Battle gaming

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An example of battle gaming Melcaorme-III-005.jpg
An example of battle gaming

Battle gaming is a North American medieval combat sport where participants use mock foam-padded weapons (boffer) in live action battles. The sport began in 1977 with the creation of Dagorhir. [1]

North America Continent entirely within the Northern Hemisphere and almost all within the Western Hemisphere

North America is a continent entirely within the Northern Hemisphere and almost all within the Western Hemisphere. It is also considered by some to be a northern subcontinent of the Americas. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the west and south by the Pacific Ocean, and to the southeast by South America and the Caribbean Sea.

Middle Ages Period of European history from the 5th to the 15th century

In the history of Europe, the Middle Ages lasted from the 5th to the 15th century. It began with the fall of the Western Roman Empire and transitioned into the Renaissance and the Age of Discovery. The Middle Ages is the middle period of the three traditional divisions of Western history: classical antiquity, the medieval period, and the modern period. The medieval period is itself subdivided into the Early, High, and Late Middle Ages.

Combat sport sport

A combat sport, or fighting sport, is a competitive contact sport that usually involves one-on-one combat. In many combat sports, a contestant wins by scoring more points than the opponent or by disabling the opponent. Common combat sports include mixed martial arts, boxing, wrestling, fencing, savate, kickboxing, Muay Thai, Sanda, Tae Kwon Do, Capoeira, Brazilian Jiu-jitsu, HMB, Sambo, Sumo, Kyokushin, and Kūdō.

Description

Battle gaming is a combat game using padded mock weapons. The entire game is based on honor where each player calls themselves out of the game by acknowledging the strikes delivered by other players. The sport is rooted in the self acknowledgement of defeat.

Foam weapon padded mock handheld weapon used for simulated combat

A foam weapon, also known as a boffer, padded weapon, or latex weapon, is a padded mock weapon used for simulated handheld combat. Such weapons are used in simulated battles called battle gaming and in some live action role-playing games (LARPs).

Honour abstract concept entailing a perceived quality of worthiness and respectability

Honour is the idea of a bond between an individual and a society as a quality of a person that is both of social teaching and of personal ethos, that manifests itself as a code of conduct, and has various elements such as valor, chivalry, honesty, and compassion. It is an abstract concept entailing a perceived quality of worthiness and respectability that affects both the social standing and the self-evaluation of an individual or institution such as a family, school, regiment or nation. Accordingly, individuals are assigned worth and stature based on the harmony of their actions with a specific code of honour, and the moral code of the society at large.

Battle gaming is not LARP; it is more akin to table top miniature wargaming. The battle games are short scenarios ranging from five minutes to four hours in duration at the end of which all players are regenerated to play again. Each game is played in isolation. The outcome from one game scenario does not impact the scenario of the next game. Players are invited to dress as and role-play a warrior in the battles. Unlike in LARP, these personas are never permanently killed (removed) from the games.

Live action role-playing game form of role-playing game where the participants physically act out their characters actions

A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by the real world while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.

Miniature wargaming Wargame genre

Miniature wargaming is a form of wargaming in which players enact battles between opposing military forces that are represented by miniature physical models. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out.

Battle game combat is fast and frequently chaotic. Weapons are built with foam to prevent injury. All battle gaming groups use a targeted tag system. The common tag targets are left arm, right arm, left leg, right leg, torso and head. Almost all battle game organizations do not use helmets, therefore hand held weapons may not strike at the head target and all weapons must be larger than an eye socket. All battle gaming combat assumes that the weapons are padded enough that full force blows can be received without injury.

History

The idea of battle gaming was started in the Washington, D.C. metro suburbs and has spread across the U.S. and into Canada. The history of the sport has been one of growth and splintering.

Organizations

Currently there are three large North American organizations which have chapters in both the U.S. and Canada:

There are also several regional battle gaming organizations:

Rule Sets

Each of the battle gaming organizations maintains their own rule sets. Due to the common historical origins of all battle gaming organizations many of the rules are common. This has resulted in many crossover players who play with more than one organization.

Related Research Articles

A wargame is a type of strategy game that simulates warfare realistically, as opposed to abstract strategy games such as chess. Wargames may be miniature figurines on a tabletop, board games or video games. They typically use a map that depicts various battlefield terrain features such as woods, hills, fields and streams, with a grid or location system superimposed over this to regulate the movement and positions of the games' pieces, each of which represents a specific military formation, such as an infantry brigade or artillery battery. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well.

<i>Up Front</i> (game) World War II card-based wargame designed by Courtney F. Allen and published by Avalon Hill in 1983

Up Front is a World War II card-based wargame. It was designed by Courtney F. Allen and published by Avalon Hill in 1983. Hasbro now owns the franchise, and at one time licensed it to Multi-Man Publishing, a license that has since expired without republication of the game. There was an attempt to reprint Up Front through Kickstarter in 2013. The project raised over $300,000, but no updates to status has been posted since March 21, 2014.

Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship Strategy & Tactics, in the 1970s and early 1980s. It produced an enormous number of games and introduced innovative practices, changing the course of the wargaming hobby in its bid to take control of the hobby away from then-dominant Avalon Hill. SPI ran out of cash in early 1982 when TSR called in a loan secured by SPI's assets. TSR began selling SPI's inventory in 1982, but later acquired the company's trademarks and copyrights in 1983 and continued a form of the operation until 1987.

Epic (game) tabletop wargame

Epic is a tabletop wargame set in the fictional Warhammer 40,000 universe. Whereas Warhammer 40,000 involves small battles between forces of a few squads of troops and two or three vehicles, Epic features battles between armies consisting of dozens of tanks and hundreds of soldiers. Due to the comparatively larger size of the battles, Epic miniatures are smaller than those in Warhammer 40,000, with a typical human being represented with a 6mm high figure, as opposed to the 28mm minis used in Warhammer 40,000.

Amtgard

Amtgard is a battle gaming and live-action fantasy roleplaying and boffer combat game with chapters primarily based in the United States and Canada as well as Germany, Croatia, and South Korea.

<i>Warhammer</i> (game) Tabletop wargame

Warhammer is a tabletop miniature wargame with a medieval fantasy theme that simulates battles between terrestrial armies from different factions. The game was created by Rick Priestley and sold by the Games Workshop company. The first edition was released in 1983. The eighth and final edition was released on 10 July 2010. The game is no longer supported by Games Workshop, having been officially supplanted by Warhammer Age of Sigmar.

Dagorhir foam weapon battle game

Dagorhir Battle Games is a live action role-playing game with full-contact melee fighting and ranged combat as its primary focus. Fighters typically use foam weapons such as swords, flails, spears, bows and arrows, javelins, axes, and other medieval weapons. Participants wear period costume and are expected to stay in-character during events, although the amount of seriousness the role-playing aspect receives varies greatly by unit and chapter.

<i>Squad Leader</i> board wargame

Squad Leader is a tactical level board wargame originally published by Avalon Hill in 1977. It was designed by John Hill and focuses on infantry combat in Europe during World War II. One of the most complex wargames of its time, Squad Leader is the natural extension of the trend towards greater realism initiated by several earlier games, including Avalon Hill's own PanzerBlitz and Panzer Leader. Those two earlier games were slightly larger in scope, with counters representing platoons and map hexes measuring 250 metres across, compared to Squad Leader's 40 meter hexes and squad sized units.

Star Wars Miniatures Battles is a tabletop wargame produced by West End Games in 1989

History of live action role-playing games

Live action role-playing games, known as LARPs, are a form of role-playing game in which live players/actors assume roles as specific characters and play out a scenario in-character. Technically, many childhood games may be thought of as simple LARPs, as they often involve the assumption of character roles. However, the scope of this article concerns itself mainly with LARPing in a technical sense: the organized live-action role-playing games whose origins are closely related to the invention of tabletop role-playing games in America in the 1970s.

Aeronautica Imperialis 2007 miniatures wargame

Aeronautica Imperialis is a tabletop miniature wargame set within the Warhammer 40,000 universe. The game focuses on aerial combat between the different races of the Warhammer 40,000 universe. Released in January 2007, it was developed and published by Forge World, a division of the British gaming company Games Workshop.

Belegarth Medieval Combat Society

Belegarth Medieval Combat Society is a full contact battle game where foam weapons are used in order to prevent serious physical injury to participants. It differs from other battle games and LARPs in that it is entirely combat-oriented that allows hard hitting, shield bashes, and grappling with little emphasis on role playing and has no magic or character classes. It is composed of a number of not-for-profit "realms", which compete at regional and national events every year. Typically, each realm also holds individual fighting practices several times a week. Realms vary in size from just a handful of people to over a hundred fighters.

Darkon Wargaming Club

The Darkon Wargaming Club is a non-profit battle gaming and live-action role-playing (LARP) club in the United States based in the Baltimore/Washington/Virginia area.

Treasure Trap

Treasure Trap was a live action role-playing game established at Peckforton Castle in Cheshire in April 1982. Various splinter groups broke from the original system, some retaining the Treasure Trap name, and helped to shape the later British LARP scene.

NERO International is a live action role-playing game (LARP) played in the United States and Canada. The NERO name originally was an acronym for "New England Role playing Organization", but the game has expanded well beyond its original New England roots and thus simply adopted the acronym as part of the official name.

LARP Alliance, Inc. was a non-profit organization based in the US, which was established in order to improve communication, support, and education regarding Live Action Roleplaying (LARP) throughout the entire community and with the general public. Programs and events designed to achieve this are run often and the LARP Alliance assists others by providing staff, props, resource materials, and contributing donated promotional items. The company exists to motivate and inspire the LARP community and bridge the gap to bring in new LARPers.

References

  1. Wiese, Brian. "The Dagorhir Handbook: New Millennium Edition" (PDF). Dagorhir Battle Game Association Inc. p. 7. Archived from the original (PDF) on 2008-05-09.
  2. Wiese, Brian. "The Dagorhir Handbook: New Millennium Edition" (PDF). Dagorhir Battle Game Association Inc. p. 7. Archived from the original (PDF) on 2008-05-09.
  3. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 101. ISBN   978-0-9844834-0-2.
  4. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 102. ISBN   978-0-9844834-0-2.
  5. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 101. ISBN   978-0-9844834-0-2.
  6. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 103. ISBN   978-0-9844834-0-2.
  7. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 103. ISBN   978-0-9844834-0-2.
  8. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 105. ISBN   978-0-9844834-0-2.
  9. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 105. ISBN   978-0-9844834-0-2.
  10. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 118. ISBN   978-0-9844834-0-2.
  11. Wyngarde, Luke. "Dor Un Avathar 8" (PDF). Amtgard 7 Extensions Group. Archived from the original (PDF) on 23 March 2012. Retrieved 21 April 2011.
  12. Amtgard Kingdom of the Burning Lands Inc. "Amtgard Chapter Contract" (PDF). Amtgard Kingdom of the Burning Lands Inc. Archived from the original (PDF) on 23 March 2012. Retrieved 21 April 2011.
  13. Larson, Gregg. "Belegarth Book of War" (PDF). Belegarth Medieval Combat Society. Archived (PDF) from the original on 18 May 2011. Retrieved 21 April 2011.
  14. Dagorhir Battle Game Association Inc. "Dagorhir Chapter Contract" (PDF). Dagorhir Battle Game Association Inc. Retrieved 21 April 2011.
  15. Wiese, Brian. "The Dagorhir Handbook: New Millennium Edition" (PDF). Dagorhir Battle Game Association Inc. p. i. Archived from the original (PDF) on 2008-05-09.
  16. Darkon Wargaming Club. "Darkon Rulebook" (PDF). Darkon Wargaming Club. Archived from the original (PDF) on 5 July 2010. Retrieved 21 April 2011.
  17. Graham, David W. "Warrior Code™ Open Battle Gaming System Core Rules" (PDF). Battle Game Sports and Hobbies. Retrieved 21 April 2011.[ permanent dead link ]
  18. Epic Adventures LARP. "The Epic Adventures LARP and Battle Game Rulebook" (PDF). Epic Adventures LARP. Retrieved 15 November 2013.