This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these template messages)
|
The AAA chipset (Advanced Amiga Architecture) was intended to be the next-generation Amiga multimedia system designed by Commodore International. Initially begun as a secret project, the first design discussions were started in 1988, and after many revisions and redesigns the first silicon versions were fabricated in 1992–1993. The project was stymied in 1993 based on a lack of funds for chip revisions.
At the same time AAA started first silicon testing, the next generation Commodore chipset project was in progress. While AAA was a reinvention and huge upgrade of the Amiga architecture, project Hombre was essentially a clean slate. It took what was learned from Amiga and went in new directions, which included an on-chip CPU with a custom 3D instruction set, 16-bit and 24-bit chunky pixel display, and up to four 16-bit playfields running simultaneously. Hombre also embraced the PCI bus, which was seen as the future for main board interconnect and expansion going forward.
AAA was slated to include numerous technologies.
The initial chipset run has a number of early chip problems. The LUT was scrambled, so while it was possible to put up images on the screen in test systems, it was necessary to run a bit-skiggling[ clarification needed ] filter that re-arranged the color to work with the existing hardware. There was a bug in the Andrea memory controller that required a FIBed die locked into either DRAM or VRAM mode. There was a bug in the Andrea bus control logic that prevented Andrea's data bus from going tri-state during DMA reads from the other chips. That prevented some important bits of the functionality of the other chips from being tested.
Three prototypes called 'Nyx', meaning "night" in Classical Greek, were built as technology demonstrators and debugger boards for the new chips. However Nyx was never intended as the final production machine, AAA systems would have been based around the Acutiator architecture designed by Dave Haynie. Rather, the Nyx system was a test bed for the AAA chips and some other new ideas at Commodore, including custom memory modules for Chip RAM, Kickstart ROM on a module (with support for Flash), a multiple simultaneous pixel clock system, a low cost wired, self-terminating point to point LAN,
Commodore declared bankruptcy before designs were completed; some of the focus on AAA chips moved to creating a radically different 64-bit design based on a modified PA-RISC 7150 CPU with added graphics instructions and video pipelines (See Hombre chipset). Fully functioning AAA chips were never produced, though they were much talked about in the trade press. Numerous plans for purchasing Amiga and salvaging the technology came and went after Commodore's demise; all of them including the realization that for the Amiga to stay competitive, the development and release of AAA or Hombre would have to be one of their overriding goals.
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
The Amiga 500, also known as the A500, was the first popular version of the Amiga home computer, "redefining the home computer market and making so-called luxury features such as multitasking and colour a standard long before Microsoft or Apple sold these to the masses". It contains the same Motorola 68000 as the Amiga 1000, as well as the same graphics and sound coprocessors, but is in a smaller case similar to that of the Commodore 128.
The Enhanced Chip Set (ECS) is the second generation of the Amiga computer's chipset, offering minor improvements over the original chipset (OCS) design. ECS was introduced in 1990 with the launch of the Amiga 3000. Amigas produced from 1990 onwards featured a mix of OCS and ECS chips, such as later versions of the Amiga 500 and the Commodore CDTV. Other ECS models were the Amiga 500+ in 1991 and lastly the Amiga 600 in 1992.
The Original Chip Set (OCS) is a chipset used in the earliest Commodore Amiga computers and defined the Amiga's graphics and sound capabilities. It was succeeded by the slightly improved Enhanced Chip Set (ECS) and the greatly improved Advanced Graphics Architecture (AGA).
The Amiga 3000, or A3000, is a personal computer released by Commodore in June 1990. It is the successor to the Amiga 2000 and its upgraded model Amiga 2500 with more processing speed, improved graphics, and a new revision of the operating system.
The Amiga 2000, or A2000, is a personal computer released by Commodore in March 1987. It was introduced as a "big box" expandable variant of the Amiga 1000 but quickly redesigned to share most of its electronic components with the contemporary Amiga 500 for cost reduction. Expansion capabilities include two 3.5" drive bays and one 5.25" bay that could be used by a 5.25" floppy drive, a hard drive, or CD-ROM once they became available.
Chip RAM is a commonly used term for the integrated RAM used in Commodore's line of Amiga computers. Chip RAM is shared between the central processing unit (CPU) and the Amiga's dedicated chipset. It was also, rather misleadingly, known as "graphics RAM".
In computer graphics, planar is the method of arranging pixel data into several bitplanes of RAM. Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel is not in one specific location in RAM, but spread across the bitplanes that make up the display. Planar arrangement determines how pixel data is laid out in memory, not how the data for a pixel is interpreted; pixel data in a planar arrangement could encode either indexed or direct color.
Amiga Advanced Graphics Architecture (AGA) is the third-generation Amiga graphic chipset, first used in the Amiga 4000 in 1992. Before release AGA was codenamed Pandora by Commodore International.
A blitter is a circuit, sometimes as a coprocessor or a logic block on a microprocessor, dedicated to the rapid movement and modification of data within a computer's memory. A blitter can copy large quantities of data from one memory area to another relatively quickly, and in parallel with the CPU, while freeing up the CPU's more complex capabilities for other operations. A typical use for a blitter is the movement of a bitmap, such as windows and icons in a graphical user interface or images and backgrounds in a 2D video game. The name comes from the bit blit operation of the 1973 Xerox Alto, which stands for bit-block transfer. A blit operation is more than a memory copy, because it can involve data that's not byte aligned, handling transparent pixels, and various ways of combining the source and destination data.
Bit blit is a data operation commonly used in computer graphics in which several bitmaps are combined into one using a boolean function.
The Amiga 4000, or A4000, from Commodore is the successor of the Amiga 2000 and Amiga 3000 computers. There are two models: the A4000/040 released in October 1992 with a Motorola 68040 CPU, and the A4000/030 released in April 1993 with a Motorola 68EC030.
The Commodore 65 is a prototype computer created at Commodore Business Machines in 1990–1991. It is an improved version of the Commodore 64, and it was meant to be backwards-compatible with the older computer, while still providing a number of advanced features close to those of the Amiga.
The MOS Technology "Agnus", usually called Agnus, is an integrated circuit in the custom chipset of the Amiga computer. The Agnus, Denise and Paula chips collectively formed the OCS and ECS chipsets.
Hold-And-Modify, usually abbreviated as HAM, is a display mode of the Commodore Amiga computer. It uses a highly unusual technique to express the color of pixels, allowing many more colors to appear on screen than would otherwise be possible. HAM mode was commonly used to display digitized photographs or video frames, bitmap art and occasionally animation. At the time of the Amiga's launch in 1985, this near-photorealistic display was unprecedented for a home computer and it was widely used to demonstrate the Amiga's graphical capability. However, HAM has significant technical limitations which prevent it from being used as a general purpose display mode.
Hombre is a RISC chipset for the Amiga, designed by Commodore, which was intended as the basis of a range of Amiga personal computers and multimedia products, including a successor to the Amiga 1200, a next generation game machine called CD64 and a 3D accelerator PCI card. Hombre was canceled along with the bankruptcy of Commodore International.
Amiga Ranger is an unreleased prototype personal computer by Commodore which was intended to be the second generation Amiga chipset, prior to ECS. It was designed by the original Los Gatos Amiga team including Jay Miner.
The AA+ chipset was a planned Amiga-compatible chipset that Commodore International announced in 1992. There were two separate projects: the next generation Advanced Amiga Architecture chipset and the lower cost, more pragmatic AA+ chipset. The former was in development when Commodore declared bankruptcy; the latter existed only on paper. Both were cancelled when Commodore folded.
In addition to the Amiga chipsets, various specially designed chips have been used in Commodore Amiga computers that do not belong to the 'Amiga chipset' in a tight sense.