Initial release | 1993 |
---|---|
Stable release | 7.0.11 / December 19, 2022 [1] |
Written in | C++ |
Type | Object-oriented C++ classes Framework for Network |
Website | www |
The Adaptive Communication Environment (ACE) is an open source software framework used for network programming. It provides a set of object-oriented C++ classes designed to help address the inherent complexities and challenges in network programming by preventing common errors. [2]
ACE was initially developed by Douglas C. Schmidt during his graduate work at the University of California, Irvine. Development followed him to the Washington University in St. Louis, where he was employed. ACE is open-source software released by WU's Distributed Object Computer (DOC) group. Its development continued in the Institute for Software Integrated Systems (ISIS) at Vanderbilt University. [3]
ACE provides a standardized usage for operating system/machine specific features. It provides common data types and methods [4] to access the powerful but complex features of modern operating systems. These include: inter-process communication, thread management, efficient memory management, etc.
It was designed to be portable and provide a common framework. The same code will work on most Unixes, Windows, VxWorks, QNX, OpenVMS, etc., with minimal changes. [5] Due to this cross-platform support, it has been widely used in the development of communication software. Some of the successful projects that have used ACE includes: Motorola Iridium satellites, Boeing Wedgetail's Australian airborne early warning & control (AEW&C) system, and others. [6]
ACE used software design patterns. [7]
Martin Fowler is a British software developer, author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming.
In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software, while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source code's maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software engineers face an ongoing challenge to write programs that perform faster or use less memory.
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Douglas C. Schmidt is a computer scientist and author in the fields of object-oriented programming, distributed computing and design patterns.
Linda Rising is an American author, lecturer, independent consultant. Rising is credited as having played a major role in having "moved the pattern approach from design into corporate change." She also contributed to the book 97 Things Every Software Architect Should Know, edited by Kevlin Henney and published by O´Reilly in 2009 (ISBN 059652269X).
Specification by example (SBE) is a collaborative approach to defining requirements and business-oriented functional tests for software products based on capturing and illustrating requirements using realistic examples instead of abstract statements. It is applied in the context of agile software development methods, in particular behavior-driven development. This approach is particularly successful for managing requirements and functional tests on large-scale projects of significant domain and organisational complexity.
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