Astellia

Last updated
Astellia
Developer(s) Studio 8
Publisher(s) Barunson E&A, Friends Games Corp.
Engine Unreal Engine 3 [1]
Release
  • KOR: late 2018
  • NA: Summer 2019
Genre(s) MMORPG
Mode(s) Multiplayer

Astellia (sometimes known as Astellia Online) was a massively multiplayer online role-playing game developed by Korean Studio 8.

Game was originally released in Korean in late 2018 and launched in summer 2019 in North America. Publisher Barunson released the game free-to-play in Korea and buy-to-play in the West. The game is a high fantasy MMORPG that uses a system of summonable companions called Astels. The player can summon an Astel to complement their weaknesses or strengthen their own power. The Astels are collectable in-game. [2]

Barunson abandoned the game by April 2020 and gave it back to developer studio to found a new publisher. [3] New version of the game called Astellia Royal was released as free-to-play in Steam March 2021. [4] [5] Game service (both western versions) was terminated in October 2021. [6]

The game was rerereleased in west as a NFT game called Astel of Atra in December 2022. In this version of the game the Astels are tradeable NFTs stored in Polygon blockchain. Players can earn cryptocurrency in game, but they need to own an Astel NFT to obtain it. It's one of the first play-to-earn blockchain/cryptocurrency titles released (along with other Korean MMORPG title MIR4 of The Legend of Mir series). [7]

Astel of Atra was shut down Feb 10th 2023. [8] Also the game's Korean website seems to be gone by May 2023.

Related Research Articles

<i>Mu Online</i> 2001 video game

MU Online is an Isometric medieval fantasy MMORPG, produced by Webzen, a Korean gaming company. It was introduced in 2001, and is still being supported and updated in 2024.

<i>ROSE Online</i> 2005 video game

ROSE Online, or Rush On Seven Episodes Online is a Massively Multiplayer Online Roleplaying Game (MMORPG) previously published by Korean company Gravity Corporation and developed by its subsidiary, Triggersoft. The game was originally pay to play, but when Triggersoft stopped developing the game in 2007, the rights of ROSE Online were sold to several different companies which went on to develop and publish their own free-to-play versions of the game.

<i>Dungeons & Dragons Online</i> 2006 video game

Dungeons & Dragons Online is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as Dungeons & Dragons Online: Stormreach. Upon switching to a hybrid free-to-play model it was renamed Dungeons & Dragons Online: Eberron Unlimited. The game was rebranded Dungeons & Dragons Online, with the introduction of Forgotten Realms-related content. Turbine developed Dungeons & Dragons Online as an online adaptation of Dungeons & Dragons (D&D), originally based loosely on the D&D 3.5 rule set. The game is set on the unexplored continent of Xen'drik within the Eberron campaign setting, and in the Kingdom of Cormyr within the Forgotten Realms campaign setting.

<i>Soul of the Ultimate Nation</i> 2007 video game

Soul of the Ultimate Nation was a fantasy-based massive multiplayer online role-playing game (MMORPG) produced by Webzen, a Korean-based company. It was operated in South Korea by Webzen and in mainland China by The9. The game was launched in Taiwan on April 19, and in China on May 24, 2007 as a paid online service and closed on July 3, 2013.

<i>Throne and Liberty</i> Upcoming MMORPG

Throne and Liberty is an upcoming massively multiplayer online role-playing game (MMORPG) developed and to be published in South Korea by NCSoft. It is to be published in North America, South America, Europe, and Japan by Amazon Games.

Free Realms was a massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment (SOE) set in a fantasy-themed world called Sacred Grove. The game was first released on April 28, 2009 for Microsoft Windows. Versions for Mac OS X and PlayStation 3 followed in subsequent years. The game was free-to-play up to level 4, with access to additional content available through a membership fee. The game allowed the player to fight, interact with other players, take up jobs, and more.

<i>TERA</i> (video game) 2011 video game

TERA, also known as TERA Online, is a massively multiplayer online role-playing game (MMORPG) developed by Bluehole Studio, a subsidiary of Krafton. The game was released in South Korea on 25 January 2011, in North America on 1 May 2012, and in Europe on 3 May 2012, with closed and open beta tests taking place before the launch dates. Nexon, Krafton, and Gameforge published the game in these regions, respectively. En Masse Entertainment was the North American publisher, until September 2020, while Atari handled physical distribution. In February 2013 the game was renamed to TERA: Rising concurrently with the game's launch to the free-to-play model.

<i>Luna Online</i> 2007 massively multiplayer online video game

Luna Online is a free-to-play massively multiplayer online role-playing video game developed by South Korean studio EYA Interactive. After a three-year development phase, starting in 2004, the game was initially launched in South Korea in 2007, but first became successful with its launch in Taiwan in October 2008.

<i>Black Desert Online</i> 2014 MMORPG video game

Black Desert Online (Korean: 검은사막) is a sandbox-oriented fantasy massively multiplayer online role-playing game (MMORPG) developed by Korean video game developer Pearl Abyss and originally published for Microsoft Windows in 2015. A mobile version titled Black Desert Mobile was initially released in Asia by early 2019, and worldwide in December 2019. The Xbox One and PlayStation 4 versions, known simply as Black Desert, were released in 2019. The game is free-to-play in some parts of the world, but follows a buy-to-play business model in other editions, including the English-language editions.

<span class="mw-page-title-main">Ethereum</span> Open-source blockchain computing platform

Ethereum is a decentralized blockchain with smart contract functionality. Ether is the native cryptocurrency of the platform. Among cryptocurrencies, ether is second only to bitcoin in market capitalization. It is open-source software.

A blockchain is a distributed ledger with growing lists of records (blocks) that are securely linked together via cryptographic hashes. Each block contains a cryptographic hash of the previous block, a timestamp, and transaction data. Since each block contains information about the previous block, they effectively form a chain, with each additional block linking to the ones before it. Consequently, blockchain transactions are irreversible in that, once they are recorded, the data in any given block cannot be altered retroactively without altering all subsequent blocks.

Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization may vary between games, especially when they come from different genres or platforms, but they all serve the same purpose to return money to the game developers, copyright owners, and other stakeholders. As the monetization methods continue to diversify, they also affect the game design in a way that sometimes leads to criticism.

<i>Titan Siege</i> 2016 video game

Titan Siege is a free to play massively multiplayer online role-playing game developed by Chengdu Storm Totem Studio, a subsidiary of BL Tech, and published by Gamesco. The game is set in a fantasy version of the ancient civilizations of Northern Europe, Greece, and Egypt.

Winning Putt was a massively multiplayer online game in which players take on the role of a golfer. Winning Putt is developed by Webzen/Onnet, and published in North America by Bandai Namco Entertainment America. The online golf game was free to play, and included microtransactions. The servers for Winning Putt were shut down permanently on December 14, 2018.

In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates.

Video games can include elements that use blockchain technologies, including cryptocurrencies and non-fungible tokens (NFTs), often as a form of monetization. These elements typically allow players to trade in-game items for cryptocurrency, or represent in-game items with NFTs. A subset of these games are also known as play-to-earn games because they include systems that allow players to earn cryptocurrency through gameplay. Blockchain games have existed since 2017, gaining wider attention from the video game industry in 2021. Several AAA publishers have expressed intent to include this technology in the future. Players, developers, and game companies have criticized the use of blockchain technology in video games for being exploitative, environmentally unsustainable, and unnecessary.

<i>Chronicles of Elyria</i> Video game

Chronicles of Elyria is a planned massively multiplayer online role-playing game for Microsoft Windows that has been in development by Soulbound Studios since 2016. Production started after an initially successful crowdfunding campaign on Kickstarter that raised $1.3 million. The studio subsequently raised an additional $7.7m via their website. The game was originally marked for an estimated December 2017 release, but this target was not met and nor have any subsequent timelines. In 2020 the studio announced that it would close, and laid-off of all of its staff. It subsequently reopened later the same year.

<i>Lost Ark</i> (video game) 2019 video game

Lost Ark is a online MMORPG action role-playing game developed by Smilegate RPG, a South Korean video game company. It was released in South Korea on November 12, 2014 by Smilegate. On the first day of launch, the number of concurrent users was 250,000, and within the next week, the number of concurrent users exceeded 350,000. The game can be played in environments that support DirectX 9 or higher. It was first released on November 12, 2014. The Focus Group Test (FGT) was conducted behind closed doors in August 2015, the first CBT was held on August 24, 2016, the second CBT was held on September 15, 2017, and the final CBT was held on May 23, 2018, and the open beta test was conducted on November 7, 2018, and the official release was conducted on December 4, 2019.

<i>Legends of Aria</i> Indie MMORPG

Legends of Aria or LoA is a fantasy-based indie MMORPG. The game was released in beta in 2014, early-access in 2019, and a full release in 2020. It was developed by Citadel Studios Inc., a gaming company founded by Derek Brinkmann, who previously lead development of Ultima Online. In 2022, the game announced plans to shift to a blockchain game, with the introduction of a cryptocurrency and NFTs.

<i>Ember Sword</i> Upcoming MMORPG

Ember Sword is an upcoming massively multiplayer online role-playing sandbox blockchain game developed and published by Bright Star Studios for Windows and macOS. Presented from a three-dimensional isometric perspective, Ember Sword players will battle against each other or non-player characters, enhancing their character's abilities by equipping different weapons and armor. Players will be able to trade with each other for resources or loot them from slain foes. The game will integrate the Ethereum blockchain, which will allow for players to use non-fungible tokens to acquire items.

References

  1. Altay, Omer (24 January 2019). "Astellia Will Be Buy to Play in the West, Promises not to be a Pay 2 Win". MMOs.com.
  2. "Astellia". MMORPG.com. Retrieved 2022-12-10.
  3. Marasigan, Marc (2020-04-27). "Barunson E&A Leaves Astellia Online In The Hands Of Developer Studio 8". MMOs.com. Retrieved 2022-12-10.
  4. Marasigan, Marc (2021-03-16). "Astellia Online Free-To-Play Version Called Astellia Royal Launches On Steam". MMOs.com. Retrieved 2022-12-10.
  5. Marasigan, Marc (2021-08-13). "Astellia Royale Free-To-Play Spinoff Shutting Down Alongside Astellia In October". MMOs.com. Retrieved 2022-12-10.
  6. "Astellia - Astellia Service Termination Notice (Updated) - Steam News". store.steampowered.com. 2021-08-09. Retrieved 2022-12-10.
  7. Altay, Omer (2022-11-16). "Astellia Relaunching as a Play 2 Earn Blockchain MMORPG "Astel of Atra" and Will Have NFTs". MMOs.com. Retrieved 2022-12-10.
  8. Official, Astel of Atra (2023-02-06). "[Notice] Announcement of the game termination". Medium. Retrieved 2023-05-17.