Allan M. Collins | |
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Born | |
Education | University of Michigan (B.A., M.A., Ph.D.) |
Occupation(s) | Cognitive scientist, Professor Emeritus of Learning Sciences |
Employer | Northwestern University |
Known for | Research on semantic memory, artificial intelligence, intelligent tutoring systems, cognitive apprenticeship |
Notable work | SCHOLAR CAI, WHY intelligent tutoring system |
Title | Professor Emeritus of Learning Sciences |
Awards | John Simon Guggenheim Memorial Foundation Fellowship (1974), Sloan Fellowship |
Allan M. Collins is an American cognitive scientist, Professor Emeritus of Learning Sciences at Northwestern University's School of Education and Social Policy. His research is recognized as having broad impact on the fields of cognitive psychology, artificial intelligence, and education.
Collins is most well known in psychology for his foundational research on human semantic memory and cognition. Collins and colleagues, most notably M.R. Quillian and Elizabeth Loftus, developed the position that semantic knowledge is represented in stored category representations, linked together in a taxonomically organized processing hierarchy (see semantic networks). Support for their models came from a classic series of reaction-time experiments on human question answering. [1] [2] [3]
In artificial intelligence, Collins is recognized for work on intelligent tutoring systems and plausible reasoning. With collaborator Jaime Carbonell, Collins produced the first documented example of an intelligent tutor system called SCHOLAR CAI (computer-assisted instruction). [4] Knowledge in SCHOLAR was structured analogously to the then theorized organization of human semantic memory as to afford a variety of meaningful interactions with the system. Collins' extensive research program pioneered discourse analysis methods to study the strategies human tutors use to adapt their teaching to learners. In addition, Collins studied and developed a formal theory characterizing the variety of plausible inferences people use to ask questions about which their knowledge is incomplete. Importantly, Collins developed methods to embed lessons learned from such research into the SCHOLAR system, improving system usability and effectiveness. Subsequently, Collins developed WHY, an intelligent tutoring system that used the Socratic method for tutoring causal knowledge and reasoning. In conjunction with this project he developed a formal computational theory of Socratic tutoring, derived from analyses of inquiry teaching dialogues.
As a cognitive scientist and foundational member of the field of the learning sciences, Collins has influenced several strands of educational research and development. Building upon his work on intelligent tutoring systems, he has conducted numerous projects investigating the use of technology in schools and developing educational technologies for assessing and improving student learning. Collins has gradually shifted towards the situated cognition view of knowledge being embedded in the activity, context, and culture in which it is developed and used. In response to conventional practices that often ignore the influence of culture and activity, Collins and colleagues have developed and studied cognitive apprenticeship as an effective alternative educational practice. In addition, Collins was among the first to advocate for and outline design-based research methodologies in education.
Educational psychology is the branch of psychology concerned with the scientific study of human learning. The study of learning processes, from both cognitive and behavioral perspectives, allows researchers to understand individual differences in intelligence, cognitive development, affect, motivation, self-regulation, and self-concept, as well as their role in learning. The field of educational psychology relies heavily on quantitative methods, including testing and measurement, to enhance educational activities related to instructional design, classroom management, and assessment, which serve to facilitate learning processes in various educational settings across the lifespan.
A semantic network, or frame network is a knowledge base that represents semantic relations between concepts in a network. This is often used as a form of knowledge representation. It is a directed or undirected graph consisting of vertices, which represent concepts, and edges, which represent semantic relations between concepts, mapping or connecting semantic fields. A semantic network may be instantiated as, for example, a graph database or a concept map. Typical standardized semantic networks are expressed as semantic triples.
Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning. This learning process promotes a deeper level of learning than many other common teaching strategies.
Situated learning is a theory that explains an individual's acquisition of professional skills and includes research on apprenticeship into how legitimate peripheral participation leads to membership in a community of practice. Situated learning "takes as its focus the relationship between learning and the social situation in which it occurs".
Semantic memory refers to general world knowledge that humans have accumulated throughout their lives. This general knowledge is intertwined in experience and dependent on culture. New concepts are learned by applying knowledge learned from things in the past.
A cognitive tutor is a particular kind of intelligent tutoring system that utilizes a cognitive model to provide feedback to students as they are working through problems. This feedback will immediately inform students of the correctness, or incorrectness, of their actions in the tutor interface; however, cognitive tutors also have the ability to provide context-sensitive hints and instruction to guide students towards reasonable next steps.
The picture superiority effect refers to the phenomenon in which pictures and images are more likely to be remembered than are words. This effect has been demonstrated in numerous experiments using different methods. It is based on the notion that "human memory is extremely sensitive to the symbolic modality of presentation of event information". Explanations for the picture superiority effect are not concrete and are still being debated, however an evolutionary explanation is that sight has a long history stretching back millions of years and was crucial to survival in the past, whereas reading is a relatively recent invention, and requires specific cognitive processes, such as decoding symbols and linking them to meaning.
Situated cognition is a theory that posits that knowing is inseparable from doing by arguing that all knowledge is situated in activity bound to social, cultural and physical contexts.
Distributed cognition is an approach to cognitive science research that was developed by cognitive anthropologist Edwin Hutchins during the 1990s.
Constructivism in education is a theory that suggests that learners do not passively acquire knowledge through direct instruction. Instead, they construct their understanding through experiences and social interaction, integrating new information with their existing knowledge. This theory originates from Swiss developmental psychologist Jean Piaget's theory of cognitive development.
In cognitive psychology, cognitive load refers to the amount of working memory resources used. However, it is essential to distinguish it from the actual construct of Cognitive Load (CL) or Mental Workload (MWL), which is studied widely in many disciplines. According to work conducted in the field of instructional design and pedagogy, broadly, there are three types of cognitive load: intrinsic cognitive load is the effort associated with a specific topic; extraneous cognitive load refers to the way information or tasks are presented to a learner; and germane cognitive load refers to the work put into creating a permanent store of knowledge. However, over the years, the additivity of these types of cognitive load has been investigated and questioned. Now it is believed that they circularly influence each other.
Cognitive apprenticeship is a theory that emphasizes the importance of the process in which a master of a skill teaches that skill to an apprentice.
An intelligent tutoring system (ITS) is a computer system that imitates human tutors and aims to provide immediate and customized instruction or feedback to learners, usually without requiring intervention from a human teacher. ITSs have the common goal of enabling learning in a meaningful and effective manner by using a variety of computing technologies. There are many examples of ITSs being used in both formal education and professional settings in which they have demonstrated their capabilities and limitations. There is a close relationship between intelligent tutoring, cognitive learning theories and design; and there is ongoing research to improve the effectiveness of ITS. An ITS typically aims to replicate the demonstrated benefits of one-to-one, personalized tutoring, in contexts where students would otherwise have access to one-to-many instruction from a single teacher, or no teacher at all. ITSs are often designed with the goal of providing access to high quality education to each and every student.
E-learning theory describes the cognitive science principles of effective multimedia learning using electronic educational technology.
The worked-example effect is a learning effect predicted by cognitive load theory. Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving and discovery learning. According to Sweller: "The worked example effect is the best known and most widely studied of the cognitive load effects".
Educational neuroscience is an emerging scientific field that brings together researchers in cognitive neuroscience, developmental cognitive neuroscience, educational psychology, educational technology, education theory and other related disciplines to explore the interactions between biological processes and education. Researchers in educational neuroscience investigate the neural mechanisms of reading, numerical cognition, attention and their attendant difficulties including dyslexia, dyscalculia and ADHD as they relate to education. Researchers in this area may link basic findings in cognitive neuroscience with educational technology to help in curriculum implementation for mathematics education and reading education. The aim of educational neuroscience is to generate basic and applied research that will provide a new transdisciplinary account of learning and teaching, which is capable of informing education. A major goal of educational neuroscience is to bridge the gap between the two fields through a direct dialogue between researchers and educators, avoiding the "middlemen of the brain-based learning industry". These middlemen have a vested commercial interest in the selling of "neuromyths" and their supposed remedies.
A pedagogical agent is a concept borrowed from computer science and artificial intelligence and applied to education, usually as part of an intelligent tutoring system (ITS). It is a simulated human-like interface between the learner and the content, in an educational environment. A pedagogical agent is designed to model the type of interactions between a student and another person. Mabanza and de Wet define it as "a character enacted by a computer that interacts with the user in a socially engaging manner". A pedagogical agent can be assigned different roles in the learning environment, such as tutor or co-learner, depending on the desired purpose of the agent. "A tutor agent plays the role of a teacher, while a co-learner agent plays the role of a learning companion".
Seductive details are often used in textbooks, lectures, slideshows, and other forms of educational content to make a course more interesting or interactive. Seductive details can take the form of text, animations, photos, illustrations, sounds or music and are by definition: (1) interesting and (2) not directed toward the learning objectives of a lesson. John Dewey, in 1913, first referred to this as "fictitious inducements to attention." While illustrated text can enhance comprehension, illustrations that are not relevant can lead to poor learning outcomes. Since the late 1980s, many studies in the field of educational psychology have shown that the addition of seductive details results in poorer retention of information and transfer of learning. Thalheimer conducted a meta-analysis that found, overall, a negative impact for the inclusion of seductive details such as text, photos or illustrations, and sounds or music in learning content. More recently, a 2020 paper found a similar effect for decorative animations This reduction to learning is called the seductive details effect. There have been criticisms of this theory. Critics argue that seductive details do not always impede understanding and that seductive details can sometimes be motivating for learners.
Michelene (Micki) T. H. Chi is a cognitive and learning scientist known for her work on the development of expertise, benefits of self-explanations, and active learning in the classroom. Chi is the Regents Professor, Dorothy Bray Endowed Professor of Science and Teaching at Arizona State University, where she directs the Learning and Cognition Lab.
Danielle S. McNamara is an educational researcher known for her theoretical and empirical work with reading comprehension and the development of game-based literacy technologies. She is professor of psychology and senior research scientist at Arizona State University. She has previously held positions at University of Memphis, Old Dominion University, and University of Colorado, Boulder.
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