![]() Cover | |
Designers | Lawrence R. Sims |
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Publishers | Optimus Design Systems (1990–1998) SSDC, Inc. (1999-2017) 23rd Century Productions, LLC (2017-Present) |
Publication | 1990 (1st edition) 1990 (2nd edition) 1991 (3rd edition) 1992 (4th edition) 1993 (5th edition) 2000 (6th edition) 2019 (7th edition) Aka Revised Edition or Kickstarter Edition |
Genres | Military science fiction, Science fiction, Space opera |
Systems | X150 (7th Edition), d100 (6th Edition & prior) |
Battlelords of the Twenty-Third Century is a paper and pencil science fiction role-playing game [1] designed by Lawrence R. Sims and first published in 1990. The game's newest tagline is Roleplaying in a Galaxy at War. The Battlelords of the Twenty-Third Century license was later sold by Optimus Design Systems (ODS) to SSDC, Inc. in September 1999. [2] In 2017, SSDC granted exclusive rights to produce games set in the Battlelords Universe to 23rd Century Productions, LLC. Subsequently, 23rd Century Productions, LLC. launched a successful Kickstarter campaign to fund the Kickstarter Edition, also known as the Revised Edition, of Battlelords of the 23rd Century.
Battlelords of the Twenty-Third Century is set in the year 2279. The territory of the Galactic Alliance, spanning several galaxies, is the primary setting for the game. The Galactic Alliance is made up of twelve races (including Humans), and is run behind the scenes by huge mega-corporations seeking to exploit the farthest reaches of space.
Player characters usually assume the role of Battlelords, mercenaries employed by the corporations to further their business by any means, legal or otherwise. They face various challenges, including rival mercenaries, Rebels, hostile alien lifeforms on unexplored worlds, and the alien race known as the Arachnids.
There are many alien races in the Battlelords universe, but twelve are presented in the basic rulebook and form the basis for the Galactic Alliance.
The following races are hostile to the Alliance.
The following races are seen as neutral to the Alliance.
The following races are seen as friendly or are seeking Protectorate status.
The Galactic Alliance spans portions of several galaxies, including the Milky Way, Andromeda, Fornax, Spirax, M32, and the Magellanic Clouds. Details of two 'sectors' of the Fornax Galaxy are presented in the planetary atlas supplements, No Man's Land and Hell's Kitchen.
Battlelords of the Twenty-Third Century features a d100 (percentile) based system for resolving combat and skill checks.
Each character has eight Vital Statistics scores (Strength, Manual Dexterity, Intelligence Quotient, Agility, Constitution, Aggression, Intuition, and Charisma). These are used to calculate the four Secondary Statistics scores (Knowledge, Military Leadership, Persuasion, and Bargaining). These scores are significantly influenced by the character's race. There are no character classes or character levels in Battlelords of the Twenty-Third Century; the system is skill-based, with skills being increased with experience earned. Some races have "matrix abilities" (psionics) which can also be advanced with character experience, while other races are more suited for physical combat or other occupations. [3]
Battlelords of the Twenty-Third Century features a detailed character generation process called I Was Just Growing Up (IWJGU). It not only encompasses the eight Vital Statistics and four Secondary Statistics, which are generated using d100 (percentile) dice, but allows for determining events from the characters past. These are a mix of good and bad; granting a character several thousand credits worth of equipment or horribly maiming them. They are featured in several tables including a racial specific table and a job specific table which is chosen by the player.
Combat is resolved through the use of d100 attack rolls and detailed hit location tables; futuristic armor systems and massive critical hits feature prominently. Actions are resolved in half actions (1 second each) and full actions (3 seconds each). Each character can perform two half actions or one full action in a 3-second round. These include but are not limited to; aiming, firing a single round, swinging a sword, dying quickly, diving for cover, running, and dying with a lengthy speech.
As of 2007, the system does not feature rules for space combat. These rules are planned for forthcoming supplements. Vehicle rules were added to the system with the publication of Engines of War in 2007.
Battlelords of the Twenty-Third Century has been published in 6 editions since 1990:
23rd Century Productions, LLC now produces the newest version of the game and distributes the prior versions of the game.
Battlelords of the Twenty-Third Century has several supplemental books that further delve into the races and the universe. Some expand on the matrix abilities of the various races or add extra skills, others go into detail behind a race's past and customs. None of these books are required but they expand on the game providing depth, location, and motive for a player to draw upon.
There have also been two modules written for Battlelords of the Twenty-Third century. These modules were written for new players to get the party together and introduce everyone to the life of a mercenary.
Allen Mixson reviewed Battlelords of the 23rd Century in White Wolf #35 (March/April, 1993), rating it a 3 out of 5 and stated that "Despite [its flaws], if you are looking for a fairly quick and easy system, check out Battlelords of the 23rd Century. It provides a basis for a beginning game cosmos." [4]
The game inspired a collectible card game named Battlelords released in 1995.
SSDC has announced a series of novels and short stories set in the Battlelord's Universe. The first so far is Across the Wounded Galaxy, released in October 2017. [6]
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