Alpha mapping or transparency mapping is a technique in 3D computer graphics involving the use of texture mapping to designate the amount of transparency/translucency of areas in a certain object. [1] [2]
Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. [1] If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.[ citation needed ]
The alpha map is often encoded in the alpha channel of an RGBA texture used for coloring, but can also exist as a standalone greyscale or coloured texture. [1] [2] An alpha map is often used in conjunction with a textured flat surface as part of billboarding. [1]