Communication software

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Communication software is used to provide remote access to systems and exchange files and messages in text, audio and/or video formats between different computers or users. This includes terminal emulators, file transfer programs, chat and instant messaging programs, as well as similar functionality integrated within MUDs. The term is also applied to software operating a bulletin board system, but seldom to that operating a computer network or Stored Program Control exchange.

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History

E-mail was introduced in the early 1960's as a way for multiple users of a time-sharing mainframe computer to communicate. Basic text chat functionality has existed on multi-user computer systems and bulletin board systems since the early 1970s. In the 1980s, a terminal emulator was a piece of software necessary to log into mainframes and thus access e-mail. Prior to the rise of the Internet, computer files were exchanged over dialup lines, requiring ways to send binary files over communication systems that were primarily intended for plain text; programs implementing special transfer modes were implemented using various de facto standards, most notably Kermit. [1]

Chat

In 1985 the first decentralized chat system was created called Bitnet Relay, whereas Minitel probably provided the largest chat system at the same time. In August 1988 the Internet Relay Chat followed. CU-SeeMe was the first chat system to be equipped with a video camera. Instant messaging featuring a buddy list and the notion of online presence was introduced by ICQ in 1996. In the days of the Internet boom, web chats were very popular, too.

Chatting is a real-time conversation or message exchange that takes place in public or in private groupings called chat rooms. Some chatrooms have moderators who will trace and block offensive comments and other kinds of abuse. Based on visual representation chats are divided into text based chat room just as were IRC and Bitnet Relay Chat, 2D – supporting graphic smilies; and 3D the conversation in which takes place in 2D graphic surrounding. [2]

Related Research Articles

<span class="mw-page-title-main">Bulletin board system</span> Computer server

A bulletin board system (BBS), also called a computer bulletin board service (CBBS), is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user can perform functions such as uploading and downloading software and data, reading news and bulletins, and exchanging messages with other users through public message boards and sometimes via direct chatting. In the early 1980s, message networks such as FidoNet were developed to provide services such as NetMail, which is similar to internet-based email.

<span class="mw-page-title-main">Internet Relay Chat</span> Protocol for real-time Internet chat and messaging

Internet Relay Chat (IRC) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called channels, but also allows one-on-one communication via private messages as well as chat and data transfer, including file sharing.

ICQ New is a cross-platform instant messaging (IM) and VoIP client. The name ICQ derives from the English phrase "I Seek You". Originally developed by the Israeli company Mirabilis in 1996, the client was bought by AOL in 1998, and then by Mail.Ru Group in 2010.

talk (software) Standard Unix utility

talk is a Unix text chat program, originally allowing messaging only between the users logged on to one multi-user computer—but later extended to allow chat to users on other systems.

<span class="mw-page-title-main">Chat room</span> Any form of synchronous conferencing

The term chat room, or chatroom, is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers to fully immersive graphical social environments.

<span class="mw-page-title-main">Message</span> Discrete unit of communication

A message is a discrete unit of communication intended by the source for consumption by some recipient or group of recipients. A message may be delivered by various means, including courier, telegraphy, carrier pigeon and electronic bus. A message can be the content of a broadcast. An interactive exchange of messages forms a conversation.

<span class="mw-page-title-main">Instant messaging</span> Form of communication over the internet

Instant messaging (IM) technology is a type of online chat allowing real-time text transmission over the Internet or another computer network. Messages are typically transmitted between two or more parties, when each user inputs text and triggers a transmission to the recipient(s), who are all connected on a common network. It differs from email in that conversations over instant messaging happen in real-time. Most modern IM applications use push technology and also add other features such as emojis, file transfer, chatbots, voice over IP, or video chat capabilities.

<span class="mw-page-title-main">ChatZilla</span> IRC client

ChatZilla is an IRC client that is part of SeaMonkey. It was previously an extension for Mozilla-based browsers such as Firefox, introduced in 2000. It is cross-platform open source software which has been noted for its consistent appearance across platforms, CSS appearance customization and scripting.

BITNET Relay, also known as the Inter Chat Relay Network, was a chat network setup over BITNET nodes. It predated Internet Relay Chat and other online chat systems. The program that made the network possible was called "Relay" and was developed by Jeff Kell of the University of Tennessee at Chattanooga in 1985 using the REXX programming language.

An application layer is an abstraction layer that specifies the shared communications protocols and interface methods used by hosts in a communications network. An application layer abstraction is specified in both the Internet Protocol Suite (TCP/IP) and the OSI model. Although both models use the same term for their respective highest-level layer, the detailed definitions and purposes are different.

<span class="mw-page-title-main">Online chat</span> Real-time texting over the internet

Online chat may refer to any kind of communication over the Internet that offers a real-time transmission of text messages from sender to receiver. Chat messages are generally short in order to enable other participants to respond quickly. Thereby, a feeling similar to a spoken conversation is created, which distinguishes chatting from other text-based online communication forms such as Internet forums and email. Online chat may address point-to-point communications as well as multicast communications from one sender to many receivers and voice and video chat, or may be a feature of a web conferencing service.

<span class="mw-page-title-main">Pidgin (software)</span> Open-source multi-platform instant messaging client

Pidgin is a free and open-source multi-platform instant messaging client, based on a library named libpurple that has support for many instant messaging protocols, allowing the user to simultaneously log in to various services from a single application, with a single interface for both popular and obsolete protocols, thus avoiding the hassle of having to deal with a new software for each device and protocol.

<span class="mw-page-title-main">XMPP</span> Communications protocol for message-oriented middleware

Extensible Messaging and Presence Protocol is an open communication protocol designed for instant messaging (IM), presence information, and contact list maintenance. Based on XML, it enables the near-real-time exchange of structured data between two or more network entities. Designed to be extensible, the protocol offers a multitude of applications beyond traditional IM in the broader realm of message-oriented middleware, including signalling for VoIP, video, file transfer, gaming and other uses.

An online service provider (OSP) can, for example, be an Internet service provider, an email provider, a news provider (press), an entertainment provider, a search engine, an e-commerce site, an online banking site, a health site, an official government site, social media, a wiki, or a Usenet newsgroup.

A LAN Messenger is an instant messaging program for computers designed for use within a single local area network (LAN).

Amiga software is computer software engineered to run on the Amiga personal computer. Amiga software covers many applications, including productivity, digital art, games, commercial, freeware and hobbyist products. The market was active in the late 1980s and early 1990s but then dwindled. Most Amiga products were originally created directly for the Amiga computer, and were not ported from other platforms.

<span class="mw-page-title-main">Private message</span> Mode of electronic communication

In computing, a private message, personal message, or direct message refers to a private communication sent or received by a user of a private communication channel on any given platform. Unlike public posts, PMs are only viewable by the participants. Though long a function present on IRCs and Internet forums, private channels for PMs have recently grown in popularity due to the increasing demand for privacy and private collaboration on social media.

The following outline is provided as an overview of and topical guide to the Internet.

In computing, logging is the act of keeping a log of events that occur in a computer system, such as problems, errors or just information on current operations. These events may occur in the operating system or in other software. A message or log entry is recorded for each such event. These log messages can then be used to monitor and understand the operation of the system, to debug problems, or during an audit. Logging is particularly important in multi-user software, to have a central overview of the operation of the system.

BITNET was a co-operative U.S. university computer network founded in 1981 by Ira Fuchs at the City University of New York (CUNY) and Greydon Freeman at Yale University. The first network link was between CUNY and Yale.

References

  1. Van Vleck, Tom (February 1, 2001). "The History of Electronic Mail". Describes the history of electronic mail and instant messaging. Retrieved November 9, 2009.
  2. Jonsson, Ewa (March 4, 1998). "Internet Relay Chat (IRC) Discourse". A document discussing internet "chat" and the history of IRC. Retrieved November 9, 2009.