Beethoven: The Ultimate Canine Caper | |
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Developer(s) |
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Publisher(s) | Hi Tech Expressions |
Platform(s) | Super NES, Game Boy, MS-DOS |
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Genre(s) | Platform |
Beethoven: The Ultimate Canine Caper (also known as Beethoven's 2nd or Beethoven) is a platform game developed by Riedel Software Productions and published by Hi Tech Expressions for the Super Nintendo Entertainment System, [1] Game Boy, and MS-DOS compatible operating systems. The game is an adaption of the 1993 film Beethoven's 2nd . The MS-DOS conversion was developed by Rozner Labs Software. Versions of the game were developed for the Sega Genesis and Game Gear but never released. [2] [3]
Beethoven: The Ultimate Canine Caper is a side-scrolling and platform game. Beethoven's four puppies are missing so the player takes control of Beethoven, maneuvering him through the neighborhood to find them. [4] [5] A supersonic waved barking attack is used against enemies like dogcatchers and cats. [6] Players can use growling to charge Beethoven's bark which increases the destructive power. When Beethoven is soaked by water in the game, he can shake the water off at enemies which causes them to take damage. [7] [6] During the game, the player must rescue each of the puppies that belongs to Beethoven and Missy. There are two divided sections in each level, which involves guiding Beethoven to the puppy and then bringing Missy the puppy back. [7]
Video game journalist Roy Bassave praised the game's graphics and action moves while calling it a family game. [5] [8] Nintendo Power gave Beethoven: The Ultimate Canine Caper a 2.475 out of 5 rating (49.50% ratio). [9]
Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar. Zoop has similarities to Taito's 1989 arcade video game Plotting, but Zoop runs in real-time instead. Players are tasked with eliminating pieces that spawn from one of the sides of the screen before they reach the center of the playfield. By pointing at a piece and shooting it, the player can either swap it with the current player color and thus arrange the same color pieces in a row or column, or match the color.
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Earthworm Jim 2 is a 1995 run and gun platform video game and the sequel to Earthworm Jim, and the second and final game in the Earthworm Jim series developed by original creators Doug TenNapel, David Perry and Shiny Entertainment. It was released in late 1995 and early 1996 depending on region and video game console, initially being released for the Sega Genesis and Super Nintendo Entertainment System, before being ported to other platforms.
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The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy.
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