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Breathless | |
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Developer(s) | Fields of Vision |
Publisher(s) | Power Computing |
Designer(s) | Alberto Longo Pierpaolo Di Maio |
Programmer(s) | Alberto Longo |
Artist(s) | Gianluca Abbate Lino Grandi |
Composer(s) | Pierpaolo Di Maio Tiziano Cappiello |
Platform(s) | Amiga 1200 |
Release | 1995 |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Breathless is a first-person shooter released in 1995 for the Amiga 1200 developed by Fields of Vision and published by Power Computing. [1] [2] [3] The game is set in a gladiatorial arena ran by alien overlords who have turned rebelling humans into cyborgs, [4] featuring twenty levels that feature maps of varying height and the player seeking keycards or pressing switches to progress. [5] Breathless received generally positive notices in the Amiga press, [6] [7] [8] [9] following several previews and demos being released. [10] The game was later ported to the Amiga CD32 in 2014. [11] [12] The game's source code was released in 2017, [13] leading to projects to port the game to modern PCs. [14]
Zool: Ninja of the Nth Dimension is a platform game written for the Amiga by Gremlin Graphics and published in 1992. It was marketed as a rival to Sega's Sonic the Hedgehog. Zool was ported to other platforms and followed by Zool 2 in 1993.
Alien Breed is a top down run and gun video game released in 1991 by Team17 for the Amiga and later in 1993 by MicroLeague for MS-DOS. The game is the first in the Alien Breed series.
UFO: Enemy Unknown, also known as X-COM: UFO Defense in North America, is a 1994 science fiction strategy video game developed by Mythos Games and MicroProse. It was published by MicroProse for DOS and Amiga computers, the Amiga CD32 console, and the PlayStation. Originally planned by Julian Gollop as a sequel to Mythos Games' 1988 Laser Squad, the game mixes real-time management simulation with turn-based tactics. The player takes the role of commander of X-COM – an international paramilitary and scientific organization secretly defending Earth from an alien invasion. Through the game, the player is tasked with issuing orders to individual X-COM troops in a series of turn-based tactical missions. At strategic scale, the player directs the research and development of new technologies, builds and expands X-COM's bases, manages the organization's finances and personnel, and monitors and responds to UFO activity.
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Gloom is a 1995 computer game for the Amiga computer. Gloom was the first commercially released Amiga clone of first-person shooter Doom.
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Microcosm is a 3D rail shooter video game developed and published by Psygnosis in 1993. It was originally developed for the FM Towns, and ported for the Sega CD, Amiga CD32, 3DO, and MS-DOS. Microcosm featured realistic FMV animation, with the graphics being rendered on Silicon Graphics workstations. The game is either in first-person or third-person view depending on the gaming system.
Zombie Massacre is a 1998 video game for the Amiga computer. It is a clone of the first-person shooter Doom.
The Amiga CD32 (stylized as Amiga CD32) is a home video game console developed by Commodore as part of the Amiga line, as well as the final hardware to be developed by the company. Released in September 1993 in Europe, Australia, Canada, and Brazil, it was marketed as the "first" 32-bit games console and is essentially a keyboard-less Amiga 1200 personal computer without the I/O ports, but with the addition of a CD-ROM drive in place of floppy and a modified Advanced Graphics Architecture chipset for improved graphical performance.
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Cytadela or Citadel is a 1995 first-person shooter developed by Virtual Design and published by Black Legend and Arrakis Software for the Amiga 500 and later. The game is set on a prison island in the middle of a prisoner revolt. The game received generally positive reviews in the Amiga press. An open-source version for modern PCs was started in 2006. A fixed up version for the original Amiga was released in 2022. The source code to the original was also released.