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In trading and collectable cards, breaking is the practice of recording or livestreaming the opening or unboxing (breaking) of sealed collectable products. The product opened is often distributed to individuals who have purchased a right to receive part of the product from the individual prior to its breaking. [1] This purchased part of the whole product is known as a "spot" and is similar to a blind bet. [2] The practice of breaking is not officially considered gambling by many authorities, but has been noted to have the potential to create or promote a gambling addiction and inherently includes aspects common to other practices that are regulated as gambling. [3]
Breaking originated in the mid-2000s from recorded shows done by New Jersey card dealer Rick Dalesandro, who went by the name Dr. Wax Battle, in which a box of sealed trading cards was opened on camera as a small part of the recorded event. [1] The practice grew in popularity during the COVID-19 pandemic in 2020 and 2021, when many hobby shops were closed to the public. Breaking allowed for hobby shop owners to continue generating revenue, as viewers of a livestream could purchase the opened products without having to travel to the store to buy sealed booster packs. [4] The growth of betting on breaking and the practice in general during this period was also attributed to a lack of live professional sports at the time. [5]
A collectable is any object regarded as being of value or interest to a collector. Collectable items are not necessarily monetarily valuable or uncommon. There are numerous types of collectables and terms to denote those types. An antique is a collectable that is old. A curio is something deemed unique, uncommon, or weird, such as a decorative item. A manufactured collectable is an item made specifically for people to collect.
A trading card is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing and a short description of the picture, along with other text. When traded separately, they are known as singles. There is a wide variation of different types of cards.
A baseball card is a type of trading card relating to baseball, usually printed on cardboard, silk, or plastic. In the 1950s, they came with a stick of gum and a limited number of cards. These cards feature one or more baseball players, teams, stadiums, or celebrities.
The Topps Company, Inc. is an American company that manufactures trading cards and other collectibles. Formerly based in New York City, Topps is best known as a leading producer of baseball and other sports and non-sports themed trading cards. Topps also produces cards under the brand names Allen & Ginter and Bowman.
The Fleer Corporation, founded by Frank H. Fleer in 1885, was the first company to successfully manufacture bubble gum; it remained a family-owned enterprise until 1989.
Non-sport trading cards are a particular kind of collectible card designated as such because trading cards have historically prominently featured athletes from the world of sports as subjects. Non-sports cards are trading cards whose subjects can be virtually anything other than sports-themed.
Donruss was a US-based trading cards manufacturing company founded in 1954 and acquired by the Panini Group in 2009. The company started in the 1950s, producing confectionery, evolved into Donruss and started producing trading cards. During the 1960s and 1970s Donruss produced entertainment-themed cards. Its first sports theme cards were produced in 1965, when it created a series of racing cards sponsored by Hot Rod Magazine.
Online gambling is any kind of gambling conducted on the internet. This includes virtual poker, casinos, and sports betting. The first online gambling venue opened to the general public was ticketing for the Liechtenstein International Lottery in October 1994. Today, the market is worth around $40 billion globally each year, according to various estimates.
An American football card is a type of collectible trading card typically printed on paper stock or card stock that features one or more American football players or other related sports figures. These cards are most often found in the United States and other countries where the sport is popular.
A rookie card is a trading card that is the first to feature an athlete after that athlete has participated in the highest level of competition within their sport. Collectors may value these first appearances more than subsequent card issues. Athletes are often commemorated on trading cards which are highly collected based on the popularity of the athlete. Prices for rookie cards fluctuate based on consumer interest, supply and demand and other factors, but can surpass thousands of dollars.
Sport industry is an industry in which people, activities, business, and organizations are involved in producing, facilitating, promoting, or organizing any activity, experience, or business enterprise focused on sports. It is the market in which the businesses or products offered to its buyers are sports related and may be goods, services, people, places, or ideas.
Panini is an Italian company that produces books, comics, magazines, stickers, trading cards and other items through its collectibles and publishing subsidiaries. It is headquartered in Modena and named after the Panini brothers who founded it in 1961. Panini distributes its own products, and products of third party providers. Panini maintains a Licensing Division to buy and resell licences and provide agency for individuals and newspapers seeking to purchase rights and comic licences. Through Panini Digital the company uses voice-activated software to capture football statistics, which is then sold to agents, teams, media outlets and video game manufactures.
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards. It was introduced with Magic: The Gathering in 1993.
Prizes are promotional items—small toys, games, trading cards, collectables, and other small items of nominal value—found in packages of brand-name retail products that are included in the price of the product with the intent to boost sales, similar to toys in kid's meals. Collectable prizes produced in series are used extensively—as a loyalty marketing program—in food, drink, and other retail products to increase sales through repeat purchases from collectors. Prizes have been distributed through bread, candy, cereal, cheese, chips, crackers, laundry detergent, margarine, popcorn, and soft drinks. The types of prizes have included comics, fortunes, jokes, key rings, magic tricks, models, pin-back buttons, plastic mini-spoons, puzzles, riddles, stickers, temporary tattoos, tazos, trade cards, trading cards, and small toys. Prizes are sometimes referred to as "in-pack" premiums, although historically the word "premium" has been used to denote an item that is not packaged with the product and requires a proof of purchase and/or a small additional payment to cover shipping and/or handling charges.
Michael Gary Rubin is an American businessman. He is the founder and CEO of Fanatics, a global digital sports platform that consists of several businesses, including licensed sports merchandise, trading cards and collectibles, sports betting and iGaming, special events, and live commerce. He is a board member of Rue Gilt Groupe, which includes RueLaLa.com, Gilt.com, and ShopPremiumOutlets.com. He previously founded GSI Commerce in 1998, selling it to eBay in 2011 for US$2.4 billion.
Matka gambling or satta is a form of betting and lottery which originally involved betting on the opening and closing rates of cotton transmitted from the New York Cotton Exchange to the Bombay Cotton Exchange. It originates from before the Partition of India when it was known as Ankada Jugar. In the 1960s, the system was replaced with other ways of generating random numbers, including pulling slips from a large earthenware pot known as a matka, or dealing with playing cards.
Fanatics, Inc. is a global digital sports platform that consists of several businesses, including licensed sports merchandise, trading cards and collectibles, sports betting and iGaming, special events, and live commerce.
In video game terminology, a loot box is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customization options for a player's avatar or character to game-changing equipment such as weapons and armor. A loot box is typically a form of monetisation, with players either buying the boxes directly or receiving the boxes during play and later buying "keys" with which to redeem them. These systems may also be known as gacha, which is popular in Japan, and may be integrated into gacha games.
A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game that emulates collectible card games (CCG) and is typically played online or occasionally as a standalone video game. Many DCCGs are types of digital tabletop games and follow traditional card game-style rules, while some DCCGs use alternatives for cards and gameboards, such as icons, dice and avatars. Originally, DCCGs started out as replications of a CCG's physical counterpart, but many DCCGs have foregone a physical version and exclusively release as a video game, such as with Hearthstone.
Ultimate Team, also known as FC Ultimate Team, Football Ultimate Team, and formerly FIFA Ultimate Team – commonly abbreviated as FUT – is an online game mode within the EA Sports association football simulation video game franchises of FIFA and EA Sports FC. It was introduced in the 2008 game FIFA 09 and allows gamers to build an all-star team featuring footballers from different teams in order to compete against other gamers or the game's computer AI. Playing reaps in-game bonuses.