Artemis: Spaceship Bridge Simulator

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Artemis: Spaceship Bridge Simulator
Artemis Spaceship Bridge Simulator logo.png
Developer(s) Thom Robertson
Programmer(s) Thom Robertson, Eric D.
Artist(s) Matt Mitman, Dave Wellman
Composer(s) John Robert Matz
Platform(s) Windows, iOS
Release
  • Windows
  • October 26, 2010 [1]
  • iOS
  • December 12, 2012 [2]
Genre(s) Simulation
Mode(s) Multiplayer
Artemis: Spaceship Bridge Simulator
Developer(s) Thom Robertson
Initial releaseOctober 18, 2010;13 years ago (2010-10-18)
Stable release
2.8.0 / December 30, 2021;2 years ago (2021-12-30)
Written in C++ and DirectX 9
Operating system Windows 98 and newer, iOS, Android
Website artemisspaceshipbridge.com

Artemis: Spaceship Bridge Simulator is a multiplayer co-operative spaceship simulation game created by Thomas Robertson [3] for Windows, iOS, and Android devices. [4] The game is designed to be played between three and eight players over a local area network, [5] with each player using a separate computer that provides a different spaceship bridge station, such as helm control or engineering. [6]

Contents

People playing Artemis at Ropecon 2014. Playing Artemis at Ropecon.jpg
People playing Artemis at Ropecon 2014.

Gameplay

Roles

Artemis uses asymmetrical gameplay in which each player takes on a role with different tasks to perform. Three roles (or "[bridge] stations") are required to play the game, setting the minimum number of players at three:

Four additional roles are optional:

An additional role is available in scripted scenarios:

Modes

The normal mode of gameplay is a "destroy all enemies" mode. It can be played "solo" by a crew manning a single ship, co-op where players are on multiple ships each with their own bridge working cooperatively against the enemies, or PVP where players are on opposite teams trying to destroy each other. There are a multitude of options for the specific scenario and goals, difficulty, terrain, ship capabilities, etc.

The game can also be played in scripted or "mission" mode. In this mode, the terrain, ships, and actions of NPCs are controlled by a scripted file provided with the game or written by users, which enables the creation of objectives other than "destroy all enemies" as well as more advanced plot-based missions and storytelling.

Influences and legacy

The largest inspiration for the design of Artemis is from Star Trek. The bridge of the spaceship is controlled by a handful of positions (all of which are positions found in Star Trek's ships, except for fighters which were added later), with a design like that of Star Trek with a main view screen, and the captain in the middle giving orders but having essentially no direct controls. The spaceship features shields, phaser-like and torpedo weapons, an optional warp drive, and a red alert. The alien races, while unique to Artemis, have parallels to Vulcans, Klingons, and other Star Trek races by being categorized as the aggressive warrior race, the peaceful logical race, etc.

Spaceteam , released two years later, bears some similarity to Artemis. While Artemis's gameplay encourages a somewhat realistic style of organized leadership and communication, Spaceteam has no chain of command with a single leader and the cross-talk between players becomes increasingly hectic and disorganized.

Star Trek: Bridge Crew , released in 2017, drew many comparisons of being "Artemis in the Star Trek universe". [7] [8] [9]

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References

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  2. Thomas, Lucas M. (December 12, 2012). "App Store Update: December 12". IGN. Retrieved October 13, 2024.
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  4. Nakamura, Darren (August 19, 2013). "Artemis Spaceship Bridge Simulator 2.0 is out now". Destructoid. Archived from the original on December 27, 2013. Retrieved January 9, 2014.
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  7. Dorn, Trae (June 14, 2016). "'Star Trek: Bridge Crew' is Like Artemis, Only in VR and With the Actual Trek License". Nerd & Tie. Archived from the original on December 12, 2019. Retrieved December 12, 2019.
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