Publishers | Parker Brothers Winning Moves |
---|---|
Publication | 1985 |
Advance to Boardwalk is a 1985 spin-off of the Parker Brothers board game Monopoly.
Like its progenitor, its setting is the real-estate world in Atlantic City, New Jersey, but focuses only on the boardwalk. It involves the building of hotels, which are constructed by the various players who place markers to indicate the growing floors of the hotels.
More than one player can have floors in a given hotel, but much like Monopoly, advantages can be gained by owning a majority of floors in a given hotel.
The board begins with a series of empty lots along the boardwalk, arranged in color groups, and laid out with property value cards. Trespassing dice are thrown: two standard numeric six-sided dice, and a special color die. The total number tells the player how much they are allowed to spend; the color die tells the player within which color group they can spend. The color die could also tell the player that they can build in any color group (when the die comes up as a "W", for "Wild"), or that they have to draw a card (when the die comes up as an "F", for "Fortune Card"). [1]
When building, players can place as many hotel floors as desired on as many properties as able, up to the total numeric amount shown on the dice, and within the color group indicated. For example, if a 2 and 5 and "blue" are rolled, the player can place as many floors as he or she can on lots in the blue color group, up to $7 million. If the lots are empty, the player takes the property cards for those lots after "building floors." At the end of the turn, the player moves their token up the boardwalk to the space that matches their new total in property values.
Opponents can "take over" a hotel, and take the property value cards for the hotel, by building more floors on an existing lot. In the event of ties, the color closest to "ground level" keeps the property value card. In the event of a "takeover", the player who gains control of the lot can move his or her token up the boardwalk in the amount equal to the property, and his or her opponent's token down the boardwalk in the amount equal to the property.
"Fortune Cards", collected regularly, allow players to take advantage of construction bonuses, natural disasters, and other events to add and remove floors. Cards are picked up when an "F" is rolled (which usually overrides construction in that player's turn), or when certain spaces on the boardwalk are reached, marked with an "F". The first player to pass $35 million in hotel property value wins the game.
The game is currently being marketed by Winning Moves as Monopoly Advance To Boardwalk.
Monopoly is a multi-player economics-themed board game. In the game, players roll two dice to move around the game board, buying and trading properties and developing them with houses and hotels. Players collect rent from their opponents and aim to drive them into bankruptcy. Money can also be gained or lost through Chance and Community Chest cards and tax squares. Players receive a salary every time they pass "Go" and can end up in jail, from which they cannot move until they have met one of three conditions. House rules, hundreds of different editions, many spin-offs, and related media exist. Monopoly has become a part of international popular culture, having been licensed locally in more than 103 countries and printed in more than 37 languages. As of 2015, it was estimated that the game had sold 275 million copies worldwide. The original game was based on locations in Atlantic City, New Jersey, United States.
The Wheel of Time: Collectible Card Game was a collectible card game based on Robert Jordan's The Wheel of Time fantasy series, published by Precedence Entertainment in December 1999. The Wheel of Time was somewhat unusual among contemporary CCGs, because the game required a play mat with tokens and customised six-sided dice to play. It uses some similar game mechanics to the Babylon 5 Collectible Card Game and the Tomb Raider Collectible Card Game, which were also published by Precedence.
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it.
Monopoly is an American television game show based on the board game of the same name. The format was created by Merv Griffin and produced by his production company, Merv Griffin Enterprises.
SolarQuest is a space-age real estate trading board game published in 1985 and developed by Valen Brost, who conceived the idea in 1976. The game is patterned after Monopoly, but it replaces pewter tokens with rocket ships and hotels with metallic fuel stations. Players travel around the Sun acquiring monopolies of planets, moons, and man-made space structures. They seek to knock their opponents out of the game through bankruptcy, as well as optional laser blasts and dwindling fuel supplies.
The McDonald's Monopoly game is a sales promotion run by fast food restaurant chain McDonald's, with a theme based on the Hasbro board game Monopoly. The game first ran in the U.S. in 1987 and has since been used worldwide.
Monopoly Junior is a simplified version of the board game Monopoly, designed for young children, which was originally released in 1990. It has a rectangular board that is smaller than the standard game and rather than using street names it is based on a city's amusements to make the game more child-friendly. There are many different models of the game.
Arkham Horror is a cooperative adventure board game designed by Richard Launius, originally published in 1987 by Chaosium. The game is based on Chaosium's roleplaying game Call of Cthulhu, which is set in the Cthulhu mythos of H.P. Lovecraft and other horror writers. The game's second edition was released by Fantasy Flight Games in 2005, with a third edition in 2018.
Don't Go to Jail is a 1991 Parker Brothers dice game for two or more players inspired by Monopoly. The game is played by rolling ten dice and attempting to roll matches to score points.
Culdcept is a turn-based strategy video game, and the first game in the Culdcept series. It has drawn comparisons to other modern strategy titles, and also shares features with non-video games Monopoly and Magic: The Gathering. The game was initially released only in Japan for the Sega Saturn and PlayStation, but was ported to the Nintendo DS in 2008 as Culdcept DS.
Monopoly: The Card Game is loosely based on the board game Monopoly. The idea is to draw, trade and organize cards into "color-groups" along with bonus cards. Players take turns drawing and discarding cards until one completes a hand. The value of each player's hand is then counted and they receive the amount of Monopoly money they have earned. The first person to collect $10,000 wins.
Easy Money was a board game introduced by Milton Bradley Company in 1935. Like Monopoly, the game is based on The Landlord's Game in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be established on them.
Hotel is a dimensional real estate game created by Milton Bradley in 1986. It is similar to Square Mile and Prize Property. In Hotel the players build resort hotels and attempt to drive their competitors into bankruptcy. It was re-released by Asmodee in 2014 as Hotel Tycoon, but is now out of print again.
Monopoly: The Mega Edition is a special variant of the popular board game Monopoly. The game was first published on May 22, 2006 by Winning Moves Games USA in the USA. A UK version was adapted on October 1, 2007.
Blue Marble Game (부루마불게임) is a Korean board game similar to Monopoly manufactured by Si-Yat-Sa. While Monopoly is traditionally played across locations in a single city, the Blue Marble Game features cities from across the world; its title is a reference to The Blue Marble photograph taken by the crew of Apollo 17, and its description of the Earth as seen from space.
Family Game Night is an American television game show based on Hasbro's family of board games and EA's video game franchise of the same name. The show was hosted by Todd Newton. Burton Richardson was the announcer for the first two seasons; he was replaced by Stacey J. Aswad in the third season, and Andrew Kishino was hired for the fourth season. The 60-minute program debuted on October 10, 2010, on The Hub ; it was previewed on October 9, 2010, on its sister channel, TLC. Seasons 1 and 2 contained 26 and 30 episodes respectively. Seasons 3, 4 and 5 each contained 15 episodes. Season 2 premiered on Friday, September 2, 2011, with additional games being added. The games added to the second season included Cranium Brain Breaks, Green Scream, Ratuki Go-Round, Simon Flash, Operation Sam Dunk, Trouble Pop Quiz, and Spelling Bee. However games from the previous season were still kept.
Stop Thief is an American-originated electronic board game published by Parker Brothers. It was released in 1979. In 2016, Restoration Games announced that they were bringing back a restored version of the game, using a free smartphone companion app in place of the electronic device. On April 11, 2017, they successfully funded a Kickstarter campaign for the game.
Monopoly Millionaires' Club is an American game show that debuted in syndication on March 28, 2015. Hosted by stand-up comedian/actor Billy Gardell, best known for his role as Chicago police officer Mike Biggs on the sitcom Mike & Molly, it was initially based on an unsuccessful drawing game of the same name that was coordinated by the Multi-State Lottery Association (MUSL), using the Monopoly board game brand under license from Hasbro. The lottery game returned, in scratch-off form, in the spring of 2015.
The Genius: Rule Breaker is the second season of The Genius, which debuted on tvN on December 7, 2013.
Armada is a board game published by Jeux Descartes in 1986. After Jeux Descartes published a second edition, Eurogames published a third edition in 2001 that changed the theme of the game from colonisation to treasure-seeking pirates.