COIN (board game)

Last updated

A game of Cuba Libre in progress; played using a Vassal module. Cuba Libre vassal module.jpg
A game of Cuba Libre in progress; played using a Vassal module.

COIN (short for COunterINsurgency) is a series of multiplayer asymmetric strategy board wargames simulating historic insurgency and counter-insurgency conflicts and irregular warfares throughout the world. It is published by GMT Games.

Contents

An example of COIN games is Cuba Libre, which is set in the Cuban Revolution during 1957-1958 and has the players take the role of factions struggling for control of Cuba. Another example is Pendragon: The Fall of Roman Britain, which simulates the decline of Roman Britain in the 5th century through the power struggle between the post-Roman army, Briton lords, and invading barbarians.

The series has been noted for its innovative and dynamic gameplay, compared to more traditional hex-and-counter two-player wargames. [1] GMT Games publishes the games and releases new titles through its P500 system, and maintains several new COIN games in development pipeline at a given time. [2]

Most of the published titles are available for playing through Vassal Engine modules.

Game

COIN games simulate past and ongoing historical insurgencies and counter-insurgencies by pitting up to four players against each other. Each player controls a different faction with unique powers, resources, and play styles while striving to achieve different winning conditions. All games in the COIN series share the same underlying system designed by game designer Volko Ruhnke, first found in Andean Abyss, the original game of the series.

All of the games are playable solo. Non-player rules are included for players who wish to play by themselves, or for playing the game with less than the maximum amount of players. The non-player rules enables a non-player-controlled faction to participate in the game based on a predetermined set of actions.

Components

Components of a COIN game include a board depicting the map of the region relevant to the theme of each game which serves as the main play area. The board contains divisions of the regions and specific localities such as cities, settlements, economic centers, and spaces for building fortifications. Some also features roads or lines of communications (roads, highways, oil pipelines, etc.) which players may interact with. Bordering foreign regions are also included where relevant to the gameplay, such as for the purpose of foreign aids, overseas raiding, and more.

Other components are wooden colored player pieces, a deck of Event cards, player aids, cardboard chits or tokens, a rulebook, and a playbook. The rulebook explains the rules of play in detail, while the playbook provides example plays with turn-by-turn explanation and analysis, historical contexts, game variants in form of scenarios, and notes from the designers.

Gameplay

COIN games offers several unique playable factions. Often, each has different objectives, pieces, resources, available actions, and/or starting positions. They represent their forces and holdings by placing and removing their pieces on the board, while adjusting states such as support/opposition level, victory condition progress, and amount of resources left.

All games in the series are notable for not using a hand of cards, unlike many card-driven wargames. Instead, Event cards are revealed from the deck as the game progresses, which gives bonuses or detrimental effects to players and/or break the normal rules. They also dictate the turn order of players. Some Event cards benefit or damage a specific faction, or grants effects which may become an advantage or disadvantage depending on the game state.

Players conduct their actions to further their agendas and achieve their objectives, such as having control in several regions or collecting a set amount of resources. The action selection system limits the actions a player may take depending on what the previous players did. Players may choose to execute their full actions at the risk of the next player getting the advantage of the current Event card, or vice versa. The available actions (termed in-game as Operations/Commands and Special Activities) range from marching units to a different region, terrorizing a local city, training new soldiers, attacking enemy units, and many more.

Several special cards shuffled in a prescribed way into the deck of Event cards determines the game flow while causing unpredictability. The appearance of the special cards mandates a special round (called Propaganda rounds, Coup rounds, Epoch rounds, etc. depending on the game) where victory conditions are checked and some states are changed or reverted.

Different game scenarios modifies the length of the game, starting conditions, victory conditions, and many more.

List of COIN games

This list describes all COIN games that have been published by GMT Games, and does not include both new games in development or fan-made ones.

The first game of the series, designed by Volko Ruhnke and published in 2012. Andean Abyss is set in the 1990s Colombian conflict, and players can choose to play as the Colombian government, the insurgent FARC, the paramilitary AUC, or the drug-trafficking Cartels.
Designed by Jeff Grossman and Volko Ruhnke and published in 2013. The game is set in the Cuban Revolution. Players pick a side from a selection of the incumbent Batista government, the 26th of July Movement, the students-led Directorio activists group, or the Mafia-run Syndicate. Cuba Libre is one of the lightest game of the COIN series in term of rule complexity, and is often promoted as the "gateway game" for newcomers to the genre.
Designed by Brian Train and Volko Ruhnke and published in 2013. The game is set against the background of the modern Afghanistan conflict. The available factions include the Coalition forces, the pre-2021 Afghanistan government, the Islamist Taliban, and the narco-trafficking local Afghan warlords.
Designed by Mark Herman and Volko Ruhnke and published in 2014. The game is set in the Vietnam War. The available factions include the United States, the North Vietnamese Army, the ARVN, and the Viet Cong.
Designed by Harold Buchanan and published in 2016. the game is set in the American war for independence. Players choose between the factions of the British Empire, the Patriots, the Indians, and the French.
Designed by Volko and Andrew Ruhnke and published in 2016. The game is set in the Roman conquest of Gaul. The game pits the Roman Republic led by Julius Caesar against the rivaling Gallic tribes of Arverni, Aedui, and the Belgae confederation of tribes. Falling Sky also includes the occasional player-controlled Germanic tribes fifth faction.
Notably the only game in the series designed for 1–2 players. Designed by Brian Train and published in 2017. Taking a setting in the Algerian war for independence, players choose between the French colonial government and the Algerian FLN.
Designed by Morgane Gouyon-Rety and Volko Ruhnke and published in 2017. Pendragon is set in the period of Roman Britain decline in the 5th century. The game simulates the power struggle between the post-Roman army (the Dux), Briton lords, and Gaelic and Germanic barbarians (represented as the Scotti and Saxons, respectively).
Designed by Bruce Mansfield and published in 2018. The game is set, as the title suggests, in the Indian independence movement portion led by Mahatma Gandhi. The game simulates four factions seeking to determine the fate of India: the British Raj, the Indian National Congress, the Muslim League, and Revolutionaries.
Designed by VPJ Arponen and published in 2020. The game is set in the Finnish Civil War. The first COIN game designed for 1–3 players, it features the Whites, the Reds, and the Moderates. Two external forces are also represented: the German Empire and the Soviet Russia.
Designed by Stephen Rangazas and published in 2023. This is the first multi-pack COIN game, presenting four different two-player scenarios in different theaters during the era of British decolonialization. Each faces the British authorities off against a different insurgency:
Designed by Kenneth Tee and published in 2023. The game is set during the run-up to the 1986 People Power Revolution in the Philippines. The game allows players to assume the role of one of three factions involved in the conflict: the Marcos government, the New People's Army, and the Reformers.

Related Research Articles

<span class="mw-page-title-main">Wargame</span> Strategy game that realistically simulates war

A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of some military operation. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat, as well.

<i>Up Front</i> (game)

Up Front is a World War II card-based wargame. It was designed by Courtney F. Allen and published by Avalon Hill in 1983. Hasbro now owns the franchise, and at one time licensed it to Multi-Man Publishing, a license that has since expired without republication of the game. There was an attempt to reprint Up Front through Kickstarter in 2013. The project raised over $300,000, but no updates to status has been posted since March 21, 2014.

<i>Warhammer</i> (game) Miniature wargame

Warhammer is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley, and first published by the Games Workshop company in 1983.

<span class="mw-page-title-main">GMT Games</span> American board game publisher

GMT Games is a California-based wargaming publisher founded in 1990. The company has become well known for graphically attractive games that range from "monster games", of many maps and counters, to quite simple games suitable for introducing new players to wargaming. They also produce card games and family games. The current management and creative team includes Tony Curtis, Rodger MacGowan, Mark Simonitch, and Andy Lewis.

<span class="mw-page-title-main">Charles S. Roberts Award</span>

The Charles S. Roberts Awards is an annual award for excellence in manual, tabletop games, with a focus on "conflict simulations", which includes simulations of non-military as well as military conflicts, as well as simulations of related historical topics. From its founding in 1975 through 2021, the award was almost exclusively focused on historical wargaming, changing to a broader "conflict simulations" in award year 2022.

A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations, the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their discouragement or abstraction of military or action elements.

<i>Kingmaker</i> (board game) Game about the War of the Roses

Kingmaker is a board game published in the UK by PhilMar Ltd. in 1974 that simulates the political struggles to place a king on the throne of England during the Wars of the Roses. The game was popular, and other editions, including a computerized version, were produced by Avalon Hill, TM Games, and Gibsons Games. The game won a Charles S. Roberts Award in 1976.

<span class="mw-page-title-main">Richard Berg</span> American wargame designer (1943–2019)

Richard Harvey Berg was a prolific American wargame designer. He was inducted into the Charles Roberts Awards Hall of Fame in 1987.

We the People is a board wargame about the American Revolution, published by Avalon Hill in 1993 and designed by Mark Herman. We the People was the first wargame to use cards as the primary way to control the pace and tempo of play, with a strong element of fog of war through the hidden card information. This started a new genre of wargames that have emphasized competitive play and a strong historical narrative.

<i>Twilight Struggle</i> Board game

Twilight Struggle: The Cold War, 1945–1989 is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events. The first game designed by Ananda Gupta and Jason Matthews, they intended it to be a quick-playing alternative to more complex card-driven wargames.

<i>Commands & Colors: Ancients</i> Board wargame

Commands & Colors: Ancients is a board wargame designed by Richard Borg, Pat Kurivial, and Roy Grider, and published by GMT Games in 2006. It is based on Borg's Commands & Colors system using some elements similar to his other games such as Commands & Colours: Napoleonics, The Great War, Memoir '44 and Battle Cry designed to simulate the "fog of war" and uncertainty encountered on real battlefields.

<i>Bismarck</i> (board game) Board game, variant of "Battleship"

Bismarck is a board wargame published by Avalon Hill in 1962 that simulates the hunt for the Bismarck.

<span class="mw-page-title-main">Board wargame</span> Wargame played on a printed surface or board

A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby developed in 1954 following the publication and commercial success of Tactics. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield.

I Ain't Been Shot Mum! is a World War II tabletop skirmish miniatures wargame produced by Too Fat Lardies.

<i>Labyrinth: The War on Terror, 2001 – ?</i> 2010 wargame board game

Labyrinth: The War on Terror, 2001–? is a board game for one or two players, published by GMT Games in 2010.

<i>Vietnam: 1965-1975</i> 1984 Vietnam War board wargame

Vietnam: 1965-1975 is a highly complex military and political board wargame published by Victory Games in 1984 that simulates the last decade of the Vietnam war. Published less than a decade after the end of the war, the game faced criticism from some American observers for capitalizing on a topic that was still painful to many Americans.

<i>Angola</i> (wargame)

Angola is a board wargame published in 1988 by Ragnar Brothers of Huddersfield UK that simulates the Angolan Civil War.

<i>Pax Pamir</i> 2015 board game by Cole Wehrle

Pax Pamir is a board game originally designed by Cole Wehrle and Phil Eklund, released in 2015 by Sierra Madre Games. Its second edition was solely designed by Wehrle and published in 2019 by Wehrlegig Games. It concerns the Russian, British, and Durrani empires struggling for dominance in Afghanistan, with players assuming the role of local leaders. Pax Pamir received positive reviews upon its release and was nominated for several awards.

<i>Lee vs. Meade</i> Board wargame

Lee vs. Meade, subtitled "The Battle of Gettysburg", is a board wargame published by Rand Game Associates (RGA) in 1974 that simulates the Battle of Gettysburg during the American Civil War.

The Zenobia Award is an award given to board games with a historical focus that awards designers from underrepresented groups in the industry, including games by women, people of color, and LGBT people. The award was first founded in 2020 by a number of industry experts including board game designer Cole Wehrle and Dr. Christienne Hinz of Southern Illinois University Edwardsville, who is its director. It is named after Zenobia, a queen of the Palmyrene Empire who attempted to gain control of the Roman Empire.

References

  1. "Review of COIN Series by The Player Aid" . Retrieved 3 August 2022.
  2. "BoardGameGeek COIN Series page". BoardGameGeek. Retrieved 3 August 2022.