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Ali Baba and the Forty Thieves | |
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Developer(s) | Stuart Smith [1] |
Publisher(s) | Quality Software |
Platform(s) | Apple II, Atari 8-bit, FM-7, PC-88 |
Release | 1981: Atari 1982: Apple 1985: FM-7, PC-88 |
Ali Baba and the Forty Thieves is dungeon crawl role-playing video game written by Stuart Smith for the Atari 8-bit computers and published by Quality Software 1981. An Apple II version was released in 1982, followed by ports for the FM-7 and the PC-8800 series in 1985. It is the second of four role playing games written by Smith, following Fracas, [2] and preceding The Return of Heracles and Adventure Construction Set .
The player plays as Ali Baba, and travels through a maze-like map of the city and surrounding wilderness in order to rescue a princess. The game involves interaction with shopkeepers and enemies throughout the game's extensive map. Ali Baba and the Forty Thieves incorporates some Dungeons & Dragons conventions as well as various mythological and superstitious elements into the storyline and environment. These include the Western zodiac and ancient Arabic fairytales. The game is also notable for several features rarely seen in RPGs at the time: cooperative multi-player for up to 17 players (using a 'hot-seat'), player defined objectives, and the option to complete the game peacefully (without attacking enemies). [3]
Softline stated that "Ali Baba displays a sense of creative humor that lifts it above routine adventure games ... The text is fresh, the action fast-paced". The magazine called the graphics "simplistic", but praised "its sense of discovery". [4]
Electronic Arts later combined Ali Baba and the Forty Thieves and The Return of Heracles into Age of Adventure, which was ported to the Commodore 64. [5]
Zork is a text adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a range of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction.
Star Raiders is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 400/800 computers, Star Raiders was later ported to the Atari 2600, Atari 5200, and Atari ST. The player assumes the role of a starship fighter pilot, who must protect starbases from invading forces called Zylons. Piloting and combat are shown in the 3D cockpit view, while a 2D galactic map shows the state of the Zylon invasion. Neubauer made the game in his spare time at Atari, inspired by contemporary media such as Battlestar Galactica and Star Wars, as well as the 1971 mainframe game Star Trek.
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
Wizardry II: The Knight of Diamonds is the second game in the Wizardry series of role-playing video games. It was published in 1982 by Sir-Tech.
Adventure Construction Set (ACS) is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ACS was published by Electronic Arts in 1984 for the Commodore 64, then for the Apple II, Amiga, and MS-DOS. Smith previously developed several commercial adventure games of a similar style, such as Ali Baba and the Forty Thieves (1981).
"Ali Baba and the Forty Thieves" is a folk tale in Arabic added to the One Thousand and One Nights in the 18th century by its French translator Antoine Galland, who heard it from Syrian storyteller Hanna Diyab. As one of the most popular Arabian Nights tales, it has been widely retold and performed in many media across the world, especially for children.
Sword of Fargoal is a dungeon exploration video game developed by Jeff McCord and published by Epyx for the VIC-20 in 1982. It was later published for the Commodore 64 in 1983. The game was originally released on cassette tape and 5¼" floppy disk formats.
Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games created by Richard Garriott, originally released for the Apple II. It was first published in the United States by California Pacific Computer Company, which registered a copyright for the game on September 2, 1980 and officially released it in June 1981. Since its release, the game has been completely re-coded and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game.
Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake.
Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.
The Faery Tale Adventure is a 1987 action role-playing video game designed by David Joiner and published by MicroIllusions for the Amiga, and later ported to the Commodore 64, MS-DOS, and Sega Genesis. The MS-DOS version is titled The Faery Tale Adventure: Book I. Microillusions also released a "Book 1" version for the Amiga which was going to be the start of a series of games, according to Talin, but bankruptcy prevented it. The initial version was produced for the Amiga 1000 and featured the largest game world to that date. A sequel, Faery Tale Adventure II: Halls of the Dead, was released in 1997.
Gateway to Apshai is an action-adventure game for the Commodore 64, ColecoVision and Atari 8-bit computers. It was developed by The Connelley Group and published by Epyx in 1983 as a prequel to Temple of Apshai. It is a more action-oriented version of Temple of Apshai, with smoother and faster graphics, streamlined controls, fewer role-playing video game elements, and fewer room descriptions.
The Return of Heracles is a role-playing video game for the Atari 8-bit computers, Commodore 64 and Apple II. It was written by Stuart Smith and published by Quality Software in 1983. Following Smith's adventure role playing games Fracas and Ali Baba and the Forty Thieves, and built on an engine that was a precursor to Adventure Construction Set, The Return of Heracles is set in the age of Greek myth and allows the player to assume the role of one or more heroes and attempt various quests.
Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. It was ported to the Atari 8-bit computers and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.
Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other than surviving. Lawrence first wrote the game as DND, a 1976 version of Dungeons & Dragons for the DECsystem-10 mainframe computer. He continued to develop DND at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted Telengard's similarity to Dungeons and Dragons. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and Gamasutra's Barton considered Telengard consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom (1982).
Legionnaire is a computer wargame for Atari 8-bit computers created by Chris Crawford released through Avalon Hill in 1982. Recreating Julius Caesar's campaigns in a semi-historical setting, the player takes command of the Roman legions in real-time battles against the barbarians.
Dandy is a dungeon crawl maze video game for Atari 8-bit computers published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.
Serpentine is a maze video game written by David Snider for the Apple II and published by Broderbund in 1982. Serpentine's gameplay and visuals are similar to the Konami arcade game, Jungler, released the previous year. It was ported to the Commodore 64 and Atari 8-bit computers. A VIC-20 version was licensed to Creative Software.
Quality Software is a defunct American software developer and publisher which created games, business software, and development tools for the Exidy Sorcerer, Apple II, and Atari 8-bit computers in the late 1970s and early 1980s. Asteroids in Space, written by programmer Bruce Wallace, was voted one of the most popular games of 1978-80 by Softalk magazine.
Ali Baba and the Forty Thieves is a folk tale about Ali Baba, a character from Arabian literature.