Brendan Q. Ferguson | |
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Occupation(s) | Game designer, writer, programmer |
Brendan Q. Ferguson is an American computer game designer, writer, programmer, and voice actor. He was the co-designer and co-writer of Sam & Max Save the World and Sam & Max Beyond Time and Space . [1] He was also the co-designer of Strong Bad's Cool Game for Attractive People . [2]
Brendan Q. Ferguson began his career as a programmer at LucasArts in 2003 on Star Wars: Obi-Wan . He was a co-writer and co-designer of the cancelled Sam & Max Freelance Police. [1] He left LucasArts with much of the Freelance Police team in 2004 to join Telltale Games. He maintained their blog in their early years and was as a co-designer of their first game, Telltale Texas Hold'em . He was also the voice of Theodore Dudebrough in that game. Between 2006 and 2007, he co-designed and co-wrote Sam & Max Save the World. In 2007 and 2008, he also the co-designed and co-wrote the sequel, Sam & Max Beyond Time and Space. He reprised his role as voice actor in those games, voicing the bug. His final project at Telltale Games was writing the episode "The Tomb of Sammun-Mak" for Sam & Max: The Devil's Playhouse , before leaving Telltale Games in 2010. [1]
Sam & Max Beyond Time & Space, which was co-designed and co-written by Ferguson, received awards in the 2008 Adventure Gamers Aggie Awards in the categories of "Best Writing", "Best Gameplay", "Best Third-Person PC Adventure", and "Best Adventure of 2008". [3]
Tales of Monkey Island, for which Brendan Q. Furguson co-developed episodes 1–4, was nominated for "best artistic design" and won for the award for "biggest surprise" at IGN's Best of E3 2009 Awards. [4] After release, it won the PC Gamer 2009 adventure game of the year, [5] was nominated for the IGN best adventure game of the year for PC and Wii, [6] [7] won the Adventure Gamers Best Adventure of 2009, [8] and was named the "Best Series Revival" by OC Weekly. [9]
Year | Title | Role | Developer |
---|---|---|---|
2001 | Star Wars: Obi-Wan | Programmer | LucasArts |
2003 | Gladius | ||
2005 | Telltale Texas Hold'em | Co-designer, voice actor of Theodore Dudebrough | Telltale Games |
2007 | Sam & Max Save the World | Co-designer, co-writer, voice actor of the bug | |
2008 | Sam & Max Beyond Time and Space | ||
Strong Bad's Cool Game for Attractive People | Co-designer | ||
2009 | Tales of Monkey Island | Co-designer (episodes 1–4) | |
2010 | Sam & Max: The Devil's Playhouse | Writer of "The Tomb of Sammun-Mak" |
Sam & Max is an American media franchise about Sam and Max, a pair of anthropomorphic vigilante private investigators. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his youth, and later debuted in a 1987 comic book series. The characters have since been the subject of a graphic adventure video game developed by LucasArts, a television series produced for Fox in cooperation with Nelvana Limited, and a series of episodic adventure games developed by Telltale Games. In addition, a variety of machinima and a webcomic have been produced for the series.
Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many American culture tourist sites to solve the mystery.
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Tales of Monkey Island is a 2009 graphic adventure video game developed by Telltale Games under license from LucasArts. It is the fifth game in the Monkey Island series, released nearly a decade after the previous installment, Escape from Monkey Island. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of Tales of Monkey Island is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for OS X, the PlayStation Network, and iOS were released several months after the series ended.
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