Arts in Second Life is an artistic area of a 3D social network (called Second Life ) that has served, since 2003, as a platform for various artistic pursuits and exhibitions.
Second Life has created an environment where artists can display their works to an audience across the world. This has created an entire artistic culture where many residents display art in the museums, galleries and homes they can buy or build using Second Life's powerful tools. Gallery openings even allow art patrons to "meet" and socialize with exhibiting artists and has even led to many real life sales.
Numerous art gallery simulations (called "sims") abound in Second Life. Among the more popular galleries are the Sisse Singhs Art Gallery, the Windlight art Gallery and the Horus Art Gallery. Among the most notable of these was the art gallery sim Cetus Gallery District, the world's first virtual online urban arts district. Cetus was modeled on real world analogs such as New York's Chelsea gallery district as a mixed-use arts community of virtual galleries, offices, loft apartments, and coffee houses. Its many tenant-run businesses featured weekly live music performances, gallery openings, and literary events such as the virtual book launch for "Coming of Age in Second Life: An Anthropologist Explores the Virtually Human," by Tom Boellstorf (Princeton University Press; 2008). Cetus was chosen Best Cultural Site in Second Life in 2007, and its creator avatar Xander Ruttan (real world arts professional Aaron Collins of California), was among the most influential art world avatars in SL. Cetus resulted in many ongoing collaborative efforts among the SL community of artists, designers, writers, and virtual builders from across the real and virtual worlds. (Cetus was later bought by virtual artist DB Bailey and converted into a personal art project).
The modeling tools from Second Life allow the artists also to create new forms of art that in many ways are not possible in real life due to physical constraints or high associated costs. The virtual arts are visible in over 2050 "museums" (according to SL's own search engine). [1]
In 2008 Haydn Shaughnessy, real life gallerist, along with his wife Roos Demol hired a real life architect, New York based, Benn Dunkley to design a gallery in Second Life. Dunkleys goal was to design an interactive gallery with art in mind in a virtual world. "Ten Cubed" is a radical departure in art exhibition, a futuristically designed gallery showcasing art in a unique setting. On January 31, 2008, "Ten Cubed" was launched. For its inaugural exhibition, Crossing the Void II, owner and curator Shaughnessy selected five artists working in and with modern technologies. These artists included Chris Ashley based in Oakland, California, Jon Coffelt based in New York, New York, Claire Keating based in Cork, Ireland, Scott Kildall based in San Francisco, California and Nathaniel Stern originally based in New York, New York now in Dublin, Ireland. [2] Real life as well as Second Life editions are available from the gallery.
The virtual creations from the metaverse are disclosed in real life by initiatives such as Fabjectory (statuettes) [3] and Secondlife-Art.com (oil paintings). [4]
In April 2007 the huge gallery called crossworlds gallery opened its doors in Secondlife; therefore, [5] the aim was to create an open space for art in virtual worlds. Also in 2007, artists Adam Nash, Christopher Dodds and Justin Clemens won a A$20,000 Second Life Artists in Residence grant [6] [7] [8] from the Australia Council for the Arts. Their Babelswarm installation was launched in Second Life and The Lismore Regional Gallery in NSW, Australia on April 11, 2008, by Australia Council Chairman James Strong. [9] In 2008, the French Artist Fred Forest [10] had entered the virtual world of Second Life to show his art project for the first time in his country. He inaugurated his "Experimental Center of the Territory of M2" ("Centre expérimental du terrioire du M2"), where he invited politicians to discuss about sustainable development and digital identity card ( Capucine.net). In another art project, he discussed about art institutions in France in his action called "l'art de la corrida".
Live music performances in Second Life takes place in three distinctly different ways;
Linden Lab added an Event Category "Live Music" in March 2006 to accommodate the increasing number of scheduled events. By the beginning of 2008, scheduled live music performance events in Second Life spanned every musical genre, and included hundreds of live musicians and DJs who perform on a regular basis. A typical day in Second Life will feature dozens of live music performances.
In 2008 the UK act Redzone announced they would release their new live album only via Second Life. [11]
Redzone also began choreographing and synchronising their performances via MIDI in October 2008. [12]
Many amateur performers start their music careers in Second Life by performing at virtual karaoke bars [13] or Open Mic, then progress to performing for "pay", or Linden dollars, in-world.
Second Life is popular for filming with machinima. Virtual worlds can contain all aspects of real world filming techniques as well as many more not possible in the real world. It is far easier to create 3D objects in Second Life and film them than create them from 'scratch' using traditional CGI software. There are many machinima and performing arts groups that are active in Second Life and which participate in creative events such as the annual 48 Hour Film Project. There are also several machinima groups that actively promote the works of Second Life artists such as Machinima Mondays, Rezzed TV, MAGE Magazine and the Machinima Artist's guild. [14]
Live theater is presented in Second Life. The SL Shakespeare Company [15] performed an act from Hamlet live in February 2008. In 2009, the company produced scenes from Twelfth Night .
In 2007 Johannes von Matuschka and Daniel Michelis developed Wunderland, an interactive SL theatre play at Schaubühne am Lehniner Platz in Berlin, Germany. [16]
In 2007, HBO hosted a comedy festival in Second Life, [17] using live streaming audio. In March 2009, SL residents staged a two-day Virtually Funny Comedy Festival to "help build awareness for Comic Relief, Red Nose Day 2009 and of course, comedy in Second Life." [18]
In December 2008, The Learning Experience, [19] a not-for-profit virtual education campus in Second Life, staged its first live theater events with the production of two short plays, [20] A Matter of Husbands by Ferenc Molnár and Porcelain and Pink by F. Scott Fitzgerald. In 2009, the TLE theater company began producing full-length plays in Second Life, starting with The Importance of Being Earnest by Oscar Wilde in February, [21] and followed by Candida by George Bernard Shaw in April. [22] [23]
In 2008 The Avatar Repertory Theater company was set up. This is another Theatre company that works within SL. [24]
In 2009 the Department of Drama at the University of Calgary mounted four short productions in the New Media Consortium theater as part of a class in performance in non-traditional spaces. These plays were (a) Guppies (by Clem Martini) in March (b) The Chocolate Affair (by Stephanie Alison Walker); (c) Kingdom of the Spider (by Nick Zagone); (d) The Boy Who Cried Genie (by D. M. Bocaz-Larson). [25] [26]
In 2011/12, an all-furry performing arts troupe, Ravenswood Theatricals, was launched at their own venue with successful, non-commercial virtual renditions of Andrew Lloyd Webber's The Wizard of Oz and The Phantom of the Opera , the latter of which was received with glowing reviews. [27] [28] A number of further productions of established real-life pieces such as Les Misérables , Tanz der Vampire , Sunset Boulevard , and Into the Woods are reportedly planned, as well as a gala presentation of various musical numbers from upcoming productions.
There have been several books written about experiences in Second Life. Second Life Love [29] [30] is example of such a book. It is a dialog between Per Olsen en Li Gang Qin about their partnership in Second Life. The authors have never seen each other in real life.
Other books include Second Life For Dummies [31] by Sarah Robbins and Mark Bell, which was published in 2008 and provides assistance for new users of the virtual world, including basics, how to meet people, ideas for activities and places to visit, including how to access real life education in Second Life.
Additionally there are many poetry volumes available on Lulu and in SL, including the "Blue Angel Landing" volumes 1 and 2 with 3 due in 2019 which are compilations of poems written and read by poets in Second Life. Contributing editors include Persephone Phoenix, Huckleberry Hax, Hypatia Pickens and Grail Arnica. To find a generous collection of SL poetry books, visit Klannex Northmead's poetry library.
Annabeth Robinson, or AngryBeth Shortbread, creates online performances or installations using Second Life. For example, Robinson contributed to the 'Kritical Works in SL' project in 2008 to create a sound installation called Ping Space. [32] This was a piece of work that involved two cubes reverberating sound from each other which would only happen when one cube was 300 ft above the other. [32] Other such work can be found at the Annabeth Robinson page.
Garrett Lynch is an Irish new media artist working with networked technologies in a variety of forms including online art, installation, performance and writing. Since 2008 he has created a series of installation and performance works dealing with ideas of identity and place as they relate to networked spaces. In these works Lynch explores the "real" and the "virtual" through the transposing of his own identity to virtual worlds such as Second Life without any attempt to masquerade or imagine a new identity. This process involves the use of his real name for his "representation" or avatar, word play that references his names origins as both real and Irish and the use of a sandwich board prop stating this that is worn continuously.
In 2010/2011 he was artist in residence at HUMlab, Yoshikaze Up-in-the-Air Residency. [33] [34] Outcomes of the residence have since been published as an artists book and an article in Metaverse Creativity (Volume 2, Number 2). [35] Currently Lynch has and is currently performing with a custom-built scale reproduction of his Second Life "representations" sandwich board. This has been worn at a number of exhibitions and performances. [36] [37]
Gleman Jun is an Italian artist in Second Life. In the dynamic effects of colors, lights and transparencies, he expresses his creativity in a constantly evolving and transforming himself. In his case, a work of art is composed of two different elements: vision and technique. "Vision" is the image that passes through his mind suddenly. "Technique" is the experience that allows the memory to translate the vision into a "real" and shareable object.
Patrick Moya (born 1955 in Troyes, France), is a Southern French artist, living in Nice on the French Riviera. He is a part of the artistic movement "Ecole de Nice". Moya has been at the forefront since the 1970s of straddling the latest forms of media and technology to benefit art rather than rendering it extinct. He is an early pioneer of video art.
Second Front is the first performance art group of Second Life. Founded in 2006, its current seven-member troupe includes Gazira Babeli (Italy), Yael Gilks (London), Bibbe Hansen (New York), Doug Jarvis (Victoria), Scott Kildall (San Francisco), Patrick Lichty (Chicago) and Liz Solo (St. Johns).[ citation needed ]
Second Front members collaborate remotely and their performances have been shown live in New York, Los Angeles, Moscow, Brussels, Berlin, Vancouver and many other cities. The group has been written about in publications including Artforum , Art in America , RealTime Arts (Australia), Exibart (Italy) and Digital Art, (Second Edition) by Christiane Paul (curator).[ citation needed ]
SL Art is one of the most popular art groups in Second Life. Its goal is to recognize the art in virtual worlds at the same level of visual art in real life. There are several second Life publications that work to promote Second Life Art, including Windlight Magazine, [38] the SL Newser, [39] and the SL Enquirer. [40]
Machinima, originally machinema is the use of real-time computer graphics engines to create a cinematic production. The word "machinima" is a portmanteau of the words machine and cinema. According to Guinness World Records, machinima is the art of making animated narrative films from computer graphics, most commonly using the engines found in video games.
Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017 the active user count had declined to "between 800,000 and 900,000". In many ways, Second Life is similar to massively multiplayer online role-playing games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective".
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons. Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games.
Marco Brambilla is an Italian-born Canadian contemporary artist and film director, known for re-contextualizations of popular and found imagery, and use of 3D imaging technologies in public installations and video art.
Anshe Chung is an avatar of Ailin Graef in the online world Second Life. Referred to as the "Rockefeller of Second Life" by CNN, Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies. Her work has been discussed in Business Week, Fortune and Red Herring.
In the virtual world of Second Life, there are a number of in-world business and user-groups founded specifically for the game, some of which have become legal entities in their own right, as well as preexisting companies and organizations that have involved themselves in the world.
Mark Stephen Meadows (born September 28, 1968), known by his artist name, pighed, is an American author, entrepreneur and artist.
Cyberformance refers to live theatrical performances in which remote participants are enabled to work together in real time through the medium of the internet, employing technologies such as chat applications or purpose-built, multiuser, real-time collaborative software. Cyberformance is also known as online performance, networked performance, telematic performance, and digital theatre; there is as yet no consensus on which term should be preferred, but cyberformance has the advantage of compactness. For example, it is commonly employed by users of the UpStage platform to designate a special type of Performance art activity taking place in a cyber-artistic environment.
Patrick Moya, is a Southern French artist, living in Nice on the French Riviera. Moya has been at the forefront since the 1970s of straddling the latest forms of media and technology. He is an early pioneer of video art in the metaverse, working in Second Life since July 2007.
RMB City is a virtual city in the online world of Second Life, planned and developed by Beijing artist Cao Fei. Launched in 2008 and open to the public since January 2009, RMB City is a platform for experimental creative activities, one in which Cao Fei and her collaborators use different mediums to test the boundaries between virtual and physical existence. As a laboratory for investigations in art, design, architecture, literature, cinema, politics, economy, society, and beyond, RMB City is constantly nourished by new and innovative projects, and supported by leading international art institutions and networks. As a model of avant-garde urban planning, it traverses the boundaries between past and future, real and virtual to link China and the cosmopolitan contemporary world.
The Metaverse Shakespeare Company, produces Shakespearean and other plays in the Second Life virtual world. Professional and amateur talent is used for productions in a replica of the Globe Theater. The actors are special purpose avatars, controlled by prerecorded and real time live input. The initial program audiences are residents of Second Life, however performances are available outside Second Life. The first abbreviated performance was of a scene from Hamlet in February 2008 under the guidance of Ina Centaur, the company’s Visual Director. The company is funded by donations.
Virtual dance is a 21st-century artform in the metaverse. It is a variant of performing arts created by use of digital technologies that make avatars move and dance in virtual worlds, such as Second Life or other virtual communities.
Richard P. Minsky is an American scholar of bookbinding and a book artist. He is the founder of the Center for Book Arts in New York City.
Annabeth Robinson, whose online Second Life alias is AngryBeth Shortbread, is a multi-media artist and lecturer based in Leeds, UK where she focusses on the teaching of audio, visual and online technologies. Using Second Life and other Multi User Virtual Environments (MUVEs), Robinson explores their potential as a medium for art and design practice whilst examining its educational potential. Robinson has been undertaking such projects since 2005.
Avatar Repertory Theater commonly known as ART, is a theatre troupe that performs primarily in the virtual world Second Life, though they have recently extended to other virtual platforms such as OSGrid and Kitely.
The Avatar Orchestra Metaverse (AOM) is a large collaborative group of performers spread across three continents, who incorporate the use of online avatars alongside virtual instruments, to create a variety of audio-visual performances within Second Life.
Ballet Pixelle is a ballet company founded in 2006 by choreographer Inarra Saarinen. Saarinen still serves as artistic director and choreographer. Ballet Pixelle is the first dance company to perform completely in virtual reality. Its goal is to explore and extend physical and virtual dance and movement and to blend those realities.
Skawennati is a Mohawk multimedia artist, best known for her online works as well as Machinima that explore contemporary Indigenous cultures, and what Indigenous life might look like in futures inspired by science fiction. She served as the 2019 Indigenous Knowledge Holder at McGill University. In 2011, she was awarded an Eiteljorg Contemporary Art Fellowship which recognized her as one of "the best and most relevant native artists."
LaTurbo Avedon is an avatar artist, curator, the designer and founder of Panther Modern. Their work emphasizes the practice of nonphysical identity and authorship since 2008–2009. They have explored the growing relationship between users and virtual environments. They create this body of work using the simulation tools of the current moment. The genesis of their identity occurred in various profile creation processes, eventually taking a more rigid form in Second Life.
Libraries in virtual worlds are part of an immersive 3D environment that can be used for entertainment and educational purposes. Due to increasing interest in digital services, some libraries and librarians have established virtual services in Second Life and other virtual worlds.