Bear Bovver

Last updated
Bear Bovver
Bear Bovver Cover.jpg
C64 box art
Publisher(s) Artic Computing
Designer(s) Jon Ritman [1]
Platform(s) ZX Spectrum, Commodore 64
Release1983: ZX Spectrum
1984: C64
Genre(s) Platform
Mode(s) Single-player

Bear Bovver is a platform game written by Jon Ritman for the ZX Spectrum and published in 1983 by Artic Computing. [1] A Commodore 64 port was released in 1984. Bear Bovver is a BurgerTime clone, where batteries take the place of the burger ingredients.

Contents

Gameplay

Ted's Sinclair electric truck has broken down and needs new batteries. Ted must climb up the scaffolding and collect the batteries for his electric car. However, there are bovver bears around the site and if they get near, they will capture him. To get rid of them, Ted must use time bombs that are scattered around the site. Once all the batteries for the car he been collected, the player moves on to the next level.

The game also includes "Baby Bear Mode" in which a player can collect batteries and move around the site without ever getting captured.

Development

After seeing BurgerTime and hearing that Sinclair were talking about the release of an electric car, Jon Ritman decided to combine the concepts to create Bear Bovver. He began to use a more complex development system, joining 2 Spectrums and 3 Microdrives. He developed on one Spectrum and tested the game on the other. This allowed the games being developed to be larger. [1] It was published by Artic Computing for the ZX Spectrum in 1983 and 1984 for the Commodore 64.

Reception

Bear Bovver received generally positive reception. Crash! staff praised the animation and sound, as well as calling the game "very enjoyable and addictive." [2] Sinclair User called the premise "brilliant," and stated that it would likely stand among players' top 10 ZX Spectrum games. [3] Computer and Video Games felt it was a good fit for younger players, especially thanks to its practice mode. [4]

Related Research Articles

<i>Sabre Wulf</i> 1984 video game

Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.

<i>Hungry Horace</i> 1982 video game

Hungry Horace is a video game developed by Psion Software Ltd. and published by Sinclair Research in 1982 for Commodore 64, Dragon 32/64, Timex Sinclair 2068, ZX Spectrum, and later for Microsoft Windows and Android. It is the first game in the Horace series. The gameplay is noted to be very similar to Pac-Man, involving the collection of food pellets in a maze while avoiding enemies. Despite this, critical reception of the game was generally positive upon release.

<i>Auf Wiedersehen Monty</i> 1987 video game

Auf Wiedersehen Monty is a computer game for the ZX Spectrum, Commodore 64, Amstrad CPC, MSX and Commodore 16. Released in 1987, it is the fourth game in the Monty Mole series. It was written by Peter Harrap and Shaun Hollingworth with music by Rob Hubbard and Ben Daglish.

Jon Ritman is a game designer and programmer notable for his work on 1980s computer games, primarily for the ZX Spectrum and Amstrad CPC home computers.

<span class="mw-page-title-main">Artic Computing</span> English computer game company, 1980–1986

Artic Computing was a software development company based in Brandesburton, England from 1980 to 1986. The company's first games were for the Sinclair ZX81 home computer, but they expanded and were also responsible for various ZX Spectrum, Commodore 64, BBC Micro, Acorn Electron and Amstrad CPC computer games. The company was set up by Richard Turner and Chris Thornton. Charles Cecil, who later founded Revolution Software, joined the company shortly after it was founded, writing Adventures B through D. Developer Jon Ritman produced a number of ZX81 and Spectrum games for Artic before moving to Ocean Software.

<i>Match Day II</i> 1987 video game

Match Day II is a football sports game part of the Match Day series released for the Amstrad CPC, Amstrad PCW, ZX Spectrum, MSX and Commodore 64 platforms. It was created in 1987 by Jon Ritman with graphics by Bernie Drummond and music and sound by Guy Stevens. It is the sequel to 1984's Match Day.

<i>Tornado Low Level</i> 1984 video game

Tornado Low Level is a multidirectional flight game developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was released for the ZX Spectrum in 1984, with ports for the Amstrad CPC and Commodore 64 in 1985.

<i>Cauldron</i> (video game) 1985 video game

Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computer. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating the "Pumpking"

<i>Eddie Kidd Jump Challenge</i> 1984 video game

Eddie Kidd Jump Challenge is a stunt bike video game released for the Acorn Electron, BBC Micro, Commodore 64, MSX and ZX Spectrum first released in 1984, licensed by British stunt performer, Eddie Kidd.

<i>Match Day</i> (video game) 1984 video game

Match Day is a football computer game, published by Ocean Software in 1984 for the ZX Spectrum. It is the first game in the Match Day series, and was the creation of programmer Jon Ritman and Chris Clarke. Versions were later released for the Amstrad CPC and PCW, BBC Micro, Commodore 64 and MSX systems.

<i>World Cup Carnival</i> 1986 video game

World Cup Carnival is a 1986 sports video game developed by Artic Computing and published by U.S. Gold for the Amstrad CPC, Commodore 64 and ZX Spectrum; it is the first licensed World Cup video game and is based on the 1986 FIFA World Cup in Mexico. Initially meant as an entirely different game, development problems made U.S. Gold decide to recycle Artic Computing's 1984 title World Cup Football, with the added FIFA license and extras included in the box.

Crystal Computing, later renamed Design Design, was a British video game developer founded in 1982 by Chris Clarke and Ian Stamp while students at the University of Manchester. Graham Stafford, Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded. The company's first software release was a compilation of games for the Sinclair ZX81, though it was with the ZX Spectrum that Crystal found its greatest success. A deal with the machine's manufacturer Sinclair to distribute Crystal's Zeus Assembler gave the company sufficient funds for a major marketing campaign for their next product, Halls of the Things, an arcade adventure game that became their most successful title.

<i>Maziacs</i> 1983 video game

Maziacs is an action adventure maze game published by DK'Tronics in 1983 for the ZX Spectrum, Commodore 64, and MSX.

<i>Bruce Lee</i> (video game) 1984 fighting video game

Bruce Lee is a platform game written by Ron J. Fortier for the Atari 8-bit family and published in 1984 by Datasoft. The graphics are by Kelly Day and music by John A. Fitzpatrick. The player takes the role of Bruce Lee, while a second player controls either Yamo or alternates with player one for control of Bruce Lee.

<i>Cobra</i> (video game) 1986 video game

Cobra is a 1986 platform game based on the film of the same name. It was developed and published by Ocean Software, and was released in Europe for Amstrad CPC, Commodore 64 (C64), and ZX Spectrum. By 1990, it received a budget re-release.

<i>Highlander</i> (video game) 1986 video game

Highlander is a video game tie-in to the Highlander franchise released in 1986, the same year as the film, published by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Highlander was panned by reviewers.

<i>Batman</i> (1986 video game) 1986 video game

Batman is a 1986 isometric action-adventure game by Ocean Software for the Amstrad PCW, Amstrad CPC, ZX Spectrum, and MSX, and the first Batman game developed. The game received favourable reviews. An unrelated Batman game was released two years later, titled Batman: The Caped Crusader.

<i>Light Force</i> 1986 shooter game

Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.

<i>Yabba Dabba Doo!</i> 1986 video game

Yabba Dabba Doo! is a 1986 video game developed by British studio Taskset and published by Quicksilva for the Amstrad CPC, Commodore 64 (C64), and ZX Spectrum. It is based on the television series The Flintstones and is the first Flintstones video game.

References

  1. 1 2 3 "Bear Bovver". 2011-07-10. Archived from the original on 2011-07-10. Retrieved 2019-06-02.
  2. "Bear Bovver". Crash!. April 1984.
  3. "Bear Bovver". Sinclair User. March 1984.
  4. "Bear Bovver". Computer and Video Games. May 1984.