Brick Breaker | |
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Publisher(s) | Digital Chocolate |
Platform(s) | BlackBerry iPhone iPad Windows Phone 7 |
Release |
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Genre(s) | Breakout clone |
Mode(s) | Single-player video game, multiplayer video game |
Brick Breaker is a mobile video game developed by Canadian developer Ali Asaria, [1] that came preloaded on certain BlackBerry devices.
Brick Breaker (platformer) is a Breakout clone [2] in which the player must smash a wall of bricks by deflecting a bouncing ball with a paddle. The paddle may move horizontally and is controlled with the BlackBerry's trackwheel, the computer's mouse or the touch of a finger (in the case of touchscreen). The player gets three lives to start with; a life is lost if the ball hits the bottom of the screen. When all the bricks have been destroyed, the player advances to a new, harder level. There are 34 levels. Many levels have unbreakable silver bricks. If all lives are lost, the game is over. There are many versions of Brick Breaker, some in which players can shoot flaming fireballs or play with more than one ball if the player gets a power up.
Brick Breaker has a cult following of professional players trying to achieve high scores. [3] The game's addictiveness was highlighted by The Vancouver Sun: There are "dozens of forums, support groups and yes, a Brick Breaker Addiction Facebook page, with spouses complaining of addicted mates." [2]
After Atari Inc. issued a number of threats, BlackBerry operator Research In Motion sued Atari in an Ontario court in 2006 claiming that Brick Breaker does not infringe Atari copyrights related to Breakout. [4]
Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released on 29 November 1972. It was one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.
Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.
Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay.
Alleyway is a 1989 video game developed by Nintendo and Intelligent Systems and published by Nintendo as a global launch title for the Game Boy. It is a Breakout clone and one of the first four games developed and released for the system. The game was released first in Japan in 1989, in North America later that year, and in Europe in 1990. It was later re-released for the Nintendo 3DS Virtual Console in June 2011, and on the Nintendo Switch Online service in May 2024.
A paddle is a game controller with a round wheel and one or more fire buttons, where the wheel is typically used to control movement of the player object along one axis of the video screen. A paddle controller rotates through a fixed arc ; it has a stop at each end.
Bachelor Party is a pornographic video game for the Atari 2600 by American Multiple Industries in 1982.
Gee Bee is a block breaker/video pinball hybrid arcade game developed and published by Namco in 1978. The player controls a set of paddles with a rotary knob, with the objective being to score as many points as possible by deflecting a ball against bricks, pop bumpers and other objects in the playfield. It was developed by Toru Iwatani, known as the creator of Pac-Man and Pole Position. Outside Japan, it was published by Gremlin Industries.
Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc. It was written by Ed Rotberg. The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. Both the original and sequel are in black and white with monitor overlays to add color. It was distributed in Japan by Namco and Esco Trading.
Avalanche is an arcade video game designed by Dennis Koble and released by Atari, Inc. in 1978. The object is to catch falling rocks with a controllable set of paddles that diminish in number and size as the rocks fall faster and faster. The concept gained a much wider audience after Activision released an unauthorized adaptation in 1981 as Kaboom! for the Atari 2600. The only official home port of Avalanche is for Atari 8-bit computers.
Ricochet Infinity is the fourth installment of the Ricochet video game series by Reflexive Entertainment. Similarly to its predecessors, Ricochet Xtreme (2001), Ricochet Lost Worlds (2004) and Ricochet Lost Worlds: Recharged (2004), it is a Breakout clone. As in Atari's Breakout game, the purpose of each stage is destroy all the bricks on the screen. Like the rest of the games in the Ricochet series, Infinity is more stylized than Breakout, adding various power-ups and brick variations.
Drop Off is a Breakout clone by Data East. The game was published in 1990 for the PC Engine as Drop Rock Hora Hora and subsequently saw a US release for the TurboGrafx-16 as Drop Off.
Off the Wall is an arcade game produced by Atari Games and released in North America in 1991. A remake of Breakout, it has a much wider variety of gameplay elements of the original. Most notably, it models spin on the ball. Off the Wall supports up to three players simultaneously. The game's graphics include many backgrounds modeled after modern abstract art. In spite of the identical title, this is a different game from the 1989 Atari 2600 cartridge release.
Rebound is a two-player sports arcade video game developed by Atari and released in February 1974. In the game, two players each control paddles on either side of a volleyball net, with a ball dropped from the top of the screen. The players bounce the ball back and forth across the net with the goal of scoring points by having the ball reach the bottom or side of the other player's half of the screen, with the trajectory of the ball dependent on where it strikes the paddle. The winner is the first player to reach eleven or fifteen points, depending on the game settings.
Krypton Egg is a block breaker game developed in 1989 by Alexandre Kral on Atari ST and Amiga 500/600 (OCS/ECS).
Vortex is an iPod game created by Apple Inc. and Kabloom Games. It is an Arkanoid/Breakout clone with a top-down perspective and bricks arranged in a circular layout controlled by a click wheel
Atari Games Corp. v. Oman was a series of court cases where Atari, a video game developer, challenged the United States Copyright Office for refusing copyright registration for their arcade game Breakout. The Register of Copyrights first rejected Atari's registration in 1987, determining that Breakout lacked sufficient creativity to qualify as an audiovisual work. Atari twice appealed the register's decision before their copyright was granted. Decided in 1992, the case affirmed that video games are protected from clone developers who mimic a game's audiovisual aspects.
Quester is a 1987 block breaker arcade game developed and published in Japan by Namco. Controlling a paddle-like craft, the player is tasked with clearing each stage by deflecting a ball towards a formation of bricks towards the top of the screen. Power-up items are hidden in some blocks, which can increase the size of the player's paddle, a barrier that prevents the ball from moving off the screen, and a forcefield that will release eight other balls when touched.
Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. Part of the 2000 series by Atari Corporation, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to Breakout, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.
Mad Bodies is a homebrew Breakout-style/shoot 'em up video game developed and published by FORCE Design exclusively for the Atari Jaguar on May 2, 2009. It is the first and only title to be released for the platform as of date by FORCE Design.
Fireball is a Breakout clone video game developed by Arcadia for the Atari 2600. The game was released on cassette tape and required the Starpath Supercharger add-on to play.