Arcade Game Construction Kit

Last updated
Arcade Game Construction Kit
Adv-game-con-kit-box.png
Developer(s) Livesay Technologies
Publisher(s) Broderbund
Designer(s) Mike Livesay
Platform(s) Commodore 64
Release1988
Genre(s) Game creation system

Arcade Game Construction Kit is a 1988 game creation system for making action video games. [1] [2] It was developed by Mike Livesay and published by Broderbund for the Commodore 64 on four floppy disks. The program uses a joystick-driven menu system and includes six pre-made games to learn from and play.

Contents

Included games

See also

Related Research Articles

<i>Star Control</i> 1990 video game

Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV is an action-strategy video game developed by Toys for Bob and published by Accolade. It was originally released for MS-DOS and Amiga in 1990, followed by ports for the Sega Genesis and additional platforms in 1991. The story is set during an interstellar war between two space alien factions, with humanity joining the Alliance of Free Stars to defeat the invading Ur-Quan Hierarchy. Players can choose to play as either faction, each with seven different alien starships which are used during the game's combat and strategy sections.

<i>Star Control II</i> 1992 video game

Star Control II: The Ur-Quan Masters is a 1992 video game, the sequel to Star Control. It was developed by Toys for Bob and originally published by Accolade in 1992 for MS-DOS. This game features exoplanet-abundant star systems, hyperspace travel, extraterrestrial life, and interstellar diplomacy, with the game featuring 25 different alien races with which communication is possible.

<span class="mw-page-title-main">Shoot 'em up</span> Subgenre of action game

Shoot 'em ups are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.

<i>Starflight</i> 1986 video game

Starflight is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Macintosh, and Commodore 64. A fully revamped version of the game was released for the Sega Genesis in 1991.

<i>Boulder Dash</i> (video game) 1984 video game

Boulder Dash is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards.

Robert Frederick Ford is an American video game programmer. He is the son of mathematician L. R. Ford Jr.

<span class="mw-page-title-main">Paul Reiche III</span> American game designer (born 1961)

Paul Reiche III is an American game designer, particularly known for his work on video games. Reiche is best known for being the co-creator, together with Fred Ford, of the Star Control universe.

<i>Gyruss</i> 1983 video game

Gyruss is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for home systems. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989.

<i>Ikari Warriors</i> 1986 video game

Ikari Warriors, known as Ikari in Japan, is a vertically scrolling run and gun video game released for arcades by SNK in 1986. It was published in North America by Tradewest. At the time there were many Commando clones on the market. What distinguished Ikari Warriors were rotary joysticks and a two-player cooperative mode. The rotary joystick controls were in turn based on SNK's earlier TNK III (1985). Ikari was originally intended it to be an official licensed adaptation of the film Rambo: First Blood Part II (1985), but SNK were initially unable to acquire the rights to the film.

<i>Mail Order Monsters</i> 1985 video game

Mail Order Monsters is an action-strategy computer game created by Paul Reiche III, Evan Robinson, and Nicky Robinson. It was published by Electronic Arts for the Commodore 64 in 1985, then released for Atari 8-bit family in 1986. Players create monsters which they can use to battle multiplayer or against computer-controlled opponents.

<i>Star Wars</i> (1983 video game) 1983 video game

Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.

<i>Ikari III: The Rescue</i> 1989 video game

Ikari III: The Rescue, simply known as Ikari III (怒III) in Japan, is a 1989 arcade run & gun shoot 'em up game developed and published by SNK. It was ported to the NES, IBM PC compatibles, and Commodore 64. It is the third and final installment of the Ikari Warriors series after Ikari Warriors and Victory Road. The NES version was shown at the 1991 CES.

<i>Shoot-Em-Up Construction Kit</i> 1987 video game

Shoot-'Em-Up Construction Kit is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw in 1987. It allows the user to make simple shoot 'em ups by drawing sprites and backgrounds and editing attack patterns. The advertising promoted the Kit with the phrase "By the programmers of Wizball and Parallax".

<i>Space Dungeon</i> 1981 arcade game

Space Dungeon is a multidirectional shooter released in arcades by Taito in 1981. Designed and programmed by Rex Battenberg, it was available both as a conversion kit and full arcade cabinet. An Atari 5200 port was released in 1983.

Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.

<i>Major Havoc</i> 1983 video game

Major Havoc is an arcade action game released by Atari, Inc. in 1983. A vector-based upright arcade cabinet, Major Havoc consists of several smaller game experiences played in succession, including a fixed shooter, platform game, and a lunar lander sequence. It was developed by Owen Rubin with some levels designed and tuned by Mark Cerny, who joined the development team approximately a year into the game's development.

<i>Solar Quest</i> 1981 video game

Solar Quest is a monochrome vector arcade game created by Cinematronics in 1981. It was designed and programmed by Scott Boden, who previously worked on Star Castle. It had a home release for the Vectrex system in 1982.

<i>Laser Ghost</i> 1990 video game

Laser Ghost is a horror-themed light gun shooter arcade video game released by Sega in 1990. The game is patterned after the films Ghostbusters and Poltergeist III, casting the player as a ghost hunter. There are three mounted guns set up on the cabinet, representing the three members of a ghost hunting team. The game puts the players in the role of Bill, Max and Carol, who must rescue a little girl kidnapped by a blue gargoyle, as well as protect the city from the ghost menace. A Master System game with the same title was released in 1991 exclusively for Europe, but was not based on the arcade original.

<i>Skull & Crossbones</i> (video game) 1989 video game

Skull & Crossbones is a pirate-themed beat 'em up developed by Atari Games and released as an arcade video game in 1989. Developer Tengen ported the game to the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Nintendo Entertainment System, and ZX Spectrum.

<i>Lost Tomb</i> 1982 arcade video game

Lost Tomb is an overhead-view multidirectional shooter written by Dan Lee and released in arcades by Stern Electronics in 1982. Armed with a gun and whip, the player uses dual joystick controls to explore the chambers of a South American pyramid looking for treasure and fighting off mummies and other occupants. The game was Stern's first arcade conversion kit and was intended for use with earlier machines from the company.

References

  1. Arcade Game Construction Kit at Lemon 64
  2. "Arcade Game Construction Kit (AGCK)". GB64.com.