Black Orchid (Killer Instinct)

Last updated

Black Orchid
Killer Instinct character
Black Orchid.png
Orchid in her classic costume as seen in Killer Instinct (2013)
First game Killer Instinct (1994)
Created byKevin Bayliss [1]
Designed byKevin Bayliss (KI) [1]
David Robert Donatucci (2013) [2]
Voiced by Anzu Lawson (2013) [3]
Motion captureKevin Bayliss (KI-KI2) [1]
Louise Stamper (FMV, KI-KI2) [1]
In-universe information
Origin United States
Nationality American
Fighting style Kobudō

Black Orchid (often shortened to "B. Orchid" or just "Orchid") is a player character in the Killer Instinct fighting game series created by Rare. Introduced in the original Killer Instinct in 1994, Orchid is featured as a playable character in all three installments. A mysterious spy and fighter, she is the female protagonist of the series, along with her younger brother Jago, and is one of the most popular Killer Instinct characters, though her sexualized portrayal in the games has also been subject to criticism.

Contents

Conception and design

Created and designed by Kevin Bayliss for Rare, the character was originally a blonde woman called "Wanda" made for the fighting game Brutal Force. Wearing a red leotard, matching knee-high boots and headband, and using a long pole as a weapon, she was described in the design document simply as "a fearless acrobat". [4] As the project changed to Killer Instinct, she was changed to a darker skinned woman with black hair. Standing 5 ft 7 in tall, her leotard covered more of her hips and was changed to green, her weapons changed to batons, and her background changed to a secret agent trying to infiltrate Ultratech, the game's antagonist. [5] Her design was modified for the game's sequel, the leotard changed to expose more skin while her weapons were changed to tonfas. [6] Though Black Orchid's race is not mentioned in the games, when asked by Electronic Gaming Monthly , Rare responded by stating she is "mulatto". [7]

Rare employee Louise Stamper performed the motion capture for Orchid including the game's cutscenes, which Bayliss described as necessary so Orchid "walked like a lady". [1] The motion capture suit itself was particularly difficult to use, and Bayliss himself performed the basic attack motions for all the characters, including Orchid. [8] When doing her motion capture, he wore high heels and attempted to move "like a woman", though felt some of the resulting work as a bit "dodgy." [1] Several of her moves were also designed by him, such as a finishing move where she turns her back to the screen and flashes her breasts at the opponent. [9]

When creating Orchid's appearance for the 2013 reboot of the Killer Instinct franchise, the developers focused on a "rebel freedom fighter" motif for the character. To this end they focused on giving her attire a "military utilitarian" aesthetic, creating designs built around green armor, headgear and "a sense of danger". Art director David Robert Donatucci incorporated goggles and her original batons into her design, and as it progressed he wanted to emphasize a panther aesthetic in her appearance. Her outfit was changed to a tank top and shorts, while grenades were added to give her a "rebellious dangerous side". While her clothing was meant to invoke the same imagery of her one-piece in the earlier games, the updated attire was meant to give a more "realistic" look of a spy fighting as a soldier of fortune. [2] Director David Verfaillie stated that they wanted to focus less on her sex appeal, and "bring out the more fight aspect of her," whilst still retaining her "femineity." [10]

Appearances

As introduced in the 1994 fighting game Killer Instinct, Black Orchid is a secret agent infiltrating the corporation Ultratech through its martial arts tournament, to discover the truth behind disappearances related to the company. [5] In the game's sequel Killer Instinct 2 , defeating Ultratech's champion Eyedol caused the building and combatants to be sent two millennia into the past. Upon discovering that fellow character Jago is her brother, they work together to try and get back to present. [11] [12]

In the series reboot, Killer Instinct (2013), Orchid exhibits emotional instability from a young age due to inheriting the ability to summon the "Firecat" from her grandmother, who underwent a secret experiment during World War II. Fearing the government or Ultratech would use her as a tool, her Seal Team 6 father Jacob begins training her in combat, weapons usage, and summoning the Firecat. Two years later, they are found by the Special Warfare Department, a covert sect of the U.S.'s Homeland Security, and Jacob is forced to return to service in exchange for her freedom; he is assassinated by UltraTech a year later, prompting Orchid to join the SWD. A decade later, Orchid poses as an Ultratech scientist, learning that several SWD members are under its CEO ARIA's control. However, her commander does not believe her findings and dismisses her, but is murdered and Orchid framed for her death. Branded a terrorist, Orchid emigrates to the Carpathian Mountains, where she forms an anti-Ultratech spy ring known as the Disavowed. [13] [14] When fellow Disavowed member Eagle is reported dead, Orchid joins the Killer Instinct tournament to find out what happened, where she is almost killed by Jago before discovering he is her half brother. Orchid later teams up with T.J. Combo to destroy an Ultratech laboratory and broadcast evidence of their crimes to the world. She joins Maya's rebel force alongside T.J. and Jago, but they are trapped by Ultratech forces while ARIA's plan to summon Gargos is brought to fruition. However, ARIA halts the attack when it becomes clear Gargos is too strong to defeat alone, and Orchid and the other rebels are forced to join ARIA's alliance to stop him. [15]

Outside of the game series, B. Orchid is featured in the 1996 Killer Instinct comics, [16] where she is one of the main protagonists. In 2008, Rare created Vision Cards based on her and other Killer Instinct fighters for use in their video game Viva Piñata: Trouble in Paradise . [17]

Gameplay

Black Orchid's fighting style emphasizes Kali (aka Eskrima) stick fighting in the original Killer Instinct and the 2013 game, and Okinawan tonfa in Killer Instinct 2. In all games, she uses a special move that resembles Chun-Li's Spinning Bird Kick. In Killer Instinct, one of her special moves has her morph into a "fire cat". [18] In Killer Instinct 2, Orchid was given a complete gameplay overhaul, [19] which included losing her tiger morph special move. [20]

One of Orchid's original finishing moves has her giving a defeated enemy a heart attack by stripping and showing her breasts to them. It was featured only in the first game for the arcades and SNES; the Game Boy version features only the other one, where she turns an enemy into a frog and then stomps on it. [21] Orchid turns her back to the player when performing the flashing move. A popular rumor stated that by positioning her in front of a mirror and performing this finishing move, the player could see her breasts reflected in the mirror. In response to this rumor, designer Ken Lobb pointed out that there is no mirror in any of Killer Instinct's stages. [22]

While Orchid retains many of her classic moves in the 2013 title, she has also been given several new skills, such as the ability to use her Fire Cat as a projectile in Instinct Mode and as part of her Shadow moves. [23] [24] Her classic "retro" costume was included as unlockable content in a patch for the game. [25] According to Prima Games, Orchid is a very balanced character who "lives and dies by the 50/50 mix-up". [26] While Orchid "seems lacking compared to the other characters" in that "her special moves are mostly unsafe and she doesn't have that one abusive tactic that most of the other characters seem to possess", she has the fastest movement speed and her Instinct mode is one of the best in the game. [27]

Critical reception

Lucas Sullivan at GamesRadar claimed "For some old-school gamers, B. Orchid stands above Chun-Li as the iconic First Lady of fighting games." Sullivan examined her appearance in the 2013 Killer Instinct game, stating "Orchid's attire this time around actually matches her profession: secret agent, looking to expose UltraTech as the evil megacorporation that it is." [28] In a review of the aforementioned 2013 game by Polygon , Arthur Gies stated "It can be a little hard to handle some of the more blatant stereotypes and overt sexualization of Killer Instinct's currently available roster of characters," highlighting Orchid and Sadira as examples. Gies attributes Orchid's sexualized pre-fight cutscene as a reason for this. [29] Rob Bricken at Topless Robot included her as one of the ten "most ridiculously stereotyped fighting game characters," who praised her design, but also felt that she "[may be] the fighting-game world's most blatantly objectified female character." [30]

Pedro Vázquez-Miraz, author of the study Review Of A Recent Article By Díez-gutiérrez (2014) And Qualitative Review Of The Video Games Analyzed In Díez-gutiérrez Et Al. (2004), described her as "hypersexualized", while reasoning "she is dressed with tight and provocative clothing, representing the stereotype of the femme-fatale." [31] Retropolis magazine author Trev was negative of her being the only human female character in the original Killer Instinct game, due to "[boosting her] sex appeal to 300%," and estimated her measurements to be "around 100-40-90." [32] David Surman, author of Gaming, Uncanny Realism & Technical Demonstration, mentioned the game Killer Instinct "set a precedent for the promotion of games using still images of highly rendered computer-generated representations of the games player-characters. Debates around the realism and function of hyperreal game characters were yoked to this new marketing strategy," while citing Orchid as an example, due to her "large breasts and oriental 'mystique' made her the first of a succession of clichéd fantasy images to occupy this new gaming image culture." Surman also considers Lara Croft of the Tomb Raider series to be Orchid's "[successor to] this phenomenon." [33] Game designer Celia Pearce, writing for Playing Dress-Up: Costumes, roleplay and imagination, listed Orchid as one of the four examples of female characters who "reveals a male fantasy about watching women in battle, rather than a female fantasy of empowerment." [34]

Related Research Articles

The fighting game genre of video game involves combat between multiple characters. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage hand-to-hand combat, often with martial arts. The fighting game genre is distinctly related to the beat 'em up genre, which pits many computer-controlled enemies against one or more player characters.

<i>Killer Instinct</i> (1994 video game) 1994 video game

Killer Instinct is a 2.5D fighting game developed by Rare and published by Nintendo. It was originally released for arcades by Midway in October 1994, and ported to the Super Nintendo Entertainment System and the Game Boy the following year. The game's plot involves an all-powerful corporation organizing a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint.

<span class="mw-page-title-main">Cammy</span> Character in Capcoms Street Fighter video game series

Cammy White, also known by the codename Killer Bee, is a fictional character in the Street Fighter fighting game series created by Capcom. She debuted in 1993 as one of the four new characters in Super Street Fighter II: The New Challengers, alongside Dee Jay, Fei Long and Thunder Hawk. She has also been featured in the Street Fighter Alpha games, first as a secret character and then as a playable character. The games explore her backstory as one of the evil M. Bison's deadliest assassins or "dolls" turned an amnesiac operative for MI6.

<i>Battle Arena Toshinden</i> 1995 fighting video game

Battle Arena Toshinden, released as Toh Shin Den in Japan, is a fighting video game developed by Tamsoft and published by Takara for the PlayStation. It was one of the first fighting games, after Virtua Fighter on arcade and console, to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D."

<span class="mw-page-title-main">Kitana</span> Mortal Kombat character

Kitana is a fictional character in the Mortal Kombat media franchise originally by Midway Games and later by NetherRealm Studios. Debuting in Mortal Kombat II (1993) as a player character and as a royal from the fictional realm of Edenia. She uses steel fans as her primary weapon. In the series, Kitana is aligned with multiple characters, especially Mileena who originally served as her clone, however, as the series evolves, Mileena suddenly becomes the older sister of Kitana and takes her place being the empress of Outworld. Kitana also shares the relationship as the love interest for the series' protagonist Liu Kang. Another character, Skarlet, originated from a glitch in Mortal Kombat II, where Kitana's outfit color changes to red.

<i>Mortal Kombat 3</i> 1995 video game

Mortal Kombat 3 is a 1995 arcade fighting game developed by Midway Games. It is the third main installment in the Mortal Kombat franchise and a sequel to 1993's Mortal Kombat II. As in the previous games, it has a cast of characters that players choose from and guide through a series of battles against other opponents. The game avoids the tournament storyline of its predecessors, as various warriors instead fight against the returning Shao Kahn, who has resurrected his bride Sindel and started an invasion of Earthrealm.

<span class="mw-page-title-main">Sonya Blade</span> Mortal Kombat character

Sonya Blade is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. She debuted in the original 1992 game as the roster's sole female fighter, a military officer with the Special Forces. In the storyline of the games, Sonya becomes involved with the eponymous Mortal Kombat tournament through pursuit of her archenemy, the criminal leader Kano. She subsequently joins the warriors defending Earthrealm and establishes a government agency dedicated to battling otherworldly threats. The series' rebooted timeline also depicts her as the love interest to martial arts actor Johnny Cage and the mother of their daughter Cassie. A mainstay of the franchise, Sonya has also appeared in various media outside of the games. Reception to the character has been generally positive, with respect to her role as one of Mortal Kombat's primary female fighters. Though, some of her outfits in the games have received criticism.

<i>Killer Instinct 2</i> 1996 Video game

Killer Instinct 2 is a 2.5D fighting game developed by Rare, published by Nintendo and manufactured by Midway for arcades in 1996 as a sequel to Killer Instinct (1994). A modified version of Killer Instinct 2 was published for the Nintendo 64 as Killer Instinct Gold the same year. A Super Nintendo Entertainment System version of Killer Instinct 2 was developed and completed, but never released. A digital port of the game for the Xbox One is bundled with the second season of Killer Instinct (2013), under the title Killer Instinct 2 Classic in 2014.

Nina Williams is a fictional character from Namco's Tekken fighting game series. A cold-blooded professional assassin from Ireland, Nina made her first appearance in the original 1994 installment. She is one of four playable characters to appear in all main installments of the Tekken series, alongside Heihachi Mishima, Paul Phoenix and Yoshimitsu. She has also starred in her own spin-off game, Death by Degrees.

<i>Dungeons & Dragons: Shadow over Mystara</i> 1996 arcade game

Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. The game is set in the Dungeons & Dragons campaign setting of Mystara.

<i>Virtua Fighter 3</i> 1996 video game

Virtua Fighter 3 is the sequel to 1994's Virtua Fighter 2 and the third fighting game in the Virtua Fighter series, developed and published by Sega in 1996. It was the first arcade game to run on the Sega Model 3 system board.

<i>Avengers in Galactic Storm</i> 1995 video game

Avengers in Galactic Storm (アベンジャーズ・イン・ギャラクティックストーム) is a 1995 fighting arcade game developed and published by Data East. It features a single or two-player story mode or multiplayer head-to-head mode, and was the first modern fighting game to feature assistant characters commonly referred to by gamers either as "helpers" or "strikers". The game is based on characters in the Marvel universe, primarily The Avengers but also the Kree. The game's plot and roster of playable characters is based on the Operation: Galactic Storm story arc. Before their bankruptcy in 2003, it was one of Data East's last fighting games, as well as their third and last game based on The Avengers after their two 1991 video games: the Captain America and The Avengers beat 'em up arcade and the NES platform game of the same name.

<i>Killer Instinct</i> Series of fighting video games

Killer Instinct is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Xbox Game Studios. The original Killer Instinct was released for arcades in 1994; the game was then released for the Super NES and Game Boy in 1995. Its sequel, Killer Instinct 2, was released for arcades in 1996; the game was then released as Killer Instinct Gold for the Nintendo 64.

<i>Battletoads</i> Video game franchise

Battletoads is a video game media franchise by Rare that began with the original beat 'em up game Battletoads in 1991. Starring three anthropomorphic toads named after skin conditions, Rash, Zitz, and Pimple, the series was created to rival the Teenage Mutant Ninja Turtles games series. The original Battletoads game for the NES was renowned for its extreme difficulty, but still received a cult following, spawning sequels for various platforms including a crossover with the Double Dragon series and a modern reboot after a 25 year gap in releases. In each of the games, the objective is to defeat the toads' nemesis the Dark Queen and her army of space mutants.

<i>Killer Instinct</i> (2013 video game) 2013 video game

Killer Instinct is a fighting game, the third in the Killer Instinct series, originally developed by Double Helix Games, followed by Iron Galaxy, under supervision of Ken Lobb and Rare, and published by Microsoft Studios, released as a free-to-play launch game for the Xbox One in 2013. The game is a reboot of the series, though some plot elements from Killer Instinct and Killer Instinct 2 have been retained. Development of the game involves individuals with histories in fighting games on both the developmental and competitive sides. It received positive reviews for its mechanics and engine, but was criticized for its initial lack of content. A second season of characters was released between 2014 and 2015. A third season, along with a port of the game for Windows 10, was released in 2016.

<i>Killer Instinct Gold</i> 1996 video game

Killer Instinct Gold is a fighting game developed by Rare and published by Nintendo for the Nintendo 64. It is based on the arcade game Killer Instinct 2. Players control characters who fight on a 2D plane set against a 3D background. Players press buttons to punch and kick their opponent in chains of successive hits, known as combos. Large combo successions lead to stronger attacks and brutal, stylistic finisher moves underscored by an announcer. Characters—including a gargoyle, a ninja, and a femme fatale—fight in settings such as a jungle and a spaceship. Killer Instinct Gold includes the arcade release's characters, combos, and 3D, pre-rendered environments, but excludes its full-motion video sequences and some voice-overs due to restrictions of the cartridge media format. The Gold release adds a training mode, camera views, and improved audiovisuals.

<i>Battletoads Arcade</i> 1994 arcade game

Battletoads Arcade, also known as Super Battletoads or just Battletoads, is a 1994 scrolling beat 'em up arcade game in the Battletoads series developed by Rare and published by Electronic Arts. Up to three players, as the Battletoads, brawl aliens and mutant rodents through six levels to save the universe from the Dark Queen. The game also includes vertical and bonus levels. Each Toad has its own signature attack, and as customary for the series, players can knock enemies towards the screen, breaking the fourth wall.

<span class="mw-page-title-main">Killer Instinct World Cup</span>

Killer Instinct World Cup is an annual fighting game tournament held in Texas, specifically focusing on the 2013 Killer Instinct reboot. The event's first incarnation was in January 2016 which featured Killer Instinct with a total of 32 qualifiers. The finals uses a double-elimination format and includes various tournaments as qualifiers such as EVO and Combo Breaker.

<span class="mw-page-title-main">Maximilian Dood</span> American YouTuber and Twitch streamer (born 1983)

Maximillian Miles Christensen, best known under the alias Maximilian Dood, is an American YouTuber and Twitch streamer. Considered a prominent figure in the fighting game community, Christensen primarily makes video content on various fighting games, such as Street Fighter, Mortal Kombat and Killer Instinct. He is also known for his grassroots efforts to organize fighting game tournaments along with his campaigns to revive various fighting game series.

References

  1. 1 2 3 4 5 6 "Killer Instinct". Retro Gamer. No. 123. September 2016. pp. 48–51.
  2. 1 2 Killer Instinct: Ultra Fan Book. Prima Games. November 2013. pp. 159–177. ISBN   9780804162760.
  3. "Orchid Voice - Killer Instinct (2013) (Video Game)". Behind The Voice Actors. Archived from the original on June 13, 2021. Retrieved June 13, 2021. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its opening and/or closing credits and/or other reliable sources of information.{{cite web}}: CS1 maint: postscript (link)
  4. Rare Replay - The Making Of Killer Instinct. August 7, 2015. Event occurs at 0:45. Retrieved April 9, 2024 via YouTube.
  5. 1 2 "Animal at E3: Killer Instinct". Games World. No. 14. August 1995. p. 20.
  6. Cockburn, Andrew; Martinez Jr., Frank. "Killer Instinct 2 Strategy Guide". DieHard GameFan . p. 40.
  7. "Interface: More Racy Issues". Electronic Gaming Monthly . No. 89. December 1996. p. 338.
  8. Horowitz, Ken (2020). Beyond Donkey Kong: A History of Nintendo Arcade Games. McFarland, Incorporated. ISBN   9781476684208.
  9. "Desert Island Discs: Martin Hollis". Retro Gamer. No. 46. 2008. pp. 80–81.
  10. Verfaillie, David (October 31, 2013). "IGN Live: Killer Instinct Orchid Reveal". IGN. Retrieved April 12, 2024.
  11. "GamePro - Issue 092 Volume 08 Number 05 (1996-05) (IDG Publishing) (US)". May 1996. Retrieved June 7, 2014.
  12. "Killer Instinct Xbox One character guide - which fighter suits you best? - Xbox 360 - The Official Magazine". Oxm.co.uk. Archived from the original on February 16, 2015. Retrieved November 4, 2013.
  13. "Killer Instinct - Exclusive Sadira Trailer". GameSpot. Archived from the original on September 26, 2013. Retrieved October 15, 2013.
  14. "Killer Instinct Adds Orchid, Spinal To The Roster". Cinemablend.com. November 3, 2013. Archived from the original on November 5, 2013. Retrieved November 3, 2013.
  15. "The Firecat's Summoning". November 17, 2015. Archived from the original on April 30, 2023. Retrieved November 17, 2015.
  16. "B. Orchid (Character)". Comic Vine. Archived from the original on June 18, 2013. Retrieved November 3, 2013.
  17. Miller, Ross (October 16, 2008). "Viva Pinata vision cards fan the Killer Instinct flames". Joystiq. Archived from the original on August 20, 2014. Retrieved November 3, 2013.
  18. "Killer Instinct's latest fighters include Black Orchid and Sadira". Polygon. September 23, 2013. Archived from the original on October 29, 2013. Retrieved November 3, 2013.
  19. Video Games The Ultimate Gaming Magazine 90 (July 1996) page 43.
  20. "GamePro - Issue 090 Volume 08 Number 03 (1996-03) (IDG Publishing) (US)". March 1996. Retrieved June 7, 2014.
  21. "Computer and Video Games - Issue 170 (1996-01) (EMAP Images) (UK)". January 1996. Retrieved June 7, 2014.
  22. "Orchid Flasher? Killer!". Next Generation . No. 26. Imagine Media. February 1997. p. 46.
  23. "News: Killer Instinct's Orchid gameplay trailer revealed, Spinal teased as next new character - Xbox 360 - The Official Magazine". Oxm.co.uk. Archived from the original on November 4, 2013. Retrieved November 3, 2013.
  24. Cajili, Adrian (October 30, 2013). "Killer Instinct: Orchid revealed, Spinal teased". TechGeek. Archived from the original on November 1, 2013. Retrieved November 3, 2013.
  25. "Have Killer Instinct Ultra Edition? Unlock Orchid's Retro Costume Now!". playxbla.com. Archived from the original on March 22, 2014. Retrieved May 18, 2014.
  26. "Killer Instinct Beginner's Tips | Tips". Primagames.com. November 21, 2013. Archived from the original on May 18, 2014. Retrieved May 18, 2014.
  27. "Killer Instinct: Orchid Advanced Tips | Tips". Primagames.com. December 18, 2013. Archived from the original on May 19, 2014. Retrieved May 18, 2014.
  28. Sullivan, Lucas (November 21, 2013). "How does the old Killer Instinct compare to the new one?". GamesRadar. Archived from the original on May 3, 2023. Retrieved April 5, 2024.
  29. Gies, Arthur (December 10, 2013). "Killer Instinct review: original sin". Polygon . Archived from the original on April 3, 2024. Retrieved April 5, 2024.
  30. "The 10 Most Ridiculously Stereotyped Fighting Game Characters". Topless Robot. Archived from the original on March 27, 2024. Retrieved April 5, 2024.
  31. Pedro Vázquez-Miraz. Review Of A Recent Article By Díez-gutiérrez (2014) And Qualitative Review Of The Video Games Analyzed In Díez-gutiérrez Et Al. (2004) (PDF). Universidad de A Coruña- España. Archived (PDF) from the original on March 17, 2024. Retrieved April 5, 2024.
  32. Trev (January 2010). Retropolis (jeux rétro) . Retrieved April 5, 2024.
  33. David, Surman. Gaming, Uncanny Realism & Technical Demonstration (PDF). Archived (PDF) from the original on April 3, 2024. Retrieved April 5, 2024.
  34. Janine Fron; Tracy Fullerton; Jacquelyn Ford Morie; Celia Pearce. Playing Dress-Up: Costumes, roleplay and imagination (PDF). University of Modena and Reggio Emilia. Archived (PDF) from the original on November 14, 2023. Retrieved April 5, 2024.