This article is an autobiography or has been extensively edited by the subject or by someone connected to the subject.(December 2009) |
Amy Gooch | |
---|---|
Alma mater | University of Utah Northwestern University |
Known for | Gooch shading |
Spouse | Bruce Gooch |
Scientific career | |
Fields | Computer science |
Institutions | Scientific Computing and Imaging Institute University of Victoria Texas A&M |
Thesis | Preserving Salience By Maintaining Perceptual Differences for Image Creation and Manipulation (2006) |
Doctoral advisor | Jack Tumblin |
Amy Ashurst Gooch is an American computer scientist known for her contributions in non-photorealistic rendering. She is currently the Chief Operations Officer at ViSOAR LLC, a data visualization research spin-off software company from the Scientific Computing and Imaging Institute. [1] She is also an adjunct professor of computer science at Texas A&M University. [2] Her current research is part of an interdisciplinary effort involving computer graphics, perceptual psychology, and computational vision. She is interested in better understanding the spatial information potentially available in CG imagery, determining what spatial cues are actually used when CG imagery is viewed, and using this information to create improved rendering algorithms and visualizations. [3] [4]
Gooch earned her BS in Computer Engineering in 1996 and her MS in Computer Science in 1998 from the University of Utah. While working on her master's degree, she explored interactive non-photorealistic technical illustration as a new rendering paradigm and developed Gooch shading, which she presented at the 1998 SIGGRAPH conference. [5] [6] Following her masters, she worked at the University of Utah as a research scientist for five years. [7] During this time, she co-taught a course at the 1999 SIGGRAPH conference on non-photorealistic rendering and co-authored the first textbook in the field, Non-Photorealistic Rendering, with her husband Bruce Gooch. [8] In 2004, she began her PhD in computer science at Northwestern University and graduated in 2006. [9] Following her PhD, she joined the faculty at the University of Victoria in British Columbia as an assistant professor of computer science. In 2013, she joined the Scientific Computing and Imaging Institute to help develop the ViSUS software core into a product. [7] In 2014, she became an adjunct professor of computer science at Texas A&M University. [2]
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, textures, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.
Scientific visualization is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information.
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Robert L. Cook is a computer graphics researcher and developer, and the co-creator of the RenderMan rendering software. His contributions are considered to be highly influential in the field of animated arts.
Theresa-Marie Rhyne is an expert in the field of computer-generated visualization and a consultant who specializes in applying artistic color theories to visualization and digital media. She has consulted with the Stanford University Visualization Group on a color suggestion prototype system (2013), the Center for Visualization at the University of California at Davis (2013), the Scientific Computing and Imaging Institute at the University of Utah & (2014) on applying color theory to ensemble data visualization and the Advanced Research Computing Unit at Virginia Tech (2019).
Kurt Akeley is an American computer graphics engineer.
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Patrick M. Hanrahan is an American computer graphics researcher, the Canon USA Professor of Computer Science and Electrical Engineering in the Computer Graphics Laboratory at Stanford University. His research focuses on rendering algorithms, graphics processing units, as well as scientific illustration and visualization. He has received numerous awards, including the 2019 Turing Award.
Tomoyuki Nishita is a professor at the University of Tokyo. Dr. Nishita received a research award for computer graphics from the Information Processing Society of Japan in 1987, and also received the Steven Anson Coons Award from the ACM SIGGRAPH in 2005.
Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.
The John and Marcia Price College of Engineering at the University of Utah is an academic college of the University of Utah in Salt Lake City, Utah. The college offers undergraduate and graduate degrees in engineering and computer science.
The Scientific Computing and Imaging (SCI) Institute is a permanent research institute at the University of Utah that focuses on the development of new scientific computing and visualization techniques, tools, and systems with primary applications to biomedical engineering. The SCI Institute is noted worldwide in the visualization community for contributions by faculty, alumni, and staff. Faculty are associated primarily with the School of Computing, Department of Bioengineering, Department of Mathematics, and Department of Electrical and Computer Engineering, with auxiliary faculty in the Medical School and School of Architecture.
The Kahlert School of Computing is a school within the College of Engineering at the University of Utah in Salt Lake City, Utah.
Gordon L. Kindlmann is an American computer scientist who works on information visualization and image analysis. He is recognized for his contributions in developing tools for tensor data visualization.
Gooch shading is a non-photorealistic rendering technique for shading objects. It is also known as "cool to warm" shading, and is widely used in technical illustration.
Michael F. Cohen is an American computer scientist and researcher in computer graphics. He is currently a Senior Fellow at Meta in their Generative AI Group. He was a senior research scientist at Microsoft Research for 21 years until he joined Facebook in 2015. In 1998, he received the ACM SIGGRAPH CG Achievement Award for his work in developing radiosity methods for realistic image synthesis. He was elected a Fellow of the Association for Computing Machinery in 2007 for his "contributions to computer graphics and computer vision." In 2019, he received the ACM SIGGRAPH Steven A. Coons Award for Outstanding Creative Contributions to Computer Graphics for “his groundbreaking work in numerous areas of research—radiosity, motion simulation & editing, light field rendering, matting & compositing, and computational photography”.