Ant (disambiguation)

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An ant is a eusocial insect that belongs to the same order as wasps and bees.

Contents

Ant, Ants, or ANT may refer to:

Arts, entertainment, and media

Fictional entities

Film and television

Music

Written media

Other media

Organisations and enterprises

People

Places

Science, technology, and mathematics

Computing

Mathematics

Other sciences

Other uses

See also

Related Research Articles

<span class="mw-page-title-main">Algorithm</span> Sequence of operations for a task

In mathematics and computer science, an algorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes and deduce valid inferences, achieving automation eventually. Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus".

Nut often refers to:

DC, D.C., D/C, Dc, or dc may refer to:

Mo or MO may refer to:

BB, Bb, or similar, may refer to:

Theoretical computer science (TCS) is a subset of general computer science and mathematics that focuses on mathematical aspects of computer science such as the theory of computation (TOC), formal language theory, the lambda calculus and type theory.

Bio-inspired computing, short for biologically inspired computing, is a field of study which seeks to solve computer science problems using models of biology. It relates to connectionism, social behavior, and emergence. Within computer science, bio-inspired computing relates to artificial intelligence and machine learning. Bio-inspired computing is a major subset of natural computation.

Antony is a Danish, English, Finnish, German, Norwegian and Swedish given name that is a form of Anthony. As a surname it is derived from the Antonius root name. People with this name include the following:

Q, or q, is the seventeenth letter of the English alphabet.

Kane or KANE may refer to:

Ray or RAY may refer to:

Den may refer to:

Rao or RAO may refer to:

M, or m, is the thirteenth letter of the English alphabet.

U, or u, is the twenty-first letter of the English alphabet.

Rex or REX may refer to:

<span class="mw-page-title-main">NP-completeness</span> Complexity class

In computational complexity theory, a problem is NP-complete when:

  1. It is a decision problem, meaning that for any input to the problem, the output is either "yes" or "no".
  2. When the answer is "yes", this can be demonstrated through the existence of a short solution.
  3. The correctness of each solution can be verified quickly and a brute-force search algorithm can find a solution by trying all possible solutions.
  4. The problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. In this sense, NP-complete problems are the hardest of the problems to which solutions can be verified quickly. If we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified.

Michael Justin Kearns is an American computer scientist, professor and National Center Chair at the University of Pennsylvania, the founding director of Penn's Singh Program in Networked & Social Systems Engineering (NETS), the founding director of Warren Center for Network and Data Sciences, and also holds secondary appointments in Penn's Wharton School and department of Economics. He is a leading researcher in computational learning theory and algorithmic game theory, and interested in machine learning, artificial intelligence, computational finance, algorithmic trading, computational social science and social networks. He previously led the Advisory and Research function in Morgan Stanley's Artificial Intelligence Center of Excellence team, and is currently an Amazon Scholar within Amazon Web Services.

<i>Turochamp</i> 1948 chess program

Turochamp is a chess program developed by Alan Turing and David Champernowne in 1948. It was created as part of research by the pair into computer science and machine learning. Turochamp is capable of playing an entire chess game against a human player at a low level of play by calculating all potential moves and all potential player moves in response, as well as some further moves it deems considerable. It then assigns point values to each game state, and selects the move resulting in the highest point value.

Ant is an English nickname abbreviated from the given name Anthony/Antony in use throughout North America, Guyana and English speaking countries in Europe, Africa, Asia and Oceania. It is also a stage name, given name and a surname.