Asghan: The Dragon Slayer

Last updated
Asghan: The Dragon Slayer
Asghan - The Dragon Slayer Coverart.png
Developer(s) Silmarils
Publisher(s) Grolier Interactive
Ubi Soft
Composer(s) Dominique Voegelé
Platform(s) Microsoft Windows
ReleaseDecember 1998
Genre(s) Action-adventure
Mode(s) Single-player

Asghan: The Dragon Slayer is a fantasy-themed hack-and-slash action role-playing video game developed by Silmarils and released in December 1998. Players take on the persona of Asghan, a warrior prince who swears to avenge the death of his father by dragons. The game is praised for smooth integration of action and role-playing elements as well as a wide array of enemies and weapons. It suffers, however, from lacking character development and awkward controls.

Contents

Story

When the prosperous land of Brightmoon faces a pernicious threat in the form of dragons invading from the neighboring Isle of Kyrk, the warrior prince Asghan begins a perilous journey to counter the attack. The dragons themselves are spurred along by the evil sorcerer Morghan. Asghan embarks on his journey both to avenge his father as well as protect his land.

Gameplay

Asghan: The Dragon Slayer is characterized largely by Tomb Raider-esque physical puzzles (running, jumping, crawling) as well as typical fantasy elements such as spellcasting and exorcism. Apart from being agile and magically proficient, Asghan is also able to use a wealth of different weapons. He employs these skills in a series of dungeons and arenas including but not limited to a ferocious female dragon's dungeon, a green dragon's dungeon, an iceberg, a forest, and a witch's cavern.

Influences

Like most modern fantasy franchises, Asghan: The Dragon Slayer is littered with elements from J. R. R. Tolkien's The Lord of the Rings story. Throughout the game, players encounter Hobbits, Orcs, Elves and great Eagles resembling those found in Tolkien's works.

Reception

PC Gaming World 's Mat Peck gave Asghan a score of 8/10. He called it "a great game". [3]

Related Research Articles

<span class="mw-page-title-main">Gary Gygax</span> American game designer and author (1938–2008)

Ernest Gary Gygax was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson.

Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations, comic books, and the film Dungeons & Dragons: Honor Among Thieves.

<span class="mw-page-title-main">Halfling</span> Fictional race appearing in many fantasy works

Halflings are a fictional race found in some fantasy novels and games. They are often depicted as similar to humans except about half as tall, and are not quite as stocky as the similarly sized dwarves. Similar to the depiction of hobbits in the works of J. R. R. Tolkien, which are sometimes called halflings, they have slightly pointed ears, their feet are covered with curly hair with leathery soles, and they tend to be portrayed as stealthy and lucky.

<span class="mw-page-title-main">Campaign setting</span> Fictional environment setting for a role-playing game

A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game or a specific genre of game. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.

A half-elf is a mythological or fictional being, the offspring of an immortal elf and a mortal man. They are often depicted as very beautiful and endowed with magical powers; they may be presented as torn between the two worlds that they inhabit. Half-elves became known in modern times mainly through J. R. R. Tolkien's Middle-earth writings but have origins in Norse mythology. A half-elf appeared in Lord Dunsany's 1924 book The King of Elfland's Daughter.

Hack and slash, also known as hack and slay or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons. They may also feature projectile-based weapons as well as secondary weapons. It is a sub-genre of beat 'em up games, which focuses on melee combat, usually with swords. Third-person hack and slash games are also sometimes known as character action games and spectacle fighters.

<i>Dragon Slayer</i> (series) Video game series

Dragon Slayer is a series of role-playing video games by Nihon Falcom. The first Dragon Slayer game is an early action role-playing game, released in 1984 for the NEC PC-8801 and ported by Square for the MSX. Designed by Yoshio Kiya, the game gave rise to a series of sequels, most of them created by Falcom, with the exception of Faxanadu by Hudson Soft. The Dragon Slayer series is historically significant, both as a founder of the Japanese role-playing game industry, and as the progenitor of the action role-playing game genre.

<span class="mw-page-title-main">Fantasy trope</span> Type of literary tropes that occur in fantasy fiction

A Fantasy trope is a specific type of literary tropes that occurs in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. J. R. R. Tolkien's legendarium for example, was inspired from a variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths. Literary fantasy works operate using these tropes, while others use them in a revisionist manner, making the tropes over for various reasons such as for comic effect, and to create something fresh.

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

<i>Lords of Magic</i> 1997 video game

Lords of Magic is a turn-based strategy Microsoft Windows game designed for Windows 95/98 by Sierra On-Line. The game was intended to combine elements of Heroes of Might and Magic II and Lords of the Realm II. The special edition also contains the Legends of Urak quest pack, a set of five individual quests that revolve around stories unrelated to the main plot of the game.

The Norse mythology, preserved ancient Icelandic texts such as the Poetic Edda, the Prose Edda, and other lays and sagas, was little known outside Scandinavia until the 19th century. With the widespread publication of Norse myths and legends at this time, references to the Norse gods and heroes spread into European literary culture, especially in Scandinavia, Germany, and Britain. In the later 20th century, references to Norse mythology became common in science fiction and fantasy literature, role-playing games, and eventually other cultural products such as Japanese animation. Storytelling was an important aspect of Norse mythology and centuries later, with the rediscovery of the myth, Norse mythology once again relies on the impacts of storytelling to spread its agenda.

<i>Brain Lord</i> 1994 video game

Brain Lord (ブレインロード) is an action role-playing video game developed by Produce! and published by Enix for the Super NES. It was only released in Japan and North America.

<i>Legacy of the Wizard</i> 1987 video game

Legacy of the Wizard, originally released in Japan as Dragon Slayer IV: Drasle Family, is a fantasy-themed action role-playing platform game released for the MSX, MSX2 and Famicom in Japan and for the Nintendo Entertainment System in the United States. Legacy of the Wizard is an installment in Falcom's Dragon Slayer series, and one of only five Dragon Slayer games that were localized outside Japan. The game was an early example of an open-world, non-linear action RPG, combining action-RPG gameplay with what would later be called "Metroidvania"-style action-adventure elements.

<i>Tome of Battle: The Book of Nine Swords</i>

Tome of Battle: The Book of Nine Swords is an official supplement for the 3.5 edition of the Dungeons & Dragons role-playing game, published by Wizards of the Coast in 2006. The book chronicles the rise and fall of the fictional Temple of Nine Swords within the D&D universe and introduces an entirely new "initiator" subsystem that gives greater flexibility.

<i>Xanadu</i> (video game) 1985 video game

Xanadu, also known as Xanadu: Dragon Slayer II, is an action role-playing game developed by Nihon Falcom and released in 1985 for the PC-8801, X1, PC-8001, PC-9801, FM-7 and MSX computers. Enhanced remakes were later released for the Sega Saturn, PC-9801 and Windows platforms. It is the second entry in the Dragon Slayer series, preceded by Dragon Slayer and followed by Dragon Slayer Jr: Romancia, which, as most games in the Dragon Slayer series, have very little relation with each other.

<i>Dungeons & Dragons</i> (1974) Tabletop role-playing game supplement for Dungeons & Dragons

The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 2002.

While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan, many video games have also arisen in China, developed in South Korea, and Taiwan.

<i>Dragon Sword</i> Cancelled video game

Dragon Sword is an unreleased action role-playing game that was in development by Interactive Studios and planned to be published by MGM Interactive for the Nintendo 64, Windows and PlayStation. In the game, players would have assume the role from one of the four crusaders battling with monsters on a quest against an evil god to save the land of Avantaria and free its people from enslavement. Its gameplay consists of melee focused fights against multiple enemies in dungeon crawler styled levels.

References

  1. Stepnik, March (February 1999). "Asghan". Hyper . No. 64. p. 80.
  2. Wells, Jeremy (April 1999). "Asghan: The Dragon Slayer". PC Zone (in German). No. 75. p. 97.
  3. Peck, Mat (February 9, 1999). "Asghan The Dragon Slayer Review". PC Gaming World . Archived from the original on October 13, 1999.