanded third edition includes 96 pages of army lists including:

In addition to core and supplemental rules, the third edition also includes 128 pages of data for armaments, armored vehicles, artillery, and aircraft from the First World War to the present. [3]

This gives players the ability to design scenarios for almost any historical global conflict of the twentieth century. These rules have become popular for designing modern conflict scenarios in time-limited settings such as wargaming conventions. [4] FFT has also been used by Rand Corporation in developing modern wargaming concepts for the U.S. Department of Defense. [1]

Gameplay

Each turn, which covers 5–7 minutes of game time, uses an "I Go, You Go" (IGOUGO) format where one player moves and fires, then the other player has the same opportunities. [5]

Movement

Each unit can either move normally or strategically (double movement). A unit that moves strategically cannot participate in combat during the rest of that turn, and defensively is more vulnerable.

Combat

For ranged combat, the active player chooses a target at which to fire, and rolls a number of six-sided dice equal to the Rate of Fire of the attacking unit. The die roll required is equal to the range rating of the attacker's weapon. Depending on terrain, the target may get a saving throw to negate the attack.

During close combat, the same rules are used, but the defender fires first. If the attacker survives, the attacker returns fire. This continues until either the attacker or defender has been destroyed.

Publication history

In the late 1990s, Ty Beard became frustrated with slow-moving wargames. After a particularly trying session of Combined Arms — a miniatures wargame published by Games Designers Workshop — in which only four turns were completed in 8 hours, Beard decided to design a streamlined system to produce faster-moving games. The result was a set of rules for modern combat titled A Fistful of TOWs, a coil-bound paperback self-published in 2000 written by Beard with contributions by Dave Burnett, Paul Minson, and Bob Mackenzie. In 2010, Fistful of Games released a second edition of the rules, a 204-page coil-bound softcover book written by Ty Beard that expanded the timeline of the rules back as far as 1946.

In 2011, Fistful of Games released a greatly-expanded 458-page third edition written by Ty Beard and Paul Minson that expanded the timeline back to 1915. [3]

Future planned additions to the series are FFT:2030, covering the hypothetical wars of the mid-21st century, and Railgun: 2100, covering science fiction armored combat.[ needs update ]

Reception

Mark Severin thought that despite the length of the second edition, the rules were "easy to read and very well presented." He also liked the executive summary included with each chapter and the detailed table of contents. [5]

In 2020, researchers at Rand Corporation looked for a commercial wargame that would serve their combat simulation research purposes and wrote that "Ground combat experts on the research team determined that FFT3 represented ground combat at the required level of granularity to allow our research team to simulate [remotely operated] and fully autonomous combat vehicles." The authors concluded that they were able to obtain the research results they needed using FFT3, saying, "Using the FFT3 commercial wargame as a basis, the researchers demonstrated how postulated [artificial intelligence and machine learning] capabilities could be incorporated into a tactical ground combat wargame." [1]

Related Research Articles

<span class="mw-page-title-main">Wargame</span> Strategy game that realistically simulates war

A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of some military operation. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat, as well.

<i>Warhammer 40,000</i> Miniature wargame

Warhammer 40,000 is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the tenth and current edition was released in June 2023.

<span class="mw-page-title-main">Miniature wargaming</span> Wargame genre

Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out.

<span class="mw-page-title-main">Military exercise</span> Employment of military resources for training

A military exercise, training exercise, maneuver (manoeuvre), or war game is the employment of military resources in training for military operations. Military exercises are conducted to explore the effects of warfare or test tactics and strategies without actual combat. They also ensure the combat readiness of garrisoned or deployable forces prior to deployment from a home base.

<i>PanzerBlitz</i> World War II board wargame published in 1970

PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame. It also pioneered several concepts that would become industry standards.

<span class="mw-page-title-main">Tactical wargame</span> Type of wargame that models military conflict at a tactical level

Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or companies. These units are rated based on types and ranges of individual weaponry. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games.

Jeux Descartes was a French publisher of roleplaying games and board games. Their most popular lines included: Eurogames, a set of serious board games, previously published by Duccio Vitale's independent company; Blue Games, small card games for larger groups; and Games for Two.

<i>Chinese Farm</i> (board game) Board games introduced in 1975

Chinese Farm, subtitled "Egyptian-Israeli Combat in the '73 War", is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates operational level ground combat between Egypt and Israel at the Battle of The Chinese Farm during the just completed Yom Kippur War of October 1973. Chinese Farm was originally published as part of the "quadrigame" Modern Battles: Four Contemporary Conflicts.

<span class="mw-page-title-main">Naval wargaming</span>

Naval wargaming is a branch of the wider hobby of miniature wargaming. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Both historical and fantasy rulesets are available.

<i>Golan</i> (game)

Golan subtitled "Syrian-Israeli Combat in the '73 War", is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates operational level ground combat between Egypt and Israel on the Golan Heights during the just completed Yom Kippur War of October 1973. Golan was originally published as part of the "quadrigame" Modern Battles: Four Contemporary Conflicts.

The Wargames Research Group(WRG) is a British publisher of rules and reference material for miniature wargaming. Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers. They are best known for their seminal ancient and medieval period rules, and also for De Bellis Antiquitatis and Hordes of the Things fantasy rules.

<i>Angriff!</i> Miniatures wargame rules using 1:285 scale micro armour

Angriff!, subtitled "A practical set of World War II Wargaming rules for use with the HO and MICRO scale enthusiast", is a set of rules for miniature wargaming set in World War II designed especially for use with HO scale and 1:285 scale micro armor. The booklet was released by Z&M Publishing Enterprises in 1968.

<i>Armageddon: Tactical Combat, 3000-500 BC</i> Board wargame

Armageddon: Tactical Combat, 3000-500 BC is a board wargame first published by Simulations Publications Inc. (SPI) in 1972 in Strategy & Tactics, then released as a stand-alone game, then reimplemented as Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC.

<i>Firefight: Modern U.S. and Soviet Small Unit Tactics</i> Tactical wargame

Firefight: Modern U.S. and Soviet Small Unit Tactics is a tactical wargame originally published by Simulations Publications, Inc. (SPI) in 1976 that hypothesizes combat between small units of American and Soviet forces in West Germany in the 1970s.

<i>KampfPanzer: Armored Combat, 1937–40</i> Simulation war game

KampfPanzer: Armored Combat, 1937–40 is a board wargame published by Simulations Publications Inc. (SPI) in 1973 that simulates the first battles involving battle tanks.

<i>MechWar 77</i> Board wargame

MechWar '77, subtitled "Tactical Armored Combat in the 1970s", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates hypothetical tank combat in the mid-1970s between various adversaries, using the same rules system as the previously published Panzer '44.

<i>Thirty Years War</i> (wargame) Board wargame

Thirty Years War, subtitled "Four Battles", is a "quadrigame" — four separate board wargames packaged in one box that use a common set of rules — published by Simulations Publications Inc. (SPI) in 1976. The four games simulate different battles during the Thirty Years' War, and were sold individually as well as in the quadrigame format. Some of the games were well received by critics, but overall, the quadrigame did not sell well.

<i>Von Manstein: Battles for the Ukraine</i> 1975 WWII board wargame

Von Manstein: Battles for the Ukraine is a board wargame published by Rand Game Associates (RGA) in 1975 that simulates combat in southern Russia and Ukraine during World War II. A revised and expanded version titled Panzerkrieg was released by Operational Studies Group in 1978, and then by Avalon Hill in 1984.

<i>Soldiers: Tactical Combat in 1914–15</i> 1971 World War II board wargame

Soldiers: Tactical Combat in 1914–15 is a board wargame published by Simulations Publications Inc. (SPI) in 1972 that simulates the early months of World War I when combatants experienced a degree of mobility before the onset of trench warfare. The game enjoyed positive reviews, and was credited as the influential predecessor of popular tactical games such as Sniper!, StarSoldier, and the bestselling Squad Leader.

References

  1. 1 2 3 Tarraf, Danielle C.; Gilmore, J. Michael; Barnett, D. Sean; Boston, Scott; Frelinger, David R.; Gonzales, Daniel; Hou, Alexander C.; Whitehead, Peter (2020), An Experiment in Tactical Wargaming with Platforms Enabled by Artificial Intelligence (PDF), Rand Corporation, p. 20
  2. 1 2 "A Fistful of TOWs 3: Miniature Wargame Rules – Modern Mechanized Warfare 1915-2015 (2011)". boardgamegeek.com. Retrieved 2021-06-11.
  3. 1 2 3 "A Fistful of TOWs 3: Miniature Wargame Rules – Modern Mechanized Warfare 1915-2015 (2011)". boardg. Retrieved 2021-06-11.
  4. "6 mm WW2". Durham Wargames Group. 11 March 2004. Retrieved 2021-06-11.
  5. 1 2 Severin, Mark. "A Fistful of TOWs (2nd Edition)". deepfriedhappymice.com. Retrieved 2021-06-11.