Atlantis Sky Patrol | |
---|---|
Developer(s) | Big Fish Studios |
Publisher(s) | Big Fish Games |
Designer(s) | Emmanuel Marty Jerome Grandsire |
Engine | PTK |
Platform(s) | Windows, Mac OS X, iOS |
Release | August 2006: Windows, Mac August 2009: iOS |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Atlantis Sky Patrol is a tile-matching puzzle video game developed by the team formerly known as Funpause, now part of Big Fish Studios, and distributed by Big Fish Games. [1] The game is a sequel to 2005's Atlantis.[ citation needed ]
In an alternative, retro-futuristic in the early 20th century, the player takes the role of the leader of the Sky Patrol, a secretive air patrol that takes on world threats. As the game begins, strange doomsday devices have been reportedly seen all across the world. [2] Believed to originate from the long-lost continent of Atlantis, possibly as retaliation from looting its treasure in the first game, the player must disable all of them to save the world.
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