Bozo's Night Out

Last updated
Bozo's Night Out
Bozo's Night Out cover.jpg
North American box art
Developer(s) Taskset
Publisher(s) Taskset
Programmer(s) Tony Gibson [1]
Composer(s) Paul Hodgson
Platform(s) Commodore 64
Release
Genre(s) Action
Mode(s) Single-player

Bozo's Night Out is an action game developed by Taskset and published in 1984 for the Commodore 64. [1] The game centers on Bozo, a drunkard trying to get home safely after spending a night at a bar. [2]

Contents

Gameplay

As Bozo, the player must avoid obstacles and people to get home safely Bozo's Night Out Commodore 64 Gameplay Screenshot.png
As Bozo, the player must avoid obstacles and people to get home safely

Bozo can run into many obstacles on his journey home; he can fall into trap doors, get caught by the police, run into people, and even run into ghosts and dragons. If Bozo can successfully get home, he drinks five more pints the next night at his pub "Gibbo's Joint" and this process repeats until the Bozo reaches 60 pints. As Bozo drinks, the controls get looser and he starts to see pink elephants. [3] The effects of increasing difficulty include more pedestrians which the player needs to evade (all of which automatically end the night by either attacking him or jailing him), manhole covers disappear with increasing variation, Bozo staggers more making walking in a straight line near impossible without repeated intervention which in itself is hard.

If Bozo cannot successfully get home he loses anywhere from one to five pints, and the game starts over if Bozo runs out of his pints of drunkenness.

Getting home with 60 pints (the game does not automatically end at 60 pints) results in the player receiving a "Bozo Rotten Liver Award" and the game ending on a screen of a hospital bed.

Development

Ideas which were considered during development included using a display to indicate how full the character's bladder was, and to require that it would have to be emptied on occasion. References to alcohol were mostly removed from the game with the drinks being described as 'wobble juice', although there were still some names on the high score table which were obvious allusions to well known brands. [4]

Bozo's Night Out was bundled with a registration card, which could be mailed back to Taskset for information regarding any future releases from Taskset. [5] The game was programmed by Tony Gibson, illustrated by Mark Harrison, and Paul Hodgson composed the game's music. [1]

Related Research Articles

<span class="mw-page-title-main">Commodore 64</span> 8-bit home computer introduced in 1982

The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International. It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for US$595. Preceded by the VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes(65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware.

<span class="mw-page-title-main">Atari XEGS</span> 1987 video game console

The Atari XE Video Game System is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit family. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit family hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun.

<span class="mw-page-title-main">Commodore Plus/4</span> 1984 home computer by Commodore International

The Commodore Plus/4 is a home computer released by Commodore International in 1984. The "Plus/4" name refers to the four-application ROM-resident office suite ; it was billed as "the productivity computer with software built in".

<i>Paradroid</i> 1985 video game

Paradroid is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically praised at release. The objective is to clear a fleet of spaceships of hostile robots by destroying them or taking them over via a mini-game. It was later remade as Paradroid 90 for the Commodore Amiga and Atari ST home computers and as Paradroid 2000 for the Acorn Archimedes. There exist several fan-made remakes for modern PCs. In 2004 the Commodore 64 version was re-released as a built-in game on the C64 Direct-to-TV, and in 2008 for the Wii Virtual Console in Europe.

<i>Commando</i> (video game) 1985 video game

Commando, released as Senjō no Ōkami in Japan, is a vertically scrolling run and gun video game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.

<i>Turbo Outrun</i> 1989 video game

Turbo OutRun (ターボアウトラン) is a 1989 arcade racing game released by Sega. A follow-up to 1986's Out Run, it was released as a dedicated game, as well as an upgrade kit for the original Out Run board.

<i>Mr. Dos Castle</i> 1983 video game

Mr. Do's Castle is a platform game released in arcades by Universal in September 1983. In Japan, the game is titled Mr. Do! versus Unicorns. Marketed as a sequel to the original Mr. Do! released one year earlier, the game bears a far closer resemblance to Universal's Space Panic from 1980. It began as a game called Knights vs. Unicorns, but the U.S. division of Universal persuaded the Japanese arm to modify the graphics into a Mr. Do! game following the first game's popularity.

<i>Mighty Bomb Jack</i> 1986 video game

Mighty Bomb Jack is a platform video game developed and published by Tecmo for the Nintendo Entertainment System. It was later ported to the Amiga, Atari ST and Commodore 64. Mighty Bomb Jack is a sequel to the 1984 arcade game Bomb Jack.

<i>Skyfox</i> (1984 video game) 1984 video game

Skyfox is a combat flight simulation game developed by Ray Tobey for the Apple II and published by Electronic Arts in 1984. Ariolasoft published the game in Europe. It was released for the ZX Spectrum, Amstrad CPC, Commodore 64, and Macintosh in 1985, to the Amiga and Atari ST in 1986, and to the PC-88 in 1988.

<i>Super Punch-Out!!</i> (arcade game) 1984 video game

Super Punch-Out!! is a 1984 arcade boxing game by Nintendo. The sequel to Punch-Out!!, it follows the same format while adding several new features and characters. Along with punching, blocking and dodging, players also have the ability to duck. The game also saves and displays the three fastest knockout times, while the game's difficulty is increased.

<i>Ghetto Blaster</i> (video game) 1985 video game

"Ghetto Blaster" is a computer game that was released for the Commodore 64 in 1985. It was developed by two former employees of Taskset, a software house, Tony Gibson and Mark Harrison.

<i>Bomb Jack</i> 1984 video game

Bomb Jack is a platform game published by Tehkan for arcades and later ported to home systems. The game was a commercial success for arcades and home computers. It was followed by several sequels: the console and computer game Mighty Bomb Jack, the arcade game Bomb Jack Twin, and Bomb Jack II which was licensed for home computers only.

<i>Drol</i> 1983 video game

Drol is a video game published by Broderbund in 1983. It was written for the Apple II by Benny Aik Beng Ngo, then ported to the Commodore 64 and Atari 8-bit family. Versions were released for the SG-1000 in 1985 and Amiga in 1991.

<i>Dan Dare: Pilot of the Future</i> 1986 video game

Dan Dare: Pilot of the Future is a 1986 video game by Virgin Games for the ZX Spectrum, Amstrad CPC and Commodore 64 home computer systems. It is based on the classic British comic strip Dan Dare. The Commodore 64 version was considerably different in gameplay to the ZX Spectrum and Amstrad CPC versions.

<i>Oils Well</i> 1983 video game

Oil's Well is a video game published by Sierra On-Line in 1983. The game was written for the Atari 8-bit family by Thomas J. Mitchell. Oil's Well is similar to the 1982 arcade game Anteater, re-themed to be about drilling for oil instead of a hungry insectivore. Ports were released in 1983 for the Apple II and Commodore 64, in 1984 for ColecoVision and the IBM PC, then in 1985 for MSX and the Sharp X1. A version with improved visuals and without Mitchell's involvement was released for MS-DOS in 1990.

<i>Aliens: The Computer Game</i> (UK Version) 1986 video game

Aliens: The Computer Game is a 1986 video game developed by Software Studios and published by Electric Dreams Software initially for Amstrad CPC, Commodore 64 and ZX Spectrum. It is based on the film of the same title. Ports for the Commodore 16 and MSX were developed by Mr. Micro and published in 1987.

<i>Zybex</i> 1988 video game

Zybex is a 1988 horizontally scrolling shooter for the Commodore 64, Atari 8-bit family, and ZX Spectrum. Zybex was one of the first games released by Zeppelin Games, a UK-based budget game developer.

<i>Action Force</i> (video game) 1987 video game

Action Force: International Heroes is a video game released by Virgin Games in 1987 for the ZX Spectrum and Commodore 64, and in 1988 for the Amstrad CPC. The game is set in the world of the Action Force toys by Hasbro. The ZX Spectrum version of the game differs notably from the Commodore and Amstrad versions.

<i>Superman: The Game</i> 1985 video game

Superman: The Game is a 1985 video game designed by Fernando Herrera and published in the U.S. by First Star Software for the Commodore 64. For European release, Superman was ported the Acorn Electron, Amstrad CPC, Atari 8-bit family, BBC Micro, and ZX Spectrum.

<i>Rupert and the Ice Castle</i> 1986 video game

Rupert and the Ice Castle is a video game developed by Taskset and published by Bug-Byte in 1986. It was released for the Commodore 64 and ZX Spectrum. The game is based on Rupert Bear, a British cartoon and comics strip character created in 1920 by artist Mary Tourtel.

References

  1. 1 2 3 Bozo's Night Out at Lemon 64
  2. "Taskset". The Commodore Zone. Retrieved 2008-07-09.
  3. "Bozo's Night Out". C64-Wiki.com. Retrieved 2008-07-09.
  4. "Is the Force with Taskset's Skywalker?".
  5. "Taskset2". The Commodore Zone. Retrieved 2008-07-09.