Alpha Blaster

Last updated
Alpha Blaster
Alpha Blaster.jpg
Developer(s) Sumlock
Publisher(s) LiveWire Software [1]
Aackosoft
Programmer(s) Dave Aron [2]
Platform(s) VIC-20, MSX
Release
Genre(s) Fixed shooter
Mode(s) Single-player

Alpha Blaster is a fixed shooter video game developed by Dave Aron at Sumlock for the VIC-20 and published by LiveWire Software in 1983. [2] Aackosoft published an MSX adaptation of the game in the following year. [3]

Contents

Gameplay

In Alpha Blaster, a derivative of Galaxian (1979), the player defends against an alien invasion fleet from the planet Alpha. Piloting a lone Federation battle cruiser, the player scores points by shooting flying saucers and other spacecraft with a laser cannon. [4] The craft's laser energy and fuel are limited. After surviving two waves of attacks, the player must then dodge and blast through debris as the cruiser flies through an asteroid belt. If the player passes through the asteroid belt, the cruiser docks with a supply ship to rearm and refuel. After each such cycle, the game's difficulty level increases.

Reception

Related Research Articles

<i>Asteroids</i> (video game) 1979 video game

Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

<i>Centipede</i> (video game) 1981 video game

Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Pitfall!</i> 1982 video game

Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.

1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.

<span class="mw-page-title-main">Buzz Lightyear's Space Ranger Spin</span> Dark ride attraction at Disney parks

Buzz Lightyear's Space Ranger Spin in Florida is an interactive shooting dark ride attraction located in the Tomorrowland area of the Disney theme parks. Designed by Walt Disney Imagineering, this attraction combines a carnival game and a third-generation Omnimover system. It is inspired by Disney/Pixar's Toy Story franchise, and contains several elements loosely based on the cartoon series Buzz Lightyear of Star Command.

Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo's Donkey Kong defined the platform game genre, while Konami's Scramble established scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.

An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.

<i>Lazy Jones</i> 1984 video game

Lazy Jones is a platform game for the Commodore 64, ZX Spectrum, MSX and Tatung Einstein. It was written by David Whittaker and released by Terminal Software in 1984. The Spectrum version was ported by Simon Cobb.

<i>Astron Belt</i> 1983 video game

Astron Belt (アストロンベルト) is a LaserDisc video game in the form of a third-person, space combat rail shooter, released in arcades in 1983 by Sega in Japan, and licensed to Bally Midway for release in North America. Developed in 1982, it was the first major arcade laserdisc video game. The game combines full-motion video (FMV) footage from the laserdisc with real-time 2D graphics. The arcade game was available in both upright and cockpit arcade cabinets, with the latter having illuminated buttons on the control panel, a larger 25" monitor, and a force feedback vibrating seat.

<i>Knightmare</i> (1986 video game) 1986 video game

Knightmare is a 1986 vertically scrolling shooter video game developed and published by Konami for the MSX home computer. It was included in compilations for the MSX, PlayStation and Sega Saturn, followed by a port for mobile phones, and digital re-releases for the Virtual Console and Microsoft Windows. It is the first entry in the Knightmare trilogy. The game stars Popolon, a warrior who embarks on a quest to rescue the princess Aphrodite from the evil priest Hudnos. The player must fight waves of enemies while avoiding collision with their projectiles and obstacles along the way, and facing against bosses.

Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.

<i>Astro Blaster</i> 1981 video game

Astro Blaster is a space-themed fixed shooter released in arcades by Sega in 1981. It was designed and programmed by Gary Shannon and Barbara Michalec. The game uses speech synthesis and during attract mode a voice says "Fighter pilots needed in sector wars...play Astro Blaster!" It is the first video game to have a copyright registered in Japan.

<i>Parsec</i> (video game) 1982 video game

Parsec is a horizontally scrolling shooter written by Jim Dramis and Paul Urbanus for the TI-99/4A and published by Texas Instruments in 1982. Dramis also programmed Car Wars and Munch Man for the TI-99/4A.

<i>Predator</i> (video game) 1987 video game

Predator is a 1987 side-scrolling action game based on the 1987 film Predator, and the first game based on the franchise.

<i>Cobra Command</i> (1984 video game) 1984 video game

Cobra Command, known as Thunder Storm (サンダーストーム) in Japan, is an interactive movie shooter game originally released by Data East in 1984 as a LaserDisc-based arcade game. Released as an arcade conversion kit for Bega's Battle (1983), Cobra Command became one of the more successful laserdisc games in 1984. A Mega-CD port of Cobra Command developed by Wolf Team was released in 1992.

Alligata Software Ltd. was a computer games developer and publisher based in Sheffield in the UK in the 1980s.

<i>Alpha Prime</i> 2007 video game

Alpha Prime is a first-person shooter video game developed by Black Element Software and released in 2007. The script for the game's story was written by Ondřej Neff, and the game is built upon Black Element's proprietary Enforce 2 Engine. Alpha Prime was initially released on Steam and, as of August 30, 2011, it also became available on the cloud gaming service OnLive.

<i>Nemesis 3: The Eve of Destruction</i> 1989 video game

Nemesis 3: The Eve of Destruction is a 1988 computer game, developed and published by Konami exclusively for the MSX platform in 1988. It was only released in Japan and Europe. The game is part of the long running Gradius series of side-scrolling shooters and is a spin-off of Gradius II: Gofer no Yabou. It is the second game of the series to be released exclusively for the MSX after Nemesis 2. In terms of the story; the game is a sequel to Gradius II, Nemesis 2, and the MSX conversion of Salamander. The game takes place almost 200 years after the crisis with Dr. Venom and James Burton has died in the year 6718. The Vic Viper is replaced by a new ship called the Vixen ; piloted by David Burton, a direct descendant of James who is assisted by his AI Gaudie.

<i>Asteroid Zero-Four</i> Board game

Asteroid Zero-Four is a science fiction board wargame published by Task Force Games in 1979.

<i>Threshold</i> (video game) 1981 video game

Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.

References

  1. Starr, Michael; Chapple, Craig (2008). Vintropedia Collector Handbook: Vintage Computer & Retro Console Price Guide 2009. Raleigh: Lulu Press. p. 241. ISBN   978-1409212775 . Retrieved 31 May 2013.
  2. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  3. "Alpha Blaster for MSX - GameFAQs".
  4. Alpha Blaster. Manchester: LiveWire Software. 1983. p. 1. Archived from the original on 2 July 2013. Retrieved 31 May 2013.